Mastering like a PRO in GarageBand | The ULTIMATE GarageBand Beginner's Guide (Pt 29)

The Band Guide
29 Nov 202229:52

Summary

TLDRThis video script is part of the Ultimate GarageBand Beginner's Guide Series, focusing on the final stage of mastering a song. It clarifies the difference between mixing and mastering, emphasizing the importance of balancing tone, dynamics, and volume to achieve a professional sound. The guide offers practical advice on using EQ for tonal adjustments, applying compression to control dynamics, and utilizing limiting to increase loudness without compromising the song's integrity. Viewers are also directed to a free GarageBand guide for further insights and are encouraged to share their mastering experiences.

Takeaways

  • 🎢 The video is part of a series on mastering a song in GarageBand, aimed at beginners who are following along from the start of the process.
  • πŸ“š In addition to the video series, a comprehensive GarageBand guide is available for free, covering recording, mixing, and mastering processes.
  • πŸ”Š Mastering is distinct from mixing; it involves bringing a finished mix to commercial volume and balancing its tone, whereas mixing is about blending individual tracks together.
  • πŸ‘‚ The goal of mastering is to achieve a balance between loudness and dynamics, ensuring the song sounds louder without sacrificing its dynamic range.
  • πŸ“Š Mastering involves focusing on three main aspects: tone, dynamics, and loudness, with the use of EQ, compression, and limiting.
  • πŸ‘¨β€πŸŽ€ The video emphasizes the importance of listening to professional mixes to understand tonal needs and using EQ to adjust the presence, high fidelity, and warmth of the mix.
  • πŸ”§ Compression in mastering is used subtly to contain the dynamic range of the song, allowing for an increase in perceived loudness without over-compressing.
  • 🚧 A limiter is introduced to push the volume of the song towards the digital zero point, which is the maximum loudness level before digital distortion.
  • πŸ“ˆ Metering is crucial in the mastering process, with specific targets for RMS and LUFS values to ensure the song is loud but not distorted.
  • πŸ”„ The process of mastering is iterative, with adjustments made based on listening back to the mix and comparing it to the unmastered version.
  • πŸ’Ύ The final step involves exporting the mastered song in a high-fidelity format, such as WAV or AIFF, suitable for streaming platforms or professional distribution.

Q & A

  • What is the main focus of the video series mentioned in the script?

    -The video series focuses on the ultimate GarageBand beginner's guide, covering everything from opening GarageBand for the first time to exporting a finished mixed and mastered song.

  • What is the purpose of the 'ultimate GarageBand guide' mentioned in the script?

    -The 'ultimate GarageBand guide' is a free resource provided to help users understand the process of recording, mixing, and mastering within GarageBand, offering quick reference points for these processes.

  • What is the primary goal of the mastering process in music production?

    -The primary goal of mastering is to bring the finished mix to a commercial volume, balance the tone, and ensure that the dynamics are contained so that the song sounds louder without losing its quality.

  • What is the difference between mixing and mastering in music production?

    -Mixing is the process of making all individual tracks work together, while mastering is about taking the finished mix and optimizing it for volume, tone, and dynamics to match commercial releases.

  • Why is it important to create a separate mastering session in GarageBand?

    -Creating a separate mastering session allows for focused work on the mastering process without affecting the original mix, ensuring that the adjustments made are specific to optimizing the final sound of the song.

  • What is 'digital zero' in the context of audio mastering?

    -'Digital zero' refers to the maximum loudness level that cannot be exceeded in digital audio, representing the point of digital distortion.

  • How does the dynamic range of a song affect its perceived loudness?

    -A song with a wide dynamic range will have more of its audio content at a lower volume level. Containing the dynamics through mastering can help bring the overall volume up without reaching digital distortion.

  • What is the concept of 'loudness wars' mentioned in the script?

    -The 'loudness wars' refer to the trend in the music industry where songs are mastered to be increasingly louder, often at the expense of dynamic range and audio quality.

  • Why might an artist choose to have less loud mastering on newer records compared to previous ones?

    -An artist might choose less loud mastering to preserve the dynamic range of the music, resulting in a richer and more nuanced listening experience, rather than a heavily compressed, loud sound.

  • How does EQ play a role in the mastering process?

    -EQ is used in mastering to adjust the tonal balance of the song, enhancing certain frequency ranges to bring out elements like presence, bite, or warmth, and adding sheen to brighter frequencies.

  • What is the role of a limiter in the mastering process?

    -A limiter is used to prevent the audio from exceeding digital zero, effectively containing the dynamics and ensuring that the audio does not distort, while also helping to increase the overall loudness of the track.

Outlines

00:00

🎼 Introduction to Mastering in GarageBand

In this introductory paragraph, the speaker, Colin, announces the final step in the Ultimate GarageBand Beginner's Guide Series: mastering their song. He recaps the series' journey from opening GarageBand to exporting a mixed and mastered song, and encourages viewers to check out previous videos for context. Colin also introduces a free GarageBand guide available in the description for additional reference. The main focus of the video is to distinguish between mixing and mastering, clarifying that while they overlap in tools, they serve different purposes. Mixing is about blending individual tracks into a cohesive song, while mastering is about achieving commercial volume and balancing the song's tone. Colin emphasizes the importance of mastering to ensure the song's volume is competitive with other commercial releases and to maintain consistent tone across multiple songs in a project.

05:02

πŸ”Š Understanding Loudness and Dynamics in Mastering

This paragraph delves into the concept of loudness in mastering, explaining the digital zero limit that no audio signal can surpass. Colin clarifies that the perceived quietness of an unmastered song is due to the lack of mastering, which is necessary to achieve a balanced dynamic range and competitive volume level. He illustrates the trade-off between loudness and dynamics, cautioning against over-compression which can lead to a loss of dynamic range and a 'thin' sound. Colin uses examples like Metallica's controversial mastering choices and the band Bleachers' shift towards more conservative mastering to emphasize the importance of maintaining dynamics for a better sound quality.

10:12

πŸŽ›οΈ Setting Up the Mastering Session in GarageBand

The speaker outlines the process of setting up a mastering session in GarageBand, focusing on three key aspects: tone, dynamics, and loudness. He suggests starting with EQ to adjust the song's tone, using the session's master meter to monitor loudness during the process. Colin provides a brief guide on how to set up the session, recommending viewers watch a previous video for detailed instructions. He then moves on to demonstrate the EQ adjustments, aiming to enhance the song's bite, presence, and brightness, as well as adding warmth and low-end frequency content. The paragraph concludes with a practical demonstration of making subtle EQ changes to achieve the desired tonal balance.

15:13

πŸ“‰ Containing Dynamics with Compression

In this paragraph, Colin discusses the use of compression to control the dynamics of a song during the mastering process. He introduces the Buster SE plugin and explains the importance of setting a low compression ratio, slow attack time, and适中 release time to achieve a natural sound. The goal is to contain the dynamics subtly without over-compressing the song. Colin provides a detailed demonstration of adjusting the compression settings, emphasizing the need to avoid choking the song's natural dynamics. He also explains how to set the threshold and make up gain to compensate for any volume loss due to compression.

20:13

πŸš€ Maximizing Loudness with Limiting

Colin explains the role of a limiter in the mastering process, describing it as a tool to prevent digital distortion by setting a hard ceiling on the audio signal's volume. He warns against over-limiting, which can result in an unnatural, pumped sound that detracts from the music's quality. The speaker demonstrates how to use a limiter to increase the song's volume while maintaining its dynamic integrity. Colin discusses the importance of monitoring the RMS and LUFS meters to ensure the mastered track meets industry standards for loudness without sacrificing sound quality.

25:13

πŸ”‘ Finalizing the Mastered Track

The final paragraph focuses on the final steps of mastering, including comparing the mastered track to the original mix to ensure it sounds better or at least as good. Colin discusses the trade-offs between dynamics and volume, and how limiting can affect the overall sound. He emphasizes the importance of not letting the mastered version sound worse than the original mix. Colin then guides viewers through the process of exporting the mastered song in GarageBand, highlighting the options for different file formats and bit depths suitable for various distribution platforms. The paragraph concludes with a comparison of the song's progression from raw tracks to a mixed and mastered final product, showcasing the impact of the mastering process.

Mindmap

Keywords

πŸ’‘Mastering

Mastering is the final step in the music production process, where the mixed song is polished to achieve a professional sound quality. In the video, mastering is the main theme, where the host explains the process of taking a mixed song and enhancing its overall sound to match commercial standards. The script mentions mastering in the context of increasing the song's volume while maintaining its dynamic range, using tools like EQ, compression, and limiting.

πŸ’‘GarageBand

GarageBand is a digital audio workstation (DAW) software developed by Apple for creating music or podcasts. The video is part of a beginner's guide series for GarageBand, where the host walks viewers through the process of mastering a song within the software. The script references GarageBand as the platform for recording, mixing, and mastering a song, highlighting its capabilities for music production.

πŸ’‘Dynamic Range

Dynamic range refers to the difference between the quietest and loudest parts of a song. In the script, the host discusses the importance of managing the dynamic range during mastering to avoid overly compressed or 'squashed' sound, which can negatively impact the overall listening experience. The concept is integral to achieving a balance between loudness and preserving the song's dynamics.

πŸ’‘Loudness Wars

The Loudness Wars is a term used to describe the trend in the music industry where songs are mastered to be increasingly louder, often at the expense of dynamic range. The script briefly touches on this topic, mentioning how some artists, like Metallica, have been criticized for over-compressing their masters, leading to a loss of dynamic range and potentially a less pleasing listening experience.

πŸ’‘EQ (Equalization)

Equalization, or EQ, is the process of adjusting the balance of frequencies in a song to achieve a desired tonal quality. In the video, EQ is one of the primary tools used during mastering to shape the tone of the song. The host provides examples of using EQ to bring out presence in the upper mid-range and add warmth to the low end.

πŸ’‘Compression

Compression in audio is used to reduce the dynamic range of a song by decreasing the volume of louder parts. The script describes using a compressor, like the Buster SE plugin in GarageBand, to subtly contain the dynamics of the song, allowing for a louder overall sound without compromising the punch and impact of the music.

πŸ’‘Limiter

A limiter is a type of compressor that prevents the audio signal from exceeding a certain level, thereby controlling the loudness of a track. In the script, the host uses a limiter to push the song's volume towards the maximum digital level without causing distortion, achieving a competitive loudness for the mastered track.

πŸ’‘RMS (Root Mean Square)

RMS level is a measure of the average power of an audio signal. The script mentions aiming for an RMS value between negative 12 to negative 9 as part of the loudness goal during mastering, indicating a balance between loudness and dynamic range preservation.

πŸ’‘LUFS (Loudness Units Full Scale)

LUFS is a standardized unit for measuring the loudness of an audio signal, taking into account both the average level and the true peak level. The script refers to achieving a certain loudness level in LUFS, specifically mentioning a target integrated LUFS score to ensure the song is loud enough for commercial release.

πŸ’‘Export

Exporting in the context of DAWs like GarageBand refers to the process of saving the final mastered song in a specific audio format. The script explains how to export the mastered song as a WAV file for high fidelity or as an MP3 for more common listening scenarios, ensuring the song is ready for distribution or sharing.

πŸ’‘Tonal Balance

Tonal balance is the even distribution of frequencies in a song, ensuring no particular frequency dominates the overall sound. The script discusses the importance of achieving a good tonal balance during mastering by using EQ to adjust the presence, brightness, and warmth of the song, as heard in the host's adjustments to the upper mid-range and low-end frequencies.

Highlights

Introduction to the mastering process for a song in GarageBand, emphasizing it as the final step in the ultimate GarageBand Beginner's Guide Series.

The distinction between mixing and mastering, highlighting their separate goals in the music production process.

The importance of creating a separate mastering session in GarageBand for focused tone, dynamics, and loudness adjustments.

Understanding the concept of 'digital zero' as the maximum loudness limit that cannot be surpassed in digital audio.

The strategy of containing the dynamics of a song to achieve a louder and fuller sound without losing its natural feel.

A discussion on the loudness wars and the shift towards more conservative mastering levels for better dynamic range.

Techniques for adjusting EQ in the mastering process to enhance specific frequency ranges and improve overall song tone.

The use of a compressor in mastering to subtly contain the dynamics of the song for a more balanced and polished sound.

Setting up a limiter to increase the song's loudness while avoiding over-compression and maintaining the song's dynamics.

The significance of metering in mastering, including RMS and LUFS measurements, to achieve industry-standard loudness levels.

The practical demonstration of exporting a mastered song from GarageBand, including format selection and settings for optimal audio quality.

A comparison of the song's progression from raw tracks to mixed and finally mastered versions, illustrating the impact of the mastering process.

The presenter's personal preference for manual mastering over AI mastering, citing the importance of creative control.

Invitation for viewers to share their mastering approaches and experiences, fostering a community of GarageBand users.

Promotion of the ultimate GarageBand guide as a comprehensive resource for recording, mixing, and mastering in GarageBand.

Conclusion of the GarageBand Beginner's Guide Series with an encouragement to apply the learned skills in mastering to achieve professional-sounding results.

Transcripts

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foreign

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professional sounding music I'm a band

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guy Colin and today we are finally

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mastering Our Song if you've been

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following along you know that this is a

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video in the ultimate GarageBand

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Beginner's Guide Series where we've

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walked through everything from the first

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time you open up GarageBand to export

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out your finished mixed and mastered

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song and we've recorded and mixed a song

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and now we're finally mastering it

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together in this series so if you

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haven't seen the other videos definitely

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go back and check them out and before we

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get into today's video I want to give

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you something in addition to this video

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series I've also put together the

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ultimate GarageBand guide it's

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completely free from the description

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below this guide walks through recording

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mixing mastering it's going to cover the

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process that we're talking about here in

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this video today so that you can just

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quickly reference back to it anytime

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you're working on recording mixing

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mastering anything inside GarageBand

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it's really the ultimate GarageBand

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guide and it's completely free from Link

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in the description below so be sure to

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pick it up but let's go and get into

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today's video where we're talking about

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mastering and we're actually going to go

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through the mastering process together

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now mastering I think a lot of people

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miss or they get confused with mixing

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and I get it because there is a lot of

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overlap I was confused by this for a

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long time ultimately mixing and

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mastering are two separate functions the

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overlap in some of the tools they use

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but you have different goals and mixing

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you're making your song work together

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all the individual tracks your guitar

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Your Bass your drums whatever work

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together in that one individual track so

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blending those together and then in

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mastering you're taking that finished

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mix and you're bringing it up to

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commercial volume and you're balancing

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the tone across either other songs that

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you've released against other commercial

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releases or if you're working on a

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project that has multiple songs making

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sure that the tone of all those songs

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next to each other works really really

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well together so there are two distinct

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processes and because of that you should

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treat it separate from the recording and

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mixing process you should create your

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own mastering session if you haven't

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already seen the video that we did

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yesterday where we're setting that up

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definitely go check that out and in that

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process you're really focusing on three

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things the tone the Dynamics and then

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making it loud which is something I'm

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sure we're all looking for if you've

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been frustrated when you take your song

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out of GarageBand you try to play it on

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Bluetooth or on headphones or in your

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car and it's super quiet that's because

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it's not mastered yet so we're going to

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jump in and look at this inside

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GarageBand but first I just want to

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really quickly walk through the idea of

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what it means to make something loud

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because I think a lot of people get

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confused by this so there is a point

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that's called digital zero that you

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can't go past in your computer that is

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the top loudest Point period no one can

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go past it pro Engineers can't go past

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it you can't go past it so that is the

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loudest point that we can get to so

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where our song is actually quiet has

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nothing to do with anything relative to

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just like pushing up to some unknown

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level the fact is this level exists for

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everybody the secret is containing the

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Dynamics of our song so if our song is

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super Dynamic and has this super wide

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dynamic range then the bulk of Our Song

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is going to live kind of down in this

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range whereas a pro mix and mastered

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song they're going to do really really

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subtle things throughout the mixing and

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mastering process to shave off some of

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the Dynamics in a way that sounds good

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and bring that mix way up so that it's

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louder because if you hear a song up

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towards here where the bulk of the song

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is up towards here it's going to sound

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louder than a song that's way down here

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right now you can overdo this and smash

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your mix up against the top and it's

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going to seem loud because it's all the

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way up near the loudest point that it

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could possibly be but you are losing all

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of your Dynamics so you constantly are

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working this battle of containing the

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Dynamics in a way that is letting you

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get more volume out of it but also not

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completely squashing it into just like a

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thin little weird sounding mix I know

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Metallica's gotten a lot of hate over

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the years for just absolutely destroying

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their masters and this is something to

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do with the loudness Wars we can't

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really get into that in this video but

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if you're interested definitely look at

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the loudness orders online but my goal

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for you is to be thinking through always

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balancing the idea of loudness and

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Dynamics you don't want to make your

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song sound worse just because they're

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trying to get it loud and there's been a

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pushback on that over time where you

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will start to see modern releases that

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aren't as loud as previous releases from

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that same artist there's a band called

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bleachers that I love I really really

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respect them they have some songs that

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are mastered super super loud I mean

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like negative six lefts which you'll see

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left here in a second and they've been

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slowly walking that back and their

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newest record is mastered in a much more

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conservative level and has way more

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dynamic range because of that so just

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something to know as we're getting into

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that we're going to try to explain as

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best as we can in the session speaking

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of let's go and dive into this session

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here and you'll see the first thing I

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want to point out is you see all these

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little Peaks if I zoom in here you can

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see them a little bit better those Peaks

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are the Dynamics and those points

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they're they're short so we don't hear

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them particularly well so by trimming

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them down a little bit in the dynamic

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controlling process we can get more

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loudness out of our song and our song

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will sound bigger and Fuller

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okay so first things first we are

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breaking this out into three parts tone

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controlling the Dynamics and making it

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loud and the way we make it loud also is

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contain the Dynamics you'll see that in

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a second and we are starting with tone

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and we're going to do that with just EQ

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when we get to making it loud that's

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when things like the meters that we set

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up on our Master Meter over here are

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going to be important right but when

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we're just focusing on tone that doesn't

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really matter again if you haven't seen

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the video on setting up this session

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definitely go check that out but in

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short the way we've set up our session

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is that we have the song that we're

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mastering here then we have the

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processing on that song Under the track

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here and then on the master over here we

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are looking at the loudness when we get

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to that stage okay let's go ahead and

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jump in and start dialing in the tone

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now there are way more steps you can do

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in the mastering process but these three

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are the fundamental three that all

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Masters have for the most part and or

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the three that you should focus on early

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on over time slowly you can consider

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working in some more Advanced Techniques

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but generally speaking just start with

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these three and they can get you what

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you need in the mastering process so

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first we're going to focus on tone now

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with tone you want to cue your ears into

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other professional mixes and other mixes

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that you've done to get a sense of what

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your mix might need so listen to those I

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can't show that on this channel because

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copyright and all that stuff so keep

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that in mind and let's go and just

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listen through our song here and

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determine what we think tonally we might

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need and we're going to dial in just a

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little bit more of that with EQ here so

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let's just go back to kind of this intro

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area

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[Music]

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foreign

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foreign

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all day long I get no work done all day

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long I get what have I done

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okay so the first thing that I hear is

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that I think I want to bring out a

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little bit more bite and a little bit

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more presence in the upper mid range

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maybe try to bring out a little bit more

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Sheen in the brighter frequencies see if

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I can get it descending a little bit

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higher Fidelity and then I think there's

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a little bit more low end and like

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warmth in that area that I want to try

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to bring out as well too and then maybe

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we'll look at bringing in a little bit

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more just general low end as well but

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let's go and start with just bringing in

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that bite that's going to be more in the

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presence range so let's see if we can

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find that generally it's going to be

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somewhere around there

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and you just want to sweep in the range

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where you think it might be because not

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all of these sections across this EQ are

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equal if you haven't already seen my

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video on EQ definitely go check that out

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link to that above here but we want to

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be thinking in the range where can we

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find and then sweep within that until

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you hear something that's just working

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for you trust your ears if you like it

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then it's good right and once we find

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that then we're going to dial it back to

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one to maybe three decibels but

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generally speaking and mastering we're

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going super super subtle here so one

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maybe two decibels is generally where

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I'm starting let's try to find that

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frequency range first

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thank you

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what I think somewhere around here maybe

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[Applause]

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I'm gonna make it a little bit narrower

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you can adjust your Q down here this

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will make it wider if it's a lower cue

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tighter if it's a narrower or higher

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number Q I'm just going to try to find

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The Sweet Spot and if you're working on

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a newer GarageBand you can also do that

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with these points right here I'm just

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going to try to find a sweet spot where

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I'm getting what I want but not more

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than I want

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is

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[Music]

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every day we keep racing through space

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[Music]

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cool okay that's working pretty well for

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me let's go ahead and try to dial in uh

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just a little bit more of that High

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Fidelity Sheen that's going to be up in

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this like super bright area range and

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I'm going to do this with a bell you

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could do this with a shelf which is

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going to be everything from here and

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above I think I just want to do this

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with a belt so I'm going to use this

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point here let's see if we can find this

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[Music]

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foreign

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[Music]

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[Applause]

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[Music]

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way up there is working for me and we're

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just gonna do a gentle slope up to it

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and again just like one to two decibels

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let's see if we can find it here

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[Music]

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[Applause]

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[Music]

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[Applause]

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cool it's subtle but it's already

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bringing out a little bit more just

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higher Fidelity Sheen and tone to this

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song and then this is cutting through a

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little bit more with that like one and a

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half cat okay let's pay attention now

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into the warmer low end area which we're

play09:37

going to find down in this region

play09:40

thing

play09:41

[Music]

play09:44

so it starts to sound like almost muddy

play09:47

right up here for me

play09:49

let's but I think I was over something

play09:51

that was feeling pretty good around here

play09:55

[Applause]

play09:55

[Music]

play09:58

[Applause]

play09:59

[Music]

play10:11

foreign

play10:15

[Music]

play10:16

[Applause]

play10:19

and let's just see about just a little

play10:22

bit more sub through that off there

play10:24

let's put that back where it was a

play10:26

little bit more sub with this low shelf

play10:28

here

play10:28

[Music]

play10:43

cool okay so really really subtle you

play10:45

might have already noticed there's a

play10:46

pretty big difference though last thing

play10:48

we need to do though just to make sure

play10:49

we like what we've done is balance the

play10:50

output volume here so because we've done

play10:53

all boosts I'm just going to turn this

play10:54

down a little bit on this output volume

play10:57

until it sounds like it's the same

play10:59

volume off and on Okay let's listen to

play11:02

this off and on and notice that there's

play11:03

just this subtle tonal shift here

play11:08

[Music]

play11:11

[Applause]

play11:12

[Music]

play11:15

[Applause]

play11:16

[Music]

play11:19

it's subtle but it definitely pushes Us

play11:22

in the direction that we want and you

play11:23

want to be doing that in this master and

play11:25

Stage you're not trying to fix things

play11:26

you're just trying to push yourself in

play11:28

the direction that you want okay so now

play11:30

that we've gotten our tone right let's

play11:32

just tame the Dynamics a little bit more

play11:34

and we're going to do that with Buster

play11:35

SE here now if you haven't seen my video

play11:37

where I break down a compression a

play11:39

little bit more generally I'll link to

play11:40

that above here in general here though

play11:42

we're just going for a little bit of

play11:44

very very subtle containment of the song

play11:47

so we want a really really low ratio so

play11:49

one and a half to maybe two to one so

play11:52

either of these first two options here

play11:53

and then we want generally a really slow

play11:56

attack time so we can let the punch of

play11:58

the drums through but contain them a

play11:59

little bit and then generally a

play12:01

slower-ish release time so that it's

play12:03

kind of moving in time at the song I

play12:05

will generally play around with this and

play12:07

I actually kind of like Auto a lot of

play12:09

the time on mastering but we'll just

play12:11

play around with it and find what we

play12:13

like and then you're just using your

play12:15

threshold to get the right right amount

play12:16

of compression and then make up gain to

play12:18

make up any volume that you're losing

play12:20

okay so let's go ahead and

play12:22

set this initially in the louder part of

play12:24

the song but then we also want to check

play12:25

in these quieter sections of the song

play12:27

like this first over here as well let's

play12:29

start in this ladder section this chorus

play12:31

here

play12:35

and dial it up to two to one if you're

play12:37

working on a really really light song

play12:39

starting at one and a half to one is

play12:41

good but we'll do two to one since this

play12:42

is a pretty rock song

play12:45

every day

play12:48

[Applause]

play12:51

[Music]

play12:54

[Applause]

play12:55

[Music]

play12:57

we keep racing through space so what I'm

play13:01

watching here is this meter and I want

play13:03

to see that I'm getting a little bit of

play13:04

compression in general we're going to

play13:06

end with this hitting somewhere around

play13:07

two to three decibels of gain reduction

play13:09

which is what we're seeing on this meter

play13:11

or even a little bit less sometimes one

play13:13

to two decibels of gain reduction so

play13:15

just kissing the meter if you will but

play13:17

we can start with it a little bit more

play13:19

aggressive while we're dialing in our

play13:20

attack and release time so we'll get a

play13:22

little bit more aggressive here

play13:25

[Music]

play13:28

[Applause]

play13:33

so notice that this feels a little bit

play13:36

choked like it wants to get louder but

play13:38

it can't

play13:40

that is an example of over compression

play13:43

we do not want that this is really

play13:44

really compressed here

play13:48

so what we want to do is find kind of

play13:49

where we're hearing it but it's not way

play13:51

overdone

play13:53

and now listen as I bring this attack

play13:56

time back at how much it changes the

play13:58

tone of the song generally speaking with

play14:00

mastering 30 milliseconds is actually on

play14:02

the shorter side for mastering but I

play14:05

found that I typically like it on rock

play14:06

music as well but you rarely are going

play14:09

to be using anything in these super fast

play14:10

ranges but listen as I bring this too

play14:12

super fast how much it impacts the drums

play14:14

in particular

play14:15

[Applause]

play14:16

[Music]

play14:20

face

play14:25

right what I want is to let those drums

play14:28

breathe but I want to just contain them

play14:30

a little bit so somewhere around 30

play14:31

milliseconds I think is the right attack

play14:33

time for me

play14:34

[Applause]

play14:35

compared to

play14:39

[Music]

play14:41

feels more natural right okay so we're

play14:44

in a good place there let's go and dial

play14:45

in the release time

play14:53

dressed in my face

play14:56

[Music]

play14:57

every day we keep racing through space

play15:05

[Music]

play15:07

[Applause]

play15:09

so this is a fairly fast song and so for

play15:12

me I think a slightly faster release is

play15:14

working pretty well for me so let's go

play15:17

and just dial in and pick between

play15:18

probably this one and this one for our

play15:21

release time

play15:24

[Applause]

play15:29

pay attention to the drums and when I

play15:31

move to this notice that they feel like

play15:33

they're they're kind of a little bit too

play15:34

contained by this compression I'll make

play15:36

it a little bit more extreme here so you

play15:37

can hear it let's listen to like the

play15:39

snare drum cat hit and pay attention to

play15:41

that

play15:42

[Music]

play15:46

[Applause]

play15:47

[Music]

play15:54

so that seems to be working pretty well

play15:55

for me so I'm going to leave it here 30

play15:57

milliseconds and 0.3 and then we're just

play16:00

going to bring our threshold down until

play16:02

we're getting the right amount of

play16:03

compression which again we're just

play16:04

kissing it maybe two to three decibels

play16:06

of game production

play16:09

[Applause]

play16:10

[Music]

play16:13

[Applause]

play16:14

[Music]

play16:18

his face but I'm so stuck in your face

play16:23

[Music]

play16:25

[Applause]

play16:27

cool Okay let's listen in a quieter

play16:29

section here

play16:32

[Music]

play16:42

oh okay I'm digging that all right so

play16:45

now we have shaped the tone we've

play16:46

contained the Dynamics a little bit now

play16:48

it's time to make it loud and contain

play16:50

the Dynamics more inherently to make it

play16:52

loud you're going to contain the

play16:54

Dynamics as I said because as you're

play16:55

pushing up against that loudest point

play16:57

you have to inherently kind of Smash

play16:59

those transients a little bit we're

play17:01

going to use something called a limiter

play17:03

for this now limiter is just a brick

play17:04

wall limiter it just sets a brick wall

play17:06

before that point where it could

play17:07

digitally distort and it just doesn't

play17:09

let anything pass it it turns it down if

play17:11

it tries to get past it so it's really a

play17:13

very extreme compressor and a lot of

play17:15

limiters are very easy to set but very

play17:17

easy to mess up at the same time so for

play17:19

example let me show you like a really

play17:22

over compressed signal so I'm going to

play17:23

send a lot of volume into this I'm going

play17:25

to turn it down a lot so it's not crazy

play17:27

loud for us and listen to this how just

play17:29

over compressed and weird this

play17:31

[Applause]

play17:35

trust in my face

play17:39

[Music]

play17:41

compared to space

play17:46

pay attention to the drums if you're

play17:48

having trouble hearing it pay attention

play17:49

the drums when I turn this on and notice

play17:51

that they just kind of get like weird

play17:52

and squashed

play17:53

[Applause]

play17:56

[Music]

play18:03

[Music]

play18:07

so that is pumping if you've ever heard

play18:10

people talk about that we want to try to

play18:11

avoid that here so we're going to

play18:14

put this back to zero now the output

play18:16

level you want to set to negative one

play18:18

that is the industry standard for uh the

play18:21

loudest point that it can be so let's

play18:22

bring in here's the digital Distortion

play18:24

this is just send it just below that so

play18:26

this is negative one is your output

play18:28

level and then you're just going to turn

play18:29

up the gain which is the volume into

play18:31

that now this is where you want to start

play18:33

paying attention to your metering that's

play18:34

on your master track so our RMS value we

play18:37

want to be looking for negative 12 to

play18:40

negative 9 generally speaking quieter

play18:42

songs you might be a little bit lower

play18:44

but in that range still usually

play18:46

and then on here we're looking at our

play18:48

left score now lefts are a kind of

play18:52

complicated science of a meter but

play18:55

really what you're looking for is on

play18:57

your integrated score that you're

play18:58

hitting at least negative 14 and

play19:01

generally a little bit higher so in a

play19:03

previous video at that time it was

play19:05

really the understanding was that hey

play19:07

Spotify is saying negative 14 is the

play19:09

loudest that it can be so if you go

play19:10

louder than that you're stupid because

play19:11

they're just going to turn it down

play19:12

that's not actually played out in that

play19:15

way quite as much over time and so what

play19:18

we found is that people are still

play19:20

mastering that Pro Engineers are still

play19:21

mastering to negative eight as a

play19:23

standard

play19:24

um as they're like on a louder song

play19:27

quieter on some quieter songs but as I

play19:28

mentioned even bands like bleachers have

play19:30

moved away from being quite that loud

play19:32

because as you get really close to that

play19:34

number you're having to smash your song

play19:36

way up to that meter or up to that limit

play19:39

and that's going to like destroy the

play19:41

Dynamics as we just heard so

play19:43

the secret to doing this is doing it in

play19:46

small amounts so if you are starting

play19:49

with just a little bit of containment on

play19:51

with compression for example and you've

play19:53

already contained it with some in your

play19:54

actual mix then on your limiter you

play19:57

might be able to get by with just one

play19:58

limiter but sometimes stacking limiters

play20:01

can help you get to that louder score

play20:03

without it being as obvious like we just

play20:05

heard where it's really really pumping

play20:07

so let's go ahead and see where we are

play20:09

currently on both the RMS and the left

play20:12

meter and try to get closer to those

play20:15

numbers that our goal range is

play20:17

[Applause]

play20:19

trust in my face

play20:22

[Music]

play20:23

every day we keep racing through space

play20:27

so we're seeing about negative eight

play20:29

point or 18 so 19. so we can come up

play20:33

quite a bit to get to that minimum like

play20:34

negative 12 range and then on our left

play20:37

score let's see what we have here and

play20:40

integrated is over a short period of

play20:42

time we're just going to look at Short

play20:43

Term here since we're not listening to

play20:45

the whole song but when we get done we

play20:46

want to check our left score integrated

play20:48

which will mean over the whole song

play20:52

[Music]

play20:54

foreign

play20:55

[Applause]

play20:57

[Music]

play21:04

[Applause]

play21:09

okay so we're seeing about negative 18.

play21:12

now my goal is negative 10 ish maybe

play21:16

negative 11 but I want to get there in a

play21:19

way that's not hurting the sound either

play21:20

so let's go ahead and use this limiter

play21:23

here and I think right off the bat I'm

play21:25

just going to bring it up and I'm going

play21:26

to listen and if I start to hear it in a

play21:28

negative way I'm going to stop but let's

play21:30

check this out here

play21:32

[Music]

play21:33

[Applause]

play21:35

trust in my face

play21:39

every day we keep racing through space

play21:45

[Music]

play21:53

[Applause]

play21:59

[Music]

play22:02

okay so I'm getting closer here but I'm

play22:04

not quite there yet and I feel like I'm

play22:07

starting to hear it impact the drums a

play22:08

little bit more than I want to it's

play22:09

always going to be a bit of a trade-off

play22:11

here but I feel like I'm getting a

play22:13

little bit more than I want to so what I

play22:14

want to do is try to spread out this

play22:16

load across two limiters so I'm going to

play22:18

reduce this here to about negative five

play22:20

or plus five I mean and I'm going to try

play22:23

to bring in a second limiter so I'm just

play22:25

holding option and clicking and dragging

play22:27

this down so this is now my first

play22:28

limiter this is my second limiter we're

play22:32

going to set this to negative one on the

play22:34

output level and then I'm going to bring

play22:36

up the gain until I get a little bit

play22:39

more volume without it sounding terrible

play22:43

[Music]

play22:54

okay

play22:55

so okay let's look at how we're doing on

play22:57

our meters here

play22:58

[Music]

play23:02

[Applause]

play23:02

[Music]

play23:20

so to me it's really starting to affect

play23:23

the sound of the drums more than I

play23:24

wanted to so I'm going to settle for a

play23:27

slightly lower left score than the ideal

play23:29

here but I'm going to be happy with that

play23:32

because I know I'm not negatively

play23:33

impacting my music and it's still going

play23:35

to be loud like listen to how much

play23:36

louder this is if I turn both of these

play23:38

off listen to how much louder it is when

play23:39

I turn them on

play23:40

[Applause]

play23:44

trust in my face

play23:46

[Applause]

play23:48

so I'm getting volume it's just maybe

play23:51

not quite as much as I'd hoped but

play23:53

that's okay right okay so

play23:55

we're dialing in a good amount here I

play23:57

think I'm okay with this point I've

play23:59

scaled it back

play24:01

[Music]

play24:09

so now my last goal here is to make sure

play24:13

that it's not worse than the mix itself

play24:14

so obviously as I said there's gonna be

play24:17

a bit of a trade-off in terms of

play24:18

Dynamics as you're pushing that volume

play24:19

up so I might have a little bit more

play24:21

Dynamics in my unlimited mix but as I've

play24:24

applied this limiting I'm going to

play24:25

contain that a little bit so what I want

play24:27

to do now is go to my unmastered track

play24:29

here and I want to listen to this this

play24:31

is completely unprocessed so it's the

play24:33

exact same song here but I've not done

play24:35

any processing on it and what I want to

play24:38

do is try to bring my mastered volume

play24:40

closer to this unmastered mode so I'm

play24:44

just going to bring this volume fader

play24:45

down a good starting point is typically

play24:47

six to eight decibels

play24:49

[Applause]

play24:52

every

play24:54

everything through space

play24:57

[Music]

play25:07

[Music]

play25:09

[Applause]

play25:13

[Music]

play25:14

this is actually a little bit louder my

play25:16

unmastered okay so I just want to hear

play25:18

here that they that I don't dislike the

play25:21

way my master sounds relative to my

play25:23

unmastered song and ideally I might even

play25:25

like it a little bit better so let's

play25:27

just listen through this verse here into

play25:29

this pre-chorus and chorus one time just

play25:32

flipping back and forth between these so

play25:34

this is the master

play25:36

[Music]

play25:37

not get no work done all day long I get

play25:41

what have I done

play25:47

[Music]

play25:48

[Applause]

play25:50

[Music]

play25:53

[Applause]

play25:57

what

play25:59

every day

play26:05

[Applause]

play26:05

[Music]

play26:10

cool okay so yeah I like the tone of the

play26:14

mastered a little bit more there is a

play26:16

little bit of the pumping that I can

play26:18

hear from the limiter but not to the

play26:19

point that I don't like it and in some

play26:21

ways I almost like the way it sounds on

play26:23

a snare drum the way it kind of fattens

play26:24

up the snare drum a little bit so I am

play26:26

good with this and I'm gonna go ahead

play26:28

and hold option and click on this to set

play26:30

it back to zero and I'm going to make

play26:32

sure that I've selected this region I'm

play26:34

going to go up to share here export song

play26:36

to disk

play26:38

and then we are going to go through this

play26:41

really quickly so ideally you are going

play26:43

to want to save it as a way for

play26:45

uploading to streaming platforms but if

play26:47

you're just listening to in your car

play26:48

sharing with your friends an MP3 is fine

play26:50

but wave for all High Fidelity like

play26:53

where it's being distributed sources and

play26:56

then uncompressed 24-bit you can do

play26:58

16-bit but generally speaking we're kind

play27:00

of moving towards 24-bit and higher and

play27:03

then expert cycle area that means it's

play27:05

only going to export the selected region

play27:08

here so since I've selected my song it's

play27:09

only going to export that length if you

play27:11

need to trim it down some you can use

play27:13

the cycle region at the top and just set

play27:16

it just for the length of your song so

play27:18

that is how you export out the song now

play27:20

instead of doing that for you in this

play27:21

video what I want to do is pull in our

play27:23

static mix and I want us to listen

play27:24

really quickly from our earliest mix to

play27:29

our finished mix and then to our

play27:31

mastered version so you can hear kind of

play27:32

the evolution of this song so this is

play27:34

when we'd only set the volumes and we

play27:37

hadn't done an actual processing on the

play27:38

song that's what this sounds like

play27:42

[Music]

play27:46

sounds fine almost like a demo when you

play27:49

compare it to the mixed version which is

play27:51

what we have here

play27:53

[Music]

play27:55

[Applause]

play27:57

and then now we have this full loud

play28:00

version

play28:01

[Music]

play28:04

it's like a real final mixed mastered

play28:06

song right okay so that is mastering in

play28:09

GarageBand you can see here how we've

play28:11

gone from raw tracks that we were

play28:13

recording going through the mixing

play28:15

process just incrementally doing small

play28:17

little tweaks and now same thing in this

play28:20

mastering process small little tweaks

play28:21

and we have now shaped it into a very

play28:24

cohesive professional sounding final

play28:26

product so if you stick with this you

play28:28

can do all this in GarageBand it's

play28:29

completely possible now your song is

play28:31

going to be loud now it's going to be

play28:32

feeling up closer to those commercial

play28:34

releases and as I mentioned there are a

play28:37

lot of little tools that you can add in

play28:38

over time but start with these three

play28:40

basic ones EQ compression and limiting

play28:43

and once you get a sense of those and

play28:45

feel confident moving through those

play28:47

three tools then maybe try in adding in

play28:50

some of these other kind of advanced

play28:51

mastering tools right okay before you go

play28:53

be sure to grab the ultimate GarageBand

play28:55

guide from the link in the description

play28:56

below it's really going to help you out

play28:57

as always I'd love to hear from you how

play29:00

do you approach mastering in GarageBand

play29:02

have you been doing it yourself if you

play29:04

you've been doing AI mastering I'm

play29:06

personally not a big fan of that have

play29:07

you been using something like the master

play29:09

desk classic still a great plug-in but

play29:11

something I moved away from because I

play29:13

just like to have the control and the

play29:14

separation of the individual stages but

play29:16

Master desk is great as well but let me

play29:18

know in the comments below how have you

play29:19

been approaching mastering before and if

play29:21

you've never mastered before are you

play29:23

going to try it after watching this

play29:24

video let me know in the comments below

play29:25

this video is helpful be sure to like

play29:27

comment subscribe and I'll see you

play29:28

tomorrow with the very last video in the

play29:30

ultimate GarageBand beginners guide

play29:31

series

play29:33

one thing at a time

play29:45

foreign

play29:47

[Music]

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Related Tags
GarageBand GuideMusic ProductionMixing TechniquesMastering ProcessAudio EngineeringDynamic ControlLoudness WarsEQ SettingsCompression TipsMusic Mastering