AMAZING DAMAGE! Complete S0 Yinlin Guide & Build [Best Echoes, Weapons & Teams] - Wuthering Waves

Braxophone
6 Jun 202413:25

Summary

TLDREl guion trata sobre el personaje Yland de 'Weathering Waves', una unidad de gacha con habilidades de soporte eléctrico y daño significativo. Se discuten su mecánica de 'Cers Mark', su modo de ejecución y su amplificación de daño con 'Punishment Mark'. Además, se exploran su flexibilidad en equipos y la elección de ecos y armas que maximizan su rendimiento. Se enfatiza su complejidad y la posibilidad de experimentar con diferentes estrategias de combate.

Takeaways

  • 😎 El guion habla sobre el personaje de videojuego 'Yinin', destacando su rol como unidad de apoyo eléctrico y su capacidad para infligir daño tanto en el campo como fuera de él.
  • 🔍 'Yinin' posee habilidades que marcan a los enemigos con 'Cers Mark', lo que les hace recibir daño adicional de ataques básicos y contraataques.
  • 🎭 Su habilidad especial, 'Forté Circuit', permite a otros personajes en el equipo aprovechar el 'Punishment Mark' para infligir daño extra.
  • 🔥 Yinin tiene dos pasivas que mejoran su rendimiento en combate, una que aumenta la tasa de crítico y otra que da un bonus de daño adicional contra enemigos marcados.
  • 🌟 Su habilidad de introducción y su habilidad final ofrecen beneficios significativos, como un aumento en la energía 'Forte' y un buff de inspiración para otros personajes.
  • 🛠️ Se aconseja priorizar el nivel de su habilidad especial y su liberación de 'Resonance', seguido de ataques normales, pesados e introductorios.
  • 🤔 El guion destaca la flexibilidad de Yinin para ser utilizada en equipos de 'quick swap' o en equipos de rotación estándar, adaptándose a diferentes estilos de juego.
  • 🎨 Se discuten las mejores 'Echoes' o artefactos para equipar a Yinin, sugiriendo conjuntos completos y la elección de sub estadísticas para maximizar su daño.
  • 🛡️ Se mencionan diferentes armaduras y accesorios para Yinin, destacando la elección entre 'Tempest Memphis' y 'Thundering Memphis' basada en la velocidad de ataque.
  • 🤝 Se exploran las sinergias con otros personajes, como Karo y Tchi, y cómo Yinin puede complementar sus habilidades para un mayor impacto en combate.
  • 💡 El guion sugiere que, aunque no hay una sinergia perfecta con todos los personajes, Yinin es versátil y puede integrarse en múltiples equipos debido a su alto daño y adaptabilidad.

Q & A

  • ¿Qué es la viscosidad y cómo se relaciona con el juego de 'Yland' mencionado en el guion?

    -La viscosidad es el estado de ser espeso, pegajoso y de consistencia semifluida debido a la fricción interna. En el guion, se utiliza metafóricamente para describir la complejidad de entender ciertos aspectos del juego 'Yland', como la unidad Electro y sus mecánicas de juego.

  • ¿Quién es Yinin y qué hace en el juego?

    -Yinin es una unidad Electro nueva en el juego 'Yland'. Es una personaje que combina características de ser una unidad de apoyo y de daño secundario, con habilidades que pueden ser muy dañinas y que también tienen un efecto de amplificación en otros personajes.

  • ¿Cuál es la habilidad básica de Yinin y qué hace?

    -La habilidad básica de Yinin se llama 'Zap Strings Dance' y es una secuencia de 4 golpes que generan Forte.

  • ¿Qué es 'Cers Mark' y cómo afecta a los enemigos en el juego?

    -Cers Mark es un efecto que indica que un enemigo ha sido golpeado por Yinin de alguna manera fuera de su habilidad especial. Los enemigos marcados con Cers Mark recibirán daño adicional de Electro de los ataques básicos y contraataques esquivados.

  • ¿Cómo funciona el 'Forte Circuit' de Yinin y qué efectos tiene en los personajes?

    -El 'Forte Circuit' de Yinin coloca a todos los personajes con una 'Sinners Mark' en un estado de 'Punishment Mark', que es una versión más fuerte del modo de ejecución que dura 18 segundos y no desaparece cuando Yinin deja el campo de batalla.

  • ¿Qué beneficios ofrece Yinin a los personajes que la siguen en el juego?

    -Yinin ofrece una ampliación de daño de Electro y una liberación de residencia que amplifican el daño de los personajes siguientes, además de tener dos pasivas que aumentan su velocidad crítica y daño contra enemigos marcados.

  • ¿Cómo se deben priorizar las habilidades de Yinin en términos de nivel y mejora?

    -Se deben priorizar primero las habilidades de Yinin, luego la liberación de residencia, después los ataques normales y pesados, y por último la habilidad de introducción.

  • ¿Qué conjunto de 'Echoes' es recomendable para Yinin y cómo afecta su construcción?

    -El conjunto de 'Echoes' completo de 'Void Thunder' es ideal para maximizar el daño de Electro de Yinin. Se debe tener en cuenta una configuración de 43311 para el juego final y 44111 para el juego inicial.

  • ¿Qué subestadísticas son importantes para Yinin y cómo se deben priorizar?

    -Las subestadísticas importantes para Yinin incluyen daño de habilidad, velocidad crítica, porcentaje de ataque y daño de liberación, en ese orden de prioridad.

  • ¿Cuál es la mejor arma para Yinin y cómo afecta su juego?

    -La mejor opción para Yinin es su arma de firma 'String Master', que tiene un atributo principal de velocidad crítica, bonificación de daño y mejoras de ataque. También ofrece un buff de ataque fuera de campo que aumenta aún más el daño.

  • ¿Cómo se pueden combinar otros personajes con Yinin para mejorar el daño y la sinergia en el juego?

    -Yinin puede combinarse con personajes como Karo, que es un DPS principal de Electro, para aumentar el daño de Electro y la liberación de residencia. También hay otras opciones como Jansen y Encore, que son rápidos de intercambiar y complementan el estilo de juego de Yinin.

  • ¿Qué son las 'Sequence Nodes' y cómo afectan a la habilidad de Yinin?

    -Las 'Sequence Nodes' son mejoras que se pueden aplicar a las habilidades de los personajes. Para Yinin, las节点 S3, S5 y S6 son las más destacadas, ya que aumentan significativamente el daño de sus ataques y la capacidad de ataque de su grupo.

Outlines

00:00

📚 Explicación de la Viscosidad

La viscosidad se define como el estado de ser espeso, pegajoso y semilíquido debido a la fricción interna. Para que algo sea viscoso, debe ser fluido de alguna forma. La viscoelasticidad, un término acuñado en 1835, describe materiales que se comportan como sólidos y líquidos simultáneamente. La introducción a Yinin, una nueva unidad Electro, y su impacto en el juego Weathering Waves se detalla junto con sus habilidades y efectos, como el ataque básico 'Zap Strings Dance' y el modo 'Execution'. Yinin es una adición significativa al meta de los juegos gacha debido a su versatilidad y capacidad para infligir daño adicional a los enemigos marcados.

05:01

⚔️ Estilos de Juego y Armas para Yinin

Yinin tiene varios estilos de juego según los equipos que se usen, destacando su flexibilidad en rotaciones rápidas y de campo largo. Su mejor arma es 'String Master', seguida de 'Cosmic Ripples' y 'Ginzo Keeper'. También se discuten las configuraciones de ecos recomendadas para maximizar su daño. Se enfatiza la importancia de estadísticas críticas, porcentaje de ataque y daño de habilidad en la construcción de Yinin, destacando su capacidad de infligir daño masivo tanto en campo como fuera de él.

10:01

🔄 Sinergias de Equipo y Rotaciones para Yinin

Yinin es un personaje flexible que puede trabajar con diversos equipos debido a su alto daño. Se analiza su sinergia con Karo, el DPS Electro principal, y se exploran otras combinaciones como Jansen y Encore. Se mencionan estrategias de rotación y cómo maximizar el DPS de Yinin en diferentes escenarios. La versatilidad de Yinin permite muchas configuraciones y rotaciones, lo que hace que sea un personaje atractivo tanto para jugadores casuales como para aquellos que buscan optimización.

🌟 Nodos de Secuencia y Consejos Adicionales

Se detallan los nodos de secuencia de Yinin y sus efectos en el juego, destacando los beneficios significativos en el daño y la energía. Los nodos S3, S5 y S6 se consideran los más valiosos por su impacto en el rendimiento de Yinin. Aunque es costoso desbloquear todos los nodos, se recomienda priorizar las armas rectificadoras sobre los nodos de secuencia. Finalmente, se ofrece un consejo general sobre las mejores prácticas al usar a Yinin, enfatizando la importancia de la flexibilidad y la experimentación en el juego.

Mindmap

Keywords

💡Viscosidad

La viscosidad se refiere al estado de ser espeso, pegajoso y semifluido en consistencia debido a la fricción interna. Es un concepto importante en física y química, aunque no está directamente relacionado con el tema del video, podría simbolizar la complejidad o la interacción entre los elementos del juego mencionado.

💡Viscoelasticidad

La viscoelasticidad es un término que describe el comportamiento de ciertos materiales que se asemejan a líquidos y sólidos al mismo tiempo. Aunque se menciona que fue acuñado en 1835, no está directamente relacionado con el contenido del video, pero podría aludir a la complejidad de los personajes o mecánicas del juego.

💡Yinin

Yinin es el nuevo personaje 'Electro unit' en el juego, que es el foco central del video. Se discute su rol, habilidades y cómo se integra en diferentes estrategias de juego, destacando su versatilidad y poderío en el combate.

💡Forté Circuit

El 'Forté Circuit' es una habilidad especial de Yinin que permite a los personajes con la marca de 'Sinners' infligir daño adicional. Es una mecánica clave en su kit de habilidades y se menciona en el contexto de cómo maximizar el daño en el juego.

💡Marca de Cers

La 'Marca de Cers' es un efecto en el juego que se activa cuando un enemigo ha sido golpeado por Yinin. Es un mecanismo que aumenta el daño adicional de ataques básicos y contraataques, lo que es fundamental para la estrategia de combate de Yinin.

💡Amplify

En el contexto del video, 'Amplify' se refiere a un tipo de efecto de daño que puede ser aplicado a los personajes para aumentar su daño de ataque. Se relaciona con las habilidades y mejoras de Yinin, que pueden aumentar el daño de otros personajes en el juego.

💡Crit Rate

La 'Crit Rate' o tasa de críticos, es una estadística en juegos de rol que indica la probabilidad de que un personaje cause daño crítico. Se menciona en el video como una de las estadísticas pasivas que mejoran las habilidades de Yinin después de ciertos intervalos de tiempo.

💡Sequence Nodes

Los 'Sequence Nodes' son un aspecto del desarrollo de personajes en el juego, que permiten mejorar específicamente ciertas habilidades o daños. En el video, se discuten los efectos de diferentes nodos en las habilidades de Yinin y cómo impactan su rendimiento en combate.

💡Quick Swap

El 'Quick Swap' se refiere a una táctica de juego donde los jugadores cambian rápidamente entre personajes para aprovechar sus habilidades y mantener un flujo de combate constante. Se menciona en el video como una de las formas de jugar a Yinin, destacando su flexibilidad en el equipo.

💡Rotation

La 'Rotation' es un término utilizado para describir el orden y la frecuencia con la que los personajes son utilizados en el combate. En el video, se discuten diferentes estrategias de 'rotation' para maximizar el daño con Yinin, tanto en equipos estándar como en quick swap.

💡Resonance Skill

La habilidad de 'Resonance' es mencionada en el video como una habilidad que, al ser usada, inflige daño y afecta a los enemigos con la 'Marca de Cers'. Es parte integral de la estrategia de combate de Yinin, permitiendo una serie de ataques adicionales.

Highlights

Viscosity is defined as the state of being thick, sticky, and semifluid due to internal friction.

The term 'viscoelasticity' was coined in 1835.

Yinin is a new Electro unit in the game that 99% of the player base will be interested in.

Yinin's basic attack, 'Zap Strings Dance', is a 4-hit combo that generates Forte.

Yinin's skill puts her in 'execution mode' with the interesting effect 'Cers Mark'.

Cers Mark is an effect that marks enemies hit by Yinin, enhancing damage from basic attacks and dodge counters.

Yinin's forte circuit allows her to leave 'room' for players to become her chair, adding a unique interactive element.

The 'Punishment Mark' is a harder-hitting version of execution mode that lasts longer and can be applied by any character.

Yinin has a significant impact on the self-insert meta of gacha games with her versatile abilities.

Yinin's outro skill provides a solid buff for the next character, including Electro damage amplify and residence Liberation amplify.

Yinin has two passives that buff her, including one that gives a crit rate boost after using her skill for 5 seconds.

Yinin's damage is spread throughout her kit, requiring strategic leveling of skills and attacks.

Yinin can be played in both quick swap and standard rotational teams, offering flexibility and versatility.

Echoes and substats are crucial for optimizing Yinin's build, with skill damage and crit stats being prioritized.

Yinin's weapons, such as 'String Master' and 'Cosmic Ripples', offer different play styles and damage potential.

Yinin's synergy with other characters like Karo and Jansen allows for diverse team compositions and strategies.

Yinin's sequence nodes, especially S3, S5, and S6, significantly enhance her damage output and team support capabilities.

The video discusses the importance of experimenting with Yinin's rotations due to her flexibility and complexity.

Transcripts

play00:00

viscosity is defined as the state of

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being thick sticky and semifluid in

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consistency due to internal friction for

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something to be viscous it has to be

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fluid in some form for things that

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behave like a liquid and a solid at the

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same time though the term visco

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elasticity was coined in 1835 now I

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don't think they taught me that one in

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school because it took me 3 months to

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understand what kurl games was doing

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with yinin yinin is the new Electro unit

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and 99% of the player base is going to

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be falling on her the other 1% Sal

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changle leaks if you want to play a

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badass red-haired character in

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weathering waves then I don't actually

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have a guide on her yet if you want to

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be dominated then watch this video I

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will not be dominating you this is just

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a yland guy my name is rophone and let's

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talk about

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[Music]

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yinin if I had a dollar for every madeup

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turn I had to memorize for this video

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I'd have a dollar because I spent the

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rest of it pulling for yland there's

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honestly not too much you could do to

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persuade me not to because because if

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being hot was a crime then gidin would

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be headed straight to Alcatraz her basic

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attack is called zap strings dance and

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I've never wanted to be a puppet so bad

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it's a for hit combo and generates Forte

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her skill however puts her in execution

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mode the execution in question mying

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eyes yland Forte circuit has an

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interesting Effect called cers Mark the

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cers Mark just means that an enemy has

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been hit by yinin in some capacity

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outside of her skill and disappears

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whenever she leaves the field if getting

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hit by Yin is a sin then I'll gladly

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become a sinner when you use a resonance

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skill it does some damage and all

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Sinners marked enemies will take a bonus

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hit of Electro damage from your basic

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attacks and Dodge counters for up to

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four hits meaning you can dish out a ton

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of damage in a quick little burst she

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can activate a resident skill again

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though and dish out a highs scaling hit

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usually that means you'll want to Mark

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enemies skill once do one full basic

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attack combo and then skill again yinin

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is a huge addition to the self-insert

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meta of gacha games when she uses her

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forte circuit she leaves just enough

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room for you to become her chair when

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activating her forte circuit she gives

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everyone with a Sinners Mark a

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punishment Mark in instead and it should

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have been me not him the punishment Mark

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is a harder-hitting version of the

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execution mode that lasts for 18 seconds

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instead of having a specific hit quota

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and it doesn't disappear when yinin is

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off field meaning that the extra damage

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effect can be proed by any character it

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may only be triggerable once a second

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but it's a pretty solid amount of extra

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damage that yinet is still doing to the

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enemy and their mental health by the way

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you can basically ignore the term

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judgment throughout her entire kit

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because it just refers to the amount of

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points needed to give Yin a human foot

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stool Yin has two huge reason to play

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her and the third reason is that she's

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got a solid outro skill buff for your

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next character both an electro damage

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amplify and a residence Liberation

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amplify which if you didn't know it's

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just the deepen effect they changed the

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name of it and didn't tell us she also

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has two passives that slightly buff her

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as well one giving her 15 crit rate

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after using her skill for 5 seconds and

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it doesn't actually activate on the

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second app of her skill so that's worth

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keeping in mind yin's second passive

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gives her second hit of her skill a

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damage bonus against siners marked

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enemies and gives Yin an attack buff for

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4 seconds after that effect is trigger

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her intro skill does damage and gives

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her some Forte gauge and lastly her

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ultimate just does a lot of damage and

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gives R34 a buff to inspiration because

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of how yin's damage is spread out

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throughout her kit you want to

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prioritize leveling or skill then

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residence Liberation then normal and

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heavy attacks and lastly her intro skill

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one of my favorite things about yinin is

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that she can be played in quick swap or

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standard rotational teams which means

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that she's a flexible and fun character

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that's versatile when it comes to

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pressing the four buttons that this game

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has I'll get into the rotational things

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in the team SE but for now let me show

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you the best Echoes to bear with the

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[Music]

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Inland the hardest part when playing

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yland is scrolling through the menus

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over to echoes in the first place

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because in every single menu she has

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some sort of attitude or as my

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chronically online friend would say

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she's girl bossing the second hardest

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part when you're building yinin it's

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pretty straightforward you want to aim

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for the full void Thunder set for

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Electro damage with a 43311 setup for

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end game and if you really have to a

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44111 setup early game but please guys

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let's not make this a thing I have to

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include in every video it's actually so

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ass your for cost Echo can be either

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Tempest Memphis or thundering Memphis

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but Tempest Memphis is actually faster

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than thundering Memphis so it's

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basically always going to be better for

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her you can also technically build the

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attack percent set with Mech Abomination

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but I wouldn't recommend it because it

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ends up being less damage overall in a

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majority of cases for the other Echo

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you'll want two Electro damage three

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costs and two attack percent one costs

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as for sub stats because a majority of

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yin's damage comes from tying people up

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with electric ropes skill damage is one

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of the best ones you can get that isn't

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crit but you want to prioritize crit

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stats attack percent skill damage and

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Liberation damage sort of in that order

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energy regen is a myth and I want you to

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erase it from your mind but if you hit

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it like once or twice it's fine here's a

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build summary just to put everything all

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together

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the most disappointing thing about yinin

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has to be her weapons I don't know why

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we have to level up something else when

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she already has two of them yinin has a

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couple different play Styles depending

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on the teams you run for example there's

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a 30 second rotation one and then

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there's the fun one with so few weapons

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in the game Yan's best option is her

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signature string Master regardless of

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rank due to its crit rate main stat

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damage bonus and attack Buffs it also

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gives an off field attack buff that

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makes yland passive skill damage able to

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hit even harder Cosmic ripples is

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another solid option being the only

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other five star at the moment and thus

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having high base attack and some solid

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General Buffs now if you swiped on the

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battle pass augment is going to be your

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third best choice for yinlin with his

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crit rate main stat and attack Buffs

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after residence Liberation but if you

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don't have any of those ginzo keeper is

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going to be your next best choice for

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the attack bonus on intro skill and if

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absolutely none of these are available

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you can always run a rank five rectifier

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of Knight since it's a three star and it

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should be pretty easy to get high rank

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on here are two charts showing damage

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comparisons between quick swap weapons

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and long rotations comparing quick swap

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to long Field Time rotations is like

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comparing apples to oranges they're both

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fruits and one feels better in your

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hands this is the root cause of my

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mental illness so Y is basically very

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swappable there are like five characters

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in the entirety of weathering waves at

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the moment and yid kind of works with

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just all of them it's not like she has

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insane Synergy with everyone she's just

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such a flexible character that does so

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much damage towards the start of this

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game when there's not a lot of synergies

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in the game that she just fits so let me

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show you what we've been cooking

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basically yunet is a character that can

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be played on field for a long time or in

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quick Swap and truthfully for high skill

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Gamers quick swap is probably the way to

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go and for more casual gamers you're

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probably going to want to play her on

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field because she's because she's hot so

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while the most obvious Synergy is going

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to be Karo who's going to be a main DPS

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there are some other options but let me

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just go over the Karo Synergy first

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basically the reason this is strong is

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because Karo was sort of the premiere of

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Electro DPS and yland is sort of a

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premier Electro support sub DPS that

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also just does a lot of damage yland

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does so much damage as a sub DPS you

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should probably call her a Dom DPS when

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Beed with Arena y's basically going to

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give Electro damage deepend res

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Liberation deepend and then VAR is going

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to give damage deepend and then she's

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ALS I guess it's not even called Deep it

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anymore they like change it to Amplified

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yeah it literally it makes more sense

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but I'm going to have to get used to

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that but you can play these two

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characters by taking up a ton of field

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time with Y and swap into Karo but if

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you want to be super optimal there's a

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lot of swaps that go into it and

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truthfully told I don't even know know

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how to play calaro yland optimally

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because it takes a [ __ ] nuclear

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physicist to be able to understand how

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this rotation actually works or Grim

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roacha in 3 days from now now a team

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that doesn't have insane Synergy but

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just works because like I said there's

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five characters in this game is this

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combination of Jansen Yin and Encore

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where Encore is a very quick swappable

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DPS Yin is able to do that as well you

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can basically swap out during most of

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her animations and she will finish the

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animations and the attack and it just

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saves you a ton of time inventi at home

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helps you group enemies one of the other

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synergies I did want to talk about was

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tchi now not a lot of people are

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actually playing her because truth be

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told she kind of sucks right now but she

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does technically have Synergy she does

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increase resident skill damage by 38%

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for 14 seconds or until they're Switched

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Off field so if you plan on playing

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yinan on field a majority of damage from

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yinin comes from her skill so adding a

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1.38 times multiplier to that will be

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pretty massive to her personal damage

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and if you played foren toi yinin or byi

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y for free to- play players you're going

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to have a lot of amplification on Yan's

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damage and she already trucks so she's

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she's chilling realistically I

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anticipate in the future we will have a

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character that feels like they fit

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perfectly with Yen but as of right now

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she can kind of just play with anyone

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because her damage is just really good

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in General on or off field she swaps out

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really quick she effectively has AOE

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damage through hitting multiple targets

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at the same time and yeah overall very

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solid unit that can be used in a ton of

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different teams so there are going to be

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strict rotations that you can follow

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with yinin to really optimize your DPS

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but there's honestly so many different

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ways you can do it depending on the

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amount of enemies if it's a boss like

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single Target or uh what teammates you

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have what your energy regen is so

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there's a lot of different factors that

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can go into it so instead of showing you

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a strict rotation I'm going to show you

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what's actually swappable I mean

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honestly it's it's basically everything

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in the kit but some examples of things

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that you can do are you can double skill

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on yinin so you can just go skill skill

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and as he's finishing that kick you can

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swap on over same thing applies with

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thundering and Tempest mempis now I have

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better stats on my th during so I'm

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actually using that on the last hit you

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can swap off it'll save you an extra

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little bit of time we can do like Encore

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onfield Shenanigans we can just try to

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fill up that Forte gauge now we can swap

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off Encore while charging that we can

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double skill again if we wanted to go

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right back to by not by Jensen and

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though you can't swap during our ult

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what you can do is you can ult hold left

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click and then she'll sit right down

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after this and you can just immediately

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swap so that way you can save yourself

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all of that time and still get the sub

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DPS from Yin so as you can see there's a

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lot of different ways you can sort of

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swap her out you can also do the onfield

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four second or four

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swipes then swap as well and that's

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another efficient way to do it depending

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on the team that you're running I have a

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level 20 Jensen so obviously she's going

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to be dead but you can swap her in and

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out very often for a lot of off field

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damage now you can also play her longer

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time on field as well and this is what

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I'm going to go ahead and show you we're

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going to go and swap to her and now

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we're going to go ahead and use her

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skill hit some things a few times until

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we're out of attacks then we use her

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follow-up skill then we can use her

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ultimate straight into her forte circuit

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and she's going to sit right down swap

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to

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Karo and if you have a fully invested

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Karo and you're you're playing yinan and

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you want to use the longer field

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rotations this is basically like an

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example of one of the things that you

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could do you can always swap right back

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to yilan or you can swap back to Verina

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but as you can see they're just taking a

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ton of damage from her forte circuit

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which is going to be really nice and

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really helpful if your Vina has more

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energy regen than mine you'll be able to

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use her ultimate uh and then go straight

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into another outro back into yinin now

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we can just do that first skill we're

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going to tag everyone with the cers mark

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going to be taking more damage we can do

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that to finish it out and then we can

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die ultimately there is so much

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flexibility with this unit and she is so

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complex that I'm almost tempted to make

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a second video that just goes over her

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specific rotations but just know this is

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one of those units where you can really

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experiment and you can really Flex with

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them so it's super fun to player I do

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have to apologize because I did not give

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you guys a strict rotation to follow for

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this one but a lot of that is due to

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just how flexible this character is and

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how much things can change during combat

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if you guys want to see some examples of

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different teams with perfect rotations

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as we discover them and really optimize

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let me know down in the comments cuz it

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really helps me gauge how many people

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would actually be interested in that

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sort of thing and for now let's talk

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about sequence notes

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[Music]

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in case you haven't seen the chungle

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leaks or you're just really horrendously

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down bad for elfers here's what her

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sequence nodes do her S1 gives both

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parts of her skill a pretty big increase

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in damage and S2 gives extra energy and

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Forte gauge when you proc her Center

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Mark skill hits we jumps playing into

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her quick swap play style but not a ton

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into her longer rotations basically it's

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a rotation shortener her third sequence

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node though is actually kind of crazy

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since it increases the actual damage

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multiplier of forte circuits attacks on

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punishment mark enemies it's one of the

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highest damage adding sequence noes by

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far and S4 plays into that even more by

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increasing your whole party's attack for

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12 seconds when a judgment strike hits

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which can basically mean that you have

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almost permanent attack percent buff on

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your next character S5 is going to be a

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massive increase in damage to a

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resinence libration because it does

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extra to marked enemies making S5 one of

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her strongest sequence notes and S6

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basically gives yinlin a ridiculous

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extra damage mechanic that's based on

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her skill after she uses her ult it

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counts as skill damage and the

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multiplier is insane basically making

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yland fully capable of hoarding all of

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the field time but just generally

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increasing her damage output now the

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clear winners of this are going to be S3

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S5 and S6 but that is incredibly

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expensive I don't know why anyone would

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spend money on this game but if you

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spend on Yin at least I know your

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student loans are going to the right

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place definitely go for her weapon over

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sequence nodes if you can since it's one

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of the few actually good rectifier

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weapons but remember gambling is bad and

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she's not going to sleep with you

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Related Tags
Juego de rolEstrategia de batallaUnidad ElectroYininGachaMeta de juegoEfecto CersForté CircuitAmpliación de dañoEstrategias de equipoJugabilidad
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