The Future of Game Development
Summary
TLDRThe video script discusses the speaker's hiatus from video game development and their recent rekindled passion for game creation, fueled by the open-source movement. They highlight the success of Blender, a free and open-source 3D graphics tool, and draw parallels to the growing popularity of open-source game engines like Godot. The speaker shares their positive experience with Godot 4 and its community-driven development, emphasizing the democratic and cost-effective nature of open-source software. They also mention the evolution of the game industry, the rise of indie development, and the accessibility of game creation tools. The video concludes with an announcement of upcoming tutorials on Godot, showcasing the speaker's commitment to sharing knowledge and embracing the open-source ethos.
Takeaways
- 🎉 The speaker has returned to creating videos after a three-year hiatus and is excited to share their experiences with the gaming community.
- 📈 Significant changes have occurred in the world and the game development industry over the past three years, with an increased focus on open-source software.
- 🚀 The speaker has been inspired by the open-source movement, particularly by Blender, a powerful and free 3D graphics tool that has gained popularity among professionals.
- 💡 Open-source software (FOSS) is publicly owned with an open code base, allowing anyone to modify and contribute to its development, which is democratic and user-driven.
- 🌐 The success of open-source projects like Linux demonstrates their potential to power mainstream products and services, including those in the gaming industry.
- 📚 The speaker acknowledges the challenges faced by indie game developers and the lack of unionization, but also highlights the positive aspects of the industry's growth.
- 🌟 The game industry has become the largest entertainment sector, with third-party engines like Unity and Unreal Engine making game development more accessible.
- 🔧 The speaker has been exploring the open-source game engine Godot, which has gained popularity and support from the community, and has found it to be a powerful tool for game development.
- 📈 The release of Godot 4 has been a significant milestone, offering a more robust and feature-rich platform for game developers.
- 💻 The speaker plans to release new videos on Godot, including a tutorial on creating a basic game and an overview of the GDScript language.
- 🌐 The speaker encourages viewers to consider the benefits of open-source software and to explore different engines and development methodologies, emphasizing that the choice of tools should be based on individual project needs.
Q & A
What has the speaker been doing since their last video upload over three years ago?
-The speaker has been taking a break from video games and was not planning on making any new videos soon.
What issues in the video game industry had affected the speaker's enthusiasm for game development?
-The lack of unionization, the challenges of keeping an indie game studio afloat, and the increasing pressure on developers had taken away some of the joy for the speaker.
What software did the speaker mention as an example of a powerful and popular open-source tool?
-Blender, a 3D Graphics tool, was mentioned as an example of a powerful and popular open-source tool.
What does 'FOSS' stand for and what is its significance in software development?
-FOSS stands for Free and Open Source Software. It signifies that the software is publicly owned with a public and open code base, allowing anyone to access, contribute, and modify it according to their needs.
How does open-source software benefit from volunteer work and donations?
-Open-source software benefits from volunteer work and donations by being free from ties to any single entity, allowing for community-driven development and use without subscription fees or revenue sharing.
What is the significance of Linux in the context of open-source software?
-Linux, which started as a small hobbyist tool, has become an integral part of the digital world, powering enterprise server systems, software for cars, televisions, Android phones, and most of the internet and world stock exchanges.
How have third-party engines like Unity and Unreal impacted the game development industry?
-Third-party engines like Unity and Unreal have become industry standards, making game development more accessible by providing tools that were previously only available through in-house engines developed by game studios.
What is GDAU and why has it gained attention recently?
-GDAU is a free and fully open-source game engine that has gained attention due to its recent updates and the growing community of developers contributing to it. GDAU 4, released in March of the previous year, was a significant rewrite of the engine.
Why did the speaker decide to start making games again?
-The speaker decided to start making games again after seeing the potential and excitement around open-source software and game engines like GDAU.
What is the speaker's stance on using third-party engines like Unity or Unreal?
-The speaker is not discouraging the use of third-party engines like Unity or Unreal. They emphasize that the choice of game engine is a personal decision based on what is right for the developer and their project.
What new content is the speaker planning to release?
-The speaker plans to release new videos on GDAU, including a mega tutorial on making the first game with GDAU and a complete overview of the GD script language.
How does the speaker view the future of game development and open-source software?
-The speaker believes that the future of game development could involve more open-source, democratically owned, and community-funded software, but they also acknowledge the importance of using the right tool for each project.
Outlines
😀 Returning to Game Development with Open Source Enthusiasm
The speaker begins by acknowledging a long absence from video content creation, citing changes in the world and the game development industry over the past three years. They discuss their personal break from video games, disillusioned by industry challenges such as the lack of unionization and the struggle of indie studios. However, their passion for game development was rekindled upon discovering the open-source movement, particularly through Blender, a free and powerful 3D graphics tool. They explain the concept of free and open-source software (FOSS), highlighting its democratic development process and independence from any single entity. The speaker also touches on the growth of the game industry, the rise of third-party engines like Unity and Unreal, and the expanding community of indie developers. They conclude by expressing excitement about the potential of open-source projects in the future of game development.
🚀 Exploring the Viability of Open-Source Game Engines
The speaker shares their initial skepticism about open-source game engines as viable alternatives to commercial engines but has since changed their perspective due to significant advancements in the field. They commend the game development community for these changes and highlight the emergence of new open-source engines like Godot, which have gained popularity and support. The speaker discusses the release of Godot 4, which they view as a significant improvement, and the subsequent increase in users and funding for the engine. They express their enjoyment in learning and working with Godot, which has rekindled their love for game creation. The speaker clarifies that they do not intend to discourage the use of third-party engines but aims to raise awareness of the options available and the potential of community-driven development. They reference a talk by Juan Linietsky, a co-founder of Godot, which provides insights into the benefits of open source in the game industry. The speaker announces upcoming video tutorials on Godot, covering essential aspects of the engine and the GDScript language, and mentions a new approach of releasing videos in Danish.
Mindmap
Keywords
💡Game Development
💡Open Source
💡Blender
💡Godot Engine
💡Indie Game Studio
💡Unionization
💡Free and Open Source Software (FOSS)
💡Linux
💡Third-Party Engines
💡Game Development Community
💡GDC (Game Developers Conference)
Highlights
The speaker has taken a break from video games and wasn't planning on making new videos soon due to the harsh realities of the video game industry.
The lack of unionization and challenges of keeping an indie game studio afloat have impacted the joy of making games.
Open source software, such as Blender, has become a powerful tool in the 3D graphics industry and is now preferred by many professionals.
Blender is an example of free and open source software (FOSS), allowing public ownership and contribution to the codebase.
Open source software development is driven by the needs of its users, offering a democratic approach to software creation.
Volunteer work and donations fund open source development, freeing it from ties to any single entity and eliminating subscription fees.
Linux is a prominent example of open source software, now powering enterprise servers, cars, televisions, Android phones, and most of the internet and stock exchanges.
The game development industry has grown significantly, with third-party engines like Unity and Unreal becoming industry standards.
Indie development has expanded into a large community where both hobbyists and professionals publish successful game titles.
The game industry has surpassed music and movies to become the largest entertainment industry in the world.
Open source initiatives in game development, such as the Godot engine, have gained popularity and are seen as viable alternatives to commercial engines.
Godot 4 was released, offering a significant rewrite of the engine, making it a strong choice for many game projects.
The speaker has been using Godot and has found it to be further developed than expected, rekindling their love for game development.
The speaker encourages the use of open source engines but does not discourage the use of third-party engines like Unity or Unreal.
The speaker will be releasing new videos on Godot, including a mega tutorial on making a first game and an overview of the GDScript language.
The new videos will be in Danish, reflecting a change in approach and the current circumstances.
The speaker emphasizes the importance of considering different ways of organizing software in the game development industry.
A talk by Juan Lino, co-founder of the Godot engine, at GDC last year discussed the benefits of open source in the game development industry.
Transcripts
I've been thinking of something that I
could say to try and break the ice but I
think I'll just go ahead and do
it all right now that's out of the way
hello everyone it's been a while I hope
you've all been well the last time we
uploaded a video was over 3 years ago
and I think it's safe to say that a lot
has happened since then both in the
world and in The Game Dev industry
personally I've been taking a break from
video games and to be honest I wasn't
really planning on making any new videos
anytime soon I think for a while that
some of the harsh realities of the video
game industry had taken away some of the
joy that I used to feel when making
games from the lack of unionization in
Tria to the real challenge of keeping an
indie game Studio afloat I think there's
an ever increasing pressure on
developers as someone who started in the
Game Dev space very young with simple
and probably naive ideas of what it
means to make video games these reties
simply took it out of me for a while but
recently that changed a bit not because
I discovered some cure that will
magically make these issues disappear
because unfortunately I haven't and they
won't but simply because I saw something
that made me excited about making games
again in fact you could say that it's
been a game Cher pun intended and I know
that a lot of you feel the same I'm of
course talking about open source let me
explain I've long been a huge fan of
blender if you don't know blender is an
incredibly powerful and now very popular
3D Graphics tool it has capabilities in
modeling sculpting UV mapping hugely
powerful rendering and the list just
goes on and the thing about blender is
that it's 100% free
when I started using blender it was
still pretty small and not even close to
comparing to the mighty industry
standard Autodesk Suite but since then
it has become a huge contender in the
world of 3D Graphics preferred by many
professionals as well but how can
something that is free ever compete with
a hugely complicated software suite that
cost thousands of dollars in
subscription fees well at least part of
the answer is that blender is what we
call free and open Source software also
known as Foss this means that instead of
a company owning and controlling the
software with a private codebase the
software is publicly owned and has a
public and open code base that anyone
can access and contribute to if you
don't like something about the software
or you would like to add a feature to it
you can simply download a copy of it and
modify it to suit your needs and then if
you like the result you can reupload it
to see if other people would find it
useful too perhaps merging your changes
into the main program one of the great
benefits of this is that it helps ensure
that the software development is driven
by the needs of the people who use it
it's a hugely Democratic way of
organizing development on top of this
open source makes it possible to utilize
volunteer work and donations to fund
development this means that the software
is free from ties to any single entity
and makes it possible for anyone to use
it without having to pay subscription
fees or owing Away part of their revenue
and open source is actually not as niche
as you might think Linux for example
went from a small hobbyist tool in the
early '90s to powering Enterprise server
systems also so many of the completely
mainstream products of our time are
built on top of Linux such as software
for cars televisions and all Android
phones it also Powers most of the
internet and the world stock exchanges
so open source is already an integral
part of the digital world we live in
today now I mentioned that I started
making games when I was still very young
but looking back it feels like the
industry was as well in just the past
decade thirdparty engines like unity and
unreal have become huge and Industry
standard a big difference from before
where game studios would develop and use
their own in-house engines also Indie
development has gone from something that
very few people even knew about to a
huge Community where hobbyists and
professionals alike publish successful
game titles largely because of how
accessible these third party Indians
have become and the game industry as a
whole has become the largest
entertainment industry in the world
World far surpassing music and movies
put together now this is a lot of change
and not in a lot of time and while huge
growth like this of course creates
issues I think it's important to
remember that it also brings a lot of
positives perhaps most importantly
making games has never been more
accessible than it is now and also large
open source projects like a modern game
engine require a lot of manpower to
develop something that wouldn't have
been possible with the small Game Dev
communities of just 10 years ago in in
fact just before taking a break from
gamedev I was aware of a few open-
Source initiatives but I didn't think
that they were viable alternatives to
commercial engines but holy wow A lot
has happened since to convince me
otherwise and huge props to the Game Dev
Community for making that happen first
of all a bunch of new engines have
popped up and just like with blender
previously Niche software is starting to
gain massive followings with many
contributing their time and donating to
hire full-time developers the largest
example of this this being Gau gdau is a
free and fully open- Source game engine
that a lot of developers have recently
turned to and the timing really couldn't
be better for this gdau has actually
been around for a while but in March
last year gdau 4 was released which was
a huge rewrite of the engine in my eyes
making it a great choice for a lot of
game projects and of course Gau is now
riding on a wave of new users developers
and a huge influx of donations to the
Gau Development Fund I've been turning
around with it for the past few few
months and I've been well loving it
while many parts of the engan of course
have a ways to go it is overall much
further than I was expecting and perhaps
more importantly for me it forced me to
learn new things and reminded me of why
I fell in love with making games in the
first place now as for the title of this
video I'm of course in no position to
predict the future of the huge industry
that now is game development but I do
think that part of making that future
the best that it can be is to realize
just that game development is huge now
and while this of course brings a lot of
negatives it also means that there are
more game developers than ever before
who all share a love for the same thing
and that perhaps a part of this future
is software that is open source
democratically owned and Community
funded now I want to be totally clear
here I'm by no means encouraging you to
stop using third party engines like
Unity Onre or game maker nor am I saying
that you should all use Kau or any other
open source engine for for that matter
I've been using Unity for many years and
made well over 400 videos on it so it's
safe to say that I like the software in
the end the game engine is a tool and
you have to use the tool that is right
for you and your project all I hope to
do with this video is to inform you that
there are many engines out there and
hopefully to inspire you to think of the
possibilities of what can be achieved
through different ways of organizing
software at GDC last year one of the
co-founders of the Gau engine Juan netki
gave a talk titled Gau as an open open
ecosystem with a lot of sharp
observations about open source in The
Game Dev industry it goes into detail
about how open source can be beneficial
for the industry as a whole and I highly
recommend you check it out so in the
spirit of Open Source we'll be releasing
some new videos on Gau I've been hard at
work learning the engine and while I'm
no expert yet and things are a bit
different this time around there's no
team there are no Patron supporters we
aren't in an office in fact we're
recording this from our home
I with the help of Sophia have done our
best to create a couple of videos on the
most essential parts of gdau the first
video will be a Mega tutorial on making
your very first gaming gdau and should
be out next week the second one will be
a complete overview of the GD script
language and will be out within a month
we really can't wait to share them with
you and we thought that since so many
things are different this time around we
might as well try something new so the
new videos will be in Danish
[Music]
hello everyone and Welcome to our first
video on Gau
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