8 Hardest Difficulty Modes You Will Never Finish
Summary
TLDRThis script discusses the most challenging game modes that push players to their limits. It covers 'Akuma' mode in 'The Evil Within,' where a single hit means instant death, and 'Ethan Must Die' in 'Resident Evil 7,' starting with only a pocket knife against relentless enemies. It also touches on 'Dead Space 2's' Hardcore mode with limited save opportunities and 'Civilization's' Deity mode, where AI opponents have godlike advantages. The script humorously describes the extreme difficulty of 'Touhou Project's' Lunatic difficulty and 'Super Hexagon's' Hyper Hexagonist mode, ending with a playful nudge to subscribe for more engaging content.
Takeaways
- ๐ฎ The script discusses the concept of challenging game modes in video games, highlighting the appeal for skilled or masochistic players.
- ๐ 'The Evil Within' features an 'Akumu' difficulty level, where players die instantly from a single hit, making it extremely punishing.
- ๐ฐ 'Civilization' games increase difficulty by providing AI opponents with powerful buffs, rather than enhancing their intelligence.
- ๐ฝ 'Dead Space 2' offers a 'Hardcore' mode with limited save opportunities, amplifying the tension and challenge.
- ๐ถ 'Guitar Hero Metallica' introduces 'Expert Plus' mode, requiring an additional kick pedal and introducing 'Ghost Notes' for an extreme drumming experience.
- ๐ซ 'Resident Evil 7' has an 'Ethan Must Die' mode where players start with minimal equipment and face tougher enemies and deadly traps.
- ๐ฒ 'Super Hexagon' pushes players to navigate through relentless waves of lines in 'Hyper Hexagonist' mode, testing reaction times to the limit.
- ๐น 'Doom' reboot includes an 'Ultra Nightmare' difficulty, combining the regular 'Nightmare' mode with permadeath for a brutal challenge.
- ๐ฏ The 'Touhou Project' series is notorious for its 'Lunatic' difficulty, where the screen is nearly filled with bullets, demanding precise evasion.
- ๐พ The script humorously suggests that some game modes are so hard they might be more about self-punishment than enjoyment, questioning the players' motivations.
Q & A
What is the difficulty level 'Akumu' in The Evil Within known for?
-Akumu, which is Japanese for nightmare, is an extremely difficult difficulty level in The Evil Within where players die instantly from a single hit, making it a significant challenge even for experienced gamers.
How does the 'Ethan Must Die' mode in Resident Evil 7 differ from the normal game?
-In 'Ethan Must Die' mode, players start with only a pocket knife and face tougher enemies that can kill Ethan in a single hit. The environment is filled with deadly traps, and items are found in randomized crates, some of which are booby-trapped.
What is the significance of the 'Ultra Nightmare' difficulty in the Doom reboot?
-The 'Ultra Nightmare' difficulty in the Doom reboot is a level so challenging that not even the developers who created the game could complete it. It features permadeath, meaning that dying sends the player back to the start of the game without saving.
What is the 'Hardcore' mode in Dead Space 2, and how does it affect gameplay?
-The 'Hardcore' mode in Dead Space 2 allows players to save only three times throughout the entire game, with no checkpoints. This means that dying results in losing significant progress, as players must backtrack through the game from the last manual save point.
How does the 'Deity' difficulty mode in Civilization VI affect the AI opponents?
-In Civilization VI's 'Deity' difficulty mode, AI opponents receive a 32% boost to science, culture, and Faith, along with increased combat, XP, research boosts, and production and gold bonuses. This makes them extremely powerful and challenging to defeat.
What is the 'Lunatic' difficulty in Touhou Project games, and why is it considered hard?
-The 'Lunatic' difficulty in Touhou Project games is the highest difficulty level, characterized by a relentless barrage of bullets that cover most of the screen. It requires extremely fast reflexes and precision to navigate through the narrow, ever-changing safe spaces.
What unique challenges does the 'Hyper Hexagonist' mode in Super Hexagon present to players?
-The 'Hyper Hexagonist' mode in Super Hexagon is known for its extremely fast and confusing patterns of approaching lines. It challenges players to react quickly and accurately to avoid collisions, with the game eventually switching to black and white and playing music backwards.
How does the 'Expert Plus' mode in Guitar Hero Metallica differ from the 'Expert' mode?
-In 'Expert Plus' mode, players must handle twice as many kick drum notes and deal with 'Ghost Notes,' which are softer notes that require a lighter tap on the drum pad. This mode is known for its complex and fast drum patterns, making it one of the most challenging in rhythm action games.
What is the 'Nightmare' difficulty level in The Evil Within, and how does it relate to 'Akumu'?
-The 'Nightmare' difficulty level in The Evil Within is already quite challenging, but it serves as the base for the even more difficult 'Akumu' level. 'Nightmare' is intense, but 'Akumu' raises the stakes by introducing a one-hit kill mechanic.
What is the significance of the 'Seeds of Life' reference in the script, and how does it relate to the game modes discussed?
-The 'Seeds of Life' reference in the script is a metaphor for the growth and diversification of gaming challenges. It relates to the game modes by highlighting how some games have evolved to include extremely difficult modes that test the limits of player skill and perseverance.
Outlines
๐ฎ Brutal Gaming Challenges
The paragraph discusses the extreme difficulty levels in video games that are designed to test the limits of players' skills and patience. It starts with a personal anecdote about nearly completing 'Skyrim' but quitting due to its increasing difficulty. It then delves into games that offer 'brutal' difficulty modes, such as 'The Evil Within' with its 'Akumu' mode where a single hit results in instant death. The paragraph also touches on strategy games like 'Civilization', where higher difficulties provide enemies with significant advantages, and 'Dead Space 2', which features a hardcore mode allowing only three saves throughout the entire game. The summary highlights the masochistic nature of these modes and the่ฟไน impossible task of completing them.
๐ถ Music to the Ears of Gamers
This paragraph focuses on the 'Touhou Project', a series of Japanese bullet hell shooters known for their intense and challenging gameplay. It describes the 'Lunatic' difficulty level, which is considered extreme and only for the most skilled or masochistic players. The paragraph uses vivid imagery to describe the overwhelming number of bullets on screen, likening it to a hedge maze of deadly projectiles. It also mentions 'Resident Evil 7's 'Ethan Must Die' mode, which starts players with minimal equipment and places them in a house filled with lethal traps and enemies that can kill in a single hit. The summary captures the essence of these games' unforgiving difficulty and the unique challenges they pose to players.
๐ต Rhythmic Nightmares
The final paragraph discusses the 'Expert Plus' mode in 'Guitar Hero Metallica', which introduces an additional kick pedal and 'Ghost Notes', creating a complex and fast-paced drumming experience. It humorously compares the difficulty of mastering this mode to developing a repetitive strain injury. The paragraph also touches on 'Doom's 'Ultra Nightmare' mode, which combines the already challenging 'Nightmare' mode with permadeath, making it a test of skill and endurance. 'Super Hexagon's 'Hyper Hexagonist' mode is also mentioned, a mode so difficult it's likened to a brainwashing technique. The summary encapsulates the extreme difficulty and unique gameplay elements of these modes, emphasizing the่ฟไน superhuman skills required to conquer them.
Mindmap
Keywords
๐กGaming Achievements
๐กBrutal Difficulty
๐กThe Evil Within
๐กCivilizations
๐กDead Space 2
๐กTouhou Project
๐กResident Evil 7
๐กGuitar Hero Metallica
๐กDoom
๐กSuper Hexagon
Highlights
Gaming achievements can be a source of pride, with some games offering extremely difficult modes.
The Evil Within's 'Akumu' mode is exceptionally challenging, offering permadeath with a single hit.
Civilization's 'Deity' difficulty mode provides AI with significant advantages, making it very hard for players.
Dead Space 2's 'Hardcore' mode limits saves and disables checkpoints, increasing tension.
Touhou Project's 'Lunatic' difficulty is notorious for its overwhelming bullet patterns.
Resident Evil 7's 'Ethan Must Die' mode starts players with minimal equipment and tough enemies.
Guitar Hero Metallica's 'Expert Plus' mode introduces complex drum patterns and ghost notes.
The original Doom's 'Ultra Nightmare' difficulty combines regular nightmare mode with permadeath.
Super Hexagon's 'Hyper Hexagonist' mode is incredibly fast and disorienting, even for experienced players.
Some games are designed to be so difficult that they border on the masochistic.
Difficulty modes in games can test the limits of player skill and perseverance.
In 'Akumu' mode, players must avoid all damage while navigating through hordes of enemies.
The 'Deity' difficulty in Civilization VI gives AI civilizations significant boosts, making them formidable opponents.
Dead Space 2's 'Hardcore' mode requires precise save management and punishes death with progress loss.
Touhou games are known for their 'bullet hell' mechanics, which are extreme on 'Lunatic' difficulty.
Resident Evil 7's 'Ethan Must Die' mode removes all but the most basic equipment, increasing the survival challenge.
Expert Plus mode in Guitar Hero Metallica demands precision and an additional kick pedal for advanced drum play.
Doom's 'Ultra Nightmare' difficulty is so hard that even the developers couldn't complete it.
Super Hexagon's extreme mode is a test of reflexes and concentration, with patterns that can induce a sense of disorientation.
The transcript discusses various games and their most challenging modes, appealing to hardcore gamers.
The 'Ethan Must Die' mode in Resident Evil 7 is a remixed section with heightened difficulty.
Transcripts
there are plenty of gaming achievements
worth being proud of I myself once
nearly finished Skyrim but then it got a
bit hard so I stopped message if you
want my strategy guide some games
however take the whole overcoming
adversity thing and crank it so hard the
dial falls off creating brutally
difficult game modes that only the
seriously skillful or willfully
masochistic would want to take on here
are eight of the hardest modes that we
will never ever attempt let alone finish
I'll call one out just before I picked
you up said it was multiple homicides
half a dozen units already unseen
maybe it's the ghost of that doctor who
went Skitzo and chopped up all those
patients that's not what happened there
there are many words we'd use to
describe The Evil Within harrowing
gruesome
and well it's not really a word but uh
is everyone else all right the city
whatever are you talking about you are
the only Soul here right now one word we
definitely wouldn't use to describe it
however is easy which is why we were
somewhat taken aback to discover that
there are two difficulty levels above
the game's regular survival difficulty
Nightmare and akumu
now as you may have guessed from the
name nightmare is no walk in the barbed
wire covered Park but akumu which is
Japanese for nightmare is even harder
than that in that if you take so much as
a single hit from anything you die
instantly
if you played The Evil Within you'll
remember that pretty much all of the
game is things trying to hit you often
all at once in large groups you have to
never get hit by anything in a game
where your character is about as mobile
as a dumpster full of house bricks akumu
completion percentage among Evil Within
players is currently sitting in the low
single digits so it's provably doable
but it's a bit like deliberately running
yourself over with your own car
technically an impressive feat but
you've got to wonder why you went to all
that trouble just to make yourself
miserable this Seeds of Life grew
strengthened
bread and diversified
now it required but one more ingredient
a great leader
unite the quarreling tribes to harness
the power of the land to build the
Legacy that will stand the test of time
running a nation state is hard work just
ask any of the former citizens of the
short-lived nation of antitropolis or I
mean you could ask them if they'd been
any survivors it's even harder though
when every other country in the world is
a supernaturally advanced superpower
with no flaws who hates you that's what
happens in strategy game civilizations
higher difficulties instead of making
the AI more intelligent and resourceful
it just provides them with a succession
of powerful Buffs that mean you're
always on the back foot the worst
example of this is the series deity
difficulty mode which grants your
enemies Godlike abilities while you get
zip it's like the computer is playing
with cheats on cheats are only fair when
I'm using them damn it to use
civilization 6 as an example deity
difficulty gives the AI a 32 boost to
science culture and Faith plus four in
combat an additional 40 to unit XP
research boosts more starting units and
a staggering 80 to production and gold
meaning that every other civilization
you come up against will be sending in
the equivalent of Pacific Jaegers while
you're still trying to teach your
citizens how to make fire so you take
them and you rub them together guys guys
put the rock down guys you're not
listening
no you're confused right now
explain everything but you gotta trust
me okay listen you're in terrible
terrible
it's hard to imagine but there was a
time when you couldn't save in video
games in those dark days losing all your
lives meant starting over so let's give
thanks to Dead Space 2's hardcore mode
which allows you to save three times in
the entire game
checkpoints are disabled too so if
you're evenly spacing your saves in this
10 hour game that's about one save every
three and a bit hours which is three and
a bit hours worth of backtracking you'll
have to do if you die and if you
remember anything about dead space hero
Isaac Clarke it's that he's always dying
there he is at it again well good luck
trying to get him to stop in your dead
space hardcore playthrough as the
Necromorphs are much tougher and do a
lot more damage in hardcore mode and
you'll spend a lot more time crying and
panicking when they get near you because
you don't want to lose three hours of
progress right just just be Dead Space 3
also included hardcore mode but
thankfully updated it so that you can
Savor as many times as you want until
you die at which point it erases your
save and dumps you back at the start of
the game still I'm confident Isaac knows
what's at stake here I can trust him to
not die just when it's most inconvenient
right Isaac
oh we can't blame Isaac he's just like
Bonnie Tyler every now and then he falls
apart
[Music]
Touhou project is a series of Japanese
Shooters in the genre known as bullet
hell so named because hell that's a lot
of bullets
[Music]
Touhou games are nightmarish whirlpools
of deadly projectiles at the best of
times but it takes a certain kind of
masochist to attempt one of the series
games on lunatic difficulty described as
for weird people hey you said it Touhou
not us
[Music]
the aim of bullet hell Shooters as with
most Shooters is to keep yourself away
from your enemies bullets but it's a
task which is easier said than done when
literally 99 of the screen is bullet as
is usually the case in a lunatic Touhou
stage think of it like a hedge maze only
the hedges are bullets and if you touch
them you die you need to find that one
percent of the screen that it's safe to
be in and it's a different one percent
every second because these things are
fast and unpredictable and you need to
have the reaction speed of a hummingbird
on caffeine pills if you're going to
stand any chance
[Music]
look there's team bravely against
seemingly insurmountable odds then
there's this I've seen the way things
are going the future belongs to the
bullets and I for one welcome our new
bullet overlords if we join them now
maybe they'll let Humanity live on in
some kind of humiliating servant
position get a kind of Beyond Greyjoy
thing going on guys
the bullets are probably thinking it
over
so if we get this thing I can help me
and we can get out of here
can I
the old house is near the water you
can't miss it all right
I just hope you can handle my mother
Resident Evil 7 sets its stall out early
with the name of its Ultra hard survival
mode Ethan must die because you Ethan
Must Die due to all the deadly stuff
that happens to you Ethan Must Die mode
is a remixed section of the main
Resident Evil 7 game in which you have
to make your way to the baker family
Greenhouse to kill Marguerite who you'll
remember as being absolutely the worst
and mostly made of bees
a kind offer but I think I'll pass in
Ethan Must Die mode you start with a
pocket knife and nothing else and the
enemies are much much tougher often able
to kill you in a single hit if you're
not blocking also the house is now
covered in deadly deadly traps
items are found in crates around the
house but the crates are randomized so
you never know what you're going to get
from a life-saving weapon to relatively
useless gunpowder to a massive explosion
in the face because yes some of the
crates are booby-trapped they should
call this mode Ethan definitely will die
to add insult to fatal injury dying in
this mode sends you right back to the
beginning and you have to start all over
but don't worry if you can make it back
to where you died previously you'll find
an angel statue that if you break it
open gives you back your item that item
singular because you only get one of the
items you died with back and it's chosen
randomly you're welcome still you must
get something pretty awesome for beating
a mode this difficult right you sure do
if you consider an Overexposed picture
of Ethan looking at his hands awesome
which I mean we all do right
totally worth it
given that when I try to play Guitar
Hero drums on Expert I look like a
spider trying to climb out of a buff the
Expert Plus mode was not exactly at the
top of my Christmas list and yet that's
exactly what Activision introduced in
Guitar Hero Metallica to reflect the
fact that Metallica's fastest drum solos
sound like someone strafing the drum kit
with a machine gun
in order to play Expert Plus mode which
only applies to certain songs you'll not
only need to have mastered expert drums
and be able to keep better time than
Lars Ulrich himself you'll also need to
invest in an additional kick pedal for
your Guitar Hero drum kit I mean
technically you can play Expert Plus
with a single kick pedal yeah if you you
know want to grow an additional foot on
one of your legs it's not just managing
twice as many kick drum notes though
also introduced in Expert Plus and Ghost
Notes which are the Restless spirits of
notes who have unfinished business on
this Mortal plane alright the truth is
far less exciting ghost notes are
actually just softer notes designed to
keep drummers in Rhythm to play them you
had to tap the drum pad softly in
amongst all the harder proper notes
because we didn't have enough to be
thinking about already Guitar Hero
Metallica The End Result is a selection
of the fastest most complex drum
patterns in any rhythm action game and a
really excellent way to develop RSI of
the ankle what that is two a thing I
used it to get out of a whole year of
Sports at school I'm willing to take
full responsibility
of the last 24 hours but you must
understand our interest in their world
was purely for the measurement of
mankind
has clearly gotten out of hand now
I assure you nightmare or nightmare if
you're pronouncing the exclamation point
was the toughest difficulty setting in
the original Doom a difficulty setting
that last year's do reboot took one look
at laughed and then stubbed a cigar out
on that's because this Doom has a
difficulty level called Ultra nightmare
which is so difficult that no one who
actually worked on the game could
complete it the premise of ultra
nightmare is simple you take regular
nightmare mode which is as the name
implies an absolute nightmare then apply
permadeath to it so the second you die
you're booted back to the start of the
game and your save is a raised
[Music]
thank you no saving means you've got to
do it all in one sitting too or at least
hope you can leave your console pause
and not have someone switch over to
Netflix while you're in the bathroom
still people are up for the challenge
despite the game specifically asking you
if you're willing to put yourself
through this punishing ordeal the first
time you select it
you're not the boss of me game
[Music]
okay maybe you know best game
foreign
[Music]
Super Hexagon is a simple game you
control a little triangle that moves
around a hexagon fitting between the
gaps in waves of lines that endlessly
approach you
a Super Hexagon isn't is an easy game as
even on the earlier difficulties the
game throws lines at you faster than an
actor with places to be
[Music]
hyper hexagonist mode though described
by the game as its hardest dist mode is
so fast so confusing and so
mind-meltingly difficult that you'd be
forgiving for thinking you're not
looking at a game anymore and in fact
have found some kind of CIA brainwashing
technique from the 1960s
[Music]
have a sudden urge to overthrow
communism get even further in hyper
hexagonist mode and it will switch into
a black and white mode the music will
slow down and start playing backwards
and you'll start hearing the voices of
your long dead ancestors telling you
that the secret to the universe can be
unlocked if you can draw a perfect
hexagon free hand
[Music]
foreign
I think I may have been playing too much
Super Hexagon
getting there though
[Music]
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