Fallout Was Not A Critique Of Capitalism

Count Dankula 2 : Electric Boogaloo
1 Sept 202411:42

Summary

TLDRThe video script discusses the misinterpretation of the Fallout game series as a critique of capitalism. Tim Cain, the original co-creator of Fallout, clarifies that the games were not inherently anti-capitalist but focused on the inevitability of war due to human nature. The script explores various themes like consumerism, imperialism, and the ease with which people can lose track of their close relatives. It also touches on the different endings in New Vegas and the author's personal anti-war stance, emphasizing that war should be the absolute last resort.

Takeaways

  • 🎮 The Fallout game series has been a subject of debate, with some players interpreting it as a critique of capitalism, while others see it as a commentary on war and human nature.
  • 🗣️ Tim Cain, the original co-creator of Fallout, clarified that the series was not inherently about critiquing capitalism but rather focused on the inevitability of war due to basic human nature.
  • 🏙️ Fallout's setting, featuring a 1950s retro-futuristic aesthetic, was heavily influenced by the nuclear anxiety of the time, which is reflected in the game's themes and design.
  • 💥 The series explores the consequences of nuclear war and the struggle for power among different factions, suggesting that war is often a result of conflicts between nation-states.
  • 🤔 The script challenges the idea that the games are purely anti-capitalist, pointing out that the narrative also includes criticism of state actions and the abuse of power.
  • 👨‍💼 Tim Cain mentioned that his games often include a mistrust of power, which is evident in the portrayal of ruling elites and their decisions leading to catastrophic outcomes.
  • 🌍 The script discusses the broader implications of war, suggesting that it is used by states as a tool to maintain power and control, often at the expense of the general population.
  • 🔥 The debate over the interpretation of Fallout's themes highlights the subjective nature of storytelling, where different players can derive different meanings from the same narrative.
  • 🗽 The script also touches on current geopolitical issues, suggesting that the themes of war and power dynamics in Fallout are relevant to real-world events and conflicts.
  • ✋ The author of the script expresses a personal anti-war stance, advocating for war to be considered only as an absolute last resort and criticizing the motives behind historical and contemporary conflicts.

Q & A

  • What is the general opinion on Fallout 4's gameplay and RPG elements?

    -The gameplay of Fallout 4 was considered quite good, but the RPG elements were criticized as being terrible, despite the game coming from the same company known for the Elder Scrolls series.

  • What does the phrase 'War never changes' imply in the context of the Fallout series?

    -The phrase 'War never changes' suggests that throughout history, the nature of war and its impact on people remains consistent, reflecting the inevitability of conflict due to basic human nature.

  • What does Tim Kane, the original co-creator of Fallout, clarify about the series' stance on capitalism?

    -Tim Kane clarifies that the Fallout series was never inherently about critiquing capitalism. Instead, it focused on how war is inevitable due to human nature and the actions of nation-states.

  • How does the script describe the setting and themes of the Fallout series?

    -The script describes the Fallout series as being set in a post-apocalyptic world influenced by 1950s nuclear frenzy, with themes of war, consumerism, imperialism, and the ease with which people can lose their humanity.

  • What is the significance of the argument over who dropped the first bomb in the Fallout series?

    -The argument over who dropped the first bomb in the Fallout series reflects the complexity of assigning blame in real-world conflicts and the idea that war is often a result of decisions made by nation-states rather than the will of the people.

  • What does Tim Kane suggest about the commonality of themes in his games?

    -Tim Kane suggests that while he does not necessarily focus on critiquing capitalism, a common theme in his games is mistrust of power, as seen in the Fallout series and his work on The Outer Worlds.

  • How does the script address the different interpretations of the Fallout series by fans?

    -The script acknowledges that fans may have different interpretations of the Fallout series, but it also emphasizes the importance of the creator's original intent, as expressed by Tim Kane.

  • What is the script's stance on war and its relation to the themes of the Fallout series?

    -The script takes a strong anti-war stance, arguing that war should be a last resort and is often driven by the desire to protect the power of the ruling elite rather than noble reasons.

  • How does the script view the role of corporations in war and conflict?

    -The script suggests that certain corporations, particularly those in the defense industry, may have a vested interest in war due to the potential for increased sales and profits.

  • What is the script's perspective on the future of American hegemony and its foreign policy?

    -The script predicts a decline in American hegemony within the next 10 to 15 years, criticizing its foreign policy for actions such as arming terrorists and preemptive bombing, which have led to widespread resentment.

Outlines

00:00

🎮 Fallout Series: Beyond Capitalism Critique

The paragraph discusses the misconceptions about the Fallout video game series, particularly the belief that it is a critique of capitalism. The original co-creator, Tim Cain, clarifies that the series was not inherently anti-capitalist but rather focused on the inevitability of war due to human nature. He points out that the games do not solely criticize capitalism but also explore themes like consumerism, imperialism, and the ease with which people can lose touch with their relatives. The paragraph also touches on the rich narrative of the series, allowing for various interpretations, and the creator's view that war is a more pressing concern than capitalism.

05:01

🌍 Power, States, and the Fallout Universe

This paragraph delves into the theme of mistrust of power within the Fallout games, a sentiment shared by the speaker. It discusses how the games portray the actions of those in power, who are willing to sacrifice the masses to protect their own interests, leading to devastating consequences like nuclear war. The speaker uses this as a critique of real-world politics, suggesting that wars are often fought not for noble reasons but to maintain the power of the ruling elite. The paragraph also touches on the speaker's personal political stance and their interpretation of other works of fiction, like Fight Club, and how they believe the original creators' intentions should be respected but are not always the only valid interpretation.

10:01

✋ Anti-War Sentiments in Gaming and Real Life

The final paragraph emphasizes the anti-war message present in the Fallout series and the speaker's personal agreement with it. It argues that war should only be considered as a last resort and criticizes the foreign policy of certain nations, including the United States, for its role in creating global resentment. The speaker predicts the decline of American hegemony and connects it to economic issues faced by the population. The paragraph concludes with a strong anti-war stance, suggesting that wars are rarely just and are often driven by the desire to protect the power of a small percentage of the population.

Mindmap

Keywords

💡Fallout

Fallout is a series of post-apocalyptic role-playing video games, known for its setting in a world devastated by nuclear war. The games explore themes of survival, societal collapse, and the human condition in a harsh environment. In the script, the speaker discusses the series, particularly the mixed reception of Fallout 4, and the broader themes of war and human nature that the games touch upon.

💡Capitalism

Capitalism is an economic system based on private ownership of the means of production and the creation of goods and services for profit. It is a central theme in discussions about economic systems and social structures. The script mentions that some people interpret the Fallout games as a critique of capitalism, but the original co-creator, Tim Cain, clarifies that the games were not inherently about anti-capitalism.

💡RPG Elements

RPG, or role-playing game, elements refer to the characteristics of games that allow players to assume the roles of characters in a fictional setting. These elements often include character development, storytelling, and decision-making that affects the game's outcome. The script criticizes the RPG elements in Fallout 4 as being 'terrible,' suggesting that they did not meet the expectations set by the series' previous installments.

💡War

War is a state of armed conflict between different groups or nations. The script suggests that the Fallout series is more about the inevitability of war due to human nature rather than a critique of capitalism. The phrase 'war never changes' is a recurring theme in the series, indicating that throughout history, the destructive nature of war remains constant.

💡Human Nature

Human nature refers to the innate characteristics and tendencies that are typically attributed to all humans. In the context of the script, it is discussed as a factor that makes war inevitable, as humans have a history of tribalism and conflict. The speaker argues that this aspect of human nature is explored in the Fallout games, rather than a focus on anti-capitalist themes.

💡Nuclear Frenzy

Nuclear frenzy refers to the widespread fear and anxiety about nuclear warfare that was prevalent during the 1950s, particularly in the context of the Cold War. The script mentions that the Fallout series is heavily themed around this period, with its setting and aesthetic reflecting the cultural preoccupation with nuclear Armageddon.

💡Art Deco Punk

Art Deco Punk is a term that seems to be a blend of 'Art Deco,' an architectural and decorative style popular in the 1920s and 1930s, and 'Punk,' a cultural movement associated with rebellion and non-conformity. The script suggests that the Fallout series incorporates elements of this aesthetic, possibly to create a unique and visually striking post-apocalyptic world.

💡Globalism

Globalism is the idea that the world's cultures and economies are increasingly interconnected and should cooperate and integrate. The script contrasts globalism with the idea that human nature is more inclined towards tribalism and conflict, suggesting that the ideal of a harmonious global community is at odds with our inherent tendencies.

💡New Vegas

Fallout: New Vegas is a specific installment in the Fallout series, noted for its rich storytelling and multiple endings that allow for various player choices. The script praises New Vegas as the best game in the series and discusses the ongoing debates among fans about the best ending for the game's storyline.

💡Anti-Capitalism

Anti-capitalism is a political stance that opposes capitalism, arguing for alternative economic systems. The script addresses the misconception that the Fallout games are inherently anti-capitalist, with the original co-creator clarifying that the series was not designed to critique capitalism but rather to explore broader themes such as war and human nature.

💡Mistrust of Power

Mistrust of power refers to skepticism or doubt about those who hold authority or control. The script suggests that a common theme in the games created by Tim Cain, including the Fallout series, is a wariness of power structures and the potential for abuse by those in control, which aligns with the narrative of the games where power dynamics play a significant role in the post-apocalyptic setting.

Highlights

Discussion on the reception of Fallout games on Twitter, particularly the critique of Fallout 4.

Acknowledgment that Fallout 4's gameplay was good, but the RPG elements were lacking.

Misinterpretations of Fallout's themes as a critique of capitalism by some fans.

Tim Cain, original Fallout co-creator, clarifies that the games were not a critique of capitalism.

Fallout's themes are more focused on the inevitability of war due to human nature.

The phrase 'War never changes' is explained to reflect how war affects people, not a critique of capitalism.

Critique of globalism and the idea that cultures should live in harmony, suggesting it's not natural.

Fallout's rich narrative allows for various interpretations, including anti-capitalism, but it's not the central theme.

Tim Cain's comments on the role of nation-states in causing war, not just capitalism.

Fallout's setting and themes are influenced by the 1950s nuclear frenzy and not specifically anti-capitalist.

The original Fallout games depict the US as a dystopia, but it's not unique to capitalism.

China's role in the Fallout universe as a potential first nuclear aggressor in Kane's original vision.

Discussion on the interpretation of Fight Club, suggesting it's about masculinity vs. femininity.

The speaker's personal stance as a capitalist and their view on war as a last resort.

Critique of American foreign policy and its impact on global perception of the US.

Final thoughts on the inevitability of war and the speaker's anti-war sentiment.

Transcripts

play00:00

we've all had to deal with those people

play00:01

on Twitter whenever we make any Fallout

play00:03

references or memes or even just talk

play00:05

about how much we like the Fallout games

play00:07

except for four for four was terrible I

play00:12

mean the game play was actually quite

play00:14

good the city building still very janky

play00:17

but you know it kind of worked uh the

play00:20

RPG elements were terrible though you

play00:23

know this from the same company that

play00:25

brought you like Elder Scrolls the RPG

play00:27

was just terrible but as soon as you

play00:29

talk how much you like or make memes you

play00:31

get those usual idiot like pH it's

play00:33

actually a critique of capitalism by the

play00:35

way you know like the big the only good

play00:37

communist is a dead communist robot

play00:39

that's actually a parody of all of you

play00:41

guys and nothing like that well here you

play00:43

have the original Creator original

play00:45

Fallout co- Creator Tim Kane says

play00:47

critique of capitalism was never the

play00:50

point never the point of the games and

play00:53

if anything they're about how war is

play00:54

inevitable given basic human nature and

play00:57

that is an element that is very of

play01:00

explored you know the famous phrase war

play01:02

never changes and then a lot of people

play01:04

don't know a lot of people don't know

play01:06

about like the last part but it changes

play01:08

people right like that's that's that's

play01:11

just the way it is like basically

play01:13

Mankind we grew up in the tribal ugab

play01:15

Booga days and everything and we didn't

play01:16

like anyone that was not part of our

play01:18

tribe and we are still doing that to

play01:20

this day and it's ingrained in human

play01:22

nature except you've got all the

play01:23

globalist going all the cultures should

play01:25

just live together in harmony and we'll

play01:27

all hold hands and sing Kumbaya and

play01:30

guess what it's not working out

play01:32

because it's not in our nature but

play01:35

anyway uh what's Fallout about war nukes

play01:38

consumerism imperialism how easy is it

play01:41

to misplace close relatives all of the

play01:43

above it's a debate that's raged for

play01:45

ages and no wonder Fallout is a pretty

play01:47

rich text as video game series go and

play01:49

there's all sorts of messages you can

play01:51

read into the likes of fo1 fo12 and New

play01:55

Vegas New Vegas was the best one I'm

play01:57

sorry New Vegas was the best Fallout

play01:59

game that ever get

play02:00

uh 14 years later you can still click

play02:02

into any Forum on the internet and find

play02:04

people arguing about which ending is

play02:06

best for the Mojave and New Vegas it's

play02:08

yes man no it's

play02:14

not no it's

play02:16

not I take over I I always take over the

play02:19

strip every game I mean I've done every

play02:22

ending I've done it I've handed it over

play02:24

to kaisar I've handed it over to the

play02:26

[ __ ] new California Republic I've

play02:27

I've done I've done all of that stuff

play02:28

but the best ending is is where you take

play02:30

over the script H but here's what it's

play02:32

not about or at least what it's not

play02:34

inherently about anti- capitalism that's

play02:36

according to Tim Kane one of the series

play02:38

original co-creators over on his YouTube

play02:40

channel more specifically Kane spoke

play02:43

about it in the comments of one of his

play02:44

recent uploads a video prosaically

play02:46

titled capitalism in response to a fan

play02:49

asking about Kane's view on Fallout as a

play02:51

critique on capitalist corporative greed

play02:54

I mean it was never really about that

play02:57

yeah you had all like the 1950s like

play02:59

adverse everywhere you know come and buy

play03:01

your sugar bombs and like all this type

play03:03

of stuff as well and everything was

play03:04

themed around nukes cuz obviously

play03:05

Fallout is massively based on like the

play03:08

nuclear frenzy that was like the 1950s

play03:11

which is why you know that's what how

play03:13

it's themed it's like I forget the term

play03:15

for

play03:16

it what's it called again is it called

play03:19

Art Deco Punk or something like that

play03:21

where everything's sort of like all

play03:24

better that in find No Art Deco as well

play03:25

before the 50s actually ignore me but

play03:28

you know what I mean you know what I'm

play03:29

talking about

play03:30

uh Kane's response was unequivocal

play03:32

critique of capitalism was never the

play03:34

point of Fallout how can you tell

play03:36

because the game went out of its way to

play03:38

mention that other countries like China

play03:40

were also behaving terribly sounds like

play03:42

it was a critique of nation

play03:45

states nation states who decided not to

play03:48

like each other and make it their entire

play03:50

population's problem and then the bombs

play03:52

fell it sounds like lots of people were

play03:54

dragged into the apocalypse when they

play03:56

didn't want to be because the states

play03:58

made that decision for them

play04:01

at least that's what I'm taking from it

play04:03

because of course I would that serves my

play04:05

narrative are you seeing how this works

play04:07

now H which is true of course in the

play04:10

original isometric fallouts that Kane

play04:12

worked worked as a lead on the US was a

play04:14

horrifying dystopia a chauvinist

play04:16

capitalist hellscape a shut up PC Gamer

play04:19

that imposed its will on the world and

play04:21

shot anyone who disagreed that is just

play04:23

nation states in general H but it wasn't

play04:25

Unique fallouts China which never

play04:27

dropped the smash the old world and for

play04:29

the new world ideology of the Maad dong

play04:32

thought era was also plenty violent in

play04:34

fact in kan's original Vision it was

play04:37

China who dropped the bomb first huge

play04:39

huge argument in the Fallout series who

play04:41

who shot first who dropped the first

play04:43

bomb like that I know that that's like a

play04:45

massive argument in the Fallout series H

play04:48

if anything says C Fallout is a comment

play04:50

that war is inevitable given basic human

play04:52

nature and the mode of production

play04:54

doesn't necessarily have all that that

play04:56

much to do with it that doesn't mean

play04:58

Kane disapproves of an anti- capitalist

play05:00

read mind you I don't think I have any

play05:02

themes that run in common in all of my

play05:04

games maybe mistrust of power which I

play05:07

absolutely would agree because the

play05:09

overwhelming majority of people who are

play05:11

now in the Wasteland

play05:13

probably didn't want the bombs to fall

play05:17

they probably didn't want that but all

play05:19

the people that are in power in the

play05:21

state didn't like all the people in

play05:23

power in the other state and they went

play05:24

oh my God we're they're coming for all

play05:26

of our power our little 1% oh the 1% ooh

play05:29

they're they're coming for all of our

play05:31

power drop the bombs and let's [ __ ] over

play05:33

the other 99% who now have to live in

play05:36

radiation with [ __ ] death claw and

play05:38

everything running around for centuries

play05:40

because I liked the little bit of power

play05:42

I had so I'm going to kill millions and

play05:44

billions of people because that's how

play05:46

States

play05:47

work that's what it'll do you like you

play05:49

do you do not understand the [ __ ]

play05:51

depths that states will sink to whenever

play05:53

they feel themselves going into death

play05:55

throws and they feel that their power is

play05:56

genuinely under threat I mean look at

play05:59

you UK crine they're dragging

play06:01

14-year-old boys off the street that are

play06:03

just nipping down to the shops for a

play06:04

pint of milk and dragging them straight

play06:06

to the front like that is the levels

play06:09

that states will sink to to for the

play06:12

sorry the ruling Elite at the top of the

play06:14

states hierarchy will sink to in order

play06:17

to protect their power [ __ ] your

play06:19

14-year-old son he gets to go up there

play06:20

and take a motor shell to the teeth so

play06:23

that I get to sit in my nice mahogany

play06:25

office and eat caviar like that's that's

play06:27

what war is for States it's never been

play06:30

they'll give you they'll feed you some

play06:31

[ __ ] [ __ ] reason like this is

play06:33

about protecting democracy no no it's

play06:35

not no it's not Afghanistan Iraq all the

play06:38

others was not about protecting

play06:39

democracy Iran's next just so you know

play06:42

Iran is the next one Iran will happen

play06:44

they have been champing at the bit for

play06:46

Iran for [ __ ] decades now they've

play06:49

been desperate for

play06:51

it isn't it weird how a lot of the

play06:53

places we go to war with always have a

play06:54

problem with a certain Other Nation but

play06:56

anyway that's a discussion for another

play06:58

time H but people will interpret my

play07:00

games in all kinds of ways and that's

play07:01

okay everyone brings their own

play07:03

perspective and a story can mean

play07:04

different things to different people

play07:06

which is absolutely true however when

play07:10

the when the actual author comes out and

play07:12

goes no this is what I meant then you

play07:16

know that's it that that is what he

play07:17

meant however you know people will

play07:19

always take their own interpretations as

play07:20

way like a lot of people I argue with

play07:23

people all the time over Fight

play07:26

Club the interpretation of Fight Club I

play07:28

think it was a man deciding to deciding

play07:30

between his masculinity and his

play07:32

femininity I think the narrator had been

play07:34

diagnosed with testicular cancer he was

play07:36

the one with the ball cancer because for

play07:38

one thing that's quite funny is Mara

play07:40

singer everyone's like oh Tyler DED

play07:41

wasn't real we all know that one

play07:43

neither's Mara why does she walk into

play07:45

traffic and none of the cars hitter do

play07:48

you ever see any character interacting

play07:50

with Mara apart from the narrator and

play07:52

apart from

play07:54

Tyler and the whole choice at the end is

play07:56

the narrator basically deciding between

play07:58

his unhen masculinity or his impending

play08:01

femininity which is Mara singer the

play08:03

jaded angry [ __ ] [ __ ] woman and at

play08:06

the end he realizes he is going to lose

play08:08

his balls the masculinity isn't going to

play08:10

save him so in the end he holds he holds

play08:12

Mala singer's hand as the giant phallic

play08:14

buildings come crashing down and he

play08:16

Embraces his femininity at the end

play08:18

that's my take on it argue about that in

play08:20

the comments but anyway honestly pinkle

play08:22

that I am I've always taken an anti-

play08:24

capitalist read on the original Fallout

play08:26

games but I'm not too surprised that

play08:28

Kane wasn't necessarily trying to make

play08:29

an isometric RPG version of the of the

play08:33

grundr back in the '90s when I consider

play08:35

his work like the outer worlds which was

play08:37

intensely satirical of corporate life

play08:39

without really making much criticism of

play08:41

capitalism or private property as a

play08:43

whole it makes sense that critique of

play08:45

capital just isn't something that

play08:47

interests him much which is fine like I

play08:49

mean no no one can have an opinion on

play08:51

every single subject and I do think like

play08:56

as far as things to be bothered about I

play08:58

think I think War should be higher on

play09:01

the totem B than capitalism I do

play09:04

genuinely think that however I I am a

play09:06

very very staunch capitalist and one

play09:08

thing that I an olive branch that I will

play09:10

hand out is the mic now capitalists

play09:16

especially ones like BAE Systems and

play09:19

lock heed Martin and stuff like that

play09:21

they love a good War they love a good

play09:24

war and one thing that companies always

play09:26

try and do is drive sales

play09:30

I don't need to explain further you know

play09:31

what I mean uh fair enough I suppose

play09:34

look how disappointed the little Lefty

play09:36

writer is I mean yeah okay whatever

play09:39

Kane's still been responsible for some

play09:41

of my favorite games I love how he's

play09:43

punishing him oh he wasn't pushing the

play09:44

message I hoped he was oh well I suppose

play09:47

I still like him sh H if he doesn't

play09:50

share my read of them share my read of

play09:52

them he directly told you that your read

play09:54

of them is wrong he that's not what I

play09:57

meant like he told you that is not your

play10:00

interpretation is incorrect but anyway h

play10:03

plus if there's one thing the marks

play10:04

adjacent Among Us doesn't need help with

play10:07

it's reading anti- capitalism into

play10:08

literally God

play10:11

damn okay okay all right then all right

play10:14

then I take that back I take that back

play10:16

for the author that wrote this all right

play10:19

that was that was good I enjoyed that

play10:21

however yeah game stories can inspire

play10:23

you for like different things and

play10:24

everything like that and anti and

play10:26

anti-war message is something I will

play10:27

always agree with [ __ ] War unless is an

play10:30

absolute Last Resort absolute utter Last

play10:34

Resort right none of this you know

play10:36

American foreign policy where it's

play10:37

[ __ ] arm the terrorists and bomb

play10:39

first and then ask questions later and

play10:42

stuff like that which is what resulted

play10:44

in the entire [ __ ] world hating

play10:47

America to the point where American

play10:48

hemony is gone in the next like 10 15

play10:51

years I've said this many many times

play10:53

American hemony in the next 10 15 years

play10:55

is gone people can't even afford like

play10:58

the vast major majority of the American

play11:00

population can't even afford their

play11:01

[ __ ] groceries let alone a [ __ ]

play11:03

house because black Rock's buying all of

play11:05

them right it's it's yeah American

play11:08

hemony is going to go but War yeah war

play11:11

never changes but like it should be as a

play11:14

last resort and very very anti-war [ __ ]

play11:16

War it's [ __ ] horrible it's [ __ ]

play11:18

terrible and it's almost never for Noble

play11:22

reasons it's usually always just to

play11:24

protect the power of the current 1% of

play11:27

whatever Nation you happen to be in

play11:29

that's that's what all war essentially

play11:31

is and I I hate it and I'm pissed off

play11:33

with it never there's never basically in

play11:35

the last good few hundred years there's

play11:37

never been like a good reason to

play11:39

actually go to war

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