3 Techniques for Incredibly Realistic Portraits

SIMPLIFY Drawing and Painting
23 Nov 202310:21

Summary

TLDRIn this engaging portrait painting demonstration, the artist shares three key techniques to enhance realism in portraits. First, they use an abstract approach to painting hair, avoiding cartoonish details. Second, they emphasize the importance of color variation within tonal values to achieve lifelike colors. Lastly, they focus on softening edges to mimic natural transitions, drawing inspiration from the work of Diego Velasquez. The demo showcases how to create texture, manage light and shadow, and capture the essence of the subject's likeness, all while maintaining a realistic and vibrant portrayal.

Takeaways

  • 🎨 The importance of choosing the right subject and capturing their unique features for a realistic portrait.
  • 🖌️ Using abstract mark-making techniques for painting hair to avoid a cartoonish look.
  • 🌟 Ensuring accuracy in light and dark tonal values for maintaining the three-dimensional appearance of the portrait.
  • 🎨 Adding color variation within each tonal value to achieve lifelike colors and avoid a monochromatic look.
  • 👀 Focusing on the main center of interest, such as the eyes and nose, to capture the likeness effectively.
  • 🌈 Identifying and softening edges to mimic the natural gradations found in reality, as hard edges are rare in nature.
  • 🖋️ The influence of historical artists like Diego Velasquez on the understanding of realism in portrait painting.
  • 🎨 The technique of using a variety of grays and violets for painting beards while keeping edges soft.
  • 🌟 The strategic placement of highlights in the beard to avoid making gray or white hair too light.
  • 🖼️ Simplifying complex details by replicating texture rather than copying every strand, for a more realistic appearance.
  • 🎨 The use of midtones to recreate the effect of the background showing through thinner hair, as a more efficient technique.

Q & A

  • What is the main focus of the portrait demo in the script?

    -The main focus of the demo is to showcase three techniques that can make portraits more realistic, using Andrew as the subject with a distinctive beard.

  • How does the artist achieve a greater degree of realism in the portrait?

    -The artist achieves realism by focusing on half a portrait, allowing more time for detail, and using techniques such as abstract mark making for hair texture, accurate tonal values for three-dimensional appearance, and adding color variations within each value.

  • What is the first technique demonstrated for painting hair?

    -The first technique involves scrubbing in a thin layer of raw umber with a large bristle brush to create the appearance of hair strands, leaving some brush strokes visible for texture.

  • Why is it important to have accurate light and dark tonal values in a portrait?

    -Accurate tonal values are essential for maintaining the three-dimensional appearance of the portrait, as incorrect values can cause the image to lose its realistic quality.

  • How does the artist add lifelike colors to the portrait?

    -The artist adds lifelike colors by introducing variations within each value, using warmer or cooler notes, and ensuring that the colors are of the correct value to avoid a monochromatic look.

  • What is the significance of softening edges in a portrait to achieve realism?

    -Softening edges is crucial because there are very few hard edges in nature. Leaving too many hard edges can make the artwork look cartoonish and graphical, so the artist uses gradations in value to create soft transitions between shapes.

  • How does the artist handle the details around the eyes to make them appear realistic?

    -The artist avoids painting both eyes with the same level of detail, as this is a common mistake. Instead, they identify one or two hard edges by squinting and then soften the edges of the other iris to mimic how we naturally focus on one eye at a time.

  • What is the third technique for adding realism to portraits, as mentioned in the script?

    -The third technique is softening edges, which involves creating gradations in value between two adjoining shapes to mimic the natural transitions found in reality.

  • How does the artist approach painting the background to maintain the lifelike appearance of the hair?

    -The artist uses a midtone to recreate the effect of the background showing through the thinner hair around the edges, avoiding the need to paint individual strands and focusing on the overall texture and value gradations.

  • What advice does the artist give about adding details to a portrait?

    -The artist advises against adding small details all over the portrait, as they can be distracting and detract from the lifelike appearance. Instead, they suggest focusing on replicating the texture and color variations.

Outlines

00:00

🎨 Mastering Realism in Portrait Painting

The first paragraph discusses the artist's excitement about the portrait subject, Andrew, and his unique beard that allows for a half-portrait focus. The artist outlines three techniques for enhancing realism in portraits: abstract mark-making for hair, adding value variation for lifelike colors, and softening edges to mimic nature. The demo is part of an Alo Prima portrait painting course on Patreon, and the artist demonstrates these techniques step by step, emphasizing the importance of accurate tonal values and the avoidance of cartoonish details.

05:00

🖌️ Painting Hair and Edges with Realism

In the second paragraph, the artist delves into the specifics of painting hair and edges for a realistic effect. They explain the use of cool and warm midtones to create soft transitions and the importance of observing variations in color between different edges. The artist also discusses the common mistakes made by beginners, such as over-lightening gray or white hair and adding too many highlights. The paragraph concludes with the artist's approach to painting the background, using midtones and avoiding detailed strand-by-strand rendering for a more natural appearance.

10:02

👀 Capturing the Essence of the Subject

The final paragraph wraps up the demo by summarizing the key points and techniques discussed. The artist emphasizes the importance of not copying every detail, but rather replicating the texture and color variations. They also remind viewers to minimize hard edges and accents for a more realistic portrayal. The artist invites viewers to watch the full-length version on Patreon or the next video for more in-depth instruction on painting edges, concluding with a thank you and well wishes for the viewers' painting endeavors.

Mindmap

Keywords

💡Portrait Demo

A portrait demo refers to a demonstration or tutorial showcasing the techniques and steps involved in creating a portrait. In the video, the artist is conducting a portrait demo, focusing on achieving realism in the painting of a subject named Andrew.

💡Realism

Realism in art refers to the accurate and true-to-life representation of the subject matter. The artist in the video aims to achieve a high degree of realism by focusing on details, color variations, and edge treatment.

💡Abstract Mark Making

Abstract mark making is a technique where the artist uses broad, expressive strokes to capture the essence of the subject rather than focusing on minute details. This approach helps avoid a cartoonish or overly detailed look.

💡Tonal Values

Tonal values refer to the lightness or darkness of colors in a painting, which contribute to the perception of depth and three-dimensionality. Accurate tonal values are crucial for a lifelike portrait.

💡Color Variation

Color variation involves using a range of colors within the same tonal value to create visual interest and mimic the complexity of real-world colors. This adds to the realism of a painting.

💡Center of Interest

The center of interest is the focal point in a composition that draws the viewer's attention. In portrait painting, this is often the eyes or other facial features that convey the subject's likeness.

💡Softening Edges

Softening edges in painting involves creating gradual transitions between colors and shapes, which is more reflective of how objects appear in reality as opposed to having hard, sharp lines.

💡Hairline Texture

The texture of the hairline refers to the appearance and treatment of the edges where the hair meets the skin. This is crucial in portrait painting for achieving a realistic depiction of hair.

💡Highlights

Highlights in a painting are the areas that receive the most light and appear brightest. They are essential for creating a sense of depth and realism.

💡Background Gradation

Background gradation refers to the gradual change in color or tone in the background of a painting, which helps to create a sense of depth and context for the subject.

Highlights

The speaker is conducting a portrait demo, emphasizing the importance of realism.

The subject, Andrew, has a distinctive beard that covers his mouth and jaw, allowing for a half-portrait focus.

Three techniques are introduced to enhance the realism of portraits.

The first technique involves using a large bristle brush to paint hair, creating a texture by leaving brush strokes visible.

The second technique is about achieving lifelike colors by adding variation within each tonal value.

The third technique is softening edges to mimic the natural world's lack of hard edges.

The speaker uses a fan brush and paper towel to create interesting textures in the hair.

Blocking in main areas of light and shadow is crucial for maintaining a three-dimensional appearance.

The speaker emphasizes the importance of the eyes and nose as the main center of interest for likeness.

The speaker discusses the common mistake of painting both irises with too much detail, which can make the eyes appear unrealistic.

The speaker demonstrates how to soften the edges around the hairline and beard for a more natural look.

The speaker advises against adding small details everywhere, as it can be distracting and reduce the lifelike appearance of the work.

The speaker shares a technique for painting the background to create a lifelike appearance of hair through midtone and gradation.

The speaker mentions the influence of 16th-century Spanish painter Diego Velasquez on the use of soft edges for realism.

The speaker concludes by summarizing the key points for achieving realism in portraits: texture, color variation, and minimal hard edges.

Transcripts

play00:00

I reckon this just might be one of the

play00:03

best portrait demos I've ever done I

play00:05

have a fantastic subject Andrew with

play00:09

this rather tesque looking beard because

play00:11

it covers his mouth and jaw this is

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essentially only half a portrait this

play00:17

means I'll be able to achieve a much

play00:19

greater degree of realism in the time I

play00:21

have available so keep watching because

play00:24

I'm about to show you three techniques

play00:27

that will make your portraits much more

play00:29

realistic stick this is also the latest

play00:32

demo on my Alo Prima portrait painting

play00:34

course which you'll find over on my

play00:36

patreon channel the first technique is

play00:39

really great for painting hair here I'm

play00:42

scrubbing in a thin layer of raw umber

play00:45

with a large bristle brush and do you

play00:47

see how the strands in the brush Strokes

play00:50

resemble strands of hair later on I'll

play00:53

be adding more colors to the hair but

play00:55

I'm going to leave some of these brush

play00:58

Strokes showing through in the plate

play00:59

places where the strands are more

play01:01

visible if I tried to paint individual

play01:04

hairs they'd end up looking cartoonish

play01:07

and graphical so instead I'm using an

play01:10

abstract Mark making technique to

play01:12

recreate the texture of the hair here

play01:15

I'm placing a few more strands with a

play01:18

large fan brush then here I'm wiping

play01:20

back the hair with some paper towel

play01:23

which also creates an interesting

play01:25

texture next I'm blocking in the main

play01:28

areas of life and Shadow I'm then

play01:31

placing two more tonal values the

play01:35

highlights and a midtone to round the

play01:37

form in between the shadows and the

play01:39

lights it's absolutely essential that

play01:42

you get the light and dark tonal values

play01:45

accurate or else your image will lose

play01:47

its three-dimensional appearance however

play01:50

just getting the values right isn't

play01:53

enough to make a portrait lifelike so

play01:55

here I'm mixing a warmer version of the

play01:58

flesh color that I used for the main

play02:00

areas of Light which I'm going to place

play02:03

on Andrew's nose and cheeks this brings

play02:06

me to the second really important

play02:09

technique that will add realism to your

play02:11

portraits to achieve lifelike colors you

play02:14

need to add some variation within each

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value the world presents us with a

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myriad of different colors so if you

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only use just one color for each value

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your work will look monochromatic all it

play02:29

needs is a few warmer or cooler notes

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but you can also add more intense colors

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to make your work even more colorful and

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vibrant as long as they're the correct

play02:40

value they will still appear lifelike

play02:43

once you understand this principle

play02:45

mixing color becomes a lot easier

play02:48

because it's actually the variation

play02:50

itself that makes colors appear

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realistic rather than trying to match

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any particular color exactly here I'm

play02:59

taking some of the raw Umber and I'm

play03:01

using it to place the iris in the right

play03:04

eye I'm starting to add the smaller

play03:07

shapes and details to the area around

play03:09

the eyes and nose this is my main Center

play03:12

of Interest as it holds the key to the

play03:15

likeness but if I paint both eyes with

play03:18

the same level of detail they aren't

play03:21

going to appear realistic this is

play03:23

because when we look at someone's eyes

play03:26

we never focus on both eyes at the same

play03:29

time it's a really common mistake to

play03:32

leave the edges around both irises hard

play03:35

and cut out but if you want to paint

play03:38

eyes that are truly lifelike you need to

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identify just one or two hard edges you

play03:45

do this by squinting then as you

play03:48

gradually open your eyes look for the

play03:50

edge that appears first when I squint

play03:53

the hardest Edge that I see is on the

play03:56

right Iris so here I'm softening the

play03:59

edges of the left Iris this is the third

play04:03

and probably the most important

play04:05

technique for adding realism to your

play04:07

portraits softening edges there are very

play04:11

few hard edges in nature so if you leave

play04:14

too many it's a Surefire way of making

play04:17

your work look cartoonish and graphical

play04:20

one of the first artists to really make

play04:23

use of this principle was the 16th

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century Spanish painter Diego Velasquez

play04:29

in this early painting of three

play04:32

musicians painted in 1618 we still see

play04:36

lots of Hard edges but in his later

play04:39

portrait of juanda perea painted in 1650

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we see a massive breakthrough in realism

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there's literally only a couple of hard

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accents on the right side of the face

play04:50

and the edge of the left Iris soft edges

play04:54

are essentially gradations in value

play04:57

between two adjoining shapes so the best

play05:00

way to create them is to actually paint

play05:03

the transitions here I'm taking some

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cool midtone which I'm placing along the

play05:09

edge at the top of the mustache this

play05:12

creates a soft transition where the

play05:14

darker hairs Fade Into the lighter flesh

play05:17

just above it then I'm taking some of

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the warmer Shadow color and I'm placing

play05:23

this along the edges of the hair just in

play05:26

front of the ear and below the mustache

play05:29

the reason these edges appear warm is

play05:32

because the hair is casting a shadow

play05:34

onto the flesh whereas The Edge at the

play05:37

top of the mustache appears cool because

play05:40

the light is shining through the hair

play05:42

I'm now softening the edge of the

play05:45

hairline even more by placing a middle

play05:47

value in between the Shadow and the LI

play05:50

of Flesh the secret to painting

play05:52

realistic hair lies in recreating the

play05:56

quality of the edges around the hairline

play05:59

and it's it's really important that you

play06:01

look for the variations in color between

play06:04

all the different warm and cool edges

play06:06

here I'm mixing a much cooler gray color

play06:09

which I'm placing along the edge of the

play06:12

beard on the left side of the face I'm

play06:14

using a variety of Grays and violets for

play06:18

the beard and I'm keeping the edges

play06:20

really soft and do you see how this

play06:23

variation between warm and cool already

play06:27

makes the hair appear lifelike even

play06:29

before I add any details here I'm

play06:32

scratching out some of the hairs with

play06:34

the back of my brush but I reckon that's

play06:37

too much information if you want your

play06:40

work to appear lifelike you must avoid

play06:43

adding small details all over the place

play06:46

as they'll be distracting so now I'm

play06:48

mixing a much lighter cool gray color

play06:51

which I'm using to place a few

play06:53

highlights in the beard and I'm painting

play06:55

over some of the hairs a mistake I often

play06:58

see when beginners paint someone with

play07:01

gray or white hair is they always make

play07:04

it way too light you need to remember

play07:07

that it's actually only the highlights

play07:09

that are light the rest of the hair will

play07:12

be much darker you also want to avoid

play07:15

adding too many highlights or once again

play07:18

they'll be distracting and you'll lose

play07:20

the lifelike appearance with the beard

play07:23

complete I'm now taking some raw Umber

play07:26

and I'm starting to refine the edges

play07:28

around the the outside of the face here

play07:31

I'm using a soft head brush to place a

play07:34

warm midtone along the hairline at the

play07:36

top of the forehead the edge here is

play07:39

really soft where the hair sweeps back

play07:41

from the lighter flesh next I'm placing

play07:44

some shadows in the hair and I'm

play07:46

defining the left side of the face this

play07:49

appears much firmer where it's

play07:51

silhouetted against the darker hair

play07:53

behind it but I still mustn't leave the

play07:56

whole of this Edge equally hard so so

play07:59

here I'm mixing a middle value with one

play08:02

of my smaller brushes even when we see a

play08:05

hard outline if we want it to appear

play08:08

realistic we still need to add some

play08:11

variety this is because we can never

play08:13

Focus all the way along an edge at the

play08:16

same time so once again I'm squinting

play08:19

down and I'm looking for the places

play08:22

where the edge appears firmest which is

play08:24

at the top of the forehead and just

play08:26

above the cheekbone I'm then sof it a

play08:29

little everywhere else now I'm mixing a

play08:32

cool gray color made with just raw Umber

play08:35

and white which I'm going to use to

play08:38

start massing in the background I see

play08:41

that there's a gradiation in the

play08:42

background so I'm making it lighter as

play08:45

it moves towards the right then here I'm

play08:48

mixing a gray violet color instead of

play08:51

trying to paint all the strands of hair

play08:54

sticking out on either side of the head

play08:57

I'm using a midtone to re recreate the

play09:00

effect of the background showing through

play09:02

the thinner hair around the edges this

play09:05

is another really useful technique for

play09:08

creating the lifelike appearance of hair

play09:11

here I'm mixing a lighter version of The

play09:13

Violet midtone the edges are really soft

play09:16

so I'm placing an additional gradiation

play09:19

in value between the hair and the

play09:21

background this is a lot easier than

play09:23

trying to paint individual strands and

play09:26

it appears much more realistic there are

play09:29

some strands of hair visible but these

play09:31

are from the brush Strokes that I placed

play09:33

at the start which was the first

play09:35

technique that I showed you for making

play09:38

your work more realistic so remember

play09:41

whenever you have an area with a lot of

play09:43

complicated detail don't try to copy

play09:46

them all instead look for ways of

play09:49

replicating their texture then make sure

play09:52

you add variations of color within each

play09:55

of your values and finally try to keep

play09:59

hard edges and accents to an absolute

play10:02

minimum so what do you reckon was this

play10:04

one of my best demos if so you can check

play10:08

out the full length version over on my

play10:10

patreon Channel or watch this video next

play10:13

for a more in-depth view on how to paint

play10:15

edges until next time thanks for

play10:18

watching and good luck with your

play10:19

painting

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Related Tags
PortraitPaintingArtisticTechniquesRealismInArtHairTextureColorVariationEdgeSofteningArtTutorialVisualArtsCreativeProcessPaintingTipsArtisticRealism