Exporting AAF Media from Davinci Resolve for Sound Design
Summary
TLDRThis tutorial video guides on exporting AAF from DaVinci Resolve for sound designers. It emphasizes including a sync point at the project start for syncing later. The video covers selecting the export range, adjusting render settings for AAF with frame handles and audio format, and exporting video separately in QuickTime format with H264 codec. It also discusses audio settings like bit depth and sample rate, and how to render and organize files for sound design in ProTools.
Takeaways
- π΅ Start by including a sync beep at the beginning of the project for easier syncing later on.
- π½ Ensure the in and out range of the project is complete before exporting to include all necessary content.
- π§ When exporting, select 'Pro Tools' in the render settings to prepare the file for sound design.
- π Create a new folder with your project name and include 'aaf' in the file name for organization.
- π Choose to export video separately to manage file sizes and ease of handling.
- π Set the audio format to WAV, codec to linear PCM, and frame handles to 1000 for flexibility in audio editing.
- π Consider the bit depth; use 24-bit unless recorded in 32-bit, which requires a corresponding session setup.
- πΉ For video, use 'Custom Export', choose 'QuickTime' format, and codec 'H264' for compatibility.
- π Include runtime timecode in the video to help the sound designer sync audio with video frame by frame.
- π Normalize audio if necessary and set target loudness levels according to broadcasting standards.
Q & A
What does the acronym 'AAF' stand for in the context of the video?
-AAF stands for Advanced Authoring Format, which is a file format used for exchanging audio and video data between different software applications.
Why is including a sync point at the beginning of a project important?
-Including a sync point at the beginning of a project allows the sound designer and editor to sync the project correctly, ensuring that the audio and video are aligned.
What does 'Del' refer to in the script?
-In the script, 'Del' likely refers to the 'Delete' key on the keyboard, which is used to select everything in the timeline.
Why is it necessary to ensure the in and out range is complete when exporting AAF?
-Ensuring the in and out range is complete means that the range includes everything that you want to export, ensuring that no part of the project is missed.
What is the significance of frame handles in the context of audio post-production?
-Frame handles are extra frames of video or audio that are included in the export. They allow the sound designer to trim the clip left or right without losing any of the original content.
Why might exporting an AAF without frame handles be problematic?
-Exporting an AAF without frame handles could result in the sound designer not having enough material to trim the audio or video properly, potentially leading to lost content or synchronization issues.
What audio format and codec are recommended for exporting AAF in the video?
-The recommended audio format is WAV and the codec is Linear PCM.
What is the purpose of rendering video separately when exporting AAF?
-Rendering video separately allows for greater control over the video file, such as ensuring it is exported as a single clip rather than individual clips.
What video format and codec are recommended for exporting video in the script?
-The recommended video format is QuickTime and the codec is H264.
Why is it important to include runtime time code when exporting AAF for sound design?
-Including runtime time code allows the sound designer to sync everything frame by frame, ensuring precise synchronization between the audio and video.
What does the term 'bit depth' refer to in the context of audio recording?
-Bit depth refers to the number of bits of information in each sample of audio, with higher bit depths providing greater detail and dynamic range.
Outlines
π΅ How to Export AAF from DaVinci Resolve
This video tutorial guides viewers on how to export an AAF file from DaVinci Resolve for sound designers. It emphasizes the importance of including a sync point at the beginning of the project for syncing purposes later. The process involves selecting the entire timeline, adjusting the in and out range to ensure everything is included, and setting render settings to export to Pro Tools. The tutorial advises creating a new folder with 'AAF' in the filename for clarity. It specifies exporting audio in WAV format with a linear PCM codec, setting frame handles to 1000 frames for trimming flexibility, and choosing bit depth based on the recording setup. The video also covers exporting video separately, with settings for QuickTime format and H264 codec, and provides instructions for rendering the video and audio files.
Mindmap
Keywords
π‘AAF
π‘Sync PEEP
π‘Render Settings
π‘Frame Handles
π‘Wave
π‘Linear PCM
π‘Bit Depth
π‘Render Queue
π‘Custom Export
π‘Audio Normalization
π‘Runtime Timecode
Highlights
Introduction to exporting AAF from DaVinci Resolve for sound designers.
Importance of including a sync beep at the start of the project.
How to ensure the in and out range is complete for exporting.
Instructions on how to select everything and zoom out in the timeline.
Navigating to render settings and selecting Pro Tools.
Explanation of why the file name cannot be changed and the workaround.
Details on changing the location and creating a new folder for the AAF.
The necessity of exporting video separately and the steps to do so.
Audio settings for exporting AAF: format, codec, frame handles, and bit depth.
Reasoning behind setting frame handles to 1000 for trimming purposes.
Advantages of rendering full extent versus frame handles for audio files.
How to set up the audio channels and bit depth according to the source.
Leaving file tab settings as is before exporting.
Process of exporting video separately using custom export settings.
Video export format and codec recommendations.
Importance of matching project settings for resolution and frame rate.
Explanation of subtitle settings and burning them into the video.
Final audio settings before exporting: codec, sample rate, bit depth, and normalization.
Setting target labels and loudness levels for audio normalization.
Instructions on adding jobs to the render queue and exporting.
How to include runtime time code for syncing purposes.
Importance of matching runtime time code in the picture with audio post-production software.
Review of the exported AAF files and their organization in the created folder.
Guidance on importing AAF into audio post-production software.
Link to additional videos on importing AAF into Pro Tools and starting sound design.
Conclusion and anticipation for the next video in the series.
Transcripts
[Music]
hi welcome to sound and Melodies In this
video we're going to see how to export
aaf from thein resolve to send to sound
designers at the beginning of the
project make sure to include a sync peep
that will later allow the sound designer
and Editor to sync the project
correctly once the editing is done go to
Del
Del and select everything and let's zoom
out and make sure the in andout range is
complete meaning that the range includes
everything that you want to export
aa4 and once the range is selected we go
to render
settings and select prot tools you can't
seem to change the file name for some
reason but it's all right let's change
the
location browse for location and select
this AV scratch folder and there I'll
create a new folder called AA this
should be your project name folder and
include aaf in the file name so that
it's easier to understand and it will
change the location here and we're going
to export video separately so let's
uncheck that and in the audio this is
what we need the format is wave and codc
is linear PCM and frame handles let's
make it 1,000 this allows the sound
designer to trim the clip left or right
in the audio post production
software you can also render full extent
but that will mean that the audio files
may be extremely large but definitely do
not export an aaf without any frame
handles and in the channels it can be
same as source
the bit depth is 24 unless the sound
recordist has recorded it in 32 bit but
that would mean that You' have to have
your session set up in such a way that
your audio settings has 32 bit as well
in the file tab I will leave everything
as it is and that's all we need and we
can put this to render queue and for
video we go to custom export and again I
can't change the file name here but it's
all right
and I'll render as single clip and not
individual Clips this will give me full
video as one file and I'll click export
video and here the format should be
quick time and cod can be h264 it works
very well with Protools and nendo and
the resolution you can change according
to your project settings and the frame
rate also according to your project
settings then let's go to advance we
don't need anything here and in subtitle
settings if you have any subtitles in
your project you have have to click that
and burn into video and let's check
everything once go to audio codc linear
PCM sample rate
48,000 bit depth 24 and audio
normalization we can normalize audio
just in case if you want and we can put
this at evu r128 which is the standard
for broadcasting and uh theater
exhibitions Target label is maximum Peak
or true Peak we can put it at minus one
and uh Target loudness is set
automatically and we can now put this to
render q and once the render Q jobs are
there we can just click render all and
it will start to export a AF file
including a video for
us additionally it would be helpful for
the sound designer to have a runtime
time code included which allows the
sound designer to sync everything frame
by frame and also make sure that the
runtime time code in the picture is the
exact time code in the audio
postproduction
software okay now the AA files are
exported let's see in the folder that we
created and we'll find a lot of wab
files including one aaf file
and when the video export will be done
it will also appear there as mob file
and when it's all done we can import the
aaf file in audio post production
software and start the sound design
process and on the topic of how to
import AA into Protools and start
organizing the files and start the sound
design there are a few videos in the
channel that you can check out and I'll
put the link in the description as well
and finally thank you for watching this
video and we'll see see you in next one
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