Headroom per MASTERING: Serve davvero? Sfatiamo i miti!

CoffeeMusic it di Luca Cordero
2 Mar 202405:32

Summary

TLDRLuca Cordero, a mix and mastering engineer, clarifies the concept of headroom in the mixing and mastering process. He explains that headroom is the dynamic range a system can handle before distortion occurs. He emphasizes the importance of maintaining a certain volume range, especially when using analog emulation plugins, to avoid distortion. Cordero also discusses the flexibility of digital systems, which work at 64-bit internally, allowing for higher volume levels without distortion. He advises focusing on dynamic range and mix balance rather than peak volume levels when mastering, as long as the final export is in 32-bit format to ensure no loss in sound quality.

Takeaways

  • 🔊 Headroom refers to the dynamic range within which a system, plugin, or analog machine can work before losing linearity and potentially introducing distortion.
  • 📈 When mixing, it's important to understand and respect the headroom of analog machines and emulated plugins to avoid unwanted non-linear behavior.
  • 🎚️ Maintaining a certain volume range, such as around -18dB for individual channels and -12dB for the master, is a good practice in the analog world to preserve headroom.
  • 🔄 With digital systems that work in 64-bit internally, the dynamic range is much higher, allowing for higher volumes without digital clipping.
  • 🎛️ Exporting to 32-bit preserves a high dynamic range, allowing for louder peak levels without distortion, even if they are positive dB.
  • 🔄 If you export at 32-bit and then adjust the volume back down, the original sound quality is preserved, and the volume increase does not affect the sound.
  • 🎧 When mastering, focus more on the dynamic range of your mix, the balance of harmonics, saturation, and the overall balance rather than just the master output peak level.
  • 💡 Creative use of effects can be achieved by pushing plugins to their limits, but this should be a creative choice, not a result of exceeding the mix's intended volume levels.
  • 📊 During mixing, aim to stay within certain volume ranges, especially when using analog emulations, as they have their own headroom limits.
  • 📌 If you're entering levels too high in your mix, adjust the mix itself rather than just lowering the master volume to compensate.
  • 📝 For more information on mastering and related topics, seek advice and engage in discussions to improve your understanding and techniques.

Q & A

  • What does 'headroom' mean in the context of mixing and mastering?

    -Headroom refers to the dynamic range within which a system, such as a plugin or analog machine, can work before losing its linearity and potentially introducing distortions.

  • Why is it important to maintain a certain headroom during mixing?

    -Maintaining headroom is important to ensure that the mix does not introduce unwanted distortions or non-linear behavior, especially when using analog emulations that have their own dynamic limitations.

  • What is the recommended headroom for individual channels and the master channel in analog mixing?

    -In analog mixing, it is a good practice to maintain headroom levels around -18 dB for individual channels and -12 dB on the master channel.

  • How does digital mixing affect the concept of headroom?

    -Digital mixing, especially when working at 64-bit internally, has a much higher dynamic range than analog, allowing for higher volumes without digital clipping. This means that the volume at which you mix is less critical as long as you use linear systems.

  • What happens when you exceed the headroom in a digital plugin like Doctor in the script?

    -Exceeding the headroom in a digital plugin can cause the plugin to respond abnormally, generating more distortions and non-linear processing, which deviates from the intended behavior of the plugin.

  • Exporting to 32-bit significantly increases the dynamic range, allowing for louder peak levels without distortion. This means that even if the mix has positive peak levels, there will be no distortion as long as it is exported in 32-bit.

    -null

  • What is the significance of the example with the drum bass in the script?

    -The drum bass example demonstrates that even with a positive peak level of 6 dB, when exported and then reduced in volume, the sound remains unchanged and can be canceled out in phase, showing that the peak level is not as critical as maintaining a balanced mix.

  • What should be the focus during mastering if the mix has been done correctly?

    -If the mix is done correctly, the focus during mastering should be on the overall dynamic range, balance, and the management of harmonics and saturation, rather than just the peak level of the master output.

  • Creative effects can be used by pushing the limits of plugins, but this should be a creative choice and not a result of mixing too high levels. It's important to avoid entering levels that are too high in the mix, which might necessitate lowering the master volume later.

    -null

  • What is the role of gain structure in maintaining headroom?

    -A well-managed gain structure helps maintain headroom by ensuring that the mix stays within the dynamic range of the system, preventing distortions and allowing for a more balanced and controlled final mix.

Outlines

00:00

🎚️ Understanding Headroom in Mixing and Mastering

Luca, a mixing and mastering engineer, explains the concept of headroom, which refers to the dynamic range a system can handle before losing linearity and introducing distortions. He discusses the importance of maintaining a certain volume range, typically around -18 dB for individual channels and -12 dB for the master channel, to respect the headroom of analog machines. He also touches on the use of plugins and how they can be pushed creatively without causing distortions, as long as the mix stays within the linear range of the system.

05:03

📊 Focusing on Dynamic Range and Balance in Mastering

The second paragraph emphasizes the importance of focusing on the dynamic range of the mix, the amount of harmonics and saturation, and the overall balance. It suggests not to worry about the peak volume too much, especially when exporting to 32-bit formats, which have a much higher dynamic range. The paragraph highlights that as long as the mix is well-balanced and the creative intent is achieved, the specific peak levels are less critical. Luca invites readers to ask questions about mastering and promises to respond in the comments section.

Mindmap

Keywords

💡Headroom

Headroom refers to the dynamic range or volume range within which a system, such as an analog machine or digital plugin, can operate without losing its linearity and starting to distort. In the context of the video, headroom is crucial for maintaining the quality of sound during mixing and mastering. For example, exceeding headroom can lead to digital distortions or analog saturation.

💡Mixing

Mixing is the process of combining and balancing multiple audio tracks into a final mono, stereo, or surround sound product. In the video, Luca discusses the importance of staying within certain volume ranges during mixing to avoid distortion and maintain the intended sound quality.

💡Mastering

Mastering is the final stage of audio post-production, where the balance, tonal structure, and dynamics of the mix are adjusted to ensure compatibility with various playback systems. The video emphasizes that mastering is not just about peak volume levels but also about dynamic range and overall balance.

💡Distortion

Distortion in audio refers to the alteration of the original sound wave, resulting in a loss of clarity and purity. It can be intentional, as in the case of guitar amplifiers, or unintentional, as when exceeding the headroom of a system. The video discusses how to avoid unwanted distortion during mixing and mastering.

💡Plugin

A plugin is a software component that adds specific capabilities to a digital audio workstation (DAW) or other software. Plugins can emulate analog hardware, provide effects, or perform other audio processing tasks. The video uses the example of a plugin called 'Mystic' to illustrate the concept of headroom and distortion.

💡Dynamic Range

Dynamic range is the difference between the quietest and loudest sounds in an audio signal. A wider dynamic range allows for more detail and nuance in the audio, while a narrower range can result in a more compressed sound. The video emphasizes the importance of maintaining an appropriate dynamic range during mixing and mastering.

💡Clipping

Clipping occurs when an audio signal exceeds the maximum level that a system can handle, resulting in a square wave-like distortion. This is generally undesirable in professional audio production. The video explains how to avoid clipping by staying within the headroom limits.

💡Saturation

Saturation is a type of distortion that occurs when an audio signal is pushed beyond the limits of an analog system, such as a tape recorder or a vacuum tube amplifier. It can add warmth and character to a sound but can also lead to unwanted noise if not controlled. The video touches on the creative use of saturation in mixing.

💡Linearity

Linearity in audio refers to the ability of a system to reproduce sound without altering its frequency content or amplitude. Non-linear systems introduce distortions that can affect the sound quality. The video highlights the importance of working within the linear range of plugins and analog machines to maintain sound quality.

💡Exporting

Exporting in audio production is the process of converting the final mix into a format suitable for distribution or playback. The video discusses the impact of exporting at different bit depths, such as 32-bit, on the dynamic range and potential for distortion.

💡Balancing

Balancing in mixing is the process of adjusting the levels of individual tracks to achieve a harmonious and cohesive sound. Proper balancing ensures that no single element overpowers the others and that the mix translates well across different playback systems. The video stresses the importance of a well-balanced mix for successful mastering.

Highlights

Headroom refers to the dynamic range, or the volume range in which a system can work before losing its linearity and potentially distorting.

In analog systems, exceeding a certain volume point can cause distortion.

In digital systems, exceeding peak levels can introduce digital distortions.

The plugin Doctor's control allows us to see the harmonics generated and how they change within the headroom range.

When exceeding the headroom, the plugin or analog machine starts to respond abnormally, leading to distortions.

In the analog world, it's a good practice to maintain volume levels around -18dB for individual channels and -12dB for the master.

Using linear systems like plugins that don't emulate saturations or compressions allows for higher volume levels without distortion.

DAWs typically work at 64-bit internally, which means they have a much higher dynamic range than 0dB.

Exporting to 32-bit allows for a higher dynamic range, and even positive peak levels can be accommodated without distortion.

The volume of the peak level in mastering is not as important as maintaining a dynamic range and a well-balanced mix.

Emulating analog plugins tend to have their own headroom and may start to behave differently at certain points.

Effects can be used creatively by pushing them to their limits, but this should not be due to mixing too high levels.

Focus on the dynamic range of your mix, the amount of harmonics and saturation, and the overall balance.

The peak level of the master output is not as crucial as ensuring the mix is well-balanced and has a proper gain structure.

When mastering, concentrate more on the dynamic range of your mix rather than the peak level.

Exporting at -6dB for mastering is not important as long as you export to 32-bit.

The cancellation of the same sound in phase and out of phase demonstrates that the sound remains unchanged despite volume changes.

The key takeaway is to focus on the dynamic range, balance, and overall structure of the mix rather than just the peak level.

Transcripts

play00:00

è vero che bisogna lasciare headroom per

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il mastering in fase di mix Io sono Luca

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Cordero mix mastering engineer e oggi ti

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spiego un po' come funziona l' edrom e

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tutti i miti che ci sono dietro come

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prima cosa è importante capire che cos'è

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headroom per headroom si intende il

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Range dinamico quindi il Range di volume

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in cui un sistema che può essere un

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plugin una macchina analogica o la do

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può lavorare prima di perdere la sua

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linearità e iniziare magari a distorcere

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o comunque non lavorare più come era

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stata pensata per esempio sulle macchine

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analogiche superando un certo punto di

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volume inizierà a distor

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oppure allo stesso modo in digitale se

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superi lo zero dib di Picco inizierai a

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introdurre distorsioni digitali per

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farvi capire meglio andiamo un attimo

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sul plugin Doctor ho aperto qua

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un'istanza di Mystic di acustica audio e

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potete vedere che qua ho il controllo

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sul pre Vediamo le armoniche generate e

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vediamo che finché siamo nel range di

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headroom diciamo del plugin della

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macchina analogica emulata le armoniche

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che andremo a generare sono più o meno

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sempre le stesse ovviamente aumenteranno

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all'aumentare del volume C'è però un

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punto in cui l'ed drom finisce e la

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macchina analogica inizierà o in questo

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caso il plugin inizierà a rispondere in

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modo anomalo Comunque non lavorare più

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nel modo in cui era stata pensata

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originalmente Infatti se vado ancora su

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vediamo che a un certo punto Eccolo qua

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iniziamo a generare molta più

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distorsioni Insomma il processamento non

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è più proprio come è stato pensato ma

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appunto va a essere molto più non

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lineare cioè distorsioni eccetera

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eccetera per questo nel mondo analogico

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è buona regola mantenere determinati

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range di volumi che sono più o meno

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intorno ai - 188 DB nei singoli canali e

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poi - 122 sul Master questo proprio

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appunto per rispettare l'ed Rom di

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determinate macchine analogiche però

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finché noi usiamo dei sistemi lineari

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come i Plugin che non emulano

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saturazioni o compressioni come per

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esempio un EQ qualsiasi tipo di plugin

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digitale appunto che non ha non

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linearità a quel punto il volume a cui

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entriamo è assolutamente indifferente e

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stessa cosa succede nell do quando tu

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lavori su un ad quasi tutte lavorano a

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64 bit internamente e questo vuol dire

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che hanno un range dinamico molto più

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alto dello 0 DB per questo motivo tu

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puoi andare anche in un canale magari a

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+ 5 + 6 DB e non sentirai appunto la

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distorsione il clipping digitale questo

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perché appunto internamente la tua do

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lavora questi valori molto più alti che

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permettono di riprodurre il suono anche

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sopra lo Zer di bit è possibile anche

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esportare questa tipologia di calcolo

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esportando a 32 bit quando tu esporti a

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32 bit il Range dinamico è molto molto

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più alto e quindi anche se tu esporti

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dei suoni che sono eh positivi nel Picco

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di DB quindi magari anche 23 DB non

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avrai alcun tipo di distorsione il suono

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sarà esattamente uguale semplicemente un

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po' più alto di volume quindi la

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questione preoccuparsi o meno del Ledro

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in mastering non è legata al volume di

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Picco finché esportata a 32 bit ve lo

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faccio vedere al volo Abbiamo qua un

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semplice Dram Bass che ho

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[Musica]

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preso vedete al momento come qua intorno

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ai - 5.8 vado a metterci un Trim quindi

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volume gli do 12 DB e lo vado ad

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esportare gli vado a dare un

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Bounce a 32 bit a questo punto lo

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rimetto nel progetto ovviamente sarà

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come vedete molto più alto di volume ora

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cosa faccio vado a togliere il Trim da

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questo Così Il quello originale torna al

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volume di partenza e a questo metto un

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Trim ma al contrario quindi -

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122 il risultante adesso è che abbiamo

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lo stesso identico file di prima Quindi

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nonostante io abbia esportato con un

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picco che era positivo di 6db perché

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abbiamo Busato di 12db se esporta 32 bit

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e poi torna indietro di volume allo

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stesso modo vediamo che mettendo in

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controfase mandiamo anche lui nell'

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out vi faccio vedere come adesso

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entrambi

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suonano ma è completamente cancellato

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perché ovviamente è lo stesso identico

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Suono quindi se adesso mutassi

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ovviamente sentireste il drum

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Bass come attivo l'altro Ovviamente va

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in controfase e quindi si cancella

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completamente vi faccio vedere proprio

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che la cancellazione è meno infinito

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quindi vuol dire che il suono Non è

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cambiato per niente quindi la questione

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di esportare a-6 per i mastering in

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realtà non è importante finché esportate

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a 32 bit quello che è importante è avere

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un range dinamico e un bilanciamento

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delel mix ben gestito e quello aiuta

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ovviamente avere un una struttura di

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Gain quindi è buona norma comunque

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durante il mix cercare di stare in

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determinati range Soprattutto se si usa

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un emulazioni analogiche perché come

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abbiamo visto per esempio prima su

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Mystic le emulazioni analogiche tendono

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a avere una loro headroom e quindi a un

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certo punto inizieranno a non

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comportarsi più come sono state pensate

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poi quelli effetti si possono usare in

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modo creativo spingendo tantissimo Un

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plugin Però ovviamente una scelta

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creativa e non deve essere data dal

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fatto che state entrando troppo alti nel

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vostri mix quindi non preoccupatevi al

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Picco di uscita del master preoccupatevi

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prima di aver fatto tutto giusto perché

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magari state entrando altissimi prima

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poi per questa cosa abbassate

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semplicemente il master ma quello non

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cambia più niente perché come abbiamo

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visto il volume di Picco non va a

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incidere in questo caso quindi quando

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sparate Per master concentratevi più su

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il Range dinamico del vostro mix e la

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quantità di armoniche e saturazione e il

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bilanciamento generale di tutto se avete

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bisogno di qualche info a riguardo su

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mastering eccetera Scrivetemi Pure qua

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sotto nei commenti e cercherò di

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rispondere a tutti grazie Gra Ci vediamo

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alla

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prossima

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Related Tags
MixingMasteringHeadroomDynamic RangeAnalogDigitalAudio EngineeringPluginDrum BassAudio Balance