Data Types & Literal Values | Godot GDScript Tutorial | Ep 00

Godot Tutorials
4 Apr 202006:44

Summary

TLDRThis script offers an insightful overview of data types in programming, focusing on GDScript. It explains the importance of data types for compilers to understand programmer intent, operations on data, and storage methods. The script delves into literal values, showcasing examples of strings, integers, floats, booleans, and 'no' values. It clarifies the distinction between string and integer values, demonstrates integer overflow and wraparound, and highlights the precision offered by floats. The boolean data type is presented as a logical truth value, convertible to numeric form. The 'no' type signifies the absence of data, rounding off the discussion on GDScript's fundamental data types.

Takeaways

  • 📚 A data type is an attribute of data that informs the compiler about the programmer's intended use, operations possible on the data, its meaning, and storage method.
  • 🔢 A literal value is a value directly written in the source code, not derived from expressions like variables or constants, and represents something provided in the script.
  • 📝 In GDScript, common data types include strings, integers, floats, booleans, and the null value, each with specific representations in code.
  • 💬 String data types represent text and can contain characters, spaces, and numbers, but string numbers are not the same as integer values for mathematical operations.
  • 🔡 The difference between string and integer values is that strings are enclosed in double quotes and cannot be used for mathematical operations without conversion.
  • ⚠️ Adding string numbers results in concatenation rather than arithmetic addition, as demonstrated by '1' + '1' resulting in '11' instead of 2.
  • 🔢 Integers represent whole numbers within a specific range, and exceeding this range results in overflow and wraparound behavior.
  • 🔄 Overflow in integers means that adding one to the maximum value results in the minimum value, and subtracting one from the minimum value gives the maximum.
  • 🔄 Floats are used for precision and represent numbers with decimal points, converting them to integers removes the decimal and precision.
  • 👉 Booleans have two possible values, true and false, which can be represented as 0 and 1 in numeric form and 0.0 and 1.0 in float form.
  • ❌ The null data type represents the absence of data and contains no information, denoted simply as 'null' in GDScript.

Q & A

  • What is the dictionary definition of a data type?

    -A data type is an attribute of data that informs the compiler how the programmer intends to use the data, determining the operations that can be performed on the data, the meaning of the data, and how values of that type can be stored.

  • What is a literal value in programming?

    -A literal value, also known as a literal, is a value that is directly written in the source code, rather than being the result of another expression, such as referencing a variable or a constant.

  • What are the common data types used in GDScript?

    -In GDScript, common data types include strings, numbers (integers and floats), booleans, and the null value.

  • How are string values represented in GDScript?

    -String values in GDScript are represented within double quotations, indicating to the compiler that the enclosed text is a string.

  • Can string literals contain numbers?

    -Yes, string literals can contain numbers, but they are treated as text and cannot be used for mathematical operations without being converted to a numerical data type.

  • What is the difference between integer and float values in GDScript?

    -Integer values in GDScript are whole numbers without a decimal point, while float values are numbers with a decimal point, allowing for more precision.

  • What happens when you exceed the range of integer values in GDScript?

    -If you exceed the maximum or minimum value in the integer range of GDScript, an overflow occurs, causing the value to wrap around to the opposite end of the range.

  • What are the two possible values for a boolean data type?

    -A boolean data type has two possible values: true and false, representing the truth values of logic and boolean algebra.

  • How are boolean values represented numerically and in GDScript?

    -In GDScript, when converted to numeric values, false becomes 0 and true becomes 1. As float values, false is 0.0 and true is 1.0.

  • What is the null data type used for in GDScript?

    -The null data type in GDScript is used to represent the absence of data, containing no information and not being assignable to any other value.

  • Why are double quotations important for string values?

    -Double quotations are important for string values because they indicate to the compiler that the enclosed text should be treated as a string, rather than as separate characters or a variable name.

Outlines

00:00

📚 Understanding Data Types and Literals in Programming

This paragraph introduces the concept of data types and their importance in programming. It explains that data types define how data is used, stored, and interpreted by the compiler. Literal values, which are directly written in the source code, are also discussed, with examples of common data types in GDScript such as strings, integers, floats, booleans, and 'null'. The paragraph emphasizes the representation of these data types in code and their respective literal values, including the significance of double quotes for strings and the distinction between integer and float values.

05:01

🔢 Exploring Integer and Float Data Types in GDScript

This paragraph delves deeper into the integer and float data types within GDScript. It describes integers as whole numbers without decimal points and highlights the range of values they can represent, cautioning about overflow and wraparound when exceeding these limits. The concept of overflow is illustrated with examples, where exceeding the maximum value results in wrapping around to the minimum. Floats are introduced as numbers with decimal precision, and several float literals are provided as examples. The paragraph also clarifies the distinction between integers and floats, noting that the absence of a decimal point converts a number into an integer.

🔴 Boolean and Null Data Types in GDScript

The final paragraph focuses on the boolean and null data types in GDScript. Booleans are explained as having only two possible values, true or false, which are fundamental to logic and boolean algebra. The paragraph mentions that in GDScript, boolean values can be converted to numeric and float values, with false equating to 0 and true to 1. The null data type is introduced as a means to represent the absence of data, with 'null' being an empty data type that contains no information. Examples of boolean literals in GDScript are provided, emphasizing their simplicity and the lack of quotation marks, which would otherwise render them as string values.

Mindmap

Keywords

💡Data Type

A data type is an attribute of data that informs the compiler about how the programmer intends to use the data. It defines the operations that can be performed on the data, the meaning of the data, and how values of that type are stored. In the context of the video, data types are crucial for understanding how to work with different kinds of data in GDScript, such as strings, integers, floats, booleans, and null values.

💡Literal Value

A literal value, also known as a literal, is a value that is directly written into the source code rather than being the result of an expression. It is a concrete representation of data that can be directly used in a script. The video uses examples of literal values, such as 'hello world' enclosed in double quotes, to illustrate how they are represented in GDScript.

💡GDScript

GDScript is the scripting language used in the Godot game engine. It is designed to be simple and easy to learn, making it accessible for game developers. The video discusses various data types commonly used in GDScript, showing how they are represented and manipulated within the language.

💡String

A string is a data type used to represent text rather than numbers. It is a sequence of characters that can include letters, numbers, and spaces. In the video, strings are shown with examples like 'hello world' and 'I have zero cats', emphasizing the use of double quotes to denote string literals in GDScript.

💡Integer

An integer is a data type that represents whole numbers within a specific range. The video explains that in GDScript, integers can be positive, negative, or zero, and it highlights the concept of overflow and wraparound when integer values exceed their predefined range.

💡Float

A float, short for floating-point number, is a data type that represents numbers with a decimal point, allowing for more precision than integers. The video provides examples of float literals, such as 12.30 and -5.01, and clarifies that floats are used when precise values are needed in calculations.

💡Boolean

A boolean is a data type with two possible values: true and false. It is used to represent logical truth values and is fundamental in controlling the flow of a program. The video explains that in GDScript, boolean values can be converted to numeric values, with false becoming 0 and true becoming 1.

💡Null

The null data type represents the absence of data or an empty state. It contains no information and cannot be assigned any other value. In the video, null is shown as a simple 'null' keyword in GDScript, used to indicate that a variable has no assigned value.

💡Overflow

Overflow occurs when a calculation exceeds the maximum value that a data type can hold. The video demonstrates this concept with integers, explaining that adding one to the maximum integer value results in an overflow, causing the value to wrap around to the minimum possible integer value.

💡Wraparound

Wraparound is the phenomenon where an operation that exceeds the data type's range results in the value 'wrapping around' to the beginning of the range. The video uses the example of subtracting one from the minimum integer value, which results in the maximum integer value due to wraparound.

Highlights

A data type is an attribute of data that informs the compiler how the programmer intends to use the data.

Data types determine the operations that can be performed on data, the meaning of the data, and how values are stored.

A literal value is a value directly written in the source code, as opposed to being the result of an expression.

Literal values in GDScript include strings, numbers (integers and floats), booleans, and the 'no' value.

String values in GDScript are enclosed in double quotes and can contain spaces and numbers.

String numbers in GDScript do not have the same value as integer values and cannot be used for mathematical operations.

Integers in GDScript represent whole numbers without a decimal point and have a specific range.

Integer overflow in GDScript results in wraparound to the minimum or maximum value within the range.

Floats in GDScript are used for numbers with a decimal point, providing more precision than integers.

Boolean data type in GDScript has two possible values, true or false, representing truth values in logic.

In GDScript, boolean values can be converted to numeric values, with false becoming 0 and true becoming 1.

The 'no' data type in GDScript represents the absence of data and contains no information.

GDScript's 'no' value is an empty data type that cannot be assigned any other value.

Understanding data types is crucial for proper data manipulation and storage in programming.

Literal values provide a direct way to include specific values in a script without referencing variables or constants.

Different data types in GDScript have distinct uses and representations, affecting how they are used in code.

GDScript's range for integers is critical for avoiding overflow and ensuring correct numerical operations.

Floats offer precision in GDScript, essential for calculations that require more than integer precision.

Boolean logic in GDScript is fundamental for conditional statements and control flow in programming.

Transcripts

play00:02

let's go ahead and understand the

play00:04

dictionary definition of data types a

play00:06

data type is an attribute of data which

play00:10

tells the compiler how the programmer

play00:12

intends to use the data data types to

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find the operations that can be done on

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the data the meaning of the data and the

play00:22

way values of that type can be stored

play00:25

let's go ahead and take a look at the

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dictionary definition of a literal value

play00:29

a literal value also called a literal is

play00:32

a value that's written directly in the

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source code as opposed to being the

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result of some other expression such as

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referencing a variable or a constant

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think of a literal value as something

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you'd literally provide in your script

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let's go ahead and take a look at some

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of the common data types you'll be using

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in Gd script in GD script you'll find

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yourself using strings numbers usually

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referred to as integers floats billions

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and the no value here are some

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pseudocode to show you how these values

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are represented directly in the code

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notice how hello world or the string

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value of hello world is contained in

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double quotations the double quotations

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are important because it lets the

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compiler know that this is in fact a

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string value for numbers notice how we

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can have negative and positive integers

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along with the number zero one thing to

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keep in mind is that there are no

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decimal points unlike the float values

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float values are similar to integer

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values the only difference is the

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decimal point for boolean you only have

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two values the true and false value

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lastly for no you just have no written

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out exactly as that let's go ahead and

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take a look at the string data type

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string is a data type used in

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programming and is used to represent

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text rather than numbers it is comprised

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of a set of characters that can also

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contain spaces and numbers

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here are a few examples of what a string

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literal would look like typed out in GT

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script the first one is hello world

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notice the double quotations next we

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have the sentence I have zero cats

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notice how we can use numbers as well in

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our string literals and lastly we can

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have a string of just numbers however

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keep in mind that we cannot use these

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for mathematical operations one thing to

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keep in mind is that string numbers do

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not have the same value as integer

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values for example the string value 1

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plus the string value of 1 does not

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equal the integer 1 plus the integer 1

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one thing to keep in mind is that string

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values do not equal integer values when

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it comes to numbers so the string value

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of 1 plus string value of 1 will behave

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differently than the integer value of 1

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plus the integer value of 1 in the case

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of the integer value 1 plus 1 will equal

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2 whereas the string value of 1 plus the

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string value of 1 will equal 11 the

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compiler will just combine the two

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strings and put them into a single

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string so one with the other string

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value 1 next to it next we have the

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integer datatype an integer is a

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datatype that represents some range of

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mathematical whole numbers different

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programming languages have different

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ranges this is the range gadot has

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you're allowed to use any of the integer

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values in this range right here this is

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godot's integer range in Godot this is

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the mathematical range you are allowed

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to use in Gd script if you go above the

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maximum or below the minimum in the

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mathematical range you will overflow and

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wrap around for example if you take the

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maximum value and add one what you'll do

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is your overflow wraparound and come out

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with the minimum value in the range

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let's take a look at what overflow and

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wraparound means so if you take the

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minimum value subtract 1 what you will

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do instead is

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get the maximum value for that range

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that is what an overflow and wrap around

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looks like the same can be true for

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taking the maximum value possible and

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when you add the value of one the

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opposite of this can be true if you take

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the maximum value and add one what you

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will do is wrap around to the lowest

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value possible let's go ahead and take a

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look at other integer literal examples

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as you can see we can do positive

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numbers negative numbers and the zero

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value again keep in mind that integers

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or whole numbers basically they are

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numbers without a decimal point next in

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the list is the float datatype a float

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datatype is a floating-point number

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which means it is a number that has a

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decimal place floats are used when you

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want more precision here are a few

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examples of float literals 12.30 to

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negative five point zero one and zero

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point zero keep in mind that all float

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values have a decimal point without the

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decimal point what you will do instead

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is turn these numbers into integer

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numbers next is the boolean data type

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the boolean is a data type that has one

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of two possible values either true or

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false the true or false values are used

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to represent two truth values of logic

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and boolean algebra in GT script when

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converted to numeric values false

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becomes 0 and true becomes 1 if you were

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to convert these into float values false

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would become 0.0 while true becomes 1.0

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keep that in mind

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bullying's are pretty simple here are

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examples of what a boolean literal will

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look like written out in GT script

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they're fairly straightforward all you

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have to do is type either true or type

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false notice that there are no double

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quotations around these as that would

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turn them into string values last is the

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known data type the no data type is used

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to represent the absence of data in GT

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script no is an empty data type that

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contains no information and cannot be

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assigned any other value notes are

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pretty straightforward all you have to

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do

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type out note to the compiler to let it

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know that this is a null data type

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that's it for this episode

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Related Tags
Data TypesGDScriptLiteral ValuesIntegersFloatsBooleansProgramming BasicsScripting TutorialData RepresentationType OverflowNull Values