DESIMATING My Dream Game...
Summary
TLDRIn this video, the creator focuses on optimizing the 'Dream Game' by setting up LODs (Level of Detail) for buildings, a crucial step for performance. Despite the game's current unplayable state due to loading issues, the creator demonstrates how to create simplified versions of buildings for distant viewing, reducing draw calls. The process involves reducing the number of parts and textures, and the creator shares their mixed feelings about the new 'quality of life dragger' in the studio. With a goal to complete LODs for over a hundred buildings, the video shows progress on the hospital, a residential block, and the boardwalk, aiming to enhance the game's performance without compromising the player's experience.
Takeaways
- π οΈ The video focuses on optimizing the 'dream game' by setting up LODs (Level of Detail) for buildings.
- π§ The game is currently unplayable due to loading issues as the garage is being recoded.
- π₯ The hospital is the first building to have its LOD created, aiming to reduce the number of parts to enhance performance.
- π’ Over 100 buildings need LODs, which is a significant task but essential for game optimization.
- π¨ Textures are initially avoided in LODs to reduce draw calls and maintain performance.
- π§ The creator is still adjusting to the new Studio and provides feedback to improve the 'quality of life dragger' tool.
- ποΈ LODs are designed to be simple and low-detail, as they are only visible from a distance.
- π The goal is to reduce the number of parts in buildings significantly, from hundreds to around 10-15.
- π LODs are not limited to buildings; other elements like bridges and trash cans could also be simplified.
- π The creator plans to continue working on LODs and hints at major, positive changes coming with the beta release.
Q & A
What is the main focus of the video?
-The main focus of the video is optimizing the 'dream game' by setting up LODs (Level of Detail) for various buildings in the game.
Why can't the game be played while the video is being recorded?
-The game can't be played because the programmers are working on fixing the garage, which requires a complete recoding of the garage, causing the game to get stuck on the loading screen.
What is the purpose of setting up LODs in the game?
-The purpose of setting up LODs is to create a low-detail version of each building that only loads when the player is far away from the building, which helps in optimizing the game performance.
Why are textures not being used for the LODs?
-Textures are not being used for the LODs because each different texture would require an additional draw call, which is undesirable for optimization purposes.
How many buildings are there in the game that need LODs?
-There are over 100 buildings in the game that require LODs.
What is the goal for the number of parts in each LOD?
-The goal is to keep the number of parts in each LOD to around 10, to maintain optimization while still having a recognizable shape from a distance.
What is the 'Quality of Life Dragger' mentioned in the video?
-The 'Quality of Life Dragger' is a tool in the new studio that the video creator is still getting used to, and they have mixed feelings about its functionality.
Why is the creator not happy with the LODs' appearance?
-The creator is not happy with the LODs' appearance because they look very basic and 'ugly', but they accept that this is necessary for the sake of optimization as players won't see these details when they are far away.
What is the current status of the game's optimization?
-The game's optimization is ongoing, with LODs being set up for various buildings. The creator has completed LODs for the hospital, a residential block, and the boardwalk, among others.
What are some of the upcoming changes hinted at for the beta version of the game?
-The video creator hints at massive, positive changes coming for the beta version of the game, but does not provide specifics, suggesting that revealing them now might lead to misunderstandings.
How does the LOD system benefit the game's performance?
-The LOD system benefits the game's performance by reducing the number of parts and complexity of the models when viewed from a distance, which decreases the strain on the game's rendering process.
Outlines
π οΈ Optimizing Game LODs
The speaker begins by welcoming viewers to a video on game optimization, specifically focusing on Level of Detail (LOD) for buildings in the game. They explain that LODs are low-detail versions of buildings that load when the player is far away, improving performance. The game is currently unplayable due to loading screen issues stemming from a recode of the garage feature. The speaker plans to create LODs for over 100 buildings, starting with the hospital. They discuss the process of simplifying the hospital model, removing unnecessary textures, and using a basic shape to represent the building from a distance. The goal is to reduce the number of parts in the model significantly without compromising the game's visual quality at a distance.
π₯ LOD Creation for Hospital and Residential Blocks
In this section, the speaker continues the process of creating LODs, focusing on the hospital and a residential block. They detail the steps taken to simplify the hospital's geometry to 13 parts from the original complex model. The speaker also addresses the issue of the game not loading due to ongoing fixes, but assures that the LODs will work once the issues are resolved. They then move on to create LODs for a residential block, reducing its complexity to only four parts. The speaker expresses a desire to complete more LODs in future videos, aiming to optimize the game further.
ποΈ Further LOD Optimization and Future Plans
The speaker wraps up the video by discussing the completion of LODs for several blocks and the boardwalk. They mention that while the LODs may look simplistic, they serve their purpose by being visible only from a distance, thus not affecting the player's experience negatively. The speaker also hints at major, positive changes coming with the beta release of the game, although they choose to keep specifics under wraps. They express excitement for the game's potential as the best motorcycle game on Roblox and encourage viewers to look forward to future updates. The video ends with a call to action for viewers to like, comment, and subscribe for more content.
Mindmap
Keywords
π‘Optimization
π‘Level of Detail (LODs)
π‘Draw Call
π‘Mesh
π‘Part
π‘Texture
π‘Studio
π‘Q Dragger
π‘Beta
π‘Roblox
Highlights
Introduction to optimizing the dream game with a focus on LODs (Level of Detail).
Current game state: unable to play due to loading screen issues from garage recoding.
Explanation of LODs as low-detail versions of buildings for distant viewing.
Decision to avoid textures for LODs to reduce draw calls.
Starting LOD creation with the hospital building.
Adaptation to new studio features and the introduction of the 'quality of life dragger'.
Goal to limit LOD parts to around 10 for optimization purposes.
Building a simplified version of the hospital for LOD with a focus on shape rather than detail.
Discussion on the importance of using consistent colors and textures for LODs.
Adding fake windows to the LOD to maintain a semblance of the original building's design.
Completion of the hospital LOD with a reduction from many parts to 13.
Inserting the LOD into the hospital building and confirming its functionality.
Moving on to optimize a residential building block with LODs.
Quick demonstration of LOD optimization on the boardwalk area.
Reflection on the trade-off between LOD detail and performance.
Completion of multiple blocks with LODs, showcasing progress.
Tease of massive changes coming in the beta version of the game.
Final thoughts on the LOD optimization process and its impact on game performance.
Promise of continued optimization efforts and excitement for the future of the dream game.
Transcripts
hey guys and welcome back to another
video on the dream game today we are
going to be uh we're going to be doing
some optimizing now we're not going to
be able to get fully into it I'll
explain why in just a second but we are
going to be one step closer but the
step's like a half step the full step
well I guess that would that would be
the full step so yeah anyways here we
are guys we have done quite a bit in
terms of optimization on this game but
today we're going to focus on lods which
is level of detail for people who may
not know and I wish I could show it to
you guys working but uh the game right
now you can't play it okay you get stuck
on the loading screen because the
programmers are working on fixing the
garage which ended up being a whole
recoding of the garage and yeah it's
it's a mess but that's okay today we're
going to be setting up lods which is
basically a very low detailed version of
each of these buildings now I don't know
how far we're going to get in the grand
scheme there is over a 100 buildings
like I'm almost positive it's over a 100
and I just don't know what we're going
to be doing but on the other hand it's
very easy to do so we're actually going
to delete this LOD here textures are
pretty much a nogo because each texture
well each different texture is going to
be another draw call which we do not
want so for now let's just delete that
one because it didn't really match the
building anyways all right let's start
with the hospital we're just going to
have to send it we're going to start off
with a part I'm still getting used to
the new studio as well I am liking it I
can't lie but here's the goal guys I
don't think I want to go over like uh
let's say 10 parts for these lods they
only load in when you're very far from
the building so maybe 20 Parts I'm not
sure it'll still be more optimized than
uh than the total here so let's just
build this up the whole point of these
is having way less detail in the overall
build so I think I'm doing like some
very very chintzy builds uh or at least
on the uh on the video here they're
going to look pretty bad but keep in
mind players won't really see these
because they'll be so far away from them
we're basically just Reinventing the
shape here we are going to group these
as well uh and then for the top here I
think we're going to do like a weird
cross that would probably make the most
sense uh just rotate one of these parts
something along these lines there we go
thin it out a little bit and stretch it
and then we'll just duplicate that
rotate it around and yeah that pretty
much does it now we need the lower half
of the building oh these are going to
look so bad also I've been really trying
to get used to this Q dragger uh the
quality of life dragger I've called it I
still don't like it and I've been
putting together a big list to give to
the studio team so they can see like why
I don't like it and why other players or
developers might not like it and it's
nice that uh I have contact with them
now so we can uh keep making Studio a
better place
but I am definitely mixed with the
quality of life dragger man it's it's
good and bad all right let's make one
more of these for the back side of the
building we are not going to do any of
the pillars or anything like that we may
do a thing around the top just to help
out a little bit let's make all of this
brick for now and all of it a lot
lighter except the green which there is
none okay let's copy over our texture
there we go and this whole thing here uh
Anchor It LOD all caps and I wonder if
we should just use these same things
once again you're going to be far away
so it's not like a super super big deal
but it's still kind of a big deal I feel
like to use the same colors on stuff and
the same textures so let's try to uh get
this all the same oh yeah that helps a
lot lot one more thing we could do and
we probably should uh is fake some
windows so we're going to do three uh a
lot less obviously than what we have
going on here we might even only do two
but we'll see this is the thing one of
the things about this Drager man look
I'm I'm dragging I have my studs turned
off they are off so I can freely move
and it like autol locks them like what
look at all of these like increments and
I like the increment thing but when you
turn your studs off I feel like it
should turn that off as well like I like
the idea they were going for but
executions just not there for your boy
all right here is our LOD guys so
basically I'm going to have to cut that
so much we spent so much time on one
building that's tough guys when you're
close to the hospital you are going to
see this when you get super far away
you're going to see that now this new
one has 13 Parts rather than a bunch of
geometry these are mostly all meshes so
it should be pretty good the last thing
that we have to do with this Hospital
LOD here is put it into the hospital so
we'll just grab our LOD temp put it
inside the hospital and just like that
it will work now I won't be able to show
you guys it working once again cu the
game won't load but happy we got that
one done let's move on to this back
block right here because it should be a
pretty simple thing and we'll start with
this building right here grab a part I
should also do some of this on stream I
feel like we have a lot to do and it's
kind of a we'll say more of a tedious
task and I feel like streams are just
meant for tedious tasks but here we go
let's make this black duplicate bring
these out up and and out those will be
white nice and what what do we have here
is this just it's a plastic building
asphalt there we go and I'm going to
just put like three of these once again
kind of one in the middle one on the
outside and there we go our new building
is only four parts group that together
name it LOD in all caps and then we need
our original building Residential
Building got it this one we just drag
our LOD into it I believe it was the top
one nice and that's it now guys I'm
going to run through this block real
quick and I'll be back when it's done
all right guys so lods are done for the
hospital and this block back here it
looks like I'm a new Builder again all
right like the
lods h i mean they're going to do their
job and that's all that it really
matters but it does uh it does kind of
suck to look at that no more aw awesome
screenshots from this angle uh
especially after I do the rest of the
buildings I think I'm going to knock out
at least uh two more blocks tonight let
me go do the boardwalk real quick this
whole area right here I'll just kind of
check in after each block so you guys
could see the progress all right guys
the boardwalk lods are done I could
probably do even more detail on them but
I'm just I don't think so you have to be
so far away for example we had this
build done with just a part as testing
the LOD system you have to be all the
way right here for it to change you can
barely see the building anymore with the
trees that'll be blocking it and
everything else I just don't think it's
worth having them super detailed and I
guess it kind of defeats the purpose if
we were to Super detail all of them but
we have the boardwalk done the hospital
done and this block done I am going to
try to get this block right here done
and then we will only have these four
and this one for the next time we do
another optimization run through on the
game and then something I can't really
tell you guys yet but when beta comes
out still pretty far away by the way
there's going to be some massive massive
changes and it will be for the better
but if I tell you guys it right now
you're going to think it's for the worst
so I zipped lips for a little bit okay
but I'm going to get this last block
done for this video get some rest and
then I will see you guys at the next one
where we finish all these lods all right
guys I just got done with another block
and man this is really starting to look
like I just hit the decimate modifier
and blender luckily for us uh we're not
going to be too close so it's not going
to matter but let's just just look at
that it's so so bad and it honestly
hurts my heart I feel like I'm uglifying
the game
but once again you're going to be so far
away that you're not really going to
notice and every other game like this
when you get far enough away the
building disappears completely therefore
leaving absolutely nothing and uh it's
not as easy to like visualize your
Waypoint so I think this LOD system is
definitely the way to go most of these
buildings have about 4 to 700 parts and
after the lods they have about 10 to 15
so it's going to be super super cool all
that's left I think we're going to try
to knock it out in one go uh probably
next video on this topic is these four
blocks one two three four and this one
five blocks and we're done we did one
two three and four today I guess we
could do the plaza as well lods don't
stop at buildings I mean we could turn
the bridges into one part the trash cans
into a cylinder I mean we could do
everything but I think for today that is
going to wrap it up if you did enjoy and
you're hyped to see the dream game guys
I can guarantee you this will be the
best motorcycle game on Roblox it's
taking us some time but we have so many
plans man I'm excited I'll see you guys
in the next one if you want to check out
the game it's paid Access Link down
below make sure to like comment and
subscribe have a great day later
5.0 / 5 (0 votes)