You can MAKE GAMES for FUN!

Code Monkey
6 May 202414:37

Summary

TLDRビデオのスクリプトは、ゲーム開発を趣味か専門職として行うかについて語ります。両方とも完全に有効な選択肢であり、成功は個人によって定義されます。プロのゲーム開発者として10年間生計を立てる経験を持つスクリプトの作者は、趣味のためにゲームを作り、収入を得ることなく楽しむこともできます。また、オンラインで無料でゲーム開発を学ぶことができると強調し、有料コースと無料チュートリアルの間には秘密知識はなく、主に手軽さのために課金するという点を説明します。さらに、ゲーム開発は非常に困難であり、多くの異なる分野で優秀でなければならず、成功する可能性は低く、しかし可能です。作者は、ゲーム開発を単なる趣味として扱うことも、専門的な取り組みとして扱うことも、どちらも完全に有効な選択肢であると結論づけています。

Takeaways

  • 🎮 ゲーム開発をプロとして行うか、趣味として行うかはどちらも完全に有効な選択です。
  • 💰 ゲームを通じて生計を立てることもできますが、ただ楽しむために作ることもできます。
  • 📈 成功とは個人によって定義され、販売数が低いからといって全てのゲームが失敗とは限りません。
  • 🤔 ゲーム開発を学ぶには自然な才能はいりますが、教育を通じて誰もが学ぶことができます。
  • 🕒 学習には個人差があり、固定のタイムラインに縛られる必要はなく、自分のペースで学ぶことができます。
  • 💸 ゲーム開発を学ぶためにお金を使ることはオプションであり、無料のチュートリアルで十分に学ぶことができます。
  • 📚 有料コースは便利なガイドラインを提供するが、秘密の知識はなく、同じような質の無料コースも存在します。
  • 🚫 成功を保証するという主張は偽であり、ゲーム開発は非常に困難であり、多くの人々が失敗する傾向があります。
  • 🏋️‍♂️ 趣味のためにお金を使うことは問題ありません。趣味を通じて楽しむことが目標です。
  • 🛠️ ゲーム開発は非常に難しく、多くの異なるスキルを学ぶ必要がありますが、楽しむことができるのです。
  • 🧐 ゲーム開発を始める前に、自分が何を求めているのかを考えるべきです。趣味かプロとしての仕事かに応じてアプローチを決めます。

Q & A

  • ゲーム開発を趣味かプロフェッショナルとして行うべきかを決める際、何を考慮すべきですか?

    -ゲーム開発を趣味かプロフェッショナルとして行うかどうかは、個人の興味、目標、そして生活状況によって決まります。どちらの選択も有効で、お金を稼ぐためにゲームを作る必要はありません。趣味として楽しむことも、プロとして生計を立てることもできます。

  • プロのゲーム開発者として生活している場合、どのような課題に直面しますか?

    -プロのゲーム開発者として生活するには、ゲームを販売して収入を得る必要があります。また、ゲームのマーケティングや販売戦略を理解し、競争の激しい市場で成功するためのスキルを身につける必要があります。

  • ゲームを開発する際に、自然な才能と技術的なスキルはどれくらい重要ですか?

    -自然な才能は学習プロセスを容易にできる乗数効果をもたらすとされていますが、自然才能がない場合でも、熱意と努力があればゲーム開発のスキルを身につけることができます。

  • ゲーム開発を学ぶための有料コースや無料チュートリアルの間には、何が違いますか?

    -有料コースは、学習の便益を提供し、ガイドされた学習パスを提供することで、学習プロセスを容易にします。一方、無料チュートリアルは、同じような情報を提供しますが、学習者自身が情報を集めて整理する必要があります。

  • ゲーム開発を学ぶ際にお金をかかなければならないのはなぜですか?

    -ゲーム開発を学ぶためにお金を使う必要はありません。インターネットには無数の無料リソースがあり、それらを活用してゲーム開発のスキルを学ぶことができます。ただし、有料コースを購入することで、より組織化されたカリキュラムやサポートを受けることができます。

  • ゲーム開発で挫折感を感じたとき、どのように対処すべきですか?

    -ゲーム開発で挫折感を感じた場合、それは学習プロセスの自然な部分として受け入れ、それを乗り越える必要があります。困難やエラーを見つけて修正することで、スキルを向上させることができます。

  • ゲームを販売せずに楽しむことをどのように定義しますか?

    -ゲームを販売しない場合でも、ゲーム開発は成功と見なすことができます。個人の目標が販売ではなく、ゲームを完成させることや、自分や友人と楽しむことであれば、それが成功です。

  • ゲーム開発を趣味として行う場合、どのようなアプローチをとるべきですか?

    -ゲーム開発を趣味として行う場合、楽しむことが最も重要です。販売や利益を追求するのではなく、自分の興味や創造性に従ってプロジェクトを進めます。

  • ゲーム開発をプロとして行う場合、どのようなアプローチをとるべきですか?

    -ゲーム開発をプロとして行う場合、マーケティングと販売戦略を真剣に学び、ゲームの品質とプレイヤーの期待に応えなければなりません。また、時間とお金を投資し、他のプロフェッショナルと同じくらい真剣に取り組む必要があります。

  • ゲーム開発で成功するためには、何が最も重要ですか?

    -ゲーム開発で成功するためには、技術的なスキル、創造性、そして市場に対する理解が重要です。また、ゲームを販売し、プレイヤーに愛されるには、マーケティングのスキルも必要です。しかし、最も重要なのは、ゲーム開発を楽しむことと、それを通じて個人的な満足を得ることです。

  • ゲーム開発を学ぶ際に、どのように学習のペースを決めるべきですか?

    -ゲーム開発を学ぶ際のペースは、個人の学習スタイルと目標によって異なります。固定のタイムラインに縛られるのではなく、自分のペースで学び、理解を深めることを目指すべきです。

Outlines

00:00

🎮 ゲーム開発のプロフェッショナルかホビーか

ビデオの冒頭では、ゲーム開発をプロフェッショナルとして行うか、ホビーとして行うかについて語られており、両方とも有効な選択肢であると述べています。プロとして10年間活動しているが、商売から外したくない趣味も持っていると話します。また、ゲームが販売されていない場合でも、完成することが目標であれば成功したとみなすことができます。成功の定義は自分自身に委ねるべきであり、プロとして稼ぐことを目指すのも良いが、楽しむためにゲームを作っても良いと結論づけています。

05:01

📚 教育と自然の才能

教育の力について述べており、インターネットがあれば何でも学べると信じていると語られています。お金を得ることが難しいとされているが、教育によって技術的なスキルは学ぶことができると結論づけています。また、自然の才能は学習の助けになるが、才能のない人も努力すれば素晴らしいゲームを作ることができるとされています。コメントの内容に応じて、自己研鑽が必要なスキルで、才能がない場合でも学ぶことができると示唆しています。

10:02

💰 ゲーム開発は単なる趣味か

ゲーム開発を趣味として扱うべきであるとコメントされており、有料コースやソフトウェアにお金を使う必要はなく、無料で十分な学習コンテンツがあると語られています。また、コースを販売することで生計を立てる必要があるが、成功を保証する秘密の知識を提供するわけではないと述べています。ゲーム開発は非常に困難であり、多くの異なる分野で優秀でなければならず、成功は保証されませんが、楽しむためにゲームを作り続けることができると結論づけています。

Mindmap

Keywords

💡ゲーム開発

ゲーム開発は、ビデオの中心テーマであり、クリエイティブなプロセスで、プロフェッショナルとして生計を立てる手段としてだけでなく、趣味として楽しむこともできます。ビデオでは、ゲーム開発を通じて得られる個人的な満足感や楽しさを強調しています。

💡プロフェッショナル

プロフェッショナルは、ゲーム開発を生業とする人を指し、ビデオのナ者として10年間生きてきて、家賃やすべての費用を支払っていると述べています。プロフェッショナルとしてゲームを開発することで、技術的なスキルやマーケティング能力を培う必要があります。

💡ホビー

ホビーは、ビデオで強調されたもう一つのゲーム開発の側面で、単に楽しむためにゲームを作り、経済的な利益を追求しないという選択肢を提供しています。ホビーとしてゲーム開発を行うことは、個人的な満足感を追求する自由なアプローチです。

💡成功

成功は、ビデオの中で主張されており、個人によって定義されるべきであり、経済的な収益だけでなく、ゲームの完成や個人的な達成感を意味する可能性があります。例えば、ビデオの作成者がゲームを完成させたことが彼にとっての成功であると述べています。

💡教育

教育は、ビデオで提唱された概念で、自然な才能や技術的なスキルにかかわらず、誰もがゲーム開発を学ぶことができると主張しています。インターネットを通じて学ぶことができると、ビデオの作成者は信じており、自然な才能は学習の助けになるが、必要条件ではないと述べています。

💡才能

才能は、ビデオで議論されたトピックで、自然に与えられた能力や技術を指します。ビデオでは才能がある人は学習やスキル向上が容易だが、才能がない人も努力を通じてゲーム開発を学ぶことができると述べています。

💡学習

学習は、ビデオの重要な部分で、ゲーム開発を学ぶプロセスを意味します。ビデオでは、学習は自然なプロセスであり、誰もが自分のペースで学ぶことができると述べています。また、学習プロセスで挫折感を感じることは正常であり、それを学習の自然な部分として受け入れることが重要です。

💡マーケティング

マーケティングは、ビデオで強調されたプロフェッショナルゲーム開発の重要な側面で、ゲームを販売し成功させるために必要不可欠です。ビデオの作成者は、マーケティングを真剣に取り扱い、プロフェッショナルとしてゲーム開発を行う際には学び、投資することが重要だと述べています。

💡挫折感

挫折感は、学習プロセスの一部としてビデオで触れられており、問題やエラーを見つけて解決するプロセスで自然に発生します。ビデオの作成者は、挫折感を学習プロセスの自然な部分として受け入れ、それを止めないで前進することが重要だと述べています。

💡時間とお金の投資

時間とお金の投資は、ビデオで議論されたトピックで、ゲーム開発をプロフェッショナルとして行う際には必要不可欠です。ビデオの作成者は、プロフェッショナルとしてゲーム開発を行う場合、マーケティングを学ぶことや他のプロフェッショナルから学ぶことで投資することが重要だと述べています。一方で、趣味としてゲーム開発を行う場合は、経済的な利益を追求しない選択肢も提供されます。

Highlights

Making games can be a profession or a hobby, and both are valid choices.

Success in game development is subjective and should be defined by the individual.

The speaker has been a professional indie developer for 10 years, but also has hobbies without monetary goals.

Games with few reviews or sales can still be considered successful if they meet the creator's goals.

Education and internet resources make it possible for anyone to learn game development.

Natural talent can accelerate learning, but it's not a requirement for success in game development.

The story of Rock Lee from Naruto illustrates that hard work can compensate for a lack of natural talent.

The frustration encountered during the learning process is normal and should not be seen as a failure.

Investing in learning or software for a hobby is optional and not a prerequisite for game development.

Free tutorials and courses are available and can provide the same quality of education as paid ones.

The speaker offers free courses and emphasizes that the content is as valuable as paid versions.

The comment argues that making money from game development is difficult and requires exceptional talent.

Learning timelines can vary greatly from person to person, and fixed timelines may not apply to everyone.

Game development requires mastering multiple disciplines, which can be a challenge even for experienced developers.

Financial success in game development is not guaranteed, even with hard work and talent.

The speaker emphasizes that game development can be pursued for enjoyment, not just for financial gain.

Having a regular job and developing games as a hobby is a valid and fulfilling lifestyle choice.

The speaker shares personal examples of hobbies pursued for enjoyment rather than financial reward.

There is no right or wrong answer in choosing to make games for profit or for fun; it's a personal decision.

The importance of self-reflection to determine one's goals in game development, whether as a hobby or a profession.

Transcripts

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hello and welcome I'm your Cod monkey so

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a while ago I made a video talking about

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seven Game Dev mistakes that destroy

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your games it's an interesting video

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talking about seven common mistakes and

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in that video there was a comment that

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talks about a very important topic that

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isn't usually talked about in general it

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is on the topic of whether you'd like to

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make games as a profession or as a hobby

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both options are perfectly valid there's

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no right or wrong answer you can make

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games to try to make a living from them

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but also you can make them just for fun

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there's nothing wrong with spending time

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or money in something that you do just

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for fun personally I can tell you that

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I've been making a living as a

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professional IND Dev for 10 years now

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it's how I pay my rent and all my bills

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but I also have hobbies in which I have

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absolutely no interest of turning into a

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job or making any money it's things that

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I do just for fun and personal

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satisfaction so let me just very clearly

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say you can make games just for fun you

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can make games just for personal

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enjoyment you can definitely have a

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regular 9 to-5 job that pays the bills

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and then on the evenings and on the

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weekends just build some toys for you to

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play with that is always a perfectly

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valid option if you look at the team new

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release list you can see all of these

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games that don't even have 10 reviews

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which really means they didn't even sell

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something like 100 copies if the only

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goal of making games was making money if

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so then all of these would be failures

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but that is not necessarily the case you

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are the only one who defines what

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success means to you really just you and

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you alone so for all of these perhaps

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for some of these people just finishing

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a game was their goal and in that case

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all of these are successful games and

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perhaps for others they just want to

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make a game that they themselves wanted

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to play May by themselves or with some

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friends so in that case even selling

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zero copies would still make it a

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success so I really just want to very

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quickly clarify this success is up to

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you to Define it if your goal is to make

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a living for your games and that's fine

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go ahead and Chase that goal but if your

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goal is just make games for fun then

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that is also a perfectly valid goal so

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go ahead and do that just focus on

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enjoying yourself and don't worry about

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money like I said my example I've been

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Lifting for seven years I've never made

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any money from it nor do I intend to I

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have no intention of becoming a fitness

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influencer like will Tennyson I'm not

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trying to become a pro powerlifter like

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lir wheels and I'm not trying to become

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a pro bodybuilder like Chris bum said

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it's really just a hobby it's something

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that I do just for enjoyment that's

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really the only goal that I defined for

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myself for that hobby so just know that

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it is perfectly okay to do Game Dev just

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for fun but anyways moving on so here is

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the comment I removed the name just

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because I don't want this video to come

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across as some kind of personal attack

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that's really not my attention this is

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not the first comment that I've seen on

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this topic I've seen plenty of comments

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that share the same sentiment and this

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was just the perfect reason to use for

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this video there's a lot to unpack here

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about making games as a hobby versus

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making as a job as well as the pros and

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cons between paying for courses or

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learning everything for free and

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difference between natural and

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learnability and whether it's possible

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to learn at all so let's go through this

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really interesting comment Point by

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point so here the comment starts out by

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let me help you guys with specifics that

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this video doesn't offer you will never

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release a game and make meaningful

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amounts of money from it then here is

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why so right away this starts off as

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seriously negative personally I'm a big

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believer in educ UC ation nowadays I

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believe you can learn pretty much

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anything the internet is a magical place

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and if you have a connection to the

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internet there's really nothing you

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can't learn so I definitely do believe

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that anyone can learn how to make a game

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when it comes to making money that's

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obviously a bit more tricky and I'm

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going to talk about that in a little bit

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as for the reasons why it says it number

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one you lack natural creative and

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Technical talent and number two it takes

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you too long to learn new things because

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of number one again I'm a big believer

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in education being able to learn

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anything you put your mind to it and

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again I'm going to talk about the money

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side in a little bit but talking just in

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terms of technical skills of course

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natural Talent can be a huge Advantage I

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believe natural Talent is pretty much a

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multiplier it's how things can be super

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easy to one person and quite a bit more

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difficult for another person growing up

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I loved watching Naruto and my favorite

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character was Rockley so quick summary

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if you haven't seen it basically this

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world has ninjas who can do ninja to

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it's pretty much magic and some ninjas

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like Sasuke they are naturally gifted

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and can do impressive things really

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easily but then you have Rockley who was

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born with no chakra and literally cannot

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do ninju but he still wanted to prove

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that he could compete with the others so

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he focused super hard on just learning

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martial arts his whole character is

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about hard work and how you can push it

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to the max even if you have absolutely

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no natural ability and if you do put in

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the effort you too can be a top tier

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ninja now that's obviously fiction but I

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believe that the same concept applies in

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the real world yes if you are born with

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a natural talent for programming art

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design or really whatever if so then

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learning something and improving those

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skills will come much easier than to

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someone else but at the same time I

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generally believe that if even without

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any natural Talent at all without it if

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you really want to learn you can still

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learn how to make awesome games I truly

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believe that anyone can learn as long as

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they have desire to learn anyway so

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continuing this comment you won't be

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stuck in this endless loop forever the

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frustration you feel right now will only

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get worse right away the sexually really

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strange and again it's not something

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just from this comment it's something

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that I've seen quite a lot it is strange

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this sentiment of how frustration is

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essentially a bad thing it how

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essentially means that you're doing

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something wrong when I see these kinds

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of comments I truly wonder do these

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people people think that I learn

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everything without any frustration

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whatsoever do people look at me and

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think that I've never been frustrated

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trying to learn something if so if

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that's how you think that I can tell you

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that is not true this kind of

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frustration finding errors mistakes and

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so on that is all part of the natural

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learning process personally I've

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definitely felt frustration just like

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you I've definitely had code that found

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tons of errors and things that took me

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quite a while to fix literally just like

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anyone who tries to learn anything

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finding errors finding problems and

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having to go through them that is really

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just a perfectly normal part of learning

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anything the only trick is simply accept

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it and move on meaning don't let that

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frustration stop you just accept it as a

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normal part of the learning process and

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move on continuing Solutions spend no

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money on learning or software because

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Game Dev will be nothing more than a

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hobby for you now in general I

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absolutely agree that spending money is

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optional although I also disagree with

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the premise that spending money on a

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hobby is a bad thing I've certainly

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spent quite a lot of money on my hobbies

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but spending money is definitely an

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optional thing it is not a requirement

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like I said there's a near infinite

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amount of learning content at your

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fingertips you absolutely do not need to

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spend any money to learn Game Dev I've

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made a really interesting video quite a

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while ago where I talked about the pros

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and cons of paid courses versus free

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tutorials and how when you buy a course

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you're really mostly just paying for

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convenience there's really no secret

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knowledge hidden in any paid course that

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you can find anywhere else you can learn

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Game Dev internally just from free

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tutorials or really just by yourself by

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TR ER or even from some free courses for

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example I have my own course that I made

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completely for free and I did make an

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optional paid version of that course for

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the people who do want to support but

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the content is all exactly the same I

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did not make the free course

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intentionally bad because it's free or

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anything it's on the exact same level of

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quality as my other paid courses same

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thing for all the free tutorials on this

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channel every tutorial that I make is

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with the highest quality that I can make

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with the highest quality code in general

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practices just like I do in my seam

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games in fact for some recent tutorials

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that I did it quite literally contains

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the exact same class that I used in my

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game dinky Guardians so basically all

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this is say that PID course do not have

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any special hidden knowledge you're

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mostly just paying for convenience since

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it's actually easier to follow a guided

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path as as opposed to trying to learn

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from tons of complete separate tutorials

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so courses do have their benefits but

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you can absolutely learn everything for

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free continue to comment if it wasn't

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for course Sellers and hugbox YouTubers

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not sure what that means nobody would be

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holding your hand telling you what you

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want to hear they tell you positive this

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and that for one reason to sell you

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things so again I definitely do sell

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courses courses and affiliate links it's

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part of how I make my living without

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paid courses this channel would pretty

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much not exist just in case you don't

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know about YouTube tutorials they really

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don't make any money at all a tutorial

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can take anywhere from 20 to100 hours to

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make and the end result on a decently

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sized Channel like mine is something

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like 10K views and usually my RPM is

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about $2 so 10K views equals just about

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20 bucks so that means that based on

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YouTube ads Alone YouTube only pays me

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about a buck an hour to make materials

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even living on a lowcost living country

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that is really not enough to live on so

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this comment is definitely right in the

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sense that I need to sell course in

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order to keep this channel Al however

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what I certainly don't do is telling

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lies about how if you take my courses

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you won't be able to become a

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professional game developer and make a

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living from your games in fact I

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constantly talk about how this is an

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extremely tough business I've made

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several videos on marketing and just how

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difficult the whole indie game Market is

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so what I do promise is that in my

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courses I will teach you how to make

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games I will teach you the technical

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part about how to write code and build

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systems to build a complete game like I

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said I truly believe anyone can learn

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but I cannot promise that if you take my

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course you will sell 10,000 copies and

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make a living from your games no one can

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really promise you that I just recently

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released my n scene Game and with all my

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skills with all my experience and how

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hard I worked on it even with all of

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that I could not guarantee that it would

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become a success all my skills all my

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effort that really just increase the

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odds of finding success but it does not

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guarantee it now thankfully it was

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successful I did manage to hit my goals

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but this is a really tricky business it

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could have definitely gone the other way

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so if I cannot absolutely guarantee

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success in my own games then I certainly

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cannot promise that I can teach you how

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to make your games be successful I can

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teach you what I know and hopefully

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increase the odds of you finding success

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but I really cannot 100% guarantee it if

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someone is promising to to teach you

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some kind of secret knowledge to

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guarantee that your games make six

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figures if so then yes they are really

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just saying that in order to sell you

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courses and yep that is definitely

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absolutely wrong then the comment points

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out some timelines so here is a good

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godge on how to tell if you have a shred

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of talent to create lucrative games that

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your players will love so learning C to

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intermediate two to three weeks un UI

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one week un scripting two weeks and so

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on now my only comment on this is

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everyone learns in different ways

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everyone has a different pace so I

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really disagree with these kinds of

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fixed timelines going back back to the

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whole thing about Talent sure some

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people will have a much easier time

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learning something but if the end goal

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is gaining some knowledge and I feel

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that the timeline shouldn't really

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matter much if it takes you one month to

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learn something that someone else

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learned in a week does that really

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matter at the end of the day you did

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acquire that knowledge so regardless of

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how long it took you I would say that is

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a huge success and then the final

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portion of this comment you are going to

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have to learn multiple fullon

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professions to make a lucrative game

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most people can barely learn to be semi

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good at one profession over a period of

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5 to 10 years this is why the developers

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SL artists that work for game studios

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never launch their own games remember it

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is a talent and skill arms race the user

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expectation in 23 is incredibly High

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don't let accidents like gorilla tag

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make you think you have hope you don't

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so on this yep I do agree that Game Dev

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is extremely difficult you need to be

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really good in a ton of different areas

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in order to make a good game it's really

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insane just how many disciplines are

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involved in making a good game and how

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as a solo Dev you really need to be good

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at pretty much all of them it's really a

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very unique activity that has some

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really intense requirements while also

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being really tricky to find success so

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game development is definitely very

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strange I definitely do agree that it is

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very difficult to make a lucrative game

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but with all that said now let me

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address the main topic contained in this

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comment which is really the idea that

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Game Dev is only about making money and

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nothing else like I said in my reply

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making money is not the only reason to

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become a gev if you're going to make

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money then there's a million other

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things you can do that are far easier

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just go write some boring Bank software

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and you will make a ton more money than

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as an indie Dev but if you like making

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games then go ahead and make games

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regardless of financial

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if you're going simply making money then

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yeah you're much better off going off

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into different Industries you can just

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Google jobs for game devs and regular

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software engineers and you will very

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quickly see how the pay is quite

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different not to mention how Game Dev

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usually involves T of crunch whereas if

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you're writing some general boring Bank

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software you can be pretty confident

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that you're going to have a stable job

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working some like 40 hours a week so yes

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if your goal is solely money and nothing

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else then definitely my advice is do not

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get into Game Dev especially not in the

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Game Dev most in the games on scam don't

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even make $1,000 however if you like

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making games if so then I would say go

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ahead and make games regardless of

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financial outcome personally I find that

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making games is a lot of fun Building

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Systems is really fun taking some

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mechanic from some game you enjoy and

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building it your way personally I find

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that to be a lot of fun so you can

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absolutely do Game Dev just as a hobby

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just for fun you can absolutely have a

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regular day job where you make some

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decent money and pay for your life and

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then on the weekends or on the evenings

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you can just work on your games just

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like you do on any other hobby that is

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100% % a valid way of living your life

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personally I love Fitness I love working

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out I go to gym every single day and I

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spend at least an hour and a half there

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however I have absolutely no intention

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of turning that into a job or making any

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money I have no desire of becoming a pro

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bodybuilder like Chris bump said or a

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pro powerlifter like light wheels that

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is not my goal at all that is not why I

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do it I do it simply for fun and for

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personal satisfaction I enjoy the

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journey of getting a tiny bit better

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every single day that's really it I have

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no intention of making a single s from

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any of the time that I spend the gym and

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I certainly don't consider that to be a

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waste of time I don't consider it to be

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a waste of activity just because doesn't

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make me any money again that is not the

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goal also there's nothing wrong with

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spending money in the hobby if you want

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personally I've spent thousands of

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dollars on protein and creatine I've

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bought all kinds of gym equipment shoes

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for running I've bought gloves belts

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shirts and so on or really just paying

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my gym membership every single month for

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over 10 years I spent a lot of money on

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this Hobby and I did it gladly I've also

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spent thousands of hours watching

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Fitness YouTube videos to learn about it

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again none of this time was spent with

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the intention of making any money same

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thing for electronics I've got tons of

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arduinos and raspberry pies all over the

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place lots of random electronic stuff

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that I bought to make some projects just

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for fun I've also got a basic 3D printer

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that I bought to make a bunch of random

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stuff I certainly don't regret any of

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the money or time that I spent on any of

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these Hobbies they were never intended

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to make money just to have fun and get

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some enjoyment which I did get so yes

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making money from games is extremely

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difficult nowadays and yes most people

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will fail to make money especially

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especially in the devs and especially if

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you're not actively trying to find

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success it is possible I've done it

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myself several times it is extremely

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difficult but it is possible so if

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that's what you want to do then I would

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say definitely go ahead and try doing

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that but always remember there's more to

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life than money if you want to make

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games for fun then just make games for

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fun in this there's really no right or

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wrong answer you can try making games to

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make a profit if that's what you want or

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you can make games just for fun just

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like you can spend some money or you can

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spend no money at all you can do it all

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yourself or you can buy some assets and

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courses to help you on your hobby on

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this topic there are really no wrong

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answers you can do whatever you want to

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do so hopefully this video serves as a

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way for some of you to do some kind of

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introspection and ask yourself what do

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you really want out of Game Dev what

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exactly are your goals if your goal is

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to do Game Dev as a hobby then treat it

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as a hobby do it just for fun enjoy it

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and don't get frustrated with lack of

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sales or wish list on the other hand if

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you're going is to make this as a job if

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so then treat it like you would any

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other professional effort meaning take

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marketing seriously learn from the pros

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and invest time and money just like you

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would in any profession importantly is

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both are perfectly valid options so just

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take some time to figure out what option

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you're going for and go do it

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