How to Build a Portfolio as a Game Artist

J Hill
6 Mar 202420:06

Summary

TLDRこの動画スクリプトは、アーティストが仕事を見つける際にポートフォリオがどれだけ重要であるかを強調しています。学歴や简历よりもポートフォリオが夢の仕事を得るための切符であり、伝統的な学位の重要性が薄れている理由です。ゲームアーティスト向けのアドバイスが中心ですが、他の種類のアーティストにも適用できるヒントが多数含まれています。質优于数が大切であることや、自分が本当に熱心なテーマやコンセプトを選ぶことの重要性についても説明しています。また、ポートフォリオを構築するための「柱とブロック」方法や、作品を公開しコミュニティと共有する際の注意点についても議論しています。

Takeaways

  • 🎨 ポートフォリオは芸術家にとって最も重要な資産で、夢の仕事を得るための切符です。
  • 🚀 ポートフォリオの作成は、具体的な目標と職種に焦点を当てることが重要です。
  • 🌟 ポートフォリオはあなたの強みを示すためのものであり、全ての作品を載せるわけではありません。
  • 🎭 概念が明確で、自分が熱心なことを選んでポートフォリオに取り組むことが推奨されます。
  • 🛠️ ポートフォリオの作成においては、品質が数量よりも重要です。
  • 🏗️ 柱とブロック方法を用いて、柱(完全なゲームキャラクター)とブロック(より小さいプロジェクト)を組み合わせてポートフォリオを構築します。
  • 🔍 ポートフォリオに含める作品は、あなたが目指す職種に応じて変わります。
  • 📈 ポートフォリオの共有において、ArtStation、Instagram、Discordなどが有効なプラットフォームです。
  • 📸 キャラクターをポーズづけ、表情やシーンを追加することで、ポートフォリオの魅力を高めることができます。
  • 📚 継続的な学習と実践を通じて、ポートフォリオを強化し、スキルアップを目指しましょう。
  • 🔗 コミュニティやオンラインのプラットフォームを活用して、フィードバックを受け取り、他のアーティストとつながって成長しましょう。

Q & A

  • ポートフォリオとは何ですか?

    -ポートフォリオは、芸術家が仕事を探す際に最も重要なアセットであり、学歴や出身校よりも重要なものです。ポートフォリオは、あなたの夢の仕事を獲得する切符です。

  • ポートフォリオの重要性を説明できますか?

    -ポートフォリオは、あなたの能力やスキルを証明する最善の方法です。它により、雇用主はあなたの過去の作品やスタイルを確認し、あなたがチームに適しているかどうかを判断できます。

  • ゲームアーティスト向けのポートフォリオ構築のヒントは何ですか?

    -ゲームアーティストのポートフォリオ構築には、リアルタイムキャラクターアーツや環境デザイン、VFXなど、あなたが行うことができる様々な種類のアートワークを含めることが重要です。また、使用するツールや技術を示すことも重要です。

  • ポートフォリオを構築する際に最初に行うべきことは何ですか?

    -ポートフォリオを構築する際に最初に行うべきことは、あなたが本当にやりたいこと、または夢の仕事を明確にすることです。その後、それに関連する作品をポートフォリオに収録していくことになります。

  • ポートフォリオに含めるべき作品はどのように選ぶべきですか?

    -ポートフォリオには、あなたのスキルを最もよく示す作品を選ぶべきです。それはあなたがやりたい仕事を反映し、あなたが使用するツールや技術を示すものでなければなりません。また、作品を選ぶ際には、自分のスタイルや好みを考慮に入れて、個性を際立たせることが重要です。

  • ポートフォリオの「柱」と「ブロック」とは何を指すのでしょうか?

    -「柱」は、ポートフォリオの主要な作品で、あなたが目標とする仕事を反映する完全なゲームキャラクターやシーンです。一方、「ブロック」は、「柱」よりも小さいプロジェクトで、特定のスキルやスタイルを示すために作られます。

  • ポートフォリオを構築する際の品質基準は何ですか?

    -ポートフォリオの品質基準は、あなたが現在の最新のゲームアートの基準を追いつけ、将来数年間も興味を引くようなものを提供することです。高いポリゴンカウントやハイレゾリューション、高度なテクスチャリングやライティングなどが含まれることが望まれます。

  • ポートフォリオを共有する際の注意点は何ですか?

    -ポートフォリオを共有する際には、作品が活きてるようにポーズや表情を加えることが大切です。また、作品を適切なオンラインプラットフォーム如ArtStation、Instagram、Discordに投稿し、コミュニティとの交流やフィードバックを積極的に取り入れることが重要です。

  • ポートフォリオの構築にかかる時間はどのくらいですか?

    -ポートフォリオの構築には時間がかかります。具体的な期間は、個々の目標やスタイル、スキルレベルによって異なりますが、継続的に作品を追加し、品質を向上させていく過程で、数年を費やす場合もあります。

  • ポートフォリオの最適なフォーマットは何ですか?

    -ポートフォリオの最適なフォーマットは、オンラインのポートフォリオサイト如ArtStationを使用することです。また、自分のウェブサイトやソーシャルメディアを通じて作品を共有することも効果的です。

  • ポートフォリオの構築において、パッションが重要なのはなぜですか?

    -パッションは、ポートフォリオの構築において重要な要素です。自分が本当に興味を持っている分野やテーマに焦点を当てることで、より品質の高い作品が生まれます。また、パッションがあることで、継続的に作品を作り上げ、ポートフォリオを充実させることができます。

  • ポートフォリオの作品で技術的なスキルを示す方法は何ですか?

    -技術的なスキルを示すためには、最新のゲーム開発ツールやソフトウェアを使用して作品を作成し、それらをポートフォリオに掲載することです。また、様々なスタイルや手法を試み、問題解決能力を示すことも重要です。

Outlines

00:00

🎨 ポートフォリオの重要性

この段落では、アーティストが仕事を探す際にポートフォリオがどのくらい重要であるかが説明されています。学位や学校よりもポートフォリオが重要な要素であり、トラディショナルな学位が重要でなくなる理由も触れられています。また、ポートフォリオの作り方やアドバイスを共有するためにこの動画が作成された旨が述べられています。

05:01

🖌️ ポートフォリオの構築方法

この段落では、ポートフォリオの構築方法について説明されています。具体的な夢の職業を持つこと、その職業に必要なスキルやスタイルを明確にすること、自分が本当にやりたいことを選ぶことの重要性などが強調されています。また、自分がやりたいことを選んでポートフォリオを構築することで、自分に合った仕事を見つけやすくなるというメリットもあります。

10:01

🛠️ ポートフォリオの作成と品質

この段落では、ポートフォリオに含めるべき作品の種類や、品質について説明されています。ゲームアーティストがポートフォリオに収録するべき作品の具体例が挙げられ、リアルタイムキャラクターの作り方やツールの使用、ハイポリカウントのテクスチャリングなどが重要であると強調されています。また、作品の品質が高くなければ、ポートフォリオは効果的に行われないという点を述べています。

15:02

🔄 ポートフォリオの共有とコミュニケーション

最後の段落では、ポートフォリオの共有方法とコミュニケーションの重要性について話されています。オンラインでのポートフォリオ共有のプラットフォームであるArtStation、Instagram、Discordなどの役割や、作品を共有することで得られる利点が説明されています。また、アクティブなコミュニティ参加の重要性や、フィードバックを求める方法なども触れられています。

Mindmap

Keywords

💡ポートフォリオ

ポートフォリオは、芸術家が仕事を探す際に最も重要なアセットであり、学歴や出身校よりも優先される。ビデオでは、ポートフォリオが夢の仕事を獲得するための切符であると強調されている。

💡ゲームアーティスト

ゲームアーティストは、ビデオの主要なターゲットであり、彼らがポートフォリオを構築する方法について詳しく説明されている。ゲームのビジュアル要素やキャラクターデザインを担当する職業である。

💡コンセプトアート

コンセプトアートは、ゲームアーティストがポートフォリオで表現する際に重要な要素であり、ゲームの世界観やキャラクターのデザインを定義する。说话者は、明確で好みのあるコンセプトを選ぶことを勧める。

💡品質重視

ポートフォリオの作品は品質が重要であり、说话者はプロジェクトを完了する際に高い品質を維持するよう強調している。品質重視は、アーティストの技術力と熱意を表現し、見る人に印象を与えるための鍵となる。

💡パフォーマンス

パフォーマンスは、ゲームアーティストが作品をポートフォリオに収録する際に考慮すべき要素であり、说话者はリアルタイムレンダリングの制約を説明している。

💡ツール

ゲームアーティストが使用するツールは、ポートフォリオで示される技術と一致することが重要であり、说话者はMayaやZbrush、Substance Painterなどの一般的なツールについて述べている。

💡ピラとブロック方法

ピラとブロック方法は、说话者が提案するポートフォリオ構築戦略であり、大規模なプロジェクト(ピラ)と小規模なプロジェクト(ブロック)を交互に取り組むことで、経験を積み重ね、スキルを向上させる。

💡コミュニティ

コミュニティは、ポートフォリオの共有とフィードバックの重要な場であり、说话者はArtStationやInstagram、Discordなどのプラットフォームを紹介している。

💡自己表現

自己表現は、ポートフォリオが個人のブランドや味を生かす手段であることを示しており、说话者は作品が自分の情熱や興味を反映するように選ぶことを勧める。

💡スキル向上

スキル向上は、ポートフォリオの作成過程で経験を積み、技術を磨くことが重要であることを示しており、说话者は小規模なプロジェクトを通じてスキルを向上させる方法を提案している。

Highlights

A strong portfolio is crucial for artists, even more important than formal education.

The traditional degree is becoming less relevant due to the emphasis on portfolio quality.

When building a portfolio, focus on specificity and tailor it towards your dream job.

Quality over quantity should be the mantra when deciding what to include in your portfolio.

Choose a clearly defined concept that aligns with your passion and interests.

For game artists, showcasing real-time characters with proper topology and textures is essential.

The pillar and brick method can help artists create a diverse portfolio efficiently.

Pillars are comprehensive, full-on game characters that demonstrate your mastery.

Bricks are smaller projects that show off specific skills or personal taste.

Share your work on platforms like ArtStation, Instagram, and Discord for maximum exposure.

ArtStation is the go-to platform for discoverability in the gaming and entertainment art world.

Instagram is great for building your personal brand and connecting with other artists.

Discord communities offer a space for artists to share work, ask questions, and get feedback.

When presenting characters, always pose them to bring them to life and increase their impact.

High-quality, futuristic content is more likely to grab attention and stand the test of time.

Ensure your portfolio showcases your ability to use industry-standard tools and workflows.

Avoid including work that doesn't align with your desired field, such as VFX workflows in a game art portfolio.

Transcripts

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the portfolio is everything if you're an

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artist who's looking for work it is what

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gets you hired more than a degree or

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where you went to school it's more than

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a resume your portfolio is your ticket

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to your dream job so your portfolio is

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your most important asset it's the

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reason why a traditional degree doesn't

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even matter anymore and it's standing in

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between you and your dreams what can we

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do about it where do you even start

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those are the questions that I want to

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answer in today's video I wanted to make

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this video to share some tips and advice

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on actually building your portfolio

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mostly for game artists but if you're

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just someone that's an artist looking to

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build a portfolio these are generally

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going to apply but all my experience

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does come from gameart so I want to

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share some things that I think worked

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for me and in mentoring and helping

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other people we can get in our own way

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we can overthink this stuff we can end

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up getting stuck at choosing what we're

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going to do and how what does it all

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mean so I just want to take a short

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amount of time to give an overview and

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then a basic General strategy that I

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think is going to help you build a

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stronger portfolio in a shorter amount

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of time in a way that avoids

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overthinking things and just lets you

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make the stuff you want to make

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portfolios are extremely personal

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business okay there's no one right way

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to do anything what I'm about to say is

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not the end all be all it can take years

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to build a strong portfolio and

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everyone's got different goals and

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different taste and everything okay so

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all that being said this isn't gospel

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but this is a simple and effective

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strategy and some tips that have worked

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for me work from other people so we'll

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jump in there and we'll share some stuff

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that maybe can help you on your journey

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so now let's jump in now by

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starting at the start starting a

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portfolio that would be the first key

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thing to do when building a portfolio

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first I want to say when you're building

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a portfolio for a dream job be specific

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be be as specific as you can with not

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just the job but like what are you going

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to be spending most of your time doing

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as specific as you can be to what you

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really want to do is going to help you

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in curating a portfolio that can help

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lead to that an exercise that I find

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pretty useful when speaking to students

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is just pick a job that happened in the

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past you know like we're all motivated

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by some like you know Inspirations and

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things that really got us excited or

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feeling strong maybe you Lov The Last of

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Us two game or something you're like I

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would have loved to work on Last of Us

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to right or Red Dead Redemption or uh

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Destiny or something like something that

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really gets

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your stove

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cooking really gets you going so pick

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that job and then make a portfolio for

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that at least several posts for that you

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know and then you can do some homework

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like look at what they're maybe doing

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coming up cuz we're going to have a tip

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down the line here that applies to this

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but you want to be specific to that

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because that helps you like what is it

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kind of sci-fi you know what kind of

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sci-fi is it what kind of modeling and

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texturing is it it can really narrow in

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some of the Limitless things that you

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could be doing so it can help you drill

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down in on Style on technique on tone

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that kind of stuff so yeah if you do

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have a dream job or two that are closely

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related think about building your

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portfolio in a way that really focuses

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on that when you're going to start I

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think it's important to separate this

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idea of your portfolio is not just all

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of your work that's not what it is a

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portfolio is your strongest examples of

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work that's meant to lead to a job okay

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so if we're in the early stages of just

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doing art for fun practicing learning

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the trade everything doesn't have to be

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a portfolio piece so I think one thing

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you can do is making the decision is

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this a study is this a practice or is

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this a portfolio piece so making that

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distinction right up the front might

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help you make different decisions but

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also know that you can always start

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something for fun and turn it into a

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portfolio piece but the main key here is

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it's quality over quantity second piece

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of advice here on starting is to choose

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a concept that's clearly defined I don't

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want you to design your characters

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unless you're a character designer

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unless that's your portfolio obviously

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it should all be that then but if you

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are an artist of another craft in this

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case making game art or doing VFX or

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something like that like if your

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imaginary job dream job that you want is

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you receive concept art and then you are

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meant to make it and pass it along if

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that is part of the dream job then start

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choosing awesome Concepts because it's

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not your job to design a character and

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to be frank you're not going to do it as

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good as someone who that's their sole

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focus and occupation right it's all

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around better to start and then we want

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one that's clear sometimes we can choose

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Concepts that are a little bit

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impressionistic cuz it looks awesome and

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we think we'll figure it out later but

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trust me try to make it clear a lot of

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Concepts don't have a back view there's

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your problem that you can figure out a

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you can just show the character from the

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front view you choose what they see and

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then B you know you might just be able

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to make it up from the front and then

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more on selecting a concept it's really

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really really important that you choose

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subject matter and concepts of things

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that you like that you're passionate

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about hopefully that seems silly that

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I'm saying it but it probably won't seem

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silly to everyone a lot of conversations

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that I'll get into with up and cominging

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uh people or people that ask for my

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advice man a lot of the times I just see

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that they're twisting themselves up into

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trying to fit into a hole that's not

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their shape you know what I'm saying

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like another way of saying this is don't

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go choose a concept that you think

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you're supposed to make and now this is

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important for two really important

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reasons here you could just make stuff

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you don't want to make your whole life

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but that isn't that the whole point of

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being an artist is to not have a job

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where your whole job is to do things you

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don't want to do so two things one

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building a portfolio made up of work

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that you wanted to do that you are

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interested in it sends out a signal it

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makes it's part of that brand now when

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someone comes across it either an

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individual or a business it's like

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you're saying something you're selling

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something okay so you're much more

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likely to get jobs that align with your

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personal interests so that should be

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enough reason right there to make a

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portfolio full of stuff that you like

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doing cuz that's what you're going to

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get hired to do the second reason is if

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you are selecting stuff that you want to

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do you're way way way more likely to get

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to the end of the project that's the

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biggest thing that people fail to do is

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to finish their projects so if you're

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selecting something that you're not even

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that passionate about cuz you think

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you're supposed to do it you know you're

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going to get a couple weeks in there and

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you're going to bail and then that's not

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doing anyone any good so always choose

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Concepts that you're passionate about

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now I've been collecting concepts for

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characters that I really like for years

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now I have a public Pinterest that you

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can check out if you want to nowadays

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this is full of stuff but I've got way

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too many things that I would like to do

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so now this is full of things for all

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different kinds of reasons but you have

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some things that are pretty clear

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designs you have completely original

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designs that are not a part of an IP but

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like an artist did so this is just my

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own collection you can find a million

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out there there are other places you

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might have a collection of your own but

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this is what I encourage people to do is

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is to start have a place where you can

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save these because if you start doing

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some of the things we're talking about

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here you're going to have a limitless

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amount of ideas for things to add and

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things to do and that's where you want

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to be where you're so clear on the

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things you want to make that there's too

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many things to make that's where you

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want to be you don't want to be stuck at

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the starting line okay the next key is

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building in the actual building of your

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portfolio let's talk about a few things

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here what do you put in a portfolio well

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obviously depends on your specific goal

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that you want to get to right your

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specific role it's be different for

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everybody we're talking about game art

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and then really for me that'd be

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character art so let's talk about if you

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want to be a character artist for games

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what are you putting in your portfolio

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realtime characters what's important is

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that they're full characters they're

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reasonable amount of topology cuz

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they're real time this is for Real time

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rendering which means we have budgets we

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can't go crazy hair cards you want a

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demonstration of that and you want to

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demonstrate using the tools so Maya

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still the most widely used DCC modeling

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tool zbrush used by every character

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artist in any field ever substance

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painter for texturing realtime models

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and then if you rendered it you could do

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maret toolbag which is real time or you

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can do unreal which is the industry's

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most popular game engine so you want to

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show the thing that you'd be doing on

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the job that you made using the tools

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that you'd be using on the job most

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likely and you want to showcase skills

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there's obviously taste aesthetic all

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that stuff that we want to do to make

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our portfolio stand out and get people's

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attention so that's what you want when

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you're building a portfolio for

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character arts for games now that's what

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you want to build your portfolio with

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but you don't just have to build your

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portfolio with that this brings me to my

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what I'm calling the pillar and brick

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method which I spoke about in my other

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portfolio video this is just a simple

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strategy that I've been doing for a long

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time that I just preach to everybody

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because it's a way to make more art in a

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shorter amount of time and you get all

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the benefits right and you don't have to

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be so rigid it's actually more fun now a

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pillar is probably what you think it

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would be it's a full-on game character

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right so if I chose one of these so my

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own portfolio this is a professional

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character but here here's a full

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character right we got hair costume legs

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you know front and back the whole thing

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it's an oppose and the whole Shang

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here's another one full character okay

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so what I just described would be a

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pillar right if we think of our

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portfolio made of bricks and pillars the

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pillars are what hold up the portfolio

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those are your crown jewels and that's

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where you're doing everything I

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mentioned you're showing like hey this

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is the kind of thing I'd be making for

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the job you want check this out hey I'm

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using the tools that you guys use see I

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can do that I got a male I got a female

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I got a Sci-Fi I got a fantasy you know

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once you have like three or four you're

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good so rather than just make fullon

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game characters for free for the rest of

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your life in until you get a job to to

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me what makes the most sense you get the

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most bang for your buck and it's more

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enjoyable is after you make one of these

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big honken pillar things for your

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portfolio which can take a lot of time

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and effort then you do a couple smaller

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projects so that's what a brick is a

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brick is a smaller scoped project and

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it's just not as regimented it's not you

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don't have to check all the boxes just

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check some boxes the most important

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thing you want with these like brick

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posts is to say something about your art

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or your personal taste or something

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these are the ones that you want to be

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attention grabbing you don't have the

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same limitations maybe it's something

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you care about in pop culture like a fan

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art thing that has like a Twist or maybe

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it's like a really Dynamic pose or

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facial expression or something that's

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heavily stylized or using like some

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software hair grooming techniques things

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that you haven't tried yet right that

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you want to experiment with you're

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showing a little bit of tone and like

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personality with yourself or your taste

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or whatever so you can really help build

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out a portfolio with these kind of brick

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posts so the whole idea though is that

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this brick brick part of your portfolio

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it's not like a sketch it's not a study

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you know it's not something you throw on

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social media it goes away it is

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something that is portfolio worthy but

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it's not that same standard now if you

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did two or three of these in between

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your pillars then a couple things happen

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one is you're getting more portfolio

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posts in a short amount of time that's

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good but then also if you do take time

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to do like two or three smaller scope

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projects in between then your next big

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portfolio project your next pillar your

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next full character will have the added

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experience that you got from starting

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and finishing three other projects

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they're obviously probably going to be

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different from each other you have new

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problems to solve you're getting more

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comfortable boom that second one now is

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stronger than it was if it had come

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right after the first one so you're

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increasing your skill and your

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experience in a shorter amount of time

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you're getting more portfolio Post in a

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short amount of time and I think you're

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upping the attention grabbing Factor cuz

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that's the whole point with these you

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know bricks um it's hard to make a

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full-on character that's exciting every

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time but you just need a couple of those

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to show that you can have them that you

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can do them and once you've proven that

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then you can have some fun and you can

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show some other things I'll show you in

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my own portfolio how I've done a ton I

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mean my portfolio now is mostly bricks

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to be honest with you so here's another

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one here's an example right this is not

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a full character you might even be able

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to see what it is but I mean it's cut

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off like there's no hands the back I'm

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not doing anything this is rendered in

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Arnold so this isn't even a game

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pipeline but it's a 3D character it's

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posed and stuff there's lighting there's

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hair and grooming and stuff so it is

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showing character art it's uh you know

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it's a reimagining of this character so

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anyways it's showing some stuff it's

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also kind of a nerd card you know what I

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mean like if I ever run anyone that

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knows this about this then we can geek

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out for a little bit so that's pretty

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cool too that's an example of not a not

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a game character here's one where it's

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in unreal so we're getting there it's

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kind of animated but this hair is groom

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hair and there's some weird Niagara

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stuff to make this do all this this is

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kind of a mid poly thing you know this

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is quickly rigged and everything so

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again this cannot go in a game it's kind

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of adjacent but if I was in a interview

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with someone that hey I've I've used a

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little bit of Niagara I've used unreal

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rendering so this is not game art but if

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I was in an interview with somebody this

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is in my portfolio and we're going

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through stuff we talk about things oh

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yeah this is this there's some backstory

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and then hey I'm using Unreal you know

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I'm importing an skm which normally

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character artists aren't doing at lower

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levels right so like I'm understanding a

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little bit of the process some skinning

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and I'm using nagra which is a new ue5

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thing I rendered this in ue5 when it was

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new that kind of thing I set up this

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shot in unreal and this is a Niagara

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particle and this is a Niagara particle

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so you know I'm making images art

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fundamentals here's another one where

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this one obviously was big for me no

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lower half right so this is still took

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me less time than a game character for

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sure but you know it is full groom it's

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in unreal and this is actually the

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Deferred renderer this is not path

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tracing so I felt pretty good about that

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but um you know the frame rate would be

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garbage with the hair but anyways pretty

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pretty cool I can make this video really

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fast cuz it's just unreal so yeah this

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was cool a lot of overlap but not a game

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character so that's what I mean okay the

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next tip is the quality of what you make

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should be high probably higher than you

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think the simple way to think about this

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is I mean really you got you got two

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ways it could go if you just boom put a

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character we're going to talk about

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character art just game art right if you

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just put a really cool example of game

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art that was in a game today that right

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now is like 10 out of 10 IGN game of the

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year Gra graic or whatever right and you

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put that in your portfolio right now

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people looking to hire you it's not that

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exciting because that thing was made

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like 2 or 3 years ago cuz that's how it

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works so people are making the games

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right now that are going to come out in

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3 years and then when those come out

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people are like wow the graphics are

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amazing right so like in the industry

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were're a couple years ahead and then

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when you post something on your

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portfolio you want it to be good for a

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couple years right so that means

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theoretically we're talking four or 5

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years in the future so at that point who

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knows what it's going to be so anyways

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all that to say May make it pretty high

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poly just make it look good the most

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important thing is that you're using the

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software and that you're using the

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general workflow you know that you're

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someone that's demonstrating I can make

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awesome art that looks cool with the

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tools you guys use all we got to do is I

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got to point me towards the right game

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coach you know so really what we want to

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make is futuristic content some of the

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examples that I'll show in my portfolio

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you know I've got like fiber groom based

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hair that may not ever come to

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mainstream games but that's something

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that's really futuristic but definitely

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High poly

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path Trace rendering you know rendering

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with all the material stuff turned on or

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at a super high resolution that's the

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kind of stuff we're talking about so

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you're not going you don't want to

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hamstring yourself what you don't want

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to do is make a VFX character with VFX

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workflows and techniques and put it in a

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game art portfolio that's not what we're

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doing we're not saying like oh here's

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also an offline renderer and it's

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displac some map and I used you know

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Arnold or vray or something that's like

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apples and tomatoes that's not what we

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want to do but what we want to do is

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make something that is like extremely

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high quality even if you're someone

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who's shooting for you know maybe your

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dream job is like fortnite or something

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what would the imaginary fortnite 2 be

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you know or something if it came with a

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graphics upgrade right cuz also you want

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people's attention to be grabbed and so

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you want that newness and you want to

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show the detail oriented problem solving

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stuff it's something that didn't exist

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and you really want to like make

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something that pops make it high quality

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probably a little bit higher than than

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you thought okay now let's talk about

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the last kind of phase here the sharing

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the sharing of your portfolio the

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sharing of your work Community obviously

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huge the internet and everything makes

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things very different than when I was

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doing things but this is how it is right

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now for me and at least with my

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community first and foremost the place

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that you're posting public portfolios

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nowadays in the video game art world and

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and the entertainment art world is

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artstation.com that's where you're going

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to post stuff you're going to have your

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own website that's good but art station

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just has discoverability so even if you

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have your own site you should also post

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it here because recruiters just peruse

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art station I get cold messages people

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do that you can mark that you're looking

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for work so in terms of like public

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portfolios are stations number one for

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the entertainment world and a couple

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notes on the actual sharing of your work

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I can make a whole thing about this so

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I'm going to try to do this as short as

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possible but pose your character we are

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making characters to hopefully bring

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them to life now a lot of times it

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doesn't happen especially in your

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portfolio because you're missing the

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whole other people that would be doing

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that right so can we do that ourselves a

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little bit let's try because you can see

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once I decided to just always pose my

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characters it's just a big difference

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like it looks like they're alive and

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they're doing stuff we come down here I

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mean look at this dude come on this is

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boring stop this so just don't be taking

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straight on shots dead pen shots shots

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that look weird a lot of character

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artists it's sad now because I see them

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just do awesome work for hundreds of

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hours and then right before the end they

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you know they post it and it's like ah

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if you just posed a little bit and had

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an expression or some emotion and and

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had a scene in there the emotional

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impact that it makes on the viewer huge

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the amount of work relative to the

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project versus the impact is huge so

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just never not posed is my tip in

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general for all you character art Peeps

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and for your just game art Peeps and

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doing props and stuff just make it sexy

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that's all I'm saying just make it just

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think about the impact some Showmanship

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goes a long way in your portfolio in

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terms of places to share art station

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Instagram and Discord art station still

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the number one online portfolio website

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nothing comes close if you have anything

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personal or other places go ahead and do

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that but always post an art station

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because it has that discoverability for

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people looking to hire people like you

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second is Instagram not the greatest

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most professional place to get like

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offers I have gotten some jobs there but

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the number one thing is just to share

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your art to help you know your brand

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online as someone who makes art and also

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I've had it lead to conversations like

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if you discover someone and shoot them a

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DM sometimes they write back sometimes

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someone writes you a message and you get

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to like meet other artists and talk that

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way and get off the platform and chat

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and all that stuff so Instagram's been

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like the main social media for art and

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portfolio stuff which makes sense cuz

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it's about images lastly is Discord

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Discord is the new community thing right

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when I was uh back in my day it was

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forums and now it's a million

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communities I have one we have one the

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Link's down below you can join there

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mostly character art related you know

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people are posting their work they're

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posting their links to their art station

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really awesome high quality stuff going

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on in there and then there's people

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floating around to help answer your

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questions you can ask you can get

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feedback yada yada check it out be cool

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or don't be cool and don't go there and

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then if you are about to make your next

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character art project for your portfolio

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I literally am making a class on that

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and you can go to character class.com

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check out some details there and if you

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want you can sign up and we can do that

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together and we can crush it and then

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lastly if you're into this sort of thing

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talking about portfolios and all that I

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did make a video sharing my own first

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portfolio and my story of how that led

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to my job which you can take a look

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right here other than that I'll see you

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in the next video peace out

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