Over 15 Simple Ways to Make Money with Blender in 2024

Kaizen
6 Aug 202417:46

Summary

TLDRThis video offers over 15 methods to monetize 3D art and Blender skills, emphasizing digital products like custom art requests, stock footage, and add-ons. It discusses the importance of an online presence for exposure and suggests physical products and monetizing knowledge through mentorship or freelance work. The script highlights the 'Snowball Effect', encouraging viewers to diversify income streams for a steady living, and touches on affiliate marketing as a passive income method.

Takeaways

  • 😀 There are over 15 ways to make money with Blender, which can turn 3D art into a viable career.
  • 💡 Digital products are a natural starting point for making money online with Blender creations.
  • 🖼 Selling digital art can be challenging due to the ease of copying, but offering it through mediums like phone mockups or monitors can deter free downloads.
  • 🌟 Creating backgrounds for phones and desktops, even animated ones, is a way to earn money through platforms like Wallpaper Engine.
  • 🎥 Stock footage, including 3D art, can be a lucrative source of income with platforms like Shutterstock.
  • 🔄 The 'Snowball Effect' suggests that combining multiple small revenue streams can lead to a significant income.
  • 🎨 Custom art requests can be labor-intensive but profitable, relying on commissions for specific art pieces.
  • 🛠 Add-ons for Blender can be sold on the Blender Market, providing a passive income stream for useful tools.
  • 🏗 Selling 3D models can be difficult due to market saturation, but asset packs of models made for other projects can generate income.
  • 🎨 Material bundles, especially if they offer unique or useful materials to other artists, can be sold as packs on platforms like Gum Road or Blender Market.
  • 📁 Project files with useful setups can be turned into products, solving specific problems and offering them to others for a fee.
  • 🔧 For those proficient in geometry nodes, creating and selling custom tools can be a niche way to earn money.
  • 🌐 Having an online presence through social media is crucial for exposure and sales of digital products and art.
  • 🖨️ Physical products like 3D printed objects or art reproductions can be sold, offering a tangible form of digital art.
  • 👨‍🏫 Monetizing knowledge through mentorship, tutorials, or courses can be a way to share expertise and earn income.
  • 🔧 Freelancing on platforms like Fiverr or Upwork for specific 3D art services can attract clients looking for custom work.
  • 💰 Crowdfunding platforms like Patreon allow artists to receive financial support from followers interested in their work.
  • 🔗 Affiliate marketing can generate income by promoting and linking to products used in the creation process, earning commissions on sales.
  • 🔄 Diversifying income streams is key to ensuring a steady income from 3D art and Blender skills.

Q & A

  • What are some simple ways to turn Blender into a money-making tool as suggested in the video?

    -The video suggests selling digital art, creating backgrounds for phones and desktops, stock footage, and custom art requests as some of the simple ways to make money with Blender.

  • Why is digital art challenging to sell online?

    -Digital art is challenging to sell because it can be easily downloaded for free by right-clicking and saving an image from a website, making it difficult to establish ownership and exclusivity.

  • What is the significance of offering artwork on a website through a different medium?

    -Offering artwork through a different medium, such as a photo of a monitor or a phone mockup, prevents direct downloading and sharing, thus adding a layer of protection for the digital art being sold.

  • How can animated images be used to generate income?

    -Animated images can be used as backgrounds for desktops and phones, and platforms like Wallpaper Engine allow users to utilize these as dynamic backgrounds, creating a market for such content.

  • What is the potential income from selling stock footage, and why is it a good idea to sell on multiple platforms?

    -Stock footage can be a lucrative source of income, with platforms like Shutterstock having paid out over $1 billion in licensing fees. Selling on multiple platforms increases exposure and potential earnings without exclusivity issues.

  • What is the 'Snowball Effect' as mentioned in the video, and how does it relate to making money with Blender?

    -The 'Snowball Effect' refers to the concept of starting small and accumulating more as you progress, similar to a snowball growing as it rolls down a hill. In the context of Blender, it means combining multiple small revenue streams to create a significant income over time.

  • Why is having an online presence important for artists and creators using Blender?

    -An online presence is crucial for artists and creators as it allows them to showcase their work, reach a wider audience, and get discovered by potential customers or clients, thus increasing the chances of selling their products or services.

  • What are some physical products that can be created and sold using 3D printing technology?

    -Physical products that can be created and sold using 3D printing include fun objects, gimmicks, optical illusions, toys, characters from movies and games, useful components for machines, home living goods like vases, cutlery, and decorative items.

  • How can artists monetize their skills and knowledge without creating full courses or tutorials?

    -Artists can monetize their skills and knowledge through mentorship, one-on-one guidance, offering freelance services on platforms like Fiverr or Upwork, and engaging in affiliate marketing by promoting products they use in their work.

  • What is crowdfunding, and how can it be used by artists to support their work?

    -Crowdfunding is a method where artists can ask their audience to financially support their work, often in exchange for early access, behind-the-scenes content, or other perks. Platforms like Patreon allow artists to receive monthly contributions from supporters.

  • Why is diversifying income streams important for those who want to make a living with 3D art or Blender?

    -Diversifying income streams is important because it provides financial stability and reduces reliance on a single source of income. If one revenue stream falters, others can compensate, ensuring a steady income each month.

Outlines

00:00

🎨 Leveraging 3D Art for Income

This paragraph introduces the video's focus on various methods to monetize 3D art and Blender skills. The speaker emphasizes the attainability of turning digital art into a serious career and suggests starting with digital products due to their logical fit for computer-based artists. The paragraph also addresses the challenge of selling digital art due to its easy replication and suggests using platforms like NFTs to establish ownership. The speaker then explores the potential of selling digital wallpapers, animated backgrounds, and stock footage, highlighting the significant revenue potential in stock footage licensing.

05:00

📦 Exploring Digital Product Monetization

The second paragraph delves into the specifics of digital product monetization, including custom art requests, add-ons for Blender, and selling 3D models. It discusses the challenges of market saturation but suggests repurposing existing models for asset packs. The paragraph also covers material bundles and project files with useful setups, using personal experience to illustrate how solutions to specific problems can be turned into profitable products. The mention of 'JRY nodes tools' indicates the niche market for those proficient in geometry nodes, with examples given of successful creators in this area.

10:01

🌐 The Importance of Online Presence

This paragraph underscores the significance of having an online presence to increase the visibility of one's art and products. It suggests using social media platforms like Instagram, TikTok, and YouTube to reach a wider audience. The speaker reflects on their own journey, noting how even a small online following can lead to sales and income. The paragraph transitions into discussing physical products, starting with 3D printing as a method to sell models on marketplaces and the creative freedom it offers.

15:02

🏺 Transitioning to Physical Art and Monetization

The fourth paragraph discusses the transition from digital to physical art, focusing on creating physical representations of digital artwork, such as metal displays, high-quality prints, stickers, and buttons. It emphasizes the uniqueness of limited edition physical copies compared to digital files. The paragraph then explores the concept of monetizing oneself through teaching, offering mentorship, or freelance work on platforms like Fiverr or Upwork. It also introduces crowdfunding as a method for artists to receive financial support from their audience.

🤝 Diversifying Income with Affiliate Marketing and Patreon

In the final paragraph, the speaker discusses diversifying income streams through affiliate marketing by including links to products used in one's art, which can generate sales and income over time. Patreon is presented as a platform for artists to receive monthly support from fans in exchange for sharing art and behind-the-scenes content. The paragraph concludes with advice on not relying on a single income stream and the importance of continuous learning for 3D artists, with a recommendation for a video on improving Blender skills.

Mindmap

Keywords

💡Blender

Blender is an open-source 3D creation suite used for 3D modeling, animation, rendering, and more. In the context of the video, it's the primary tool for creating digital art and assets that can be monetized. The script mentions various ways to make money with Blender, emphasizing its versatility in generating income streams.

💡Digital Products

Digital products refer to goods that are produced, distributed, and consumed electronically. In the video, digital products include artworks, backgrounds, stock footage, and add-ons for Blender, which can be sold online. The script discusses the potential of digital products as a starting point for making money with Blender due to their ease of distribution and potential for passive income.

💡NFT

NFT stands for Non-Fungible Token, a digital asset representing ownership of a unique item or piece of content on the blockchain. The script mentions NFTs as a solution to the issue of digital art's easy replicability, suggesting that NFTs can provide a way to establish ownership and value for digital artworks.

💡Stock Footage

Stock footage is pre-recorded video or animation that can be used in various projects. The video script discusses the potential of creating and selling 3D art as stock footage, which can be utilized in a wide range of applications, and highlights the significant earnings potential from licensing such content.

💡Custom Art Requests

Custom art requests involve creating specific pieces of art based on a client's specifications. The script describes this as a potentially profitable method of monetizing art skills with Blender, although it is more labor-intensive compared to selling pre-made digital products.

💡Add-ons

In the context of Blender, add-ons are additional features or tools that extend the software's functionality. The script mentions creating and selling add-ons on the Blender Market as a way to generate passive income, particularly if the add-on solves a common problem or enhances the user experience.

💡3D Models

3D models are digital representations of three-dimensional objects or characters. The video script suggests selling 3D models as a potential income stream, but also cautions about the saturation in the market, recommending that it should be considered only if it doesn't consume too much additional time.

💡Material Bundles

Material bundles refer to a collection of textures, shaders, and materials that can be applied to 3D models. The script highlights selling custom material bundles as a way to monetize assets already created for other projects, providing an example of Ducky 3DS's successful procedural materials on the Blender Market.

💡Project Files

Project files are the files containing all the data and settings for a specific project in a software environment. The video mentions selling project files with useful setups as a method to monetize solutions to common problems encountered during the creation process, turning personal productivity tools into income-generating products.

💡Gumroad

Gumroad is an online platform that allows creators to sell their work directly to consumers. The script uses Gumroad as an example of a marketplace where digital products, such as project files and material bundles, can be offered for sale, highlighting its utility for generating income from creative work.

💡3D Printing

3D printing is a process of creating three-dimensional objects from a digital file. The video script discusses 3D printing as a method to create and sell physical products derived from 3D models made in Blender, expanding the monetization strategies beyond digital to include tangible goods.

💡Physical Artworks

Physical Artworks refer to tangible representations of art, such as prints, sculptures, or other objects. The script suggests that artists can create physical versions of their digital art to sell, offering uniqueness and exclusivity that digital files cannot, such as limited edition prints.

💡Mentorship

Mentorship involves guiding and advising individuals to help them develop their skills or knowledge. The video mentions offering mentorship or one-on-one guidance as a way to monetize expertise in 3D art and Blender, allowing artists to share their knowledge and earn income from teaching.

💡Crowdfunding

Crowdfunding is the practice of raising funds from a large number of people, typically via the internet, for a project or business venture. The script describes using crowdfunding platforms like Patreon as a method for artists to receive financial support from their audience, allowing them to continue creating and sharing their work.

💡Affiliate Marketing

Affiliate marketing is a performance-based marketing strategy where businesses reward affiliates for each customer brought by the affiliate's own marketing efforts. The video script suggests using affiliate marketing to earn commissions by promoting products or services, such as Blender add-ons, that are relevant to one's audience and work.

💡Diversification of Income

Diversification of income refers to having multiple sources of revenue to reduce reliance on a single income stream. The video emphasizes the importance of diversifying income in the context of making a living from 3D art and Blender, suggesting that combining various monetization methods can lead to a more stable and sustainable income.

Highlights

There are over 15 ways to make money with Blender, turning 3D art into a career.

Selling digital products like backgrounds for phones and desktops can be profitable.

Stock footage, including icons and medical visualizations, is a viable income source.

The Snowball Effect: Combining multiple small revenue streams adds up to a significant income.

Custom art requests can be very profitable, although they are labor-intensive.

Creating and selling add-ons for Blender, which can vary in complexity, can generate income.

Selling 3D models and material bundles on platforms like TurboSquid or CGTrader can provide income, especially if you already have these assets.

Project files with useful setups can be sold, turning solutions to specific problems into products.

Geometry nodes tools for Blender can be sold if you have advanced knowledge in creating them.

Building an online presence through social media is crucial for reaching potential buyers.

3D printing models for sale or selling STL files can be a lucrative avenue.

Turning digital artwork into physical products like prints and stickers can create new revenue streams.

Monetizing your knowledge through mentorship or one-on-one guidance can be profitable.

Crowdfunding platforms like Patreon can support artists who share their work for free.

Affiliate marketing by recommending products you use can generate income.

Transcripts

play00:00

so in this video I'll be sharing over 15

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ways to make money with blunder it's a

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resource for anyone who wants to turn 3D

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or their art into a living and by the

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end of it I want you to feel like this

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is not some far off dream but an

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attainable career that you can take

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seriously starting today now honestly

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there's tons of ways to do it but a lot

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of these methods require a lot of time

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so I wanted to present to you some of

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the simplest ways to turn blender into a

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money-making tool

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[Music]

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obviously our Core Business is digital I

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mean we're on a computer all day right

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so digital products are kind of a

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logical conclusion to that and make the

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most sense to get started with and

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assuming you're already creating

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artworks the simplest way to make money

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with that is to just sell them you're

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already making them anyway so why not

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turn them into a small profit the issue

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with that is that digital art is very

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easy to just download you can right

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click an image on a website press save

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as and there you have it you now get the

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art that you wanted to sell for free you

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know besides maybe some people who are

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willing to sort of sponsor You by buying

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the art most people will just download

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it for free I mean this is why nft is

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filled there's no real intrinsic value

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to digital art because there's no way

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for you to be the sole owner of it now

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what you can do however if you want to

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go down this path is offer up the image

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on your website or whatever platform

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you're using only through another medium

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and what I mean by that is presenting

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the artwork for example example on a

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photo of a monitor so not the entire

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artwork as a single image which you can

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download but instead only showing it on

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a monitor which basically doesn't allow

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people to download it or for example you

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can use a phone mockup with the image on

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your phone now talking about monitors

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and phones a great way to make a little

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bit of money on the side is to create

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images which you can use as a background

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for your phone or a background on your

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desktop basically creating cool looking

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usually abstract backgrounds which are

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nice quality and people can downlo to

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use on any of their devices you can even

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make these animated so for example tools

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like wallpaper engine allow you to take

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animated images and use these as

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backgrounds for your desktop which is

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really really cool and also on phones

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nowadays I believe you can get animated

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backgrounds or lock screen images so

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there's definitely money to be made by

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creating cool looking pieces for digital

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devices another great method is stock

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footage and this kind of has a bad rep

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because stock footage always feels so

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cheap but there's tons of 3D art in

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stock footage this could be icons

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abstract visuals medical visualizations

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both animated or static icon packs

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images and the great thing about stock

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footage is that it almost never has to

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be photo real so you can just create fun

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little images and if you just Google

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stock footage and then go to any of

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these well-known websites and then type

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in 3D you'll get hundreds of thousands

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of results of popular stock footage

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images which you can use as inspiration

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for your own stock footage and if you

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feel like there's no money to be made

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here Shutterstock for example claims

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they have currently already given out $1

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billion in payouts for their stock

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footage licensing so there's definitely

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money to be made and as a bonus most of

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these platforms don't have any

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exclusivity so if you make one image you

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can just put it up on tons of different

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stock footage websites and you know get

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money from all those different places

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now I realize and I have to be honest

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that a lot of these things won't make

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you rich overnight

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and probably not by themselves either

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it's sort of the sum of the many that

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makes the total thing worth it you need

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to get the ball rolling and I like to

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call this The Snowball Effect you

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probably know it but basically a

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snowball if you roll it down a mountain

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it starts off small and it starts

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accumulating more and more snow until it

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grows huge it starts rolling faster

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because the gravity and creates momentum

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and size and this is very similar to

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that so a lot of these methods that I'm

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currently showing and we'll be showing

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in the rest of this video by themselves

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are not worth it that much but if you do

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a lot of these different things together

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it adds up 10 of these small revenue

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streams each paying you $200 to $300 a

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month that's 2 to 3K a month and that's

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pretty decent income I think honestly

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it's how I do it too right I don't have

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just one single income stream I think I

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have close to 10 nowadays and I'm always

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looking to add in more and more

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different income streams because that's

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sort of the hard thing with this 3D art

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or art in general is it's making enough

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money steadily for you to pay the bills

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month in month out so you want to get as

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much diversification of income to make

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that as easy as possible all right so

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let's continue with some more methods

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the next one I want to talk about is

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custom art requests now this is a lot

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more labor intensive than the previous

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ones but it can be a very very

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profitable one so basically this relies

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on people asking you or commissioning

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you to make a certain art piece this can

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be anywhere from very strange art

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Haba

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Hab to just you know a nice greatl

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looking piece because people like your

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art style now the next one is add-ons

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and yes these can be very very time

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intensive as well but you can also make

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very very simple add-ons so if you for

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example have created a solution that you

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feel would benefit many others using

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blender you can simply put this up on

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blender market and have a few sales of

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that every month as well now then we

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have 3D models or selling 3D models I

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would say only do this if it doesn't

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cost more time it's very hard to get

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started with selling 3D models and if

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you look at platforms like turbo squid

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or CG Trader they're so immensely

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oversaturated that basically getting a

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foothold in there is impossible however

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what you can do is that if you have

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decent looking models that you already

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created for other projects and you

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completely made them yourselves that you

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can just offer them up in sort of asset

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packs right maybe you have a bunch of

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interior models which are great for Arch

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face visualization which you can just

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offer up on like Gum Road or blender

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market for example and every once in a

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while this will generate a seill as well

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netting you some extra income next up we

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have material bundles again this sort of

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relies on you already having created a

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bunch of materials so if you don't have

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this this might not be as useful but

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assuming you're creating art you're

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probably also creating custom materials

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and if these materials are useful to

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other people you can sell them in

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material packs a great great example of

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this is Ducky 3DS realtime materials

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which you know he already made tons of

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these materials prior to starting this

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add-on and then decided to turn this

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into a simple add-on which will allow

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you to use all of these procedural

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materials that's a great way of turning

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something you're already working on

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basically or something you already got

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started on into something that's now

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generating thousands of dollars each

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month because it's selling like crazy on

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blender market now another thing is

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Project files with useful setups usually

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when I make a project I run into very

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specific problems which I create create

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Niche solutions for so for example I had

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some projects lying around which I

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needed to render and rendering became

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really slow and taking up all my time

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because that sort of locked in my

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computer and I only have one I wanted to

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make it faster to render these scen so I

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decided to look into render settings

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create the best possible render settings

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and then use that for all my future

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renders that maybe took me a few hours

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to do and then I just turned it into a

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product which I now offer on a blender

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Market as well and soon as say I think

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it made me well over $1,500 that

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definitely can work and it's something

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that came into existence because I

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already made the product for myself

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anyways and it was just very easy for me

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to sell it to other people to have them

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benefit from this same solution now

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finally in the digital products category

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we have jry nodes tools this is mainly

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useful if you actually know geometry

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noes because getting to understand

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geometry noes and learning it a level

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which allows you to create a product

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with it is actually quite hard but if

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you already know jry it's very easy to

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create custom tools and if we look at

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cartisian caramel for example he has

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dozens of these geometry noes tools

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which he just puts up on gumroad as well

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and you can just buy them for a couple

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of dollars each each of these tools

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might be useful to a handful of people

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or maybe even hundreds of people if it's

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a very useful tool which allows you to

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sell it so these were some of the ways

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to turn digital products into a way to

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make income and if you're like me

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now before we continue I want to point

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out that having an online presence even

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if it's just a very small one is very

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very important to all of these methods

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there's tons of people making art

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there's tons of people making products

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but they just can't be found online

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because they have no online presence so

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using social media to your benefit by

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creating an Instagram account by

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creating a TiK ToK by creating a YouTube

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account even allows you to present your

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tools art and products to the masses and

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get exposure for it so if I for example

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reflect this on myself I obviously have

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a quite large following online but even

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in the early days when I had a smaller

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following online having an online

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presence meant that people found my

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stuff that people found my products

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which I had over on gumroad I have tons

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of project files over on G Road and

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people started buying those maybe it

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made me just $100 or $200 a month but

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still without this online presence I

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probably would have sold nothing so

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investing in an online presence through

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social media with for example an art

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profile definitely makes a difference in

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being able to do this for a living now

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I'm not saying go do exactly what I'm

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doing do tutorials do courses because

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that's an insane time sync but just

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being there online makes a difference

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trust

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me and that brings us to physical

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product now it might feel kind of weird

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to talk about physical products when

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we're using 3D tools like blender but

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it's actually a very very profitable

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Avenue to make money with 3D now the

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first way I would recommend to do this

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is through 3D printing if you don't know

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how to do 3D printing I would advise you

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to watch this video by keep making it's

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a very good introduction on how to use

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blunder to create 3D printable files but

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once you get the grasp of that it's very

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simple to create models which you can

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sell on marketplaces like thanks which

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is specifically CER to 3D printing you

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could do fun 3D printing objects which

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could be gimmicks or optical illusions

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or toys or characters from famous movies

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and games you could do useful 3D

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printing which could be components for

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machines or object that get failures it

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could even be home Living Goods like

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vases or Cutlery or maybe a plate or

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some cup to put penz in for example for

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on your desk you can get as creative as

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you want and it can be very very simple

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shapes that will allow you to make

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hundreds of dollars through selling

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these as STL files or selling them as

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actual 3D printed objects if you own a

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3D printer now another great way to do

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physical products and in this case we're

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reaching back to artworks is to do

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physical representations of those

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artwork so if you make art you can turn

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that into a physical copy of it so

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you're not selling the artwork you're

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just selling the physical copy you can

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do this through display for example to

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get a nice metal version or you could

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sell prints which have been printed on

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nice high quality paper you could do

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stickers you could do buttons basically

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you can turn a lot of your artworks into

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fun little physical objects that people

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can buy if they like your art and

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physical artworks are great because it

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allows people to own your art so if you

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for example do a limited edition print

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with like 10 total images there's only

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10 copies of that specific artwork which

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makes owning one of those 10 copies a

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lot more unique compared to just having

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an image on your computer which

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technically everybody could download

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from the internet so doing physical

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copies is the perfect way to turn some

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of your art which you already have lying

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around into you know a way to make money

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now next up we have something very

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different and that is monetizing

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yourself I'm not recommending selling

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your body here but if you're good at

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what you do then there's definitely a

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chance that other people are interested

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in learning how to do it themselves now

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I wouldn't recommend doing tutoral or

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courses because these require large

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amounts of times to do believe me I know

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but then again they are a a great way of

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turning your knowledge into a profit so

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if you have something to teach

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definitely check out doing tutorials or

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courses but I wouldn't consider these

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simple methods an actual simple way to

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do this is offering up mentorship or

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one-on-one guidance again this would

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rely on you having some kind of social

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presence because people need to know who

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you are before they're willing to invest

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into you but if you have some kind of

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social following asking people in your

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audience if they're interested into

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being mentor Ed or Guided by you to

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become better artist for example is a

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very very lucrative way to make money

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and it's also quite easy for you as an

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artist to do right because you already

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have this knowledge you only need to

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share it with the people who are

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interested in learning it to make money

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and turn your knowledge into a profit

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for example now another way to do this

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that sort of circumvents you teaching

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people is going through platforms like

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Fiverr or upwork you could you know

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technically freelance there and that's

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definitely something you could do as

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well to make money but it's quite hard

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to find clients but if you're really

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really good at for example rigging you

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can simply offer up to rig a character

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for just a couple of bucks so let's say

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it takes you an hour to do a very decent

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rig for a character you can offer up

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this surface on Fiverr or upwork and

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just have people buy this service they

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send over a character you rig it in an

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hour and you charge them money for

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it now the next method is called

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crowdfunding and basically it relies on

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people giving you money to do what you

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like to do there's a good chance that if

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you make art people enjoy it and you

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might not want to sell your art but

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instead you just want to share with the

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world for free there's a good chance

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though that people are thoroughly

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enjoying it and finding value in that

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enjoyment so you can always ask people

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to give you money to continue making art

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this is especially done through

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something like patreon for example where

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you just say okay I'm making these art

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pieces and I want to keep doing that and

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if you enjoy the art that I'm making and

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sharing with you guys for free then send

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me over a couple of bucks a month and

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support me over on patreon now I have a

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patreon myself but I use it more or less

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as a way for people to download my

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project files but you can do a very

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different way instead where you just say

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okay I'm sharing some of the insid some

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of the backgrounds of what I'm doing I'm

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showing you my daily routine for example

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I'm showing you how this artwork was

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made with some behind the scenes shots

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and basically you're giving them an

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inside into the art that you're already

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making you're already spending that time

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anyways and people are willing to pay

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you for

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that and finally we have affiliate

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marketing now affiliate marketing again

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sort of relies on you having some sort

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of social presence but if you're already

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doing art and you're sharing that online

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there's a good chance you're using some

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add-ons for blender for example each

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time you make your art so let's say for

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example you do character animation each

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time you do the character you do the

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rigging for example you use Auto R Pro

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well now whenever you post a new artwork

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why don't you just include a link link

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that says this character was rigged with

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auto rig Pro and I truly enjoy it and if

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you want to get it yourself get it

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through this link and you just make sure

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that you're an affiliate for the product

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and at that point whenever you post a

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new artwork this will generate some

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sales and this will generate some income

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again this is very much a snowball kind

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of principle so the more links you have

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out there the more sales you'll generate

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each month and over time this will add

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up eventually turning into a sort of

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decent amount of money each month and

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that's sort of what this all boils down

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to don't just do one thing if you want

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to make a living doing this whole 3D or

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thing make sure you diversify your

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income as much as possible set up as

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much small revenue streams as possible

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and together this will add up to your

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total sum of income which will make sure

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you get a living each month and if one

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month the patreon fails or one month the

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add-on sales fail or one month you're

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not selling as much digital art then you

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still have all of the other revenue

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streams to sort of cover your basis now

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if you can't wait to dive into this but

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you're kind of unsure about your skills

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as a 3D artist and want to learn how to

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become a better one I would recommend

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checking out this video right here that

play17:38

will show you the best way to learn

play17:39

blender

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Связанные теги
3D ArtBlenderMonetizationDigital ProductsStock FootageCustom Art3D PrintingPhysical ArtOnline PresenceAffiliate MarketingSkill Diversification
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