This Is How Much You ACTUALLY Make With Blender

Smeaf
19 Oct 202208:19

Summary

TLDRスクリプトは、3Dアーティストとしてのキャリアと収益に関する実話に基づいています。主人公は、最初はわずかな収入しか得られず、5年間で1150ドルしか稼げませんでした。しかし、現在はフルタイムの仕事を辞退し、3Dで10倍以上の収入を得ることができ、幸せな状況にいます。収益を上げた主な方法として、Blenderを利用したフリーランスの仕事、Skillshareでのクラス制作、YouTubeチャンネルの作成があります。特にYouTubeチャンネルは、継続的に収益を生み続ける可能性があると述べています。

Takeaways

  • 🎨 3D艺术家的初期收入可能很低,但随着时间和经验的积累,收入可以显著增加。
  • 🚀 初期的3D艺术家可能会为了曝光和经验而接受低报酬或无报酬的项目。
  • 💡 成功的3D艺术家意识到,理解成本价和价值之间的区别对于提高收入至关重要。
  • 📈 通过自由职业工作,3D艺术家可以按项目收费,价格范围可能从50美元到20,000美元不等。
  • 📊 教育平台如Skillshare为3D艺术家提供了通过在线课程持续获得收入的机会。
  • 📈 Skillshare的收入取决于课程的观看时间,艺术家可以通过创建多个受欢迎的课程来增加收入。
  • 💻 通过YouTube频道,3D艺术家可以利用YouTube的广告收入和广泛的观众群体来获得收入。
  • 📈 随着YouTube频道的成长和内容质量的提高,广告收入有潜力显著增加。
  • 🌐 YouTube频道提供了长期的内容价值,因为视频可以长期被搜索和观看。
  • 🎓 3D艺术家可以通过分享知识和技能来建立社区,并围绕个人品牌和形象建立影响力。
  • 📈 通过多元化的收入来源,3D艺术家可以实现收入的增长和职业的满足感。

Q & A

  • 最初に、スクリプトの主人公は3Dアーティストとしてどれくらいの収入を上げていたのですか?

    -最初に、スクリプトの主人公は3Dアーティストとして5年間で総収入1150ドルしか稼げませんでした。

  • スクリプトの主人公はなぜフルタイムの仕事を辞めたのですか?

    -スクリプトの主人公は、3Dアーティストとしての収入を10倍以上に増やし、最も重要なのは自分が実際に幸せになったため、フルタイムの仕事を辞めました。

  • 3Dアーティストとしてのキャリアを始めるとき、どのような誤解があったのですか?

    -3Dアーティストとしてのキャリアを始めるとき、スクリプトの主人公は素晴らしいプロジェクトに取り組んでいると思っていたし、業界で素晴らしい仕事を得ることを期待していたのですが、実際には孤独で困難でしばしば非常に挑戦的だったことが分かりました。

  • スクリプトの主人公は最初の有料仕事でどれくらいの収入を得たのですか?

    -スクリプトの主人公は最初の有料仕事で、約20個の製品レンダリングを作成し、総額で50ドルの収入を得ました。

  • スクリプトの主人公が最初に理解しなければならない主要な違いは何ですか?

    -スクリプトの主人公が最初に理解しなければならない主要な違いは、コスト価格と価値の違いです。

  • スキルシェアというプラットフォームについて、スクリプトの主人公は何を学びましたか?

    -スキルシェアは教育学習のためのプラットフォームで、スクリプトの主人公のような教育者がクラスを作成し、そのクラスの月々のパフォーマンスに応じて報酬を受け取ることができます。

  • スクリプトの主人公がスキルシェアで得た収入はどのくらいですか?

    -スクリプトの主人公は、スキルシェアで約11513ドルの総収入を得ていますが、彼が住んでいるオーストラリアではほぼ2万ドルに相当します。

  • YouTubeチャンネルを通じて3Dアーティストとして収益を上げることはどのように機能しますか?

    -YouTubeチャンネルを通じて3Dアーティストとして収益を上げることは、YouTubeの広大な視聴者層と検索互換性のある動画を利用して、Blenderに関するコンテンツを教授し、それによって収益を上げることです。

  • スクリプトの主人公のYouTubeチャンネルで最も高い一日の収益は何でしたか?

    -スクリプトの主人公のYouTubeチャンネルで最も高い一日の収益は70ドル33セントでした。

  • スクリプトの主人公はなぜYouTubeが現在の最も有効な収入源だと考えるのですか?

    -スクリプトの主人公は、YouTubeが現在の最も有効な収入源だと考える理由は、YouTubeは非常に広範な視聴者層を持っているため、Blenderに関するコンテンツを教授し、それを長期間収益化できるという点です。

  • スクリプトの主人公がおすすめの方法として紹介しているBlenderでお金を稼ぐ方法は何ですか?

    -スクリプトの主人公がおすすめの方法として紹介しているBlenderでお金を稼ぐ方法は、フリーランスの仕事、スキルシェアでのクラス作成、そしてYouTubeチャンネルの作成です。

Outlines

00:00

🎨 3D Artistのキャリアと収入の変遷

スクリプトの第1段落では、3Dアーティストとしてのキャリアと収入の成長について語られています。最初は利益が薄く、5年間で1150ドルしか稼げなかったものの、現在は収入が10倍以上に増加し、3Dでの仕事から幸せを感じることができています。3Dアーティストとしての成功のイメージは、実際の経験と異なり、孤独で困難な道のりでした。特に、ブルーダーでお金を稼ぐ方法については、情報がありませんでした。そこで、この動画ではブルーダーを利用してお金を稼ぐ方法を紹介し、阿部くさいアーティストたちに夢を叶えられることを示します。

05:02

💼 フリランスの仕事で3Dスキルを収益化

第2段落では、フリランスの仕事によって3Dスキルを収益化する方法について説明されています。初めは小額の仕事を始め、徐々に金額が増加し、3000ドル以上のプロジェクトにも携われるようになりました。初仕事では、ビールスノルケルのための3D製品ブランチを作成し、報酬は50ドルでした。その後、ジムブランドやテレビCM、メカanicalキーボードの広告制作など様々な仕事を経験し、報酬も高まりました。フリランスはblenderを始めたばかりの段階でお金を稼ぐ素晴らしい方法であり、スキルやポートフォリオ、市場知識、そしてマインドセットに基づいて報酬を設定する重要性を学びました。

Mindmap

Keywords

💡3D artist

3D artistは、三维空間でデジタルアートを作成する専門家です。このビデオでは、主人公が3Dアーティストとして長いキャリアを築き、最初は利益が少なく、プロジェクトを通して露出を得るために働いたと述べています。

💡income

収入とは、视频中の主人公が3Dアーティストとしての活動から得た金銭的な利益を指します。主人公は最初は収入が少なく、5年間で獲得した総収入が1150ドルにとどまったと言及しています。

💡 Blender

Blenderは、オープンソースの3D制作ソフトウェアです。このビデオでは、主人公がBlenderを用いてどのようにお金を稼いできたかについて説明しています。

💡freelance

フリーランスは、固定された雇用関係に依存せずに契約に基づいて仕事を提供する専門家です。ビデオ内では、主人公がフリーランスの仕事で3D製品ブランチを作成し、報酬を得た経験について話しています。

💡cost price and value

コスト価格と価値は、ビジネス取引において重要な概念です。コスト価格は、商品やサービスを生産・提供するのに必要な実際の費用を指し、価値は顧客がそれに付与する価値を指します。ビデオでは、主人公がこの違いを理解することで、プロジェクトの報酬を大幅に増やすことができたと述べています。

💡Skillshare

Skillshareは、オンラインの教育プラットフォームで、様々なスキルを学ぶためのクラスを提供しています。ビデオの主人公は、Skillshareでクラスを作成し、視聴時間に応じて毎月報酬を得ています。

💡YouTube channel

YouTubeチャンネルは、動画共有プラットフォームYouTube上の個人または団体のアカウントです。主人公は、Blender関連のコンテンツを提供することでYouTubeチャンネルを通じて収益を上げています。

💡ad revenue

広告収益は、ウェブサイトやYouTubeチャンネルなどで広告を表示することで得られる収益です。ビデオの主人公は、YouTubeチャンネルの広告収益を通じて収入を得ていると説明しています。

💡mindset

マインドセットとは、個人が持つ思考パターンや心の構えを指します。ビデオ内では、主人公が最初のフリーランスプロジェクトで失敗した理由として、マインドセットについて言及し、その後改善することで報酬を向上させたと述べています。

💡exposure

露出は、商品やサービスが市場や消費者に知られることを意味します。ビデオの主人公は、最初のプロジェクトでは報酬を少なくともらって、露出を得ることを重視していたと述べています。

Highlights

The speaker started as a 3D artist earning very little, with a total revenue of $1150 from five years of work.

The speaker has increased income to more than 10 times the original amount through 3D work.

Initially, the speaker had misconceptions about what becoming a 3D artist would be like, expecting to work on cool projects and hang out with artists.

The reality of being a 3D artist is often lonely, hard, and challenging, contrary to the speaker's initial expectations.

The speaker lacked resources on how to make money with Blender when starting out.

The first paid job involved creating 3D product renders for beer snorkels, earning $50 for 20 renders.

The speaker emphasizes the importance of understanding the difference between cost price and value for charging appropriately.

Freelancing is a great way to start making money with Blender, with projects ranging from $50 to $20,000 or more.

Skillshare is a platform where teachers can earn money based on the performance of their classes.

The speaker's earnings on Skillshare have slowly increased over time due to multiple classes and growing popularity.

YouTube is a valuable platform for creating a community and monetizing content, including teaching Blender.

The speaker's YouTube channel has seen consistent growth in viewership and ad revenue over time.

Ad revenue on YouTube is based on CPM (Cost Per Mille) and RPM (Revenue Per Mille), which depend on the number of monetized ad views.

The speaker's highest single-day earnings on YouTube were $70.33.

In about four months of monetization, the speaker earned $2644 from YouTube ads.

The speaker recommends checking out a specific video for those interested in making money with Blender.

Transcripts

play00:00

I've been a 3D artist for a long time

play00:02

now you might be surprised to hear that

play00:04

when I started I was earning pennies I'd

play00:07

slave away on projects just for the

play00:09

exposure and my total revenue from five

play00:12

years of 3D work totaled to a whopping

play00:16

1150 Not only was this stock profitable

play00:20

but it wasn't sustainable fast forward

play00:22

to today and a lot of things have

play00:24

changed I quit my full-time job I have

play00:26

more than 10x to my income with 3D and

play00:28

most importantly I'm actually happy

play00:31

I know red great for you Smith but how

play00:34

did we get here my expectations of what

play00:37

becoming a 3D artist looked like was

play00:38

working on awesome projects getting a

play00:41

killer job in the industry and hanging

play00:43

out with loads of incredible artists and

play00:45

colleagues

play00:47

well I was dead wrong the truth is when

play00:51

you're starting your journey as a 3D

play00:53

artist you're going to find that it's

play00:55

lonely hard and oftentimes very

play00:58

challenging when I was starting my own

play00:59

Journey as a young Smith like you there

play01:02

wasn't many resources to look to when

play01:04

asking how do I make money with blender

play01:06

that's why I wanted to make this

play01:08

unfiltered small video to cover the main

play01:10

ways that I make money utilizing blender

play01:13

I'm going to cover everything give you

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my POV and show you the revenue that

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these methods provide me now this isn't

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to boast or Flex it's to show aspiring

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artists like yourself that you can make

play01:26

money doing what you love and have fun

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while you're doing it excuse me sir

play01:32

I'm looking for a job this was my first

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foray into making money with blender and

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it's most likely going to be the same

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for yourself this type of work can range

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anywhere from 50 all the way up to 20

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000 and more per project it all depends

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on your body of work your knowledge of

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the industry and software and most

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importantly your mindset let me tell you

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I got absolutely destroyed in this

play01:56

department simply due to the fact that I

play01:59

didn't understand the difference between

play02:01

cost price and value but once I

play02:04

understood this I was able to start

play02:06

charging upwards of three thousand and

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more for every single project okay so

play02:11

let's talk money I'm really going to

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talk on the paid jobs because there was

play02:16

a lot that I did for free

play02:20

[Music]

play02:23

my first paid freelance project I was

play02:26

tasked with creating 3D product branches

play02:29

for beer snorkels which if you don't

play02:31

know

play02:33

so as this was my first gig I had no

play02:35

clue on how to price my work and also

play02:38

how to make a contract for my work I was

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basically using the trust and honesty

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system to get paid so I ended up making

play02:45

roughly 20 product renders and the total

play02:49

for this project was fifty dollars

play02:52

this one was a gym brand and it was

play02:55

actually a recurring client from

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previous work that I did I was tasked

play02:59

with a few different jobs basically some

play03:01

product renders of a portable gym

play03:03

blender some clothing renders and even

play03:06

actually the logo of the brand itself

play03:08

and the total for this job came out to

play03:10

be 650 films

play03:14

this is where I started delving into TV

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commercials the client's budget was

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super low and they ended up paying me

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300 for a 16 second ad

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for this project I was tasked with

play03:28

creating a 30 to 40 second advertisement

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for a mechanical keyboard so the budget

play03:34

for this was three thousand dollars and

play03:37

I learned a ton while doing this project

play03:39

so it was definitely worth the effort

play03:42

all in all freelance is a fantastic way

play03:44

to make money when you're just starting

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out with blender and now let's move on

play03:48

to my second method

play03:53

let's get into this beast and maybe

play03:54

squish some of the misconceptions you

play03:56

may have essentially skillshare is a

play03:59

curated platform for Educational

play04:01

Learning all of the classes on

play04:03

skillshare are produced by teachers like

play04:04

me and we get paid monthly depending on

play04:07

how our classes perform for that month

play04:09

you don't need any qualifications no

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background checks you can literally

play04:13

upload a class today for free and start

play04:16

earning money here's my teacher

play04:18

dashboard and you can see a few

play04:19

interesting metrics first off we have

play04:22

the total amount earned and as it stands

play04:25

it's at 11

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513 it's also important to understand

play04:30

that this metric is in the United States

play04:32

dollar so for me in Australia that's

play04:34

closer to nearly twenty thousand dollars

play04:38

pretty good you can see that I've been

play04:40

on the platform since May of 2021 and

play04:43

each month I slowly but truly increased

play04:45

in viewership and earnings this is

play04:47

because I've created multiple classes on

play04:50

the skillshare platform and as I've

play04:52

gained popularity skillshare is pushing

play04:54

this out to a wider audience so the way

play04:57

you actually get paid here on skillshare

play04:59

is through minutes watched so the more

play05:02

minutes watched in a particular month

play05:03

the more your potential earnings are

play05:05

going to increase this is probably my

play05:08

favorite way of making money with

play05:09

blender right now because I can create

play05:11

content that's a little bit more laid

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back and skillshare does all the

play05:15

marketing for you so you literally don't

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have to do anything after you hit

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publish and now let's move on to the

play05:20

final method what kind of angle is this

play05:24

this is my most active form of income

play05:27

right now and I understand that this is

play05:30

not for everyone trust me but with that

play05:32

said I think a lot of people are

play05:34

sleeping on the idea of creating a small

play05:36

YouTube channel I think the main value

play05:38

from creating a YouTube channel blender

play05:40

related or not is the sheer amount of

play05:42

audience and reach that YouTube has

play05:44

there's no other platform quite like

play05:46

this with Evergreen search compatible

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videos so as long as the world is still

play05:51

spinning and the internet is still

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running you're going to be able to teach

play05:55

blender and monetize your blender

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content for years and years to come oh

play06:00

and not to mention the countless other

play06:02

aspects of fostering a community around

play06:04

your brand and Persona like you guys in

play06:07

the permanent so with that said let's

play06:09

dive into my analytics and cover the

play06:12

potential earnings that you could be

play06:13

making by teaching blender on YouTube

play06:16

Alright here in my analytics I've set

play06:18

the date range to be the beginning of my

play06:21

channel back in January of 2021 one all

play06:25

the way till now and you can see

play06:27

something very interesting when I

play06:29

started I was posting videos all over

play06:31

the place sometimes the months apart as

play06:33

I had no idea what I was doing fast

play06:36

forward to now and you can see there are

play06:38

consistent uploads and a massive spike

play06:41

in viewership this is simply true to me

play06:43

starting to take YouTube more seriously

play06:44

and putting way more effort into my

play06:47

content so now let's switch to ad

play06:49

Revenue I got monetized on the 1st of

play06:52

July 2022 and there's two important

play06:56

metrics here we've got the CPM and the

play06:58

RPM basically this is how much an

play07:01

Advertiser pays to put an ad on my video

play07:03

and this is how much I get paid for

play07:05

every 1 000 views of that ad so keep in

play07:08

mind that doesn't mean every thousand

play07:09

views on this video it means every

play07:12

thousand monetized views of the ad right

play07:15

so the first few weeks I was earning

play07:17

about eight to ten dollars a day and

play07:20

with each upload you can see a bit of a

play07:22

spike in Revenue simply due to more

play07:24

views coming in the most in a singular

play07:27

day I've made is seventy dollars and 33

play07:30

cents that is crazy so if we come down

play07:33

to the monthly estimates you can see a

play07:35

bit of a pattern here each month has

play07:37

been increasing in value and we're only

play07:39

in the middle of October right now so

play07:41

this month could easily surpass the one

play07:44

thousand dollar Mark now the total for

play07:46

roughly four months of monetization it's

play07:49

sitting at two thousand six hundred and

play07:52

forty four dollars so I think it's super

play07:55

important to reflect and say that this

play07:57

is not a large data set so it'll be

play08:00

interesting to see how this plays out

play08:01

over the next 6 to 12 months so

play08:03

obviously this is just a few ways that

play08:05

you can start earning money with blender

play08:06

and actually start curating a life that

play08:09

you enjoy living but if you really want

play08:12

to start making money with blender I

play08:14

highly recommend checking out this video

play08:15

right here

play08:18

[Music]

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3Dアート収入アップキャリア成長BlenderフリーランススキルシェアYouTube収益化クリエイティブデジタルアート
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