游戏毁了中国年轻人吗?成瘾是由于人性的弱点吗?“游戏成瘾”为何在中国越来越普遍?|心理|成瘾|游戏|教育|学校|中国家庭|网瘾|习得性无助|抑郁|

Anthony看世界
4 Apr 202415:29

Summary

TLDR视频讨论了中国年轻人的游戏成瘾问题,作者并不认同将游戏成瘾视为一种疾病。通过比较中外对游戏的不同态度,指出中国社会对游戏的长期敌意和错误认知。强调游戏成瘾更多是教育和社会环境导致的人性压抑和自由缺失,而非游戏本身的问题。呼吁通过增加反馈的多样性和丰富性,以及尊重个体自由选择,来解决所谓的游戏成瘾问题。

Takeaways

  • 🎮 讨论主题:视频讨论了中国年轻人的游戏成瘾问题,并提出了未来会更多探讨心理学话题。
  • 🙅‍♂️ 个人观点:演讲者个人不认同‘游戏成瘾’这一概念,但为了表达方便,暂时使用这个说法。
  • 📈 游戏产业:自20世纪50年代以来,视频游戏已经发展成为一个价值数千亿的庞大产业,并始终伴随着争议。
  • 🌍 国际视角:不同国家对游戏的态度各异,如俄罗斯相对开放,而中国对游戏的敌意似乎更为强烈。
  • 📚 文化影响:中国官方媒体和专家对游戏的负面影响进行了大量宣传,加剧了家长对游戏的恐惧。
  • 🚫 治疗中心:中国存在许多声称能够纠正网络成瘾的咨询中心和学校,但这些地方常常采取权威和不人道的方式。
  • 🧠 心理学角度:游戏能够提供即时反馈,满足人脑追求成就和多巴胺奖励的本能,但这并不意味着人类会因此堕落。
  • 🤹‍♂️ 人的本性:人类追求意义和丰富性,而电子屏幕无法完全满足人类的多样性需求。
  • 🚫 压制自由:如果一个人从未被允许自由地玩耍,他们会感到只有在游戏中才能做自己的事情,这种自由的剥夺导致了成瘾。
  • 🌟 自我实现:工作和学习可以成为创造性领域中人们的自我满足、自我享受和自我反馈的活动,这是一种理想状态。
  • 💪 解决方法:增加反馈的多样性和丰富性,让人在自由状态下自然选择更复杂和高级的反馈方式。

Q & A

  • 视频主要讨论了哪个心理话题?

    -视频主要讨论了如何对待中国年轻人的游戏成瘾问题。

  • Anthony个人对于“游戏成瘾”这个概念持什么态度?

    -Anthony个人并不认同“游戏成瘾”这个概念,他认为这更多是为了方便表达而使用的一个说法。

  • 在Anthony看来,为什么中国对游戏的敌意没有缓解?

    -Anthony认为中国对游戏的敌意没有缓解是因为长期以来官方媒体和一些专家的宣传,以及对游戏的恐惧和误解,导致了中国父母对游戏的过度担忧。

  • 俄罗斯对于游戏的态度是怎样的?

    -俄罗斯对于游戏持有更开放的态度,即使是保守的非西方国家,俄罗斯的互联网巨头vk play在2022年针对俄罗斯家长对游戏的态度进行了调查,结果显示大多数家长对游戏持允许态度。

  • Anthony提到了哪些关于游戏成瘾的理性观点?

    -Anthony提到的理性观点包括:游戏可以提供及时反馈满足人类本能,游戏设计师采用大数据分析等先进方法吸引玩家投入更多时间和精力,但这些观点仍然强调人类有沉迷和堕落的倾向。

  • Anthony认为人类追求的是什么?

    -Anthony认为人类追求的是意义和丰富性,而不是简单的多巴胺反馈。

  • Anthony如何看待中国学校和社会对游戏的态度?

    -Anthony认为中国学校和社会对游戏的态度是保守和封闭的,这种环境导致了学习无助感的普遍存在,并且阻碍了人们对更高级娱乐方式的探索和升级。

  • Anthony对于游戏成瘾的治疗方法有何看法?

    -Anthony认为游戏成瘾不是像感冒发烧那样的疾病,通过技术手段清除病原体就能解决。他认为自我接纳和爱才是解决成瘾问题的关键。

  • Anthony提到了哪些关于游戏类型的分类?

    -Anthony将游戏分为非互动性的单人游戏和互动性的在线游戏,前者主要是现实自我与理想自我之间的互动,后者涉及与他人的互动,本质上是一种社交行为。

  • Anthony如何看待中国学校中的社交技能发展?

    -Anthony认为中国学校中的社交技能发展存在问题,它剥夺了个体选择社交的权利,并且学校中的暴力和歧视对弱势孩子没有救济,这导致了中国人在成年后普遍缺乏高质量的人际关系。

  • Anthony对于在线社交的看法是什么?

    -Anthony认为在线社交网络有助于孩子发展真实的社交技能,尽管它也有自身的问题,如网络暴力等,但在没有现实人际支持的情况下,寻求网络社交支持总比没有好。

Outlines

00:00

🎮 游戏成瘾的误解与争议

本段讨论了所谓的“游戏成瘾”问题,演讲者Anthony表达了对这一概念的不认同。他指出,尽管“互联网成瘾”和“游戏成瘾”的概念存在争议,但为了讨论方便,他仍将使用这些术语。Anthony提到,许多网友因为感觉自己经常沉迷于游戏而影响日常生活,不知道如何解决,因此他想通过视频给出统一回复。他提到,视频游戏自20世纪50年代以来就存在,并已发展成为一个价值数千亿的庞大产业。尽管全球范围内对游戏的批评和对青少年游戏成瘾的担忧从未停止,但在许多发达国家,游戏已经常态化。Anthony还提到了中国对游戏的长期敌意,以及对杨永信电击疗法的争议和媒体的报道,强调了中国社会对游戏的保守态度和对游戏成瘾治疗中心的批评。

05:03

🧠 游戏设计与人性

Anthony在这一段中探讨了游戏设计如何利用心理学和生物学知识来吸引玩家,并使人们花费更多时间和精力在游戏上。他指出,普通人难以抵抗强大且智能的专业团队设计的游戏。然而,他也提出,人类并非只有沉迷和堕落的倾向,游戏只是迎合了这一弱点。Anthony认为,人类追求的是意义和丰富性,而电子屏幕远远无法满足人类对多样性的需求。他通过自己的童年经历和人类发展的心理需求,说明了人们会随着思维能力的提高而寻求更高级的娱乐方式。Anthony还讨论了中国教育系统中对学生游戏时间的限制,以及这种限制如何导致学生对游戏的依赖和对自由的渴望。

10:05

🤔 游戏成瘾背后的心理机制

在这一段中,Anthony深入探讨了游戏成瘾背后的心理机制。他提出,成瘾行为并不是因为人性喜欢重复,而是因为人的自由意志被阻碍,自我意识的外部化和回归过程被强行中断,导致个体感到与自我疏离,并产生重复某些行为的病态渴望。Anthony强调,真正病态的是抑制本身,而非成瘾行为。他还讨论了性幻想和自我探索的信号,以及如何通过理解这些信号来解决内心的冲突。Anthony区分了非互动性单机游戏和互动性在线游戏,说明了游戏在个人自我认同和社会互动方面的作用。

15:05

💌 解决游戏成瘾的关键在于自我接纳

Anthony在这最后一段中总结了他对游戏成瘾的看法,并提出了解决成瘾问题的关键在于自我接纳和爱。他强调,人们有自我救赎的欲望和与自己和解的动力。Anthony认为,许多人的成瘾行为实际上是内心深处为了对抗自我批评的声音,争取个人自由的认可。他建议,要解决成瘾问题,首先需要消除心中的所有外部权威,认识到自己真正想要如何玩游戏,以及如何对待自己。Anthony强调,只要不影响他人,个人的游戏行为是私事,无需感到羞愧。最后,他邀请观众加入他的基础会员获取视频的文字稿,并提供了联系邮箱。

Mindmap

Keywords

💡游戏成瘾

游戏成瘾是指个体对电子游戏的过度沉迷以至于影响到日常生活的一种现象。在视频中,提到了游戏成瘾的争议,并且作者个人并不认同这一概念,认为应该更多地关注个体的自我接纳和自由选择。

💡心理话题

心理话题是指与心理学相关的各种讨论主题,视频中作者提到将来会更多地探讨心理话题,本视频即是围绕中国年轻人的游戏成瘾问题进行讨论,属于心理学的范畴。

💡互联网成瘾

互联网成瘾是一种指个体过度依赖互联网以至于影响到正常生活的现象。在视频中,作者提到自己并不赞同‘互联网成瘾’这一概念,但为了表达方便,还是使用了这个词汇。

💡中国年轻一代

中国年轻一代指的是当前中国的青少年和年轻人群体。视频主要讨论的是这个群体中存在的所谓‘游戏成瘾’问题,以及这个问题背后的文化和社会因素。

💡杨永信

杨永信是一位曾经开设网瘾治疗中心的医生,因其使用电击疗法治疗网瘾而在社会上引起巨大争议。视频中提到了他的网瘾治疗中心以及相关纪录片,指出这种治疗方法对个体的身心造成了伤害。

💡心理反馈

心理反馈是指个体在进行某种活动时,大脑给予的即时反应或满足感。在视频中,提到游戏能够提供及时的心理反馈,使大脑分泌多巴胺,从而让人们感到快乐并可能形成游戏成瘾。

💡游戏设计

游戏设计是指游戏开发者根据玩家的喜好和心理特征,运用各种技术和知识设计出具有吸引力的游戏机制。视频中提到,游戏设计师和开发者采用大数据分析等先进方法,诱导玩家花费更多时间和精力在游戏上。

💡创造性表达

创造性表达是指个体通过某种媒介或形式表达自己独特的思想和感受。在视频中,提到有一部分家长认为开发游戏是一种创造性表达的方式,可以让孩子在游戏中展现自我。

💡自我探索

自我探索是指个体通过各种活动和体验来了解自己的内心世界和自我身份。视频中提到,孩子在成长过程中会不断寻求和探索更高级的娱乐方式,这是自我探索的过程,而游戏只是其中的一种方式。

💡社会交往

社会交往是指个体与他人之间的互动和沟通。视频提到,网络游戏不仅是个人娱乐,也是一种社交行为,可以帮助孩子在虚拟环境中与他人互动,从而培养社交技能。

💡自我接纳

自我接纳是指个体对自己的全面认可和接受,包括优点和缺点。视频强调,自我接纳和自我爱护是解决所谓‘成瘾’问题的关键,只有当个体学会接纳自己,才能摆脱对游戏等外部刺激的依赖。

Highlights

Anthony在视频中讨论了中国年轻人的“游戏成瘾”问题

Anthony个人不同意“游戏成瘾”这一概念

视频游戏自20世纪50年代以来就存在,并已发展成为一个价值数千亿的庞大产业

全球对游戏的批评和对青少年游戏成瘾的担忧从未停止

1993和1994年,美国国会举行了两次听证会,推动了游戏分级制度

俄罗斯对游戏持更开放的态度,70%的父母允许孩子玩游戏

在中国,对游戏的敌意多年来并未缓解,甚至比许多国家更为强烈

2008年,作家刘明因发表了所谓的纪实文学作品《网络魔战》,赞扬杨永信的治疗方法

杨永信的网瘾治疗中心在2017年被关闭,但他本人未受到实质性惩罚

在中国,各种在线咨询中心和矫正网瘾的学院、学校仍然普遍存在

Anthony认为,游戏能够提供及时反馈,满足人类本能,但这并不意味着人类会沉迷其中

游戏设计师和开发者采用大数据等先进方法,设计吸引人的游戏机制

Anthony提出,人类不仅仅是追求快感的动物,而是有追求意义和丰富性的一面

Anthony认为,外部力量的干预和剥夺是导致人们游戏成瘾的原因之一

Anthony强调,自由状态下的人会选择更复杂和高级的反馈方式

Anthony提出,游戏不仅仅是娱乐,对于有创造性成就的人来说,工作和学习本身就是一种游戏

Anthony讨论了中国学校和社会对青少年的压迫和限制,导致他们对游戏的依赖

Anthony指出,中国的社交网络应该是更有趣的事情,但现实中的友谊常受到干扰和攻击

Anthony认为,互联网社交网络有助于孩子发展真正的社交技能

Anthony最后总结,自我接纳和爱是解决成瘾问题的关键,而不是外部权威的压制

Transcripts

play00:00

Hello everyone, I'm Anthony

play00:02

Welcome to subscribe to my channel

play00:04

In this video, I want to talk to you about a psychological topic

play00:07

How to treat the "game addiction" of Chinese young people

play00:11

I will also talk more about psychological topics in the future

play00:13

Need to explain something first

play00:15

I personally don’t agree with “game addiction”

play00:18

The concepts of “Internet addiction”

play00:19

But for the convenience of expression

play00:21

Let me describe it this way first

play00:23

Want to talk about this topic

play00:24

Because of

play00:25

Many netizens have asked me about similar questions

play00:28

They think they are often addicted to games

play00:31

affects daily life

play00:32

don't know what to do

play00:34

So today I also want to give a unified reply

play00:37

By games we mean video games

play00:40

Of course this is a foreign thing

play00:42

Video games have been around since the 1950s

play00:46

to this day

play00:47

Grow into a huge industry worth hundreds of billions of dollars

play00:50

It can be said that it has always been accompanied by controversy

play00:53

All over the world

play00:54

Criticism of the game

play00:55

and concerns about teen gaming addiction

play00:58

Never stopped

play00:59

1993 and 1994

play01:02

In response to the American people at that time

play01:04

Concerns about graphic violence in video games

play01:07

Congress held two hearings

play01:10

and promoted the grading system

play01:12

to this day

play01:14

Gaming has long been normalized in developed countries

play01:17

Even conservative non-Western countries like Russia

play01:21

He also has a more open attitude towards games

play01:23

Russia’s Internet giant vk play in 2022

play01:28

Targeting Russian parents’ attitudes towards gaming

play01:30

conduct investigation

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The results show

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70% of parents allow children to play games

play01:36

33% of respondents

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Want their children to become game developers

play01:40

among this group of people

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46% of parents think

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Develop games to express yourself creatively

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64% of parents

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No objection to games appearing in school curriculum

play01:53

but in china

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Hostility to games for so many years

play01:56

There has been no relief

play01:57

And the intensity of the resistance

play01:59

It seems to be much larger than many countries

play02:01

official media

play02:03

The propaganda game that happens every now and then is a scourge

play02:07

2008 Writer Liu Mingyin

play02:09

Published the so-called documentary literature "Battle of the Internet Demons"

play02:12

This is a book praising Yang Yongxin

play02:15

Yang Yongxin once opened an Internet addiction treatment center in Linyi, Shandong

play02:19

Because he used electric shock methods on the victim

play02:21

Treatment of Internet Addiction

play02:22

and notorious

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the author thinks

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Patients who are addicted to the Internet ignore family ties

play02:28

lost human emotions

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Becoming more and more animalistic

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And Yang Yongxin made them become normal people again

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As the book "Battle Network Demon" receives publicity

play02:37

CCTV also broadcast a documentary of the same name

play02:40

CCTV9 also broadcast the program

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"Internet addiction treatment expert Yang Yongxin"

play02:44

then

play02:44

Various official media such as Guangming Daily and People's Daily

play02:47

He also posted an article praising Yang Yongxin’s actions.

play02:51

And tried their best to exaggerate the harm of the game

play02:54

These official media cooperated with various experts to

play02:57

This has greatly contributed to Chinese parents’ fear of gaming.

play03:00

Of course there are more Chinese netizens

play03:02

Especially young people hate Yang Yongxin very much

play03:06

His internet addiction treatment center was said to have closed in 2017

play03:10

But he himself

play03:11

but did not receive any substantial punishment

play03:13

more importantly

play03:14

Various online counseling centers in China

play03:17

and various Chinese studies classes that claim to be able to correct Internet addiction.

play03:20

academy, school

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Still blooming everywhere

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they almost all take

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Quite authoritarian and inhumane way

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Abuse students

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For example, beating, insulting, punishing people with meals, etc.

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Forcing students to confess

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Report each other

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Until I cry and say that I will never touch the game again

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if we are familiar with history

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It's easy to find

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This is very similar to the original exorcism ritual

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Documentary literature by British novelist Huxley

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"Ludan's Demon"

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Documented an exorcism in Europe hundreds of years ago

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At that time many people believed

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After a person is possessed by the devil

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It takes violent means to remove the devil

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drive out

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Only this person sincerely repented

play04:01

The exorcism is complete

play04:03

And judging the reasons for being possessed by the devil

play04:05

can be various

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For example, this person has sexual desire

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Say something that others don’t understand, etc.

play04:11

The Cultural Revolution actually had many aspects

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Can also be considered an exorcism ritual

play04:15

in today's china

play04:17

Although on the gaming issue

play04:19

There are always some enlightened voices in public opinion

play04:21

But that primal and ancient fear

play04:24

Still very marketable

play04:26

in China

play04:27

Criticism of video games

play04:29

There is another point of view that seems very rational

play04:31

this view

play04:32

Mainly from psychology

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From the perspective of the game industry

play04:36

For example, many people will emphasize

play04:38

Games can provide people with timely feedback

play04:40

Whatever you do in the game

play04:42

It’s easy to get achievements

play04:44

The brain secretes dopamine

play04:46

Further rewards you for playing games

play04:48

In actual work and study,

play04:50

It is difficult to receive immediate feedback

play04:52

This caters to human instinct

play04:54

Causing people to gradually become addicted and depraved

play04:56

Others will emphasize

play04:58

Game designers and developers

play05:00

Adopting very advanced methods such as big data

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To collect statistics and research on player preferences

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and integrates various psychological or biological knowledge

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Designed attractive game mechanics

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The purpose is

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To induce you to spend more time and energy

play05:14

on the game

play05:15

an ordinary person

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Can't resist the strong and intelligent professional team

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It's natural

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However, when we think carefully about these ideas

play05:23

you will find

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It still emphasizes

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Human beings have a tendency to indulge and degenerate

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Video games just cater to this weakness of human nature

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Therefore, measures must be taken to deprive choice and freedom

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but

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This is actually still a very conservative and crude view

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After all, humans are not animals

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Not the one who can keep pressing the dopamine lever

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A white mouse pressed to death

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human nature

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Those who pursue meaning and richness

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And that small piece of electronic screen

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actually

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Falling far short of providing humanity's need for diversity

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for example

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When I was a kid, I saw a toy

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I find it very fun

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feel very happy

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But after playing for a while, I got bored

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Boring

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at this time

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Children may watch cartoons

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Cartoons are more abstract than toys

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after a while

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You will feel like playing with the opposite sex you like

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Much more interesting than watching cartoons

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In short, as people's thinking ability increases,

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People will also continue to seek and explore more advanced ways to play

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For some in creative fields

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For those who have made achievements

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Their work and study are themselves a kind of play

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self-sufficient

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Self-enjoyment and self-feedback activities

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This is of course an ideal state

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But the above process of continuous upgrading

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requires a prerequisite

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That is not to be interrupted and deprived by external forces

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if a person

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Never allowed to play freely

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He will feel more and more

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Only when playing games

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You are doing your own thing

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Because at this time

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There is no discipline from teachers or parents

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But during the long period of primary and secondary school

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The amount of time students can play games

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Very short-lived again

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This makes him mentally

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There is always a feeling of dying

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Because I feel like I'm playing

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That is the moment when the self is present

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Will be interrupted and terminated at any time

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So the sense of freedom deep inside him

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It is deeply bound to the game

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The more severe the discipline

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The deeper the binding

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so that others are more complicated

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But more interesting activities

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It's hard to make him feel free

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This oppression of true feelings

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The impact is long-lasting

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Even if a person leaves a high-pressure environment

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His path to upgrade may also be interrupted

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for example

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Social networking should be a more interesting thing

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But in the environment of primary and secondary schools in China

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Normal friendship is easily disturbed and attacked

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It is often subject to the opinions of teachers and parents

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and test scores

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Wait for the influence of various external factors

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For example, many parents will warn their children

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"Don't hang out with bad students" or something like that

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Schools are also fostering a pathological view:

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For example, “People do not need to develop the ability to understand and respect others.

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Just focus on grades” etc.

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This actually led to the Chinese people’s

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Lack of quality interpersonal relationships

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It also leads to widespread social fear in adulthood.

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The same is true for love

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In Chinese society, which is very hostile to puppy love,

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Even though many students enter university

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When there is no system that limits love in theory

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I also feel powerless and impatient about love

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Because their emotional capacity has been destroyed

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about these topics

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This video of my puppy love

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and those released in 2022

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In a video about social fear among young people in China

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There is a lot of discussion

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Recommend everyone to take a look

play08:38

in China,

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In fact, there has always been a relatively enlightened voice in public opinion.

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For example, we advocate that teachers and parents

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We need to pay more attention to Internet addicted teenagers

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Don’t just ban it

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But I think this is not enough

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because of addiction

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From the education system to the entire Chinese society

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They are all producing learned helpless individuals in batches.

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Although this is a worldwide problem

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But the monotony and closedness of Chinese schools

play09:02

and the cultural conservatism of society as a whole

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Caused learned helplessness in China

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It's actually very common

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Human nature likes timely feedback, and there’s nothing wrong with that

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The correct approach is

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Increase the variety and richness of feedback

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man in a free state

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More complex and advanced feedback will naturally be selected

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For example, some parents may ask:

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What if I don’t put restrictions on my children’s games?

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Will he play from morning to night?

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It will definitely be like this at the beginning

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but after a while

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when he feels

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You truly have the freedom to play games

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And when it can be recognized by parents

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can feel more complex emotions

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For example, he may think this game is a bit boring

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to feel tired

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and start exploring some more complex areas

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And repression and deprivation

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This caused his interest to stagnate in this game.

play09:52

It’s not because the game itself is more engaging

play09:55

It is caused by deprivation

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because

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Once he tries to explore and learn unknown areas

play10:01

There will be a feeling of self-blocking and death.

play10:04

To hold onto this sense of self

play10:06

feeling of presence

play10:08

He can only compulsively repeat certain behaviors

play10:11

This is commonly known as addiction

play10:13

But if we think about this process carefully, we will find that

play10:16

This is not because human nature likes to repeat

play10:19

like addiction

play10:20

It is precisely because human free will is blocked

play10:23

That is

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The process of continuous externalization and return of self-awareness to oneself

play10:27

was forcibly interrupted

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This kind of interruption

play10:30

Causing the individual to feel alienated from themselves

play10:33

A pathological desire to repeat certain behaviors

play10:36

But what is really pathological is the inhibition itself

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for example

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I posted it last November

play10:41

In this video about sexual fantasies

play10:43

Many parties were discussed

play10:45

Self-perceived perverted and pathological sexual fetishes

play10:48

But these habits

play10:49

In fact, it all stems from the fact that the self has been suppressed.

play10:52

Because of the connection between sexual pleasure and freedom

play10:54

be closer

play10:56

Anyway we can put these

play10:58

as a sign of self-exploration

play11:01

When we interpret this signal

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It can also resolve the endless

play11:05

inner conflict

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The same reason

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Content of playing games alone

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It is also very worthy for us to understand

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game

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Can be simply divided into non-interactive stand-alone games

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and interactive online games

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former

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Mainly the interaction between the real self and the ideal self

play11:22

Players bring in another character into the game

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finally achieve self-identity

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The latter involves interacting with others

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It is essentially a social behavior

play11:33

for example

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Chinese primary and secondary school students often play mobile games with their classmates

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Parents often complain

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Mobile phones make children more socially awkward

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Just holding my phone all day long

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but didn't see it

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The child may be interacting with peers

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Interaction with schools in a closed environment

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the difference is

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Interaction on the Internet is open

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If you get good support

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This is actually

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More conducive to children developing real social skills

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Chinese parents and schools like to emphasize

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Students only have contact with people in school

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to develop social skills

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and that individuals who are separated from the collective

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It is easy to have social barriers

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But this kind of socialization in school

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Essentially

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It deprives individuals of their right to choose socially.

play12:18

For example, school violence that is common in Chinese schools

play12:20

and discrimination based on academic performance, gender, and appearance

play12:25

For disadvantaged children

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Often there is no relief

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And there's nowhere to escape

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Because he was fixed in a small class group

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Even in smaller groups or dormitories

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It is difficult to change or withdraw from the group freely

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Therefore, it is difficult to have a chance to turn over

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In online social networking, there is no coercive force like schools.

play12:46

If an online community is offensive

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He can easily switch to

play12:51

another community and collective

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Online social networking also has its own problems

play12:55

Such as cyber violence

play12:56

etc.

play12:57

but no doubt

play12:58

Realistic violence in a closed environment like a school

play13:01

Much greater threat than cyber violence

play13:04

Of course, social networking

play13:05

After all, it is not as profound as real interpersonal support.

play13:08

But if a person is in reality

play13:10

No good interpersonal support and intimacy

play13:13

Then seek social support from the Internet

play13:16

Better than nothing

play13:18

Many Chinese people’s understanding of social skills

play13:21

It does not include individual feelings

play13:23

In their view

play13:25

As long as one person is in the group

play13:27

Even if this group is not the one he chose

play13:29

Ability to passively stay with people you don’t like

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Ability to tolerate relationships you don’t like

play13:35

It shows that he has social skills

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Have emotional intelligence and be able to manage interpersonal relationships

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But this is essentially "no relation"

play13:42

Because in this process

play13:43

The individual does not feel intimacy

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Back to the topic of addiction

play13:48

at the beginning of the video

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I said it, I don’t agree with game addiction

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Internet addiction terms

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This means

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I don't think it's anything like a cold

play13:58

Illnesses such as fever

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As long as the pathogens are removed through technical means

play14:03

clear

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That's solved

play14:05

self acceptance and love

play14:07

is the key to solving addiction problems

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People have a desire to redeem themselves

play14:11

and the motivation to reconcile with oneself.

play14:13

when i feel deep inside my heart

play14:15

When someone is seen as a bad guy

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When I feel like I can't accept myself

play14:20

I don't want to live a good life

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Rather, I would rather stay in a bad state

play14:26

Because if that's the case

play14:27

It's like killing that part of yourself.

play14:30

so

play14:31

addictive behavior in many people

play14:33

In fact, it is deep in my heart

play14:35

Fight the voice that criticizes yourself

play14:37

is fighting for recognition of individual freedom

play14:40

What they need most is not preaching, accusations and pressure

play14:44

Rather

play14:44

First remove all external authority from your heart

play14:48

Realize how I want to play

play14:50

How do you want to torment yourself?

play14:52

As long as it doesn't affect others

play14:53

First of all, it’s my own business

play14:55

No need to feel ashamed of others

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Let’s stop here for today’s program.

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If you need a transcript of this video

play15:03

You can join my basic membership

play15:05

If you have any questions or personal confusion

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Want to consult me

play15:09

Please contact my email

play15:10

Please refer to this picture for details

play15:13

I will make this video

play15:14

Place it in the list of "Psychology and Education"

play15:17

Also recommend to everyone

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Check out my other videos on this list

play15:21

Thank you all for watching, bye!

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