Steam Deck First-Person Shooter Controls IN-DEPTH Guide: Make It Feel Like Mouse & Keyboard!
Summary
TLDRThis video script offers detailed tips on optimizing control settings for first and third-person shooters on the Steam Deck. It covers system-wide adjustments, trackpad and joystick customization, gyro settings, and button bindings, aiming to enhance gaming experience with ergonomic and intuitive controls.
Takeaways
- 🎮 The default control settings on the Steam Deck may not be optimal for first-person and third-person shooters.
- 🕹️ Adjusting the joystick dead zones in the Steam systemwide settings can help with gameplay, especially if experiencing drift.
- 🔧 Customizing dead zones and recalibrating gyro drift per game can improve control precision.
- 🖱️ In controller settings, the left trackpad acts as a circular scroll wheel by default, which can be customized for desktop mode.
- 🏹 For games like Proteus, setting the trackpad as a mouse and adjusting sensitivity can allow for fast and accurate turns.
- 🎢 Lowering the vertical scale to 40% can provide a balance between horizontal and vertical movement control.
- 🔄 Finding personal rotation values and smoothing settings can enhance the gameplay experience, with a recommendation to start from a 360° per swipe sensitivity.
- 🌐 Gyro to mouse option provides better precision than the old as mouse mode, and dots per 360 value can be approximated by multiplying trackpad sensitivity by six.
- 🔄 For joysticks, using joystick and mouse mode instead of regular joystick mode can send mouse movement to the game, allowing for finer control.
- 🔧 Customizing the triggers and buttons, such as swapping left and right trigger functions, can reduce thumb strain and improve control.
- 🎉 The process of setting up custom controls might be time-consuming initially, but once done, it can greatly enhance the gaming experience on the Steam Deck.
Q & A
What is the default joystick dead zone setting on the Steam Deck and why is it problematic for playing first-person shooters?
-The default joystick dead zone setting on the Steam Deck is set very high at 8,000. This can be problematic for playing first-person shooters because it may result in less precise control, making it harder to aim accurately.
How can you adjust the joystick dead zones in the Steam Deck's system-wide settings?
-You can adjust the joystick dead zones by going to the controller settings in Steam, then selecting calibration, and finally advanced settings. From there, you can lower the default joystick dead zones.
What is the purpose of recalibrating the gyro drift for the Steam Deck or a connected controller?
-Recalibrating the gyro drift ensures that the motion controls are accurate and responsive. This is important for maintaining precise control in games, especially when using gyroscopic controls for aiming.
What is the recommended trackpad sensitivity setting for a shooter game like Proteus on the Steam Deck?
-The recommended trackpad sensitivity setting for a shooter game like Proteus is to adjust it so that a full swipe results in a 360° turn in-game, with the vertical scale lowered to 40%. This allows for fast yet accurate horizontal turns while maintaining control for vertical movements.
How can you customize the trackpad settings per game on the Steam Deck?
-You can customize the trackpad settings per game by accessing the controller settings for that specific game. This allows you to adjust the sensitivity, rotation, and other parameters tailored to the gameplay mechanics of each individual game.
What is the recommended rotation value for all shooters in the video?
-The ideal rotation value for all shooters, as mentioned in the video, is around 20. This value can be adjusted based on personal preference to ensure smooth and accurate aiming.
How can you find your personal rotation value for the trackpad in shooter games?
-To find your personal rotation value, you can open Chrome and go to cy.com. Adjust the sensitivity so a full swipe stays within the screen, then swipe back and forth with your eyes closed in a relaxed fashion. Focus on the ends of the swipe and adjust the rotation value to ensure the cursor ends up at the same height on average.
What is the recommended method for using the trackpad in shooter games on the Steam Deck?
-The recommended method is to set the trackpad as a mouse and adjust the sensitivity and rotation values as described. Additionally, increasing or maxing out the smoothing effect can help reduce choppiness without adding noticeable latency.
Why is it suggested to turn off trackball mode completely for shooter games on the Steam Deck?
-Turning off trackball mode completely for shooter games is suggested because it can interfere with the precision required for aiming. It's better to use the trackpad for smooth turning and looking, and the joystick for precise aiming.
How can you configure the trackpad press to fire a different action depending on which side of the trackpad you press?
-To configure the trackpad press to fire a different action, you can select 'Create a mode shift' in the trackpad settings, choose 'Directional pad bind' for the mod shift behavior, and assign your desired actions to the directions. This allows for fast weapon selection without a menu.
What is the recommended setting for the joysticks in shooter games on the Steam Deck?
-For the right joystick, it's recommended to use 'joystick and mouse' mode with a sensitivity of 200 and a vertical scale of 40%. For the left joystick, changing it to a d-pad with analog emulation or 8-way radio with overlap can be effective, depending on the game.
How can you swap the conventional bindings of the triggers on the Steam Deck?
-You can swap the conventional bindings of the triggers by making the left trigger act as left click and the right trigger act as right click. This can help reduce thumb jitter and strain while firing.
What is the purpose of binding the back buttons to actions like jump and crouch in shooter games?
-Binding the back buttons to actions like jump and crouch allows for more ergonomic and intuitive control. It enables players to keep their thumb on the trackpad for aiming while using other fingers to perform other actions.
Outlines
🎮 Optimizing Controls for FPS on Steam Deck
This paragraph discusses the challenges of playing first-person shooters (FPS) on the Steam Deck and offers solutions to improve the default control settings. The speaker suggests adjusting the joystick dead zones, recalibrating for gyro drift, and customizing the desktop mode layout. They also provide a detailed walkthrough for setting up the control layout for the game 'Proteus,' including trackpad sensitivity, vertical scale, and rotation adjustments. The goal is to achieve fast and accurate horizontal turns while maintaining control for vertical movements.
🛠️ Customizing Controls for Enhanced Gameplay
The speaker continues with a deeper dive into customizing controls for FPS games, focusing on the trackpad and gyro settings. They recommend using the new gyro to mouse option for better precision and suggest a method to approximate the dots per 360 value based on trackpad sensitivity. The paragraph also covers the configuration of the joysticks, emphasizing the use of joystick and mouse mode for a more precise control. Additionally, the speaker touches on the importance of managing mixed input in games and shares their personal preferences for button bindings, such as swapping trigger functions and using back buttons for weapon selection.
🔧 Fine-Tuning Controls for Maximum Comfort
In this paragraph, the speaker shares their personal control setup for playing FPS games on the Steam Deck, highlighting the benefits of using trackpad and gyro controls. They explain their preference for using the trackpad for turning and selecting weapons, and the right joystick for a D-pad with analog emulation. The speaker also discusses the configuration of triggers, D-pad, and buttons, emphasizing the ergonomic and intuitive nature of their setup. They conclude by encouraging viewers to experiment with their control settings, as these can significantly impact gameplay experience and muscle effort.
🎶 Music and Gameplay Demonstration
This paragraph is a placeholder for a music segment and a brief gameplay demonstration. The speaker likely uses this part of the video to showcase the effectiveness of the control settings discussed earlier, allowing viewers to see the setup in action.
🎉 Conclusion and Final Thoughts
The speaker wraps up the video with a summary of their key points and a final demonstration of the gameplay with the optimized control settings. They reiterate the importance of customizing controls for a more enjoyable and ergonomic gaming experience and encourage viewers to try out the suggested settings. The speaker also expresses their satisfaction with the Steam Deck as a gaming platform, highlighting its potential for FPS games when configured correctly.
Mindmap
Keywords
💡Steam Deck
💡Controller Settings
💡Dead Zones
💡Gyro Drift
💡Trackpad as Mouse
💡Rotation Sensitivity
💡Smoothing
💡Trackball Emulation
💡Joystick
💡Gyro to Mouse
💡Trigger Threshold
Highlights
Adjusting default joystick dead zones in Steam systemwide settings can improve control for first and third person shooters.
Customizing dead zones per game and recalibrating gyro drift for better control.
Changing the default trackpad behavior in controller settings for desktop mode.
Setting trackpad as mouse and adjusting sensitivity for fast yet accurate in-game turns in shooter games.
Finding personal rotation value for smooth in-game cursor movement.
Increasing or maxing out smoothing for a subtle reduction in choppiness during gameplay.
Using gyro to mouse option for better precision in shooter games.
Configuring the trackpad press to fire different actions based on the side pressed.
Creating a mode shift at the trackpad for fast weapon selection without a menu.
Adjusting vertical friction scale and turning off trackball mode for better control in shooters.
Using the new gyro to mouse option for better precision than the old as mouse mode.
Configuring joysticks for mixed input in games that don't handle simultaneous gamepad and mouse commands well.
Setting the right joystick to joystick and mouse mode for sending mouse movement to the game.
Using custom dead zones and outer ring command radius for sprinting and other actions.
Swapping conventional bindings to move primary fire off of the same hand as the aiming thumb.
Adding satisfying haptics on the trigger by using a dummy command cleared from parent.
Binding back buttons for weapon or item selection and using turbo for special abilities.
Customizing the d-pad for menu navigation and other actions in shooter games.
Finding that trackpad and gyro requires less overall muscle effort than keyboard and mouse or stick based gamepad schemes.
Transcripts
are you struggling with playing
firstperson Shooters on the steam deck
it's not your fault the default control
settings are not optimal here's how I
Chang them for first person and third
person shooters first in the steam
systemwide settings go to controller
then calibration and advanced settings
lower the default joystick dead zones
from the very high default of
8,000 If You observe drift in a game
raise it back up bit by bit until it
goes away you can also customize dead
zones per game as I'll show later also
if you experience gyro drift whether
with the deck or with a connected
controller recalibrate it for that
device here quick aside in the
controller settings you can also
customize the desktop mode layout note
that by default the left trackpad acts
as a circular score wheel so you swipe
clockwise and counterclockwise not up
and down now I'll walk through my layout
for the shooter
Proteus first I set trackpad as Mouse
and adjust the sensitivity so that a
full swipe starting before the left edge
of the trackpad and ending after the
right Edge does a 360° turn ingame I
also lower the vertical scale to
40% this combination makes it easy to do
fast yet accurate horizontal turns while
still keeping ample range to look up and
down vertically now most people will
probably want a lower sensitivity than
what I use and a common recommendation
is to set it so a full swipe does a 180
instead if you want something in between
you can first find the 360 per swipe
sensitivity but multiply it by your
desired Factor such as 7 or8 to get your
ideal
sensitivity in fact after setting my
desired rotation and smoothing which
I'll talk about next I find I have to
slightly cut my sensitivity to about 0.9
of the default 360 per swipe value
that's a 10% reduction I still like to
find the default 360 per swipe
sensitivity because I use this value as
the basis for my joystick flick stick
and Gyro sensitivities you'll see how in
a bit my ideal rotation for all Shooters
is around 20 here's one way to find your
personal rotation value open Chrome and
go to cy.com adjust the sensitivity so a
full swipe stays within the screen then
swipe back and forth with your eyes
closed in a relaxed fashion focus on the
ends if the cursor tends to be higher at
the Right End than the left increase
rotation to compensate if it ends up
lower decrease it once it teams level on
average try it in a game with your
desired sensitivity and vertical scale
settings and refine the rotation value
as necessary next smoothing personally I
like to increase or even max out
smoothing the effect is subtle but it
does seem to help reduce choppiness
without adding noticeable latiny to my
eyes higher smoothing does also slightly
reduce finer control but I use gyro to
aim which more than compensates for that
in fact I quite like the complimentary
combination of trackpad for smooth
turning and looking and driver for
precise aim next while I like track ball
emulation for desktop mode for Shooters
I turn off track ball mode completely if
you like track ball flicking but have
trouble controlling it you can keep it
on but try using High friction you can
also adjust the vertical friction scale
specifically warning though I've heard
there is a bug where this scale value
works the opposite of what the
description says so increasing the value
may actually reduce vertical friction
which you probably don't want for
Shooters now for an optional but very
useful technique making the trackpad
press fire a different action depending
on which side of the trackpad you press
to achieve this first in the trackpad
dropdown select create a mode shift at
the bottom this will add a second set of
trackpad options for the mod shift
Behavior choose directional pad bind
your desired actions to the directions I
like to use it for fast weapon selection
without a menu next go to the d-pad
settings for the mod shift button choose
right pad click for the layout choose
four-way no overlap uncheck requires
click because we already had to click to
get into this mode as we just configured
above now I like to raise the dead zone
to 29,000 so I have practically had to
press the edges of the trackpad and this
gives me more room for a sensor press
action to add this I first set the outer
ring command radius to match the dud
Zone then most importantly I invert the
outer ring command
this effectively turns it into an inner
circle command instead for Proteus I
made this reload for some other games I
bind it to melee now in this case there
is no actual command on trackpad click
and without a command the UI doesn't let
you adjust settings like press threshold
or haptic intensity to get around that I
bind click to cleared from parent which
basically means do nothing I use it as a
dummy command to enable The Click
options allowing me to change the affir
mention values now if you want to create
an even more customized menu on trap pad
click you can use an action layer and a
custom touch menu Gan JJ games and
nerdness already have great guides on
these Concepts so I'll just link those
in the description below for me a
modeshift d-pad based menu is usually
good enough now for the left pad I
honestly don't use it much but it can be
really handy for games that have a lot
of bindable actions like strategy games
or MMOs here I just changed it to a
swipe based d-pad with the a button on
click for menu navigation but it's yet
another way you can add many actions
onto a single pad so you could for
example have one action for each of the
four swipe directions then add a mode
shift or action layer as mentioned
earlier to activate a different action
depending where on the trackpad you
press if you do this though you may want
to decrease the swipe sensitivity so a
press isn't interpreted as a swipe you
can also adjust settings like rotation
and momentum similar to the trackpad as
Mouse mode let's move on to gyro I
suggest using the new gyro to Mouse
option near the bottom of the drop down
which allows better Precision than the
old as Mouse mode for the dots per 360
value if you don't care to use flick
stick a quick and dirty way to
approximate it is to take the trackpad
360 per swipe Sensitivity I mentioned
earlier and multiply it by six the magic
number is six so for Proteus the 360 per
swipe sensor ity is about
400% and 400 * 6 is
2400 this actually happens to be about
the exact dots for 360 value for this
game if you want to learn how I get the
exact value for flick stick subscribe to
my channel because that requires a whole
new video on on its own for the purpose
of configuring gyro here this should be
good enough then you can set your
desired multiplier but for me I usually
like the default
2.5x the only other setting I changed
for gyro to Mouse is to reduce the speed
Dead Zone and just rely on the precision
speed sighting alone but that's just
personal preference now for the
joysticks because I prefer to use the
trackpad to turn and select weapons I
actually don't need the right joystick
at all but I still configure it because
sometimes I just like to mix things up
and go back to SS for fun so here's
where I have to talk about mixed input
many games don't handle simultaneous
Gamepad and mouse commands gracefully
and in the case of Proteus it seems to
cause some random sudden changes in
sensitivity in cases like this you
should either use a layout with only
Gamepad commands or a layout with only
keyboard mouse commands and I always go
the keyboard mouse route so for the
right joystick I use joystick and mouse
instead of regular joystick mode this
mode controls like a normal joystick but
sends Mouse movement to the game to
configure Sensitivity I again take that
360 per swipe trackpad sensitivity value
I found earlier and divide it by two two
I can easily do that in my head and that
value usually feels good to me so 400 ID
2 is 200 and just like the trackpad I
cut the vertical scale to 40% I like an
extra wide response curve which makes it
easier to make fine adjustments with
slight nudges of the stick while still
allowing fast turns by fully deflecting
the stick finally I use a custom dead
zone of about 1,000 or lower for the
inner and set the outer to the end at
32,000 maximizing the analog range of
the joystick for the left joystick I
change it to a d-pad with the directions
bound to WD keys and the order in the UI
here is
wsad in the d-pad settings I always try
analog emulation first for most games it
doesn't work well but for some Shooters
like Proteus here it actually works
great but to get it to feel smoother I
had to decrease the analog emulation
active percent to one and increase the
analog analog emul tion pulse time to
100 for games where I can't get analog
emulation to work smoothly i instead use
8-way radio with overlap and set the
overlap region size to a symmetrical
8,000 it's not fully analog but most
Shooters are designed to be playable
with the keyboard where you don't have
analog movement anyway and you can turn
360° with your aim to compensate for
that finally I increased the outer ring
command radius to 29,000 and bind it to
shift so I automatically Sprint when I
full deflect the left joystick if the
game has a start stop sprinting system
like Borderlands I set this to Turbo if
the game has an auto run option turned
on I either turn it off or I invert the
outering command because usually with
auto run it turns shift into walk
instead of run let's talk about the
triggers now so I actually like to swap
the conventional bindings and make left
trigger left click and right trigger
right click and it's not for the reason
you might be thinking I do this to move
primary fire off of the same hand as my
aiming thumb which eliminates thumb
Jitter and strain while firing and I
actually make this change everywhere not
just for Shooters so in desktop mode
with this scheme it feels so much more
controllable and satisfying to click
drag and throw icons and windows with my
thumb using track ball mode something to
remember though is that if you buying
anything directly to soft pull or full
pull on the triggers remember to go into
the settings and turn analog output on
off otherwise that action will still
fire as well which you probably don't
want also I like to zero out the trigger
threshold Point completely because the
Dex triggers already seem to have a
large built-in mechanical dead zone now
here's a cool trick to add satisfying
haptics on the trigger I add an extra
dummy command cleared from parent on L2
soft pool in the settings I set it to
Turbo use a faster repeat rate and set
haptics to high this not only feels good
but is actually useful if if you have
different commands on soft pool and full
pool that you need to distinguish for
example if you're new to gyro instead of
activating it on sticker pad touch you
might want to only activate it on
trigger soft pole instead then bind fire
to full pull this way you don't need a
dedicated button just for gyro
activation both the lower trigger
threshold point and added haptics make
it easier to feel and know when you've
activated Gyro in the soft pole range
while reducing the risk that you press
too far and Fire at full pole
unintentionally for the d-pad I just
left at default for menu navigation last
but not least the buttons so I love
being able to keep my thumb on the
trackpad and use my other fingers to
press the back buttons instead of using
the face buttons so now I only use abxy
for weapon or item
selection I'll usually bind the bumpers
to grenade throwing or other special AB
abilities that the game has but for
protus it's just bound to selecting Fist
and a redundant reload binding for when
I play with stick instead of pad now for
my favorite buttons the back buttons
first off if you think they're too hard
to press make sure you're pressing the
inner edges of them into the back of the
screen it should be much easier to do it
that way compared to pressing it at the
center into the grips if you still have
trouble you might want to look into
adhesive rubber grip pads you can buy
online now I usually buy L4 to jump and
L5 to crouch I don't think Proteus has
crouching though so I bounce L5 to use
instead but notice the extra long press
use it's a turbo use which is Nifty for
games where you're trying to find random
secret doors along walls like in Doom or
opening many loot boxes like in
Borderlands but for the regular press
use I go into the settings and uncheck
interruptable this makes it so I can
still press use normally because often I
don't want turbo so I can do a normal
short press to fire a single use action
or a long press and hold to fire turbo
use if the game has Dash I'll also
usually bind that to a back button in
Borderlands I'd actually bind ads to R4
which feels more comfortable than
holding the right trigger all the time
uh for protus here though I just bound
the extra buttons to even more weapon
selection so it really just depends on
the game and that's it so with all these
changes I not only find playing Shooters
on the deck tolerable it's actually my
favorite way to play them now believe it
or not no I know I won't be going pro in
Apex with this layout but you know for
fast-paced Boomer Shooters and PVE games
it feels very ergonomic and intuitive
going back and forth I found that
trackpad and Gyro actually requires less
overall muscle effort than keyboard and
mouse or any stick based Gamepad scheme
I love being able to quickly look all
around me with swift flicks of the thumb
then effortlessly reenter I also love
being able to make full use of both my
left and right fingers thumbs and arms
in Perfect Harmony now while this might
sound like a lot to set up the first
time is the most painful then you can
save and modify your own personalized
template across games but I actually
like to do it from scratch for each game
and it's almost second nature now now I
know a lot of you are already willing to
spend hours tweaking graphical settings
and FSR and TDP and all that jazz so if
you're willing to do that this really
doesn't take much time in comparison and
actually compared to graphical settings
I actually think your control settings
are far more reused ible across games so
try it out you have nothing to lose with
that I'll end this video on some more
trackpad and Gyro gameplay so you can
judge for yourself how well it works
thanks for watching and happy
gaming
me
[Music]
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[Music]
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come
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come
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okay
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