Lidia guide by Pling | Tekken 8
Summary
TLDRIn this guide, a seasoned Tekken player breaks down Lydia Sobakaโs key moves, punishment techniques, and strategies for success in competitive play. The video covers Lydia's powerful jab, mid-range tools, tracking moves, and whiff punishers, providing viewers with tips on how to optimize their gameplay with her. It also delves into her special stances and heat-engaging mechanics, offering advice on how to leverage her unique abilities for powerful mix-ups. The video is perfect for both newcomers and advanced players looking to enhance their performance with Lydia.
Takeaways
- ๐ Lydia Soca is a versatile character with strong moves for controlling space and applying pressure in Tekken.
- ๐ Jab is one of Lydia's key tools, offering extensions for plus frames and creating opportunities for counterattacks.
- ๐ Down Forward 1 is a great mid check, and it can be extended with Down Forward 1,3 for a counter-hit launch, though itโs unsafe at -13.
- ๐ Lydiaโs 442 is a powerful mid-range move that can transition into a stance mix-up, leaving the opponent with limited options.
- ๐ Back Four is useful for checking opponentsโ movement and can guarantee a follow-up on counter-hit, though it's a high move.
- ๐ Down Forward 3+4 is a slow but effective tracking move, useful for controlling space, but should be used cautiously due to its speed.
- ๐ Lydiaโs crouching punish options, like Down One and Wall Rising 4,2, provide solid punishes with mix-up potential from stances.
- ๐ In heat, Lydia can access the Heaven and Earth stance, offering powerful moves like Heaven and Earth 1 (launcher) and Heaven and Earth 1+2 (unblockable).
- ๐ Lydia excels at whiff punishing with moves like Political Storm, Back 3, and 32, offering solid damage and mix-up opportunities.
- ๐ Playing Lydia effectively requires a balance between offense and defense, with key tools like Hop Kick for panic situations and counter-hit tools like Down Back 3.
Q & A
What are some of Lydia Soca's key moves?
-Some of Lydia's key moves include her jab (which is great for space control and has extensions), down forward 1 (a good mid check with an extension for counter-hit launches), 442 (a mid-range move that leads to a stance mix-up), back 4 (which punishes linear movement), and down back 3 (a strong tracking move).
How can Lydia use her jab effectively in combat?
-Lydia's jab is effective because it controls space and leads to extensions like 1,2,4 or 1,2,3, which keep the opponent at a disadvantage by maintaining plus frames.
What is Lydia's punishment for 10-frame moves?
-For a 10-frame punishment, Lydia uses 1,2,2. This move is strong because it leads to a stance mix-up, giving her a chance to out-mindgame her opponent.
What makes Lydia's 442 such an important move?
-442 is crucial because it leaves Lydia in a stance, creating an opportunity for mind games with various follow-up options like 2, 3, or 4, each offering different pressure and positioning.
How does Lydia's Heaven and Earth stance enhance her gameplay?
-Lydia enters Heaven and Earth after a stance transition while in heat, where she gains access to three powerful moves: a natural launcher (Heaven and Earth 1), an unblockable high (Heaven and Earth 1+2), and a safe mid (Heaven and Earth 2), all of which get more powerful with additional stacks.
What are some of Lydia's key heat engage tools?
-Lydia's heat engage tools include Political Storm (which leaves her in heat for a mix-up), Back 1 (a safe mid that is plus on block), Full Crouch Down 4,2 (which grants heat and wall splats), and Horse 2 (which grants a Heaven and Earth stack).
What is Lydia's defensive playstyle like?
-Lydia doesn't have many evasive moves, so her defensive play relies on solid fundamentals. She has good counter-hit tools like down 3,1,2 and down back 3, as well as a punch parry and some power crush options to control space and counter attacks.
How does Lydia's 442 pressure work and how can opponents counter it?
-Lydia's 442 pressure transitions into her Horse stance, where she has multiple follow-up options. Opponents might try to down jab to interrupt this pressure, but Lydia can counter this with Horse 3, which jumps over the jab and allows for a mini-combo.
What is the purpose of Lydia's down back 3 move?
-Down back 3 is a strong tracking move that punishes opponents who try to sidestep or move out of range. However, it is launch punishable if blocked, so it should be used carefully.
What is the advantage of using Lydia's down 1 as a crouching punish?
-Down 1 is a 10-frame crouching punish that's useful for countering lows like Heihachi's double hell sweep. It's a simple but effective tool to maintain pressure in defensive situations.
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