Ultimate Solution for Zero Latency Monitoring Without DSP (Works with any Interface & any Daw)

Fady Gergis
12 Jan 202421:34

Summary

TLDRIn this video, Fed from Harby Productions introduces a solution for zero-latency monitoring with effects like EQ, compression, and autotune for artists during studio recording. He demonstrates using the Waves Super Rack, which allows for real-time processing with any VST3 plugin, independent of the audio interface. Fed shows how to set up the Rack, route audio, apply plugins, and choose what to record and monitor, providing a flexible and efficient monitoring system for artists.

Takeaways

  • ๐ŸŽ™๏ธ The video discusses a solution for zero-latency monitoring with effects like EQ, compression, autotune, and reverb for artists during recording sessions.
  • ๐Ÿš€ It's possible to apply effects to an artist's in-ears without recording them, allowing for a more natural recording process.
  • ๐Ÿ”„ Traditional hardware interfaces may have limitations on zero-latency monitoring and the types of plugins that can be used.
  • ๐Ÿ’ก The proposed workaround is independent of the recording interface and allows the use of any computer plugin for monitoring.
  • ๐ŸŒ The Waves Super Rack is introduced as a tool that can process audio with virtually no latency, regardless of the interface used.
  • ๐Ÿ’ป The setup involves routing audio through the Waves Super Rack for processing and then back to the interface.
  • ๐ŸŽ›๏ธ Users can select which processed signals are sent to the artist's ears and which are recorded.
  • ๐Ÿ”ง The video provides a detailed walkthrough on setting up the Waves Super Rack, including choosing the playback engine and buffer size.
  • ๐Ÿ“ˆ The presenter demonstrates how to add multiple plugins for processing within the Waves Super Rack and monitor their CPU impact.
  • ๐ŸŽต The technique allows for extensive processing without introducing latency, even when using heavy plugins.
  • ๐Ÿ“š The video concludes by emphasizing the flexibility this method provides for customizing an artist's monitoring experience.

Q & A

  • What is the main issue the video aims to solve?

    -The video aims to solve the problem of implementing zero latency monitoring with effects like EQ, compression, autotune, and reverb for artists in their in-ears during studio recording.

  • Why is zero latency monitoring important for artists?

    -Zero latency monitoring is important for artists because it allows them to hear effects like autotune, reverb, and compression in real-time as they record, which can significantly enhance their performance.

  • What is the solution presented in the video for zero latency monitoring?

    -The solution presented is using the Waves SuperRack plugin, which allows for zero latency monitoring and the use of any VST3 plugin for monitoring, independent of the hardware interface being used.

  • How does the Waves SuperRack plugin achieve zero latency monitoring?

    -The Waves SuperRack plugin achieves zero latency monitoring by processing the audio within the plugin itself and then sending the processed signal back to the interface without adding any additional latency.

  • What are the advantages of using Waves SuperRack for monitoring?

    -Using Waves SuperRack for monitoring has the advantage of allowing the use of any VST3 plugin for monitoring, being independent of the hardware interface, and providing the flexibility to choose which signal to monitor and which to record.

  • Can the Waves SuperRack plugin be used with any audio interface?

    -Yes, the Waves SuperRack plugin can be used with any audio interface, as it does not rely on specific hardware DSP or any Waves cards, making it compatible with a wide range of interfaces.

  • How does the video demonstrate the setup process for Waves SuperRack?

    -The video demonstrates the setup process by showing how to configure the playback engine, choose the correct sample rate and buffer size, route audio inputs and outputs, and add various plugins for processing within the Waves SuperRack.

  • What is the significance of buffer size in the context of zero latency monitoring?

    -Buffer size is significant in zero latency monitoring because a smaller buffer size results in lower latency, while a higher buffer size can introduce more latency. The video suggests that a buffer size of 64 works well without introducing pops or glitches.

  • How can the artist customize their monitoring experience with the Waves SuperRack plugin?

    -The artist can customize their monitoring experience by adding any VST3 plugins they prefer for effects like EQ, compression, autotune, or reverb, and adjusting the settings to their liking within the Waves SuperRack plugin.

  • What is the benefit of having both dry and processed signals available in the DAW?

    -Having both dry and processed signals available in the DAW allows the engineer to record both versions of the audio, giving them the flexibility to choose the best version for mixing and mastering later on.

  • How does the video suggest handling different monitoring needs for a full band session?

    -The video suggests using the Waves SuperRack plugin to create a template with the desired monitoring setup, which can then be customized for each band member's preferences, allowing for individualized monitoring during a full band session.

Outlines

00:00

๐ŸŽ™๏ธ Introducing Zero Latency Monitoring Solution

Fed from Harby Productions introduces a solution for studio recording issues, specifically for monitoring artists through their in-ears with effects like EQ, compression, autotune, and reverb at zero latency. The goal is to allow artists to hear these effects in real-time without affecting the recording quality. Fed discusses the limitations of hardware interfaces and proposes a workaround using Waves Super Rack, which is independent of the recording interface and allows using any plugin on the computer.

05:02

๐Ÿ”ง Setting Up Waves Super Rack for Monitoring

The video script details the setup process for Waves Super Rack, starting with choosing the correct playback engine and adjusting buffer size for low latency. Fed explains how to scan for third-party plugins, set up input and output routing within the interface, and unmute the processed signal to compare it with the dry signal. He emphasizes the importance of testing different buffer sizes to find the optimal balance between latency and CPU usage.

10:02

๐ŸŽ›๏ธ Adding Plugins and Processing

Fed demonstrates how to add various plugins, including EQ and compression, to the monitoring setup using Waves Super Rack. He shows how to apply these plugins to the input signal and route the processed signal back to the interface. The video highlights the ability to use any VST3 plugin for monitoring, not just Waves plugins, and how to check the latency introduced by the plugins. Fed also discusses the CPU usage and how it remains low even with multiple plugins.

15:03

๐ŸŽง Demonstrating Zero Latency with Plugins

The script describes Fed's experiment with adding multiple plugins to test the system's capability to handle processing without introducing latency. He adds SSL, 76, and Fat Filter EQ plugins to the setup and checks the latency, which remains at zero even with heavy processing. Fed also shows how to save the entire signal chain as a preset for future use and how to switch between dry and processed signals for monitoring and recording.

20:05

๐ŸŽš๏ธ Customizing Monitoring for Artists

Fed explains how to customize the monitoring experience for artists using the Waves Super Rack. He discusses creating a template, assigning user keys for quick adjustments, and setting the tempo for effects like delay. The video emphasizes the flexibility of the system, allowing artists to hear specific effects in their ears while the engineer can monitor the dry signal for recording. Fed shares his experience using this setup for full band sessions and how it่งฃๅ†ณไบ†DSP้™ๅˆถๅ’Œๆ’ไปถ้€‰ๆ‹ฉ็š„้—ฎ้ข˜ใ€‚

๐Ÿ“ข Conclusion and Contact Information

In conclusion, Fed summarizes the video by explaining how the Waves Super Rack allows for complete control over the artist's in-ear mix with zero latency. He invites viewers to ask questions in the comments or email him for further clarification. Fed also encourages viewers to subscribe and share the video, promising to see them in the next video.

Mindmap

Keywords

๐Ÿ’กMonitoring

Monitoring in the context of the video refers to the process of listening to audio signals during recording or performance, typically through headphones or studio monitors. It's crucial for artists to hear how their performance sounds in real-time, often with added effects. The video discusses a solution for zero-latency monitoring with effects like EQ, compression, and autotune for artists in their in-ears.

๐Ÿ’กZero Latency

Zero latency, as mentioned in the video, is the ideal state where audio signals are heard in real-time without any delay. This is particularly important in studio settings when artists want to hear effects applied to their performance live. The video presents a method to achieve zero-latency monitoring with various audio effects.

๐Ÿ’กDSP (Digital Signal Processing)

DSP in the video refers to the processing of audio signals digitally to achieve effects like EQ, compression, and autotune. Some hardware interfaces have built-in DSP plugins for zero-latency monitoring. However, the video discusses a solution that bypasses the need for hardware-specific DSP, allowing for more flexibility.

๐Ÿ’กEQ (Equalization)

EQ is a fundamental audio effect that adjusts the balance of frequencies in an audio signal. In the video, EQ is one of the effects that artists might want to hear in their in-ears during recording. The script mentions implementing EQ through the Waves SuperRack plugin system for monitoring purposes.

๐Ÿ’กCompression

Compression in audio is used to reduce the dynamic range of an audio signal, making quiet sounds louder and loud sounds quieter. The video discusses applying compression to the audio signal for monitoring, allowing artists to hear a more consistent and polished sound in their headphones.

๐Ÿ’กAutotune

Autotune is a pitch correction software that adjusts vocal performances to be in tune. The video script mentions artists wanting to hear autotuned vocals as they track, which can be achieved through the proposed monitoring solution.

๐Ÿ’กReverb

Reverb is an audio effect that creates a sense of space by adding echoes and reflections to the sound. The script discusses adding reverb to the monitoring mix to simulate the sound of a performance in a larger space, enhancing the artist's experience while recording.

๐Ÿ’กVST3

VST3 is a plugin format used in digital audio workstations (DAWs) for audio processing. The video mentions using VST3 plugins within the Waves SuperRack system to apply various audio effects for monitoring, independent of the hardware interface.

๐Ÿ’กWaves SuperRack

Waves SuperRack is a plugin system by Waves Audio that allows for audio processing using VST3 plugins. The video describes using SuperRack as a central component of the solution, enabling the use of any desired plugin for monitoring with zero latency.

๐Ÿ’กBuffer Size

Buffer size in audio software determines the number of audio samples processed at one time. A smaller buffer size results in lower latency but higher CPU usage. The video script explains testing different buffer sizes to find the optimal balance for zero-latency monitoring with minimal CPU load.

๐Ÿ’กPlugin

A plugin in the context of the video is a software module that adds functionality to a digital audio workstation, such as effects processing. The script discusses using various plugins for monitoring, including third-party plugins, within the Waves SuperRack system.

Highlights

Introduction to a solution for zero latency monitoring with effects in artists' in-ears.

Explanation of the common problem of wanting effects like EQ, compression, autotune, and reverb during tracking but not on the recording.

Mention of hardware interfaces that allow zero latency monitoring, like UA's console with DSP plugins.

Proposal of a workaround that is independent of the interface and allows use of any plugin.

Emphasis on the game-changing nature of the solution for monitoring in artists' ears.

Description of the setup process using an Orion interface as an example.

Use of the Waves Super Rack for native processing without requiring Waves cards or grid racks.

Advantage of using Waves Super Rack for monitoring over hardware limitations.

Setting up the Waves Rack with the correct playback engine and buffer size for low latency.

How to route audio through the Waves Rack for processing and back to the interface.

Demonstration of adding plugins like SSL Channel strip for EQ and compression.

Testing the CPU efficiency and latency with multiple plugins.

Ability to add any VST3 plugin for monitoring, not just Waves plugins.

Creating a full signal chain for monitoring within the Waves Super Rack.

Saving and recalling presets within the Waves Super Rack for different monitoring setups.

Flexibility to choose what signal to monitor and what to record in the DAW.

Practical application in a full band session with each musician wanting different monitoring preferences.

Conclusion and invitation for feedback, questions, or subscription.

Transcripts

play00:00

hey guys this is fed from harby

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Productions and welcome to another video

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and today I want to present a solution

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for all of you out there who are

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recording in your studio and you are

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having a problem with monitoring for an

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artist in their in ears specifically I'm

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talking about those who want to be able

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to implement some EQ compression

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autotune Reverb all kinds of effects at

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zero latency monitoring into your artist

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ears cuz you know a lot of times you

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would have an artist and your tracking

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vocals and they would say hey I want to

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like hear an autotune on my vocals as

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I'm tracking or some verb or some

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compression or EQ or something like that

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but you don't necessarily want to record

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with that because you have whether

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you're using Hardware gear or using

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software um you want to just do that for

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their ears um you just want to do that

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for their ears to be able to hear it

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that way but you record however vocal

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chain or that could apply to anything

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doesn't have to be just vocals the way

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that you want it to and I know that some

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Hardware interfaces allow for zero

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latency monitoring like the UA for

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example with the console um you can use

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some of their DSP plugins and allow that

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some of the analou uh interfaces have

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that feature not all of them do but

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today's solution is basically a way

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around all of this that is going to be a

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game Cher in my opinion I've been

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testing it for a couple weeks now to

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make sure that it works well it would

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allow you to do any form of monitor

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it would allow you to do it regardless

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of what kind of interface are you're

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using completely independent from your

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doll as well as being able to use any

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plug-in that you have on your computer

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and you are not tied Now by only so if

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I'm using the UA console I can only use

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the UA DSP plugins and if I'm using the

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analou console I have to only use the

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AFX plugins and if I'm using and then

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every company has like their own version

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of it but today solution will eliminate

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all of this you will build your

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monitoring setup and then that will stay

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with you regardless of what interface

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you use and you can use any plug-in that

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you would like to use on it I believe

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this would be a the new way moving

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forward of monitoring in our ears for

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artists and stuff like that and I

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believe this is going to be very simple

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I'm going to try to explain it in a very

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simple way and I believe it will be

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helpful for a lot of us who have uh a

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recording setup they do mixing and

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master and all that stuff but they also

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want to be able to do monitoring and not

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having to use like an HDX or something

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like this so anyways enough talking

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let's go in here and I'm going to uh

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start to demonstrate all on my units

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over there okay now that we're here

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let's dig in I'm implementing this setup

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with my Orion interface that could

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happen with any interface that you guys

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have um and it could work with any of

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them I'm just going to walk through the

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setup with my Orion but the principle

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will stay and remain the same so right

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now um I'm going to use use my sens

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Sizer one of my analog sens sizers here

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as my uh input audio so think of it as

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like a microphone or anything that

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you're recording and you want to Monitor

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and uh right now if I'm playing

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here you guys can see the audio is

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coming through channel three and four

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let's unmute them in our

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[Music]

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mixers you can hear them

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now so right now I'm monitoring through

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my interface which all interfaces offers

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zero latency monitoring but that's was

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no processing there's no EQ no

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compression nothing and this is just the

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dry signal coming from my

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profit analog synth okay now for us to

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do what we just talked about we're going

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to be using the waves super W and that's

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the newer one that was released by waves

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recently that works basically natively

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and it does not require any waves card

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or DX cards or any it does not require

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any DSP waves cards or the waves grid

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racks either um at the time I'm making

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this video I believe it's about a 100

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bucks for it is absolutely worth it um

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and I don't know if they run sales or

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anything like that on it we should

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definitely check it and uh let's kind of

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build that setup so all the routing and

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the monitoring we're going to actually

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do in waves in terms of processing and

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then send that back to the interface uh

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fully processed and we get to choose if

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that goes to somebody's ears or that is

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being only for monitoring reasons or

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that is also being recorded and I like

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the processing and I want to recorded

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being printed with that processing on

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it so let's start

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by pulling the waves rack so it's going

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to talk really simple setup here through

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the waves rack um first thing you want

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to do you want to go to your setup and

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you want to choose your playback engine

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and you want to make sure that you're

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using the interface that's the interface

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that you have that you record according

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through sample rate make sure you're

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obviously choosing the correct sample

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rate and then after that the buffer size

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is where it comes for monitoring

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obviously smaller buffer size you got no

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latency or lower latency higher buffer

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size you got a lot more latency so I

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I've tested with 32 and the CPU could

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handle it but I've noticed some pops and

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glitches so with 64 for me it's been

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working great not a single problem at

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all um I would say just mess with this a

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little bit uh to find which one works

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for you well without any latency if if

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64 works then that's great and you guys

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can see at 64 without any processing

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right now CPU is hitting 5% which is

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really not that much at all all right so

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let's this is the first thing you want

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to do now the second thing you want to

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do and it's a little bit I don't know

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why waves did it this way you're going

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to want to go here to that preset at the

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top and then you want to go to the vstd

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and then you want to scan plugins vstd 3

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and scan plugins and and that's what it

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does it it will scan all the third-party

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plugins on your computer that are not

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waves related this button here that says

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update plugins list that it would scan I

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believe it scans only the internal

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because when I did that and scanned it I

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could not still find my third party

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plugins I could only find it if I go to

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presets this one and then scan plugins

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then you can sort the plugins by vendor

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or

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category you can even tell tell it where

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it's plug pulling the plugins from I'm

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just doing the default system folder so

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any now this is going to open the door

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for us to implement processing with any

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vst3 plug-in that we have in our

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computer and anyone that you own all

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right so that's first thing second thing

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is I chose 16 racks that's give me 16

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channels you can do all the way up to 64

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but I'm not really needing to monitor 64

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process channels I'm just using 16s

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right now all right so the first channel

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from the 16th I went ahead and relabeled

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it synth because that's where I'm giving

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my synth and then I'm going to go to the

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inputs in here and I'm going to choose

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this is basically my interface inputs

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and I know that the synth is plugged in

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and I patched it into my interface into

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input three and four so here's the input

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three and four and if I

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[Music]

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play oops sorry I unplugged it there you

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go you guys can see the input it's you

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can see input right here okay now you go

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down to the bottom and then you see the

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output and I'm choosing here's the Orion

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and then I'm going to choose a a

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specific output from my interface that I

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want to send it to right now I'm sending

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it to Output five and six so this part

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would be depending on your interface

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like with my Apollo interface for

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example I would send it to my virtual

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outputs virtual channel one and two uh

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and then for my

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um mou interfaces I would send it to any

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of the computer playback outputs uh it

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could be anything basically you could

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send it to any output as long as you

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know which output you're sending to so

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you can see that output in your console

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for your interface so in this scenario

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I'm sending it to five and six I'm going

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to unmute that you guys can see you can

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already start hearing the

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phase because now we're hearing both

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signals the the direct monitored signal

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from the interface completely dry and

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then the second signal which is the one

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going through the waves super rack so

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let's kind of make sure that that's the

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case so I'm going to

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open the

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interface here's the mixer on my

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interface and here's both channels left

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and right left and right the mix C left

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and right that's the uh output five and

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six that I'm bringing back from the

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waves and then the 470 those are my

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inputs that are dry inputs uh so I'm

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going to mute the dry inputs right

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now so now the signal that we're hearing

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now that signal is the signal coming

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from the

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waves um which is this signal if I muted

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we're not hearing anything so I'm

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monitoring that signal right now okay

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great I am going to go here to the plus

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and I'm going to actually start putting

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plugins and uh one thing I've noticed um

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when you use you can use any vst3 plugin

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that you have it's um when I used the

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SSL I'm sorry when I used the waves

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plugins it was able to calculate latency

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more accurately and give me exactly how

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much latency of being I'm having but

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sometimes it struggles with third part

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in third party plugins to calculate

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latency so we'll try both but let's

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start first with the waist plugins so

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I'm just going to put here an EQ let's

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put an SSL Channel

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strip which is a fairly good plug it's a

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great plugin and it has a lot of

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processing in it

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here's I'm going to boost it here so

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that way we can just hear the

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difference so we know that this is

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working I'm going to add a second plugin

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uh let's

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add

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[Music]

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76 I'm I'm doing like drastic measures

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for processing right now so that way we

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can hear it immediately and a the dry

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signal versus the process

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signal

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okay that's good then let's put

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um you

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know let's put a 2A so second

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compressor okay and then let's put one

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plugin that is not waves related so so

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let's just so you guys can see them here

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and I'm going to

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do my fat filter EQ so I just love that

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the

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Q3 you guys can see it

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[Music]

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here I'm putting

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some EQ a little bit of dynamic EQ on

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this frequency right

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here

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and then I want to make that synth a lot

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darker and again I'm only doing this for

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the sake of just drastic

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processing there you go so this is all

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and then you can turn it off without

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with without with it could be anything

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it could be any plugin that you have in

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here in your setup all right so let's go

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now now that we have four it could be

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also a Reverb uh it could be an autotune

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and terce a auto tune or any other

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autotune that you're using that the

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artists want to hear in their ears and

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this is for monitoring reasons

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monitoring

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purposes um okay now if I go here so

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this is my

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channel which is that

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synth and then I click anywhere in those

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plus you guys can see here the rack

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latency and it shows you how much

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latency is being implemented by applying

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those four plugins and it's literally

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one sample it's 0 millisecond which is

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fascinating cuz we're working at 64

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buffer size but I have now four plugins

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being powered off my CPU if you guys

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remember the CPU was starting at 5% now

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let's look at our CPU

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consumption me close

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this audio setup CPU didn't even budge

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all right let's push this system really

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hard and let's see how hard can we push

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it like I want to see how much you can

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do processing and let's push it first

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was only Waves plugins so I'm going to

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press option in here so I can apply a

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plugin on the whole

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thing and then I'm going to put an

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SSL and then I put 16 ssls on all 16

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channels I'm going to do the

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same put the same

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here I'm going to

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put I need to remove it

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first and then I'm going to put

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16 76 let's remove

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that 16 of

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that I'm going to put 16 of the fat

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filter which is on the top one for

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Q3 let's keep pushing it a little bit

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more let's put um 6

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API 2500 from

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waves and then plug-in list let's do

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um 16 CLA base which or let's use

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something that is not so let's go to uh

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again here you go I'm using now actual

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SSL plugins cuz I love their

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um SSL chance whiches this are like

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fairly heavy I'm going to put 16 off

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that you guys can see it's a little

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heavier that one takes a little bit time

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more time to

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load that's like a lot of processing I

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don't think you need all of that but

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that's insane amount of processing or

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plugins that you're using only for

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monitoring Reasons I'm really going on

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an extreme level here to push the system

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see how much it work my CPU is at 14%

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with all of that you still got way more

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to go

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amazing that's going to check now the

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sample

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latency we're still at no latency it's

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still it did not add any latency let's

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now uh try my

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synth let's go to these

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plugins

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I'm playing and I'm checking what I'm

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playing and I'm still not hearing any

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latency at all it's completely uh has

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zero latency now you could also

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add um like a Reverb for

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example so let's just add ABY roads

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plates I love those and those are

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actually pretty heavy as

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[Music]

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well

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[Music]

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[Applause]

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[Music]

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here's a little bit of verb turn up and

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down a little

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bit just CLI it okay we got our verb and

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you can just do like some of the uh

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valhala verbs or whatever you want it

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would work now now I have a full signal

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chain for my synth and I can save this

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uh you can have user presets and then

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here's like my entire I'm saving this as

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a test session so save s session as a

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test and you can recall that whole thing

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now let's go back to my console in my

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interface and

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then here's the wet

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[Music]

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signal going to mute that here's the dry

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signal and then I get to monitor in my

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headphone outputs whichever signal I

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want I can I the artist just want to

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hear the wet signal so just give them

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the wet signal and mute the dry signal

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now the they want to hear the dry signal

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then give them the dry signal and then

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in your uh doll right now in my doll I

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have channel three and four five and six

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so three and four are the dry signal and

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five and six are my wet signal I can

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choose to record either one so I use Pro

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Tools For example so I'm going to choose

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Protools playback engine I'll choose the

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Orion Gen 4 and I'll choose which one I

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want to record or even record both let's

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say you're tracking drums you did some

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processing you really like how it sounds

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you don't have any problem with it and

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then be like yeah I like really what I

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dialed in that snare uh so let's just

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have both and then you have both and you

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get to choose whatever you want to do

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later uh now if I haven't dug into all

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the options on the performer rack The

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Wave Super rack but there's a lot of

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cool features to it you have user Keys

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you have assignable stuff so the waves

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have a lot of features and in it and I

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haven't fully dug into all the features

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you can assign media controllers to it

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you can do at the top here you can see

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the tempo so if you're adding a delay

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and that's one of the things you want to

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monitor you can go in here and set the

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the tempo for uh your song that you're

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doing um you can have hot plugins like

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quick plugins that you use all the time

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save them in here or user keys and

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assign them to you basically could do a

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lot then what I've been working on is I

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built a template In Waves super rack and

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this is my

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monitoring in super wck and I send that

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to artists and then if they want to

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tweak something I I want more E I want

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my voice to be a little brighter more

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and then I monitor that to them and then

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for me I'm monitoring to myself in the

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control room is the dry signal that is

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being processed through my analog

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equipments and how I want to engineer

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because a lot of times an artist would

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ask for something like obnoxious like

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hey I want to have this crazy auditude

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on my voice while I'm tracking or tons

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of Reverb obviously don't want to record

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it that way so I just give them that

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through this and then I just get to

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Monitor and I get to track the dry

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signal the way that I would engineer it

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according to uh what I see fit um I

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think this is pretty much everything I

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mean it's really simple the idea is if I

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would summarize it you have your

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interface that is running at in your dah

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at 1,24 sample rate um you obviously can

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monitor from your do with that sample

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rate because it will be completely

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delayed and you don't have like an HDX

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or anything like that so what you did

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and your interface has zero monitoring

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but it doesn't have plugins or it has

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some plugins that you don't like what

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they are and you want to use your own

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then you open the Wave Super rack

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separate you choose the interface to be

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the playback engine in this and you

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route audio inside of it from the inputs

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that you have into your interface and

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you rout audio back into the interface

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and you do your vsst processing in here

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which plugins you want to use what

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processing you want to do and then now

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on your interface console you're going

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to have two signals you're going to have

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the dry signal and you're going to have

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the one coming from the waves um super

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rack and then you get to choose which

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one you want to monitor to the artist

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and which one you want to record in your

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doll and that kind of solves the problem

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and I've been testing this I've been

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using for a little bit right now and so

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far I haven't had any issues with it um

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I love this a lot because it allows me

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to build complete mixing chain for the

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artist in their ears especially when I

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have big sessions uh like the other day

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I had a full band session in the live

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room with drums Keys uh guitars vocals

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bass they all wanted different things

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you know and um I ran out of DSP on my

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universal audio also I was limited was

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how much processing on the universal

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audio because it depending on which DSP

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plugins I have now doing it this way it

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allowed me to use whatever plugins that

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I want have

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unlimited uh ways to do mixing in their

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ears however they want to basically it's

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almost like mixing a in a doll right now

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I got full accessibility to mix with any

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plugins that I want I'm still getting

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pretty much no latency and I'm choosing

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which signal I want to record and which

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signal I want to just monitor I hope

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this video is helpful for you if you

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have any questions make sure you put

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them in the comments or just email me at

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f at harbe productions. org make sure to

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subscribe share this video and I'll see

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you guys at the next one

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Related Tags
Audio ProductionZero LatencyArtist MonitoringMixing TechniquesVST PluginsDSP ProcessingLive RecordingStudio SetupWaves Super RackPlugin Tips