How To Make a Topdown RPG in Godot 4: Adding Menus! (Part 3)

DuoTutor / DoisTutor
28 May 202314:06

Summary

TLDRThis video tutorial guides viewers through creating a settings menu in a game development environment using Godot. It covers the process of organizing audio files, setting up folders, and constructing a user interface with various containers and elements like checkboxes, sliders, and buttons. The script also demonstrates how to implement audio and video settings adjustments, including volume control and full-screen toggles, and concludes with saving and testing the menu.

Takeaways

  • 📁 Start by organizing files: Create folders named 'audio' and 'menus' for structured project management.
  • 🎵 Import audio files: Bring in a 'toggle' sound and a 'wind' sound to be used for music toggles in the project.
  • 🛠️ Set up UI elements: Construct a pop-up panel with nested containers (VBox, Panel, Margin, HBox) and a checkbox for 'fullscreen'.
  • 🔊 Manage audio settings: Duplicate and rename panel containers to 'sound settings' and 'video settings', adjusting UI components accordingly.
  • 🔑 Utilize sliders: Add sliders for 'game slider' and 'music slider' to control audio levels, using a horizontal orientation.
  • 🎛️ Implement audio streaming: Add 'AudioStreamPlayer' nodes for sound effects and music, and configure them with respective buses.
  • 🔈 Adjust audio buses: Create and assign buses for 'music' and 'sound effects' to manage different audio types separately.
  • 📝 Script interactions: Write scripts for adjusting volume based on slider values and toggling fullscreen mode.
  • 🔗 Connect UI to functionality: Ensure sliders and checkboxes are connected to the correct script functions for immediate feedback.
  • 🎮 Create a main menu: Design a main menu with buttons for 'play', 'settings', and 'quit', and ensure the pop-up panel is initialized as invisible.
  • 🔄 Test and iterate: After setting up, test the in-game audio and video settings to ensure they function as intended and make adjustments if necessary.

Q & A

  • What is the first step in creating the audio and menus folders in the script?

    -The first step is to create a new folder named 'audio' and another one named 'menus'.

  • Which two sounds are imported for the audio in the script?

    -A toggle sound and a wind sound are imported for the audio.

  • What kind of panel is created first in the script, and what is its purpose?

    -A pop-up panel is created first, which is used to create settings for sound and video.

  • How are the containers structured within the pop-up panel?

    -The containers are structured as follows: a VBox container, a Panel container, a Margin container, an HBox container, and finally a CheckBox.

  • What is the purpose of duplicating the panel container in the script?

    -The panel container is duplicated to create separate sections for 'sound settings' and 'video settings'.

  • How are the sliders named after being duplicated?

    -The sliders are renamed to 'game slider' and 'music slider' after duplication.

  • What does the 'normal audio stream player' do in the script?

    -The 'normal audio stream player' is used to play sound effects and music, with instances named 'sound effects' and 'music'.

  • What are the two buses added in the audio settings, and what are they used for?

    -Two buses are added, one for 'music' and one for 'sound effects', used to manage the volume of these audio types.

  • How are the volume levels of the sound effects and music adjusted in the script?

    -The volume levels are adjusted using the 'game slider' and 'music slider' connected to the respective audio buses.

  • What is the purpose of the 'done' button in the script?

    -The 'done' button is used to close the pop-up settings panel.

  • How is the main menu created and what elements does it contain?

    -The main menu is created with a Control node, a Margin container, a Panel, and nested VBoxes containing labels for the game title and buttons for 'play', 'settings', and 'quit'.

  • What script functionality is added to the play, settings, and quit buttons in the main menu?

    -The play button changes the scene to 'world', the settings button opens the settings panel, and the quit button closes the application.

Outlines

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Mindmap

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Related Tags
Godot TutorialAudio SettingsVideo SettingsUI DesignGame DevelopmentSlider ControlsToggle ButtonsPop-up MenuGodot EngineSettings Panel