Pioneers: Howard Rheingold

Notion Pioneers
14 Oct 202158:19

Summary

TLDRこのエピソードは、インターネットの歴史とその影響について霍华德・レインゴールドとの対話を通じて探求する。レインゴールドは、インターネットがまだ存在する前からの経験から、コンピュータを強化器として見なす視点を持つ。彼は、オンラインコミュニティの発生や、分散型ネットワークの社会的結果、そして技術的な進歩がもたらす社会的変革について洞察し、熱く語る。対話は、技術の発展と共に進化する文化的価値や、教育における新しいツールの重要性についても触れる。

Takeaways

  • インターネットの基礎は耐障害性にあります。核攻撃に対して強韧であるために分散型パケットスイッチングインフラストラクチャが採用されました。
  • パケットスイッチングはRANDコポレーションの人々によって発明されましたが、ARPANETが採用した理由は、電話交換ネットワークの信頼性にあります。
  • コンピュータはネットワークを通じて他コンピュータと通信するルータとして機能し、これが今でも重要な部分です。
  • コンピュータがパケットを受け取った際の動作は、通信がネットワークをスムーズに移動できるようにしています。
  • ARPANETの創設は、大学間でのコンピュータ研究を接続することを目的としており、プログラマー同士がネットワークでコミュニケーションを取り始めました。
  • インターネットの技術的な建築は、社会的な変化をもたらすことができ、新しいコミュニケーションネットワークを創造しました。
  • インターネットが広まるにつれ、人々の間でのコミュニケーションの仕方や文化的形が大きく変わりました。
  • インターネットは中央集権的なシステムとは異なり、誰もが情報を共有し、知識を拡大することができる構造を持っています。
  • インターネットの文化は、人々の協力と共有の精神に基づいており、オープンソースやWikipediaのようなプロジェクトが成功を収めています。
  • 技術の発展はソフトウェアの柔軟性と人間の社会的な要素の組み合わせによるものであり、オンラインコミュニティの形成や進化に影響を与えています。
  • 教育においてもインターネットを活用することで、より自由な学習の形態が可能となり、学習者同士が情報を共有し、協働して学ぶことができる環境が整いつつあります。

Q & A

  • ハワード・ラインゴールドが初めてインターネットに接続したのはいつですか?

    -1983年です。

  • 「仮想コミュニティ」という言葉を造ったのは誰ですか?

    -「仮想コミュニティ」という言葉を造ったのはハワード・ラインゴールドです。

  • ARPANETの設計の一つの目的は何でしたか?

    -ARPANETの設計の一つの目的は核攻撃に対する耐久性を持たせることでした。

  • パケット交換技術はどこで発明されましたか?

    -パケット交換技術はRAND Corporationで発明されました。

  • ARPANETがパケット交換技術を採用した主な理由は何でしたか?

    -ARPANETがパケット交換技術を採用した主な理由は、複数のコンピュータセンター間でプログラムを実行できるようにするためでした。

  • インターネット上の「端から端への原則」の重要な社会的影響は何ですか?

    -インターネット上の「端から端への原則」は、特定の利害関係なしに革新を可能にし、異なる場所にいる人々が共通の関心事で繋がることを可能にしました。

  • 初期のインターネットコミュニティでのコミュニケーションの主な形式は何でしたか?

    -初期のインターネットコミュニティでのコミュニケーションの主な形式は、電子メールやフォーラムを通じたテキストベースのやり取りでした。

  • ワールドワイドウェブが発明されたことでインターネット文化はどのように変化しましたか?

    -ワールドワイドウェブの発明により、インターネットはマルチメディアコンテンツの共有が可能になり、より視覚的で対話的な体験が提供されるようになりました。

  • オープンソース文化が公共財の創出に与えた影響は何ですか?

    -オープンソース文化は、金銭的な報酬や直接的な関連性がない個人でも公共財を共同で創出できることを証明し、技術や情報の自由な共有を促進しました。

  • 初期のインターネット開発者たちは、どのような意図でインターネットを創造しましたか?

    -初期のインターネット開発者たちは、科学研究や教育の進展を目的として、情報の共有とコミュニケーションを促進するためにインターネットを創造しました。

Outlines

00:00

🌐 インターネットの発展と仮想コミュニティの誕生

この段落では、ホワード・リーンゴルドが1983年にインターネットに接続し、コンピュータを増幅器として認識した最初の非プログラマーの一人であったこと、また「仮想コミュニティ」という言葉を考案した経験について語ています。彼は、オンライン上のコミュニケーションと協調に関する深い洞察を持っており、その歴史的背景とその意味を詳細に説明しています。

05:01

💡 インターネットの分散化とその社会的影響

この段落では、ARPANETの設計の1つの目標が核攻撃に対する弾力性を確保することであり、それがなぜインターネットが今日のような分散型のパケットスイッチング基盤を持つのかについて説明されています。また、分散型デザインの社会的影響についても議論されており、その背後にある歴史的事実や技術的な詳細が含まれています。

10:02

🌟 インターネットの創造と革新の精神

この段落では、インターネットがどのように創造され、どのように発展してきたかについて語されています。技術者の間でのコミュニケーションがどのようにその発展に寄与したか、また個人がネットワーク上で革新を起こす際に必要な許可やインフラの変更が不要であったことを強調しています。この段落は、インターネットの精神や、その背後にあった人々の仕事と努力について理解するための重要な情報を提供しています。

15:05

🤖 コンピュータの進化と人間の知能の拡張

この段落では、コンピュータが人間の知能を拡張するツールとして認識され始めた過程について説明されています。特に、ドуг・エンゲルバートとJ.C.R. リッカーの視点が強調されており、彼らがコンピュータビジョンを形づけた方法と、そのビジョンが現在も影響を与えていることについて語られています。この段落は、コンピュータ技術の発展と、それが人間の生活や仕事に与える影響について深く掘り下げています。

20:05

🌈 インターネット文化の進化と多様性

この段落では、インターネット文化の進化とその多様性について語されています。特に、技術の発展がどのように文化に影響を与えたか、またその文化が健康的な発展と不健康な発展の両方を示す例を挙げています。この段落は、インターネットがもたらした文化的な変化と、その変化が人々の生活に与える影響について理解するための重要な情報を提供しています。

25:07

🚀 ソフトウェアの柔軟性と革新の加速

この段落では、ソフトウェアの柔軟性とその革新の加速について語されています。ソフトウェアの変更が容易であること、そしてその変更がどのように技術の進歩を加速させているかについて説明されています。また、ソフトウェアの柔軟性がどのように新しいコミュニケーション方式や文化的な形の創生を促進しているかについても触れられています。この段落は、ソフトウェア技術の発展とその社会的影響について深く掘り下げています。

30:08

🤝 オンラインコミュニティと協力の原理

この段落では、オンラインコミュニティと協力の原理について語されています。特に、知識資本、社会資本、共感、そして共通体と共通体の原理がどのように機能するかについて説明されています。この段落は、インターネットが提供するコミュニケーションの可能性と、それによって生み出される社会的な価値について理解するための重要な情報を提供しています。

35:08

📚 自学とオンラインでの知識共有

この段落では、オンライン環境での自学と知識共有の重要性について語されています。特に、オンライン上での教育資源の活用方法や、自主学習の組織方法について詳細に説明されています。この段落は、現代の教育システムにおける革新的なアプローチと、オンライン環境が教育に与える影響について理解するための重要な情報を提供しています。

40:10

👨‍👩‍👧‍👦 家族関係の変貌とデジタルネイティブ

この段落では、コンピュータとインターネットが家族関係に与えた影響と、デジタルネイティブに関する議論について語されています。家族間のコミュニケーションの容易さや、若者と年長者の間での知識の共有、そして新しい技術への柔軟なアプローチについても触れられています。この段落は、デジタル技術が家族生活にどのように影響を与え、そして世代間の相互作用についての理解を深めるための重要な情報を提供しています。

Mindmap

Keywords

💡internet

インターネットは、コンピューターがネットワークを通じて情報を送受信する世界的なシステムです。この動画では、インターネットがどのようにして今日のコンピューティングを形作ってきたか、その歴史と社会的影響について語られています。

💡packet switching

パケットスイッチングは、データ通信においてデータを小分けのパケットに分け、それぞれのパケットが独立して送受信される技術です。この方式により、ネットワークが柔軟になり、効率的かつ信頼性が高まります。

💡virtual community

バーチャルコミュニティとは、コンピューターを通じて形態化的された仮想的なコミュニティのことを指します。ホワード・レインゴールドは、早期のオンラインコミュニティの経験からこの言葉を考案しました。

💡social consequences

社会的影響とは、ある技術や現象が社会に与える影響のことを指します。この動画では、インターネットの分散型の設計が社会に与えた影響について語られています。

💡collective action

集団行動とは、複数の人々が共同の目標を達成するために協力することを指します。この動画では、インターネットが集団行動を可能にし、新しいコミュニケーションの形を作り出したと説明されています。

💡end-to-end principle

エンド 투 엔ド原則とは、ネットワークのどのノードも他のノードと直接通信できることを指す原則です。この原則は、インターネットの発展や、今日のオンライン文化の形成に大きく影響しました。

💡innovation

革新とは、新しきを創造することを指します。この動画では、インターネット技術の発展がどのようにして革新を促進し、新しいオンライン文化を形成したかが語られています。

💡online culture

オンライン文化とは、インターネットを通じて形成される文化的な現象や価値観のことを指します。この動画では、技術の発展がオンライン文化にどのような影響を与えたかが探求されています。

💡permissionless innovation

許可なしの革新とは、既存のシステムに新しいアイデアや技術を適用するために、事前に許可を得る必要がないことを指します。この動画では、インターネットが許可なしの革新を可能にし、個人が自由に創造活動に取り組めるようになったと強調されています。

💡tragedy of the commons

コモンスの悲劇とは、共有資源が個人の私的な利益のために悪用され、結果としてその資源が枯渇するという現象を指します。動画では、Facebookがインターネット全体を独占しようとする姿勢が、コモンスの悲劇に似ていると批判されています。

Highlights

Howard Rheingold, one of the earliest pioneers on the internet, discusses the social consequences of the internet's decentralized design.

Rheingold explains the origins of packet switching and its adoption by ARPANET, highlighting the misunderstandings around its invention.

The importance of the end-to-end principle in allowing nodes on the network to communicate freely, fostering innovation and cultural exchange.

Rheingold's perspective on the internet as a tool for collective action and coordination, emphasizing the role of online communities in social change.

The discussion on how the internet has evolved from a text-based medium to a multimedia platform, influenced by technological advancements and user behavior.

Rheingold's insights on the democratizing nature of the web, where individuals could create and share content without the need for permission or centralized control.

The impact of the internet on education and learning, with Rheingold's project 'Perigogy' showcasing collaborative online learning without traditional teachers.

Rheingold's thoughts on the role of social media and online platforms in shaping internet culture and the challenges they pose to the original ideals of an open web.

The importance of 'view source' in the early web, enabling users to learn from and build upon each other's work, fostering a culture of collaboration and innovation.

Rheingold's reflections on the evolution of online culture and its amplification of certain human behaviors, both positive and negative.

The discussion on the role of the technical architecture of the internet in enabling social changes and the potential for new forms of communication and cultural expression.

Rheingold's personal experiences with the internet, from his early days at Xerox PARC to his observations on the changing dynamics of human relationships in the digital age.

The significance of the 'rough consensus and running code' philosophy in the development of the internet and the trust it required among its pioneers.

Rheingold's views on the potential of the internet as a mind-amplifying technology and the need for literacy in using these tools effectively.

The exploration of how different individuals use computers and the internet, challenging the notion of digital natives and the value of intergenerational learning.

Rheingold's advice for those intimidated by new technology, emphasizing the importance of play, exploration, and learning from mistakes.

Transcripts

play00:03

[Music]

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hello i'm devin and you're listening to

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the ninth episode of tools and craft a

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series of conversations with the

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designers engineers writers and

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inventors who are shaping computing as

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we know it

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today i'm talking with howard reingold

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howard first plugged into the internet

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in 1983 before the world wide web even

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existed

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he was one of the first non-programmers

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to see computers as mine amplifiers

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rather than just computing or word

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processing machines and he coined the

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word virtual community through his

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experience as a member of the well one

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of the first online communities and he's

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thought in depth about collective action

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and coordination online

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he's been on the web for so long there's

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a lot of other things that he has done

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on on computers and but that's just a

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quick taste and i'm sure y'all will get

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a better sense that as we dive in

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so howard thank you so much for taking

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the time to chat i've been really

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looking forward to this me too

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so one goal of the arpanet design was to

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be resilient to nuclear attack which is

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why the internet today has a

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decentralized packet switching

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infrastructure enabling it to avoid a

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single point of failure what were the

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social consequences of this

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decentralized design

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i could be wrong about this but my

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understanding from my conversations with

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bob taylor was that packet switching

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had been invented by some people at rand

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corporation

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in order to create a decentralized way

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of communicating during a nuclear attack

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that was not the reason

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that arpanet adopted it arpanet adopted

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it because i guess it was a t or bell

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telephone the the

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switched

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network

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that existed at that time was the

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telephone network and if you remember

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old movies of switchboard operators

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making connections

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a switch network literally

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creates a circuit between the the

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listener and and the speaker and

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what i was told by bob taylor was that

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the switch network people the telephone

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people

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didn't

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didn't believe that that packet

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switching uh would work

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for this they adopted packet switching

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the network was really enabled by the

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understanding that they could create a

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computer on the network that would speak

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to other

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computers on other networks i guess we

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call that a router

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these days so i'll have to tell you i'm

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not much of a

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technical

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expert but actually when i first started

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out writing i talked myself into a job

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at xerox park doing some some writing

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there they gave me assignment of helping

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some of their scientists publish who

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were good scientists but were

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procrastinators on on publishing and one

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of the first jobs i i had was two people

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wanted jim white and yogan dalal and i

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think yoga dela later became a

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a venture capitalist and they had a

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paper on

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the the way

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that the packet encapsulated the

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structure of the network

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and

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helping them write that i i spoke to

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them and we made recordings and i did

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transcripts and we talked about the

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transcripts i it was like

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being given a a paper in greek and a

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greek and a latin dictionary and

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speaking either of those languages but

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what stuck with me was the the the way

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that the structure of the packet enabled

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communications to move through this

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network very fluidly in that when a

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computer received a packet the the first

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it would unwrap it and the first thing

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it would read would would be about where

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that pack was headed and if it wasn't

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headed for that computer it would throw

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it in that general direction of that

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computer

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etc

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etc so packet switching is really an

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essential

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part of the

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the arpanet but

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as i was told the reason for creating

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the arpanet was that arpa was sponsoring

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computer research at a number of

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different places at university of

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california

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at the university of utah at mit

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and the and they met in person a couple

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of times a year the the computer science

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researchers and they began wanting to

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run the the programs on on one computer

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center

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from another computer center and so

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that's

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how they started it was really to

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connect to these disparate projects

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technically

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what happened along with that was that

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along with the technical connection the

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programmers started using the network to

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communicate with each other and i think

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that the real genius of of jcr lick

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lighter and bob taylor who were running

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the the project was that instead of

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saying you guys shouldn't be talking

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about science fiction one of the first

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lists was about

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sf lovers about science fiction um you

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should be talking about your work

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they understood that they were creating

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a new kind of communication network and

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in fact they wrote a paper that i

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recommend called the computer as a

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communication device and in fact lick

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lighter called it the intergalactic

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network and they and they

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mused about what would happen when

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most of humanity is online

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we'll definitely have to include a link

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to that in in the transcript i'm sure a

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lot of people will want to read it

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there's a quote that i think you you

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quoted in something that you wrote from

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john gilmer where he said the net

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interprets censorship as damage and

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routes around it which i thought was

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like a very evocative way to describe

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the the architecture of the net how has

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that played out in practice and like

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what sorts of interactions have people

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had as a result that maybe wouldn't have

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been possible in like a bell telephone

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centralized system

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gilmore disavows being the person to

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have invented that and it's unclear who

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actually invented that phrase and i

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think it's pretty clear now

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that it turned out to be wrong i mean

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you've got the great firewall

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in china but the end-to-end principle

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that any node on the network can

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communicate with any other node on the

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network really led to a lot of the

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innovation that that led to the web and

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the online culture we see today

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i thought of it when i first started in

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in terms of the social

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dimension which is that you could

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communicate with someone who shared a

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particular interest

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whether you knew that person before or

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or even whether they were on the same

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side of the the planet

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as you and and that is enormously

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important today

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if the example i often use is if you

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have a disease that one in a million

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people have there are 2 000 others and

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you can connect with them

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we're also discovering that if that

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rising tide lifts all boats it lifts the

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the pirate ships as well as the hospital

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ships so um you can have medical support

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groups and you can have nazis

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who are able to connect with each other

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in ways that they weren't able to

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connect with each other before and i

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think that's one of the most important

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aspects of of the end-to-end principle

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the other one being that

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you

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you don't have to ask permission and you

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don't have to rewire the network in

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order to innovate as long as whatever

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you're doing on your node you can take

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your computer and and plug it into the

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network and

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disseminate

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the world wide web for example if it's

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if it speaks the protocols of the

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internet if that moves the packets

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around technically the way they're

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supposed to then no you don't have to

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get permission to do it the you know the

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the google guys didn't have to ask

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permission to create a new search engine

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from their their dorm room and and tim

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berners-lee didn't have to rewire the

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the web in order to disseminate html

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so i think that

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those are the

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to me the the two most important aspects

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of

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you know just the the technicality of

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what they call the end and

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uh principle which i think illustrates a

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way that a technical architecture can

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result in

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enormous social changes absolutely when

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i first went to college i was planning

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to study mechanical engineering but as

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soon as i took my first programming

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class i realized oh man this is the real

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stuff because i realized that i didn't

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need permission to do anything i could

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just put up a website and it would just

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start working and maybe no one wanted to

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go to it and that was my problem but i

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didn't need any permission to make it

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happen and so i quickly changed my major

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because of that that feeling of like man

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it's just it's just me and my computer

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and then suddenly i've like potentially

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done something that tons of people can

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use or not in most the cases of most

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projects these days in terms of the

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the giant monopolies a lot of people

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have forgotten or never never learned

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that the web as we know it was really

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created by people like you and i who

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just put up our websites and linked to

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our friends websites and put up pictures

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of our our pets it was not

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a corporation in fact if you said i plan

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to make money on the internet before

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before netscape people would would laugh

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at you and it certainly it wasn't the

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government the government enabled the

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technology and supported the creation of

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the technology enabled the transition of

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the national science foundation network

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to the internet but it wasn't really the

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government didn't create the web what

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are the pockets of communities that

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still view the internet in those ways

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like where do you see that spark of

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people still viewing the web as

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something that can be co-created as

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opposed to something that facebook has

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to make a web page for you well i think

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that's one of the big issues of the day

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is when you're talking about the tragedy

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of the commons or the commons there's

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the enclosure of the commons the literal

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common land that that the peasants were

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able to graze on in england was

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was fenced in and if you you tried to

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use it you were you were shot or hanged

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and that's called enclosure and

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i feel that facebook is trying to

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enclose

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the internet it's trying to make people

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believe that it is

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the internet but we've got

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all kinds of conversations

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going on in all kinds of places you know

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just reddit itself is is a ecology uh

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full of uh communities of people who who

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share a particular interest so you know

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it's like the the big companies uh kind

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of own the loaf but there's lots of lots

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of raisins inside it and a lot of little

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communities inside it you know i

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mentioned medical support communities i

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wrote about that back in 1987 it was a

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uh to us

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in the well

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when we formed a support community for a

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parent whose son had developed leukemia

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now of course that's not surprising i

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mean who has not googled their symptoms

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and people who have diseases or

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are caregivers for diseases they know

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how to contact

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support groups online and you know the

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same thing goes for engineers

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we probably wouldn't have the internet

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as we know it today

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if the companies then in silicon valley

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had realized that their engineers were

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using the network to talk with engineers

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at other companies and

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and solve problems together to share

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lore and knowledge so i think sharing

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lore is

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another thing that that people do

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without even

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thinking about it i i think there are a

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lot of these

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threads that connect people either you

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know through their their

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personal lives like medical support

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groups or through their professional

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lives with sharing sharing lore you know

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long before linkedin that was how you

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found out about where jobs were i think

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that

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when the web first started everybody who

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was putting up a website understood that

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we were creating it nowadays you know

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people who

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were born

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into an age where the where facebook

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dominated don't i don't think all

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understand that that they have that

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capability that that anybody can can

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innovate and create something new they

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can create a new tumblr or they can

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create a new reddit as as as people have

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done and of course things are spring

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things spring up new ways of

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communicating spring up and people

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invent

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new art forms new cultural forms around

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them tik tok

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didn't exist a few years ago i can

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remember when video online was extremely

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slow and

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only nerds used it so i have a lot of

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faith that it's sort of like water will

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always find its own level if there's a

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new way to communicate

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people will find it and invent new forms

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that

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quite often in fact almost always the

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people who invented the technical means

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of communicating did not have in mind i

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have this ongoing group chat with some

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of my friends on facebook messenger

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and something we we talk about on and

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off is how

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it feels very impersonal like in

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facebook messenger

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imessage whatsapp all of these they all

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look more or less the same for for every

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group

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and that has its uses because you know

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it makes it means that you have a

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standardized interface and like everyone

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knows how to use it but in the on the

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other hand it doesn't really feel like

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it's your place it feels like you're

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living you're like living and

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communicating in this like institutional

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setting as opposed to this shared space

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that you like create together like a

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studio you might have with your friends

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and so something we we daydream about is

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often like making our own mess messaging

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chat just for ourselves not to like sell

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or something but just for ourselves for

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our own uses

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uh to make it almost more like a

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scrapbook and this is this is something

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i'm always tempted to to go off and

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build but it actually is hard to build a

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chat app that is good and useful so i've

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held myself back up until now but i

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think the more i think about it the more

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i'm gonna have to do it one day i think

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i wrote a short essay on patreon in

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response to this idea of facebook and

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closure

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you know if you want to start a forum

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or you want to start a

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chat group or you want to start a

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mailing list the tools are there you can

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create your own communities people

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can make

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their their own substitutes for facebook

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for their their small group i just i

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don't want that to be lost i i i don't

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want that skill of just taking what's

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available online and rolling your own

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when slack came along a lot of

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old-timers said

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wait this looks like a irc it's irc with

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you know a little bit of a fanciness in

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the in the interface and i think

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certainly there

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it's proven to be value in in taking the

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technical skeleton of things that have

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existed for a long time and make them

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make them

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look a little a little friendlier yeah

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so on that note actually how did the

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internet culture change when the world

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wide web was invented in 1989 well um

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you have to remember that the internet

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was

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almost entirely text

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there were people exchanging images

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most of them pornographic on newsnet and

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that had to do with transmitting

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long

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passages of gibberish that you had to

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decode

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so

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the idea that you would have

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pictures

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or video or

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or sound

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was was

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kind of it was it was so distant as to

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be invisible to most people i think

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people who understood where moore's law

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was taking technology

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knew that eventually the internet would

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be a

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would be multimedia in fact allen k in

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1977

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in scientific american in an article

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called microelectronics in the personal

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computer

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talked about the internet being a

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meta medium the the ability to link of

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course hypertext has been an idea for

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quite a while since ted nelson and

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doug engelbart but when you put the

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multimedia together with the hypertext

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you get a basis for all all sorts of

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things

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the idea that people would use the web a

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to make money really uh exploded after

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the internet after the net netscape ipo

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i was involved with starting hot wires

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which was wired magazine's

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online venue and and and we put ads i

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think

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in just a uh a short period of time i

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don't know whether it's hours or days

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more video was uploaded to youtube than

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in all the history of broadcast

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televisions

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and you know we knew that that

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we would be able to manipulate images

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but nobody really dreamed of a photoshop

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when we saw mac paint so i think that

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the

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the technology

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enabled

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accelerated evolution people saw oh we

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can we can put a picture up what what

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can we do with pictures oh you can

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upload videos what what can we do with

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video and of course we've seen that's

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that's gone in so many different

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directions and and none of them not all

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of them healthy ones so

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again

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sometimes uh

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people ask has the web become is it good

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or bad and i think well are humans good

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or bad you know

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at the point where you've got a

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significant portion of the human race

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online and not just uh you know

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technical experts and and

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scientists and academics you're gonna

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get the full

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spectrum of human behavior and some of

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that is not not so pretty and

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you know previously

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you could hide a lot of that not so

play18:35

pretty stuff it wasn't visible to

play18:36

everybody but again every every node can

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talk to every other node if if you want

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to

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seek out the the ugly stuff or if the

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youtube algorithm believes it will cause

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you to be more engaged you can swiftly

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get get involved with some some very

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nasty stuff online so you asked about

play18:55

culture you can't really leave that out

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i think you know the uh inventiveness i

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i understand that that pornography has

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driven new technologies for a long time

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that not long

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after the

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uh printing press became widespread

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there was uh pornography about the the

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the uh french french royalty and again

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the video recorder was was driven by

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people who didn't want to go to the

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store to buy porn so i you know i think

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humans are

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a mixture all all humans are a mixture

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and so so is our culture and so is the

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online culture i think the online

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culture does amplify

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some things and things like for example

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the youtube algorithm

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does drive people towards the unhealthy

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content

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what you said about evolution of culture

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online and evolution of technological

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advancement online has

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got me thinking one of the reasons why

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the evolution has sped up in

play19:56

certain dimensions is because software

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is so malleable you can kind of like

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poke at it and fiddle with it and if it

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breaks it's actually fine because you

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just like rerun it or you press undo

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versus i don't know if you want to

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innovate on building a house or

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something if you mess up like someone

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might die

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and so i feel like it makes software

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and software tools much more playful

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because you can just kind of poke at it

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until it does a thing that was

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interesting as opposed to

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having to worry about the consequences

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now certainly there are consequences and

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you wouldn't want like the software that

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i don't know accepts credit card

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payments to to be fiddled with in that

play20:31

way but photoshop you can just kind of

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like apply some filter over something or

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some algorithm and be like oh wow that

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made a really interesting like visual

play20:41

effect on this piece of art or oh man

play20:42

that didn't look good at all i'm gonna

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undo it

play20:44

you know there's a french word for that

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they call it bricolage a bricoleur

play20:49

is someone who just throws a lump of

play20:51

clay onto the table and messes with it

play20:53

until a form emerges

play20:55

in my experience

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when you're trying to create something

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there are usually two different

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approaches to it and some sometimes

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quite often you have people embody both

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different approaches there are people

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who want a blueprint and a timeline and

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milestones and objective measures of

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every step and there are people who just

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want to mess with this part of the code

play21:17

and see what happens and i think the the

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most interesting

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uh developments are when those those two

play21:23

mindsets

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uh collide and they have to find a way

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that they they can they can work

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together and either side can do things

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that the other side can't and if they

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have to agree on something then they

play21:36

need to find something that that fits

play21:37

both both ways of doing things but but

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certainly we wouldn't have the web today

play21:43

if it wasn't for

play21:44

view source

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i remember

play21:47

not not being a coder at all that i

play21:50

could find a web page that did something

play21:52

i really liked and i could view source

play21:54

and i could copy that source and i could

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find all the places where it mentioned

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that specific website and just changed

play22:00

the mention to my stuff and bang i had

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something there and i think that that's

play22:05

one of the reasons that the web

play22:08

has spawned so many different cultures

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is that ability to build on what other

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people have done even if you're not

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entirely knowledgeable about what it is

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they did

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yeah definitely i mean i remember some

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of my first experiences programming were

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wordpress sites and i had no idea what

play22:28

was going on with any of it but i did

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know that like if i saw the word red and

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i wanted to replace it with the word

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purple suddenly my page would be purple

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and that was cool

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and you know from there you start

play22:39

pulling the thread and you start

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realizing like oh this the place where

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it says on click maybe that has

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something to do with clicking

play22:45

and you kind of like you pull the thread

play22:47

until it all unravels in a good way well

play22:51

you know the great thing about wordpress

play22:53

is that there's a

play22:54

very large community and

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if you've got a problem or you have an

play23:00

innovation that you wanted to

play23:02

incorporate

play23:04

the skill of finding who knows what is

play23:07

really important and um and in terms of

play23:10

programming the site where if you've got

play23:12

a programming question you put it up and

play23:14

oh stack overflow yeah stack overflow

play23:17

how did how did programmers work before

play23:19

stack overflow i mean think about that

play23:22

it's the

play23:23

this again

play23:24

that ability to connect with the person

play23:28

even though you don't know who that

play23:29

person was in this case it's who is the

play23:32

person who's encountered this particular

play23:35

programming issue oh my god you put put

play23:38

it up not only do people answer your

play23:40

questions

play23:41

in most cases they've already answered

play23:44

the question

play23:45

and i think that

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that ability to

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lean on a

play23:51

community of of people who are not only

play23:54

knowledgeable but willing willing to

play23:56

share i think they're willing to share

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part was really built in not to the

play24:00

technical infrastructure but cul culture

play24:03

that developed out of the early internet

play24:05

in the early web this is something i

play24:07

find even my i surprise myself with

play24:10

where like i contribute to this open

play24:11

source

play24:12

tool called log seek and i sometimes

play24:15

just like sit in their discord and when

play24:18

i say sometimes i mean like a few days a

play24:19

week i'll just sit in their discord

play24:21

channel

play24:22

answering questions about it and i don't

play24:24

know why i do that it's just fun but i

play24:26

would not expect that i would

play24:28

spend my time that way if that makes

play24:30

sense from an outside view but i kind of

play24:32

get pulled in and i feel very happy when

play24:34

i get to explain things people

play24:36

that is a key question when i was

play24:39

writing my book the virtual community in

play24:41

1991 1992 i found it very hard to find

play24:46

academic experts who could answer my

play24:48

my questions i did find a graduate

play24:51

student at ucla by the name of mark

play24:54

smith and i asked mark

play24:57

why

play24:57

do people spend time

play25:00

giving information to other people they

play25:02

don't know

play25:04

and he said knowledge capital

play25:07

social capital

play25:08

and communion and i think that he was

play25:11

right and in fact when i i taught social

play25:14

media

play25:15

issues and social media literacies uh to

play25:18

college students i had a a week that was

play25:22

devoted to social capital online and you

play25:26

know most of these formal terms i

play25:28

discovered after trying to find out what

play25:31

people said about what what i knew

play25:34

what was happening and i became

play25:37

excited about life online when when i

play25:39

discovered that if i freely gave out

play25:42

uh information to people who are looking

play25:45

for it i would get ten times as much

play25:48

back when i asked for it and and that's

play25:51

essentially

play25:52

uh social capital it's people

play25:55

accomplishing things together outside

play25:57

the formal frameworks of

play26:00

contracts or laws and and it's essential

play26:03

to to human life you know with with

play26:06

farmers if you break your leg and it's

play26:08

harvest season and then if you have good

play26:11

relationships with your neighbors they

play26:12

will take in the harvest and you know

play26:14

the classic is that the amish

play26:17

barn racing so i think that that's

play26:18

another essential

play26:21

part of online culture and

play26:23

reciprocity is part of it is i

play26:26

discovered called

play26:28

diffuse or indirect reciprocity so

play26:31

you have a question

play26:33

i give you the answer even though i

play26:35

don't know you and you may never

play26:37

reciprocate to me directly but we both

play26:40

belong to the same community in which we

play26:43

know that others are going to answer my

play26:45

question even if they don't know me so

play26:47

in fact that's a deep principle of how

play26:50

human cooperation

play26:52

has come to evolve so i i think that

play26:55

there are both

play26:56

there's both a technical architecture

play26:59

and

play27:00

some some principles of the way humans

play27:02

operate that have combined to create

play27:06

things like that again i learned all

play27:08

these things because i was interested in

play27:10

why

play27:10

why does it work this way there was a

play27:13

sociologist by the name of manker olsen

play27:15

who wrote a book called the logic of

play27:16

collective action

play27:18

and that was considered the last word on

play27:21

the subject and in which he he pretty

play27:23

much

play27:24

declared

play27:25

that that public goods things that no

play27:28

one in particular is responsible for

play27:31

like well i don't know keeping the

play27:32

sidewalk clean are not going to be

play27:35

created by groups of people who are not

play27:38

financially compensated or related to

play27:41

each other or are very large at all and

play27:44

of course open source came along the

play27:46

wikipedia came along and the web came

play27:48

along and those are all

play27:50

whatever the opposite of an existence

play27:52

proof is it proves that the the logic of

play27:55

collective action needs to be revised

play27:58

that people will

play28:00

create public goods

play28:01

together

play28:03

there's a book by stephen weber called

play28:05

the the success of open source in which

play28:08

he he actually dealt with some some

play28:11

surveys of open source uh contributors

play28:14

and the reasons i may not get this

play28:16

exactly right the the number one reason

play28:19

was learning how to program

play28:20

a number two reason was monetizing their

play28:23

ability to program and number three

play28:26

reason was contributing to a public good

play28:29

and the fourth reason was sticking it to

play28:30

microsoft so it turns out that when

play28:33

you're dealing with public goods online

play28:36

having a couple of characteristics makes

play28:39

it more successful and one of them is a

play28:41

number of different motivations for

play28:43

doing it

play28:44

and another one that works very well for

play28:47

open source programming and wikipedia is

play28:50

self-election i may be obsessed with a

play28:54

particular kind of south american ant so

play28:56

that's when i'm going to decide to write

play28:57

about on on wikipedia or i think

play29:01

interestingly i am a programmer and

play29:05

there's a new printer and nobody has a

play29:08

driver for it so i've got to create that

play29:11

driver i might as well contribute that

play29:14

driver to the to the public so that

play29:16

other programmers who need to connect to

play29:18

that printer can use it but also i'm

play29:21

signaling that i'm a cooperator and when

play29:23

i need help someone will help me

play29:27

all of this is may is enabled by the

play29:29

technical architecture but it's really

play29:31

driven by the the

play29:33

human social factors yeah i think

play29:36

the the self-election is a big part of

play29:38

why people are motivated and

play29:40

it is i think a very powerful positive

play29:44

force i think it all has some gaps

play29:46

though too which is like some projects

play29:48

are just more charismatic than others so

play29:51

you know i'm i imagine that the

play29:52

wikipedia page for kittens has probably

play29:55

been updated more often than like snails

play29:58

i don't know i haven't actually checked

play30:00

if that's true but i i would i would

play30:01

hazard a guess and there's probably some

play30:03

much more obscure animal that i've never

play30:05

even heard of that very few people pay

play30:07

attention to that like has very little

play30:10

information written about it or

play30:11

similarly with open source software i

play30:13

think

play30:14

a lot of software tools get a lot more

play30:17

attention and work

play30:18

on them when they are at sort of the top

play30:21

of the stack the ui layer the the part

play30:24

that actually

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interacts with humans where the p people

play30:27

actually see it as opposed to the

play30:29

transitive dependencies that that

play30:30

software might rely on so i think that

play30:33

is one of the like

play30:35

one of the limitations of that but it

play30:36

doesn't make self-election bad it just

play30:38

means that we need

play30:40

other types of reasons to work on

play30:41

something that fill in those gaps

play30:44

who are those people in the early days

play30:46

of the internet and then of the world

play30:48

wide web well you know the in the

play30:51

creation of the internet a lot of it was

play30:53

done through email they had

play30:56

they called it rfcs

play30:58

requests for comment and so people would

play31:02

you know as you know programmers have

play31:04

strong ideas they would argue about

play31:07

things technically but there was a

play31:08

fellow who kind of ran the mailing list

play31:11

who died a few years ago by the name of

play31:13

john postel and everybody trusted him to

play31:17

not be in a particular faction faction

play31:20

so i think the philosophy behind the

play31:23

people who created the

play31:24

internet was rough consensus and running

play31:27

code and so

play31:30

rough

play31:31

consensus is important because anyone

play31:34

who's participated in

play31:35

consensus based activities that are that

play31:39

are strict consensus finds that they go

play31:42

on and on and on and there's always

play31:44

somebody who's going to stop it

play31:46

oscar wilde said of socialism it

play31:49

requires too many evenings

play31:51

consensus requires too much meta

play31:53

conversation so having someone that

play31:55

everybody trusted was was really

play31:58

important i think to that it's really

play32:00

useful in a group uh in advance of

play32:02

having to approach big decisions is to

play32:05

sort of make the meta decision of who

play32:07

will just make a call when it comes to

play32:10

it it's an incredibly valuable thing

play32:11

that you can do because otherwise if you

play32:13

don't do that and you all respect each

play32:15

other and want want everyone to agree

play32:18

then you end up in this situation where

play32:19

you don't do anything at all you know i

play32:21

think it's important to go back to your

play32:23

original question to to understand that

play32:25

it was really the extraordinary

play32:27

leadership of jcr lickliner and robert

play32:30

taylor who were at arpa when all of this

play32:34

business started

play32:36

taylor was i think in his 20s and had

play32:38

been a nasa administrator and jcr lick

play32:41

was was older and he had done some war

play32:44

work at mit and so when arfa was created

play32:48

they had this little office called the

play32:49

information processing techniques office

play32:52

it was really a a tiny thing but he

play32:55

understood where interactive computing

play32:58

was going and he hired taylor and they

play33:00

did things like fund doug engelbart and

play33:03

they funded

play33:05

ivan sutherland who invented computer

play33:07

graphics who later succeeded them at

play33:09

arpa and they funded alan kaye

play33:11

there came a time when the u.s congress

play33:14

said

play33:15

this arpa

play33:16

that's supposed to be for the defense

play33:18

department this is during the vietnam

play33:20

war now if you're not working on things

play33:22

that the military can use right away we

play33:25

don't want you to do it so a lot of

play33:27

people quit

play33:28

and bob taylor was hired by the xerox

play33:31

company to invent the information

play33:33

architecture of the future and they gave

play33:36

him a hundred million dollars and ten

play33:38

years with no interference and he went

play33:40

and hired all of those arpa engineers

play33:44

who were all you know pretty young

play33:45

graduate students from the university of

play33:48

utah and university of california and

play33:50

all over the place and brought them to

play33:52

palo alto and put them in the same

play33:54

building and the architecture of the

play33:56

building was organized in these pods

play33:59

where if you had to get from one place

play34:00

to another you had to go through a place

play34:02

where people were having conversations

play34:04

and they had bean bag chairs all over

play34:07

the place and white boards all over the

play34:09

place these were people who had been

play34:11

used to working

play34:12

with the old

play34:14

technologies of of you know getting on

play34:16

the airplane or getting on the train and

play34:18

getting together and working with

play34:19

blackboards now they had this this

play34:22

integrated

play34:23

facility i think that that it would not

play34:25

have happened if it had not been the for

play34:28

the extraordinary trust that that people

play34:31

had in bob taylor from that and these

play34:34

were all very strong personalities if

play34:36

you've ever talked to or read anything

play34:38

by allen k you know that that he was a

play34:41

very strongly opinionated person and

play34:43

there were a lot of others there as well

play34:46

and they of course built on the the work

play34:48

of doug engelbart and they and they were

play34:50

the ones that led me to doug engelbart

play34:53

if you're interested in this part of the

play34:55

history bob taylor

play34:57

and john markov did a video at the

play35:00

university of texas at austin a few

play35:03

years ago that's completely fascinating

play35:05

you know taylor's a a texan and he has

play35:08

this kind of down-home way of talking

play35:11

about things and he's got lots of great

play35:13

stories uh about where the the bodies

play35:16

are buried so and that's that's where i

play35:18

came into the the picture was that i

play35:22

had been professional writer trying to

play35:25

make a living as a writer for

play35:27

some years and

play35:29

i was tired of typewriters you know you

play35:32

you type out a page and then you mark it

play35:34

up and then you have to retype it it's a

play35:36

pain and i heard a rumor that you could

play35:39

use computers and screens and move words

play35:41

around without having to retype them

play35:45

i went to apple which at that time

play35:48

was in two buildings i talked to jeff

play35:50

raskin who later was kind of the

play35:53

initiator of the macintosh project he

play35:55

said no you can't really do word

play35:57

processing on

play35:58

on on apple twos because the hardware

play36:01

only supports uppercase because

play36:04

the founders believe that that people

play36:06

are

play36:07

almost exclusively going to use these

play36:09

computers for playing games and writing

play36:12

code in in basic

play36:14

so that's when i came across alan k's

play36:16

1977 article

play36:19

and

play36:20

i thought

play36:21

xerox park must be the coolest place to

play36:24

work if you're interested in the the

play36:26

future of this technology and i i talked

play36:28

my way into into a job there and and

play36:31

part of that job was interviewing

play36:33

people when i interviewed

play36:35

bob taylor he turned me on to doug

play36:37

engelbart and when i met doug engelbart

play36:40

that's when i really understood that

play36:42

this was

play36:43

not just a far better typewriter this

play36:47

was a mind amplifier or as he called it

play36:50

augmenting human intellect and that

play36:53

the future

play36:54

of

play36:55

mind amplifiers was going to to

play36:59

explode as the technology did as alan

play37:01

kaye said back then everybody knows

play37:03

where the silicon is going so if you can

play37:06

if you can put a pixel on a screen

play37:09

in not too many years you're going to

play37:10

put a million pixels on the screen

play37:12

you're going to enable them to move

play37:13

around so what does that

play37:16

have to do with how we think and and

play37:18

communicate and and then i i still

play37:21

believe is the

play37:23

the most important aspect of the of the

play37:26

technology you know engelbart had a a

play37:28

hard time getting people to to listen to

play37:31

him it took him 10 years he got he had

play37:33

this vision actually in the 1950s of

play37:36

people using screens and computers to

play37:39

to collaborate but the computer

play37:42

uc berkeley said and there were about

play37:44

four or five computers on the west coast

play37:46

then uc berkeley said well you can study

play37:48

computer science here but don't talk

play37:50

about these mind amplifiers is it's

play37:52

crazy and he went to hewlett-packard and

play37:55

they said that they were never going to

play37:57

get into digital technology and so

play37:59

finally he understood that people did

play38:01

not

play38:02

understand that computers which were

play38:04

used exclusively for scientific

play38:06

computations and business data

play38:09

processing were

play38:11

as alan turing said many years ago a

play38:13

universal machine said you could get

play38:14

them to do

play38:16

lots of

play38:17

other things so he wrote that paper on

play38:20

augmenting human intellect which i

play38:22

taught to every class that i taught and

play38:24

which i still recommend to people and

play38:27

particularly engineers who are trying to

play38:29

build things today because they call it

play38:31

the unfinished revolution although the

play38:34

paper was published in 1962 everything

play38:36

that he foresaw

play38:38

has not really come to pass yet what are

play38:40

the gaps

play38:42

well he had this framework he called

play38:44

hlamt humans using language artifact

play38:48

artifacts methodology and training and

play38:52

in the years after that engelbart often

play38:54

pointed out that the artifacts the

play38:57

computers and the networks

play38:59

evolved to something

play39:01

literally millions and billions of times

play39:03

more powerful but how much progress has

play39:06

been made in the

play39:07

language methodology and and training

play39:11

part of that now and i think that that

play39:14

applies to the future of thinking tools

play39:18

i think it's going to have

play39:20

less to do with the technology and more

play39:23

to do with how people learn and how

play39:25

people learn to to use it and how they

play39:28

learn to extend their minds and i'm sure

play39:30

you have the same thing i do which is i

play39:34

offload an awful lot of my memory to

play39:36

google and it's it's

play39:38

outboard brain i use it a 100 times a

play39:41

day sometimes

play39:42

i can't remember something exactly but i

play39:45

know a couple of characteristics of it

play39:46

and i search on them and i find it

play39:49

the the book goes into a lot of detail

play39:51

about the three aspects one is the body

play39:55

and some fascinating scientific research

play39:57

about for example stock brokers don't

play40:00

even know that stock brokers who can

play40:03

hear their heart beat you know some

play40:05

people can hear their heartbeat some

play40:06

people

play40:07

can't that people who are more tuned in

play40:10

to their bodily sensations make more

play40:12

successful decisions

play40:15

even though they don't know that that's

play40:16

the aspect of it so the the body has

play40:20

part of it gestures are a big part of

play40:22

thinking for example so body is part of

play40:24

it the environment is part of it and

play40:28

then again the technological

play40:30

extensions that like the computer and

play40:33

the network so i think we're only really

play40:35

beginning to learn

play40:37

the literacy

play40:38

of

play40:39

mind amplification that the tools are

play40:41

all there i mean i think one thing that

play40:44

i've only come to really appreciate in

play40:46

the last few years

play40:47

is

play40:48

how physical thinking is uh or or should

play40:51

be

play40:52

in the sense that

play40:54

i think one of the things that attracted

play40:56

me to software to computers to the

play40:58

internet was how abstract and like in my

play41:00

head it felt that was really really cool

play41:02

because i could have a whole little

play41:03

world in my head but i've come to

play41:05

realize that actually a lot of the

play41:07

intuitions that you have for how

play41:08

something works are physical intuitions

play41:10

and also having a space that is sort of

play41:12

an extension of your mind or almost a

play41:15

not a visualization but um i'll give an

play41:17

example i i have a friend who has his

play41:20

own personal uh gaming arcade so he has

play41:23

like a separate apartment that he rents

play41:24

out and he has like ddr machines pinball

play41:27

machines that kind of thing in there and

play41:30

this space you go in and you just feel

play41:31

like you're inside of roger's brain it's

play41:34

awesome

play41:34

and it's something where as soon as i

play41:36

saw it i was like oh man i can see how

play41:38

this place helps him think it helps him

play41:40

think the types of thoughts he wants to

play41:42

have it's also a very fun place to be

play41:45

and so

play41:46

something i've been worrying about is i

play41:47

think that a lot of the

play41:49

tools that we have are very contained

play41:51

within uh little little rectangles and

play41:53

they're very powerful but i think

play41:55

there's probably limitations there i

play41:57

don't know a lot of a lot of the

play41:58

greatest scientific discoveries have

play42:00

happened because of

play42:02

scientists who sort of felt things in

play42:04

their body you know i've heard stories

play42:06

of uh feynman like who was a scientist

play42:09

at los alamos like rolling around on the

play42:11

ground like grappling with problems and

play42:13

like feeling it in his arms and stuff

play42:15

like that which you know i don't think i

play42:17

understand physics enough to understand

play42:19

exactly what he was going through but it

play42:21

helps him solve problems and helps him

play42:23

wrap his mind around it so like how do

play42:25

you approach

play42:26

teaching these skills to your own

play42:28

daughter pretty recently

play42:30

if you're talking about the history of

play42:31

education

play42:32

you've got youtube you've got wikipedia

play42:35

you've got search you've got uh

play42:38

forums and and chat you've got open

play42:41

educational resources

play42:44

why can't a group of people get together

play42:46

and learn something together

play42:48

even though they don't have a teacher or

play42:50

an educational institution what's really

play42:52

missing is

play42:53

is knowing how to do that how do you how

play42:56

do you you want to learn a subject how

play42:58

do you find out what are the best

play42:59

sources on that subject how do you

play43:00

arrange those sources into a syllabus

play43:03

and what media are you going to use how

play43:05

are you going to assess your learning

play43:07

how are you going to divide the the work

play43:10

of being the being the teacher for the

play43:12

day so i started a project called

play43:14

perigogy p-e-e-r-a-g-o-g-y

play43:19

and it's interesting because i was

play43:21

invited to give a lecture about about

play43:23

learning at berkeley at the end of my

play43:26

lecture i called for creating a handbook

play43:28

for

play43:29

learning online without without a

play43:30

teacher and part of this invited lecture

play43:33

was i was supposed to meet with the

play43:35

faculty and graduate students

play43:37

in a face-to-face seminar for uh several

play43:41

times after the lecture and i did but i

play43:43

brought my laptop and i opened it up to

play43:45

a video conferencing system uh circa

play43:48

2011.

play43:51

after a couple of months all of the

play43:53

people of the

play43:56

faculty and the graduate students i met

play43:58

with face-to-face have dropped out of

play43:59

the project

play44:00

but educators from

play44:02

mexico and brazil the uk germany japan

play44:07

had come in online and had uh created a

play44:10

community and it's still going i think

play44:12

the periodic handbook is in its fourth

play44:15

or fifth edition you can go to

play44:16

piragaggi.org and and get connected to

play44:19

it for free

play44:20

there's a an ongoing community that

play44:22

anybody can join so i think part of the

play44:25

what people need to learn is not just

play44:28

how to to find information online

play44:31

but how to use these amazing resources

play44:34

to learn together online and of course

play44:38

schools are quite resistant

play44:40

to this when i was at stanford i was i

play44:42

was

play44:44

concerned about the fact why why are

play44:46

there so few of the faculty using

play44:48

forums and

play44:49

and wikis and i i went to someone who

play44:51

was in charge of a center for

play44:53

innovations and learning

play44:55

and he said well that the answer to that

play44:56

is easy this is a knowledge factory and

play44:59

people are hired here because of their

play45:01

publications their contributions to

play45:03

their field and if you're supposed to

play45:05

teach a class and you never show up

play45:07

that could be a problem but there's no

play45:10

positive

play45:11

incentives for innovating in in

play45:15

teaching

play45:17

in in that system and i found

play45:19

when i was actively

play45:21

involved in digital media and learning

play45:23

that the real innovators were not at the

play45:25

knowledge factories

play45:27

they were at

play45:28

some small liberal arts school

play45:31

university of mary washington i think a

play45:33

lot of people may have never heard of

play45:35

that but that's that's where i found

play45:37

some great innovations in open learning

play45:40

and i i in fact over a period of years

play45:44

uh interviewed

play45:46

more than a hundred innovators in

play45:48

digital media and learning and i'm

play45:50

afraid that that what happens in most

play45:53

fields has to happen in education is

play45:55

that the the old people have to retire

play45:58

and the young people have to take over

play46:01

but an awful lot of them are flying

play46:02

under the radar now and using

play46:04

you know not just the face-to-face

play46:07

elements that go back to you know

play46:09

ancient samaria but the the media that

play46:13

students live in when they're not in

play46:15

school as well

play46:17

how did computers and the internet

play46:19

change your relationship with your

play46:20

family

play46:21

oh well that's actually when i started

play46:24

writing about it was uh

play46:27

uh i think the opening line of my book

play46:29

the virtual community is uh

play46:31

my daughter's saying mommy daddy is

play46:33

laughing at his computer again i had

play46:36

been writing for quite a while before i

play46:38

got a computer and a modem and it was

play46:40

just a miraculous to me to discover that

play46:43

there were all these interesting people

play46:45

saying interesting things and i could

play46:47

uh talk with them and in fact it was

play46:49

kind of writing as a performing art

play46:52

instead of waiting for the thing to be

play46:54

published and printed and maybe someday

play46:56

somebody would say something to you

play46:57

about it it was moving that into real

play47:00

time and i was spending hours a day on

play47:03

it and so finally my wife became

play47:05

concerned about that so i started

play47:08

i started writing articles about it i

play47:10

wrote uh virtual communities for the

play47:13

whole earth review in 1987. so okay

play47:16

that's legit so i really

play47:19

i don't think of myself so much as a

play47:21

pioneer as a early participant observer

play47:26

not only was this fascinating to me as a

play47:29

writer but the tools were something that

play47:32

a writer's dream it's like i started out

play47:35

with a horse and buggy and now i have my

play47:38

own spaceship it's you know amazing to

play47:41

think what's you know of course i use

play47:44

search uh 100 times a day but they've

play47:46

got things like divan think and the

play47:48

brain and all kinds of other kind of

play47:51

knowledge management

play47:53

tools and thinking tools and

play47:55

online concept mapping

play47:58

i think the large end of the funnel for

play48:00

a writer has gotten so big that you can

play48:03

gather so much more information that

play48:05

this causes some problems at the small

play48:07

end of the funnel how am i going to

play48:09

integrate all of this and you know tools

play48:11

that take all of the little snippets

play48:14

that you've you've gathered and

play48:16

show you ways that they could be

play48:18

organized or which ones might relate to

play48:21

each other are our tremendous help i

play48:23

think that there's you know there's

play48:24

still a long way to go in that you know

play48:27

you still

play48:28

have to take

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everything that you have discovered and

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arrange it in serial order if you're if

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you're writing a book

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uh or you're writing you know an article

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uh

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it's it's still got to come out in that

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that serial order i know this is a

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little off topic but i remember when we

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were first starting hotwired we were

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very

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aware that we were creating a new medium

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and that

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you know whatever we did people would

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would follow and i remember a meeting

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that was strictly about we need to have

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a feature in which people write essays

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in which they include links

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stop for a second that sounds so weird

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doesn't it i mean don't we all naturally

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in

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include links when when we're writing

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these days it's part of the the literacy

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of writing back in those days

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it was something that you really

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had to to think about so anyway back to

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family it really helped when i was

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traveling when i did a lot of speaking

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and traveling to be

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in touch with with back home i mean

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being in touch

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was a lot harder back in the old days

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you know there was a time when if you

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were in a different country and you

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wanted to make a call to the u.s you had

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to have

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the people in your hotel set it up and

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call you when it was

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was ready to go

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of course able to communicate with my

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daughter when she was in college and

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when she was away and you know we still

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communicate every day

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how many families have the the the

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family um whatsapp uh chat uh going on

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or even you know some some people have a

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uh like a walkie-talkie app so you can

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have people all over the world i

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remember in the early days talking to a

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waitress in sweden about this and and

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she said well i have a one one sibling

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in australia and another one in in in

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thailand and if it wasn't for email it

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would be very expensive for us to to

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stay in touch so there's a negative side

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of that which is when you went to

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college you used to kind of

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go you were on your own

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and maybe you would call mom and dad or

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write mom and dad but nowadays like uh

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back before uh online maps uh my

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daughter would call and ask

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i'm i'm trying to go to so and so a

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dress how do i get there and so

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you know that so many so many things

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have changed in human

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relations including that of the family

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and i think you know in some ways being

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able to be in touch all the time is a

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great innovation in some ways

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it's harder for young people to to

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form their their own personalities and

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detach leave home

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don't really leave home so much anymore

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one thing i think

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i don't fully appreciate and i won't but

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every time i've learned about it i've

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been more impressed is how

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differently different people use

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computers uh when i whenever i sit and

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watch a friend using a computer or my

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parents or anybody they always use it

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quite differently than me uh sometimes

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it's like small things like the text

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size on their phone is different than

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mine and i forget that like you can even

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change that um or you know sometimes

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deeper things like how did a friend set

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up their

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text editor or their terminal things

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like that

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i i think it's really fun to see the

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rise of tools like twitch for like

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video streaming and those sorts of

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things where we can get a little bit

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more visibility into how other people

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use these tools because i think

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everything i know about computers really

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has either been from poking around

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myself or by incorporating things that

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i've other like sort of folk practices

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that i've seen other people use um so i

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think it's

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it's also about just like seeing other

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people use computers in ways that you

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didn't think of or

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and also being able to transfer your

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knowledge to them directly and it's very

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much like a peer-to-peer type of

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learning environment well again um

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when i was at

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hotwired i was 49 and

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my intern was 19

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and

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i just surrendered the computer to him

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and let him configure it and let me show

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me how to use it and i i think it's

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really

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i'm not a believer in the digital native

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i don't believe that just because you're

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young you know everything other

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especially the social and political and

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ethical implications but i believe that

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a young that young people have a lot

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more time and that they have this kind

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of peer network to learn whatever is the

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new way to

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to communicate and i think we need to we

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need to older folks need to listen to

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the younger folks more i think there's a

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general myth of fluency both for digital

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tools as well as language around youth

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where

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i think a lot of people think like oh

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because i didn't learn a language when i

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was young i'll never be able to pick it

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up and it might be true that it might be

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hard to pick up certain sounds when

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you're speaking or in the case of

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digital tools you might not have certain

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intuitions but i think that the

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experience that you bring to the table

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can give you different types of

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expertise in that space so to like

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stretch the the language analogy i've

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been learning spanish and i'm like

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almost fluent but

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every once in a while i will

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invent a word without realizing that i

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invented a word and my boyfriend who's

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argentinian will often go

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hey that's not a real word but i like it

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you know and he's like i know exactly

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what you mean but also that's not a real

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word i think similarly with digital

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tools like sure

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maybe if you didn't grow up with it you

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might not have quite as much

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certain types of the fluency but in

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other ways you're going to understand

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the system better and you might have

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like a better mental model of like

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actually what's going on technically as

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opposed to just sort of leaning in so i

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think

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it might be true like it's not that you

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come to the table necessarily with the

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same skills but you come with different

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different strengths

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well and also i think nobody

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of any age is able to encompass the kind

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of cultural cornucopia of innovations

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that are happening i when i started

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teaching college students in 2005 i was

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pretty sure that i knew more than they

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did about life online by 2012

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none of us

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knew

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everything there was about um social

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media and so we started a kind of show

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and tell where every week a couple of

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students would show us what they were

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doing online that was really interesting

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and most of the class learned something

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from that you know whether it was you

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know

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tumblr or

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or youtube

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or reddit

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people were

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really into something and really

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understood it and other people may have

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known it existed but didn't know much

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about it and i think that we're never

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going to be able to encompass it i think

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we just need a culture of

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not being ashamed of learning from each

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other

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there is a certain part of internet

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culture i think where it's very

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self-reflective and i i don't mean to be

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offensive but like naval gazing around

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people who sort of say like i'm an

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internet person and i i know more about

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internet culture than other people do

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and that that's always sort of gotten on

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my nerves because i think it's like

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you know a certain part of internet

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culture and it just happens to be the

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part that

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like is self-reflective about the fact

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that it's on the internet but you know

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we're actually all on the internet and

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we all we all know different things

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about it and i think that there's a

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certain moral superiority that some

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people come with which i don't

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personally think is warranted

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well i i think socially if we were just

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able to accept a a new behavior of

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saying wait what can you can you teach

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me what what what that's about i have no

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idea and

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the other person saying oh sure it works

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like this i think we'd

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be a lot better off i don't think you

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can learn all these things in school i

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mean you don't learn about cultural uh

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habits

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in school many people who didn't grow up

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with computers or the web are a little

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intimidated by this technolo these

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technologies i see this amongst some of

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my friends and some of my family members

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as well

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by conscious it seems like you pick up

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new tools and ways of interacting with

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them with a lot of enthusiasm you know

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actually when we were entering this uh

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zen caster recording i think you

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figured out the audio before i did

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what advice would you have to people who

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are a little intimidated by the

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prospects of diving into new technology

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you know there's

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an enormous value in just playing with

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things and i think that if we

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we valued

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fooling around with a new tool and just

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seeing what what it might do rather than

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you know i don't know being embarrassed

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by not knowing how to work it we would

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all benefit

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from that again i think this is just

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it's social and and cultural i think

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that if we had a culture of learning

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from each other if the if this

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periodicity business got

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embedded in everything and people

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weren't i think what stops you from from

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messing with something or asking

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something

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how it works is it's because you're

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afraid of the unknown and you're going

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to make a mistake and you're going to be

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embarrassed in front of people are you

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going to break something i think that

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that if we if we did away with that and

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just enabled people to to play as they

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learn and i think this applies to

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everything from k-12 to universities to

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you know learning how to operate a

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computer we we would advance our

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learning a lot better well that's a

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perfect place to stop thank you for

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taking part of your day to talk with me

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this has been a super fun conversation

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