It's Not Looking Good For CZN In Korea... FULL Story Rework?! [Chaos Zero Nightmare]
Summary
TLDRThe video discusses the ongoing issues and updates surrounding the game Chaos Zero Nightmare, particularly focusing on problems faced by the Korean player base. These include payment and account issues, a rushed and unsatisfactory story, confusing in-game text, and problems with the affinity system. The developers have acknowledged these issues and are planning fixes, including a story revamp, better localization, and improvements to game mechanics like Chaos Mode and affinity grinding. While the global community may not be as impacted, the video reflects on the changes and the developers' commitment to bettering the game.
Takeaways
- 😀 The game faced multiple issues at launch, including payment bugs, gadget problems, and account deletions, which affected many players.
- 😀 The developers acknowledged these issues during a live stream and are offering 10 free pulls every week as compensation to players.
- 😀 While players who experienced issues with the game receive free summons, those unaffected are also benefiting from this compensation.
- 😀 The game's story has been criticized for being rushed and unsatisfactory, prompting the developers to announce a full revamp, including a change in the main character's focus.
- 😀 The character Owen, disliked by the Korean community, will be removed or made less central to the story, as the main character is being reworked.
- 😀 A major issue with the game's text and card descriptions was highlighted, with confusing translations and unclear card effects. This will be fixed to improve localization.
- 😀 The affinity system, which requires a lot of grinding, will be adjusted to reduce the time it takes to level up characters, addressing player frustrations.
- 😀 Players complained about certain in-game interactions being poorly translated, like marriage-themed dialogue that was softened in other versions. This will also be corrected.
- 😀 Concerns about the game's art quality and the use of AI in artwork were raised, leading the developers to promise better transparency and more effort in design improvements.
- 😀 The game’s monetization model, based on Genshin Impact, was critiqued for being predatory. Developers have pledged to improve this system and provide better rewards to players.
- 😀 The chaotic and repetitive nature of Chaos Mode, along with the lack of auto-play functionality, has led to complaints. The developers have announced plans to make changes and improvements to this feature.
Q & A
What is the main issue the Korean community has with the game?
-The Korean community's main issue is with the game's story, which they feel is rushed and unsatisfactory. They believe the story lacks engagement and depth, and there are also complaints about localization errors in the text.
What steps are the developers taking to address the problems with the game?
-The developers are addressing multiple issues, including revamping the story to make the player the main character, improving localization for better text clarity, and reducing grind in the affinity system. They are also offering compensation in the form of 10 free pulls per week.
What specific changes are being made to the game's story?
-The developers are revamping the entire story, including reworking chapters 1-5. The main character, which is the player, will become the true protagonist, replacing Owen, who will be removed or sidelined. The game will also feature new voice actors by 2026.
Why do the Korean players dislike the character Owen?
-Owen is disliked by the Korean players because he is perceived as overly involved with the character Renoa in a way that resembles a 'harem' scenario. This has caused frustration among players who want a more straightforward narrative.
What is the problem with the text and localization in the game?
-The text in the game is often confusing and unclear. For example, some card abilities are not explained well, leading to misunderstandings about their effects. The developers acknowledged this and promised to improve the localization, making it more accurate and easier to understand.
What changes are being made to the affinity system?
-The developers are working on reducing the grind associated with the affinity system, making it less time-consuming and less reliant on RNG (random number generation). They are also offering daily gifts as a temporary fix.
How are the developers responding to the AI art rumors?
-The developers addressed rumors about AI-generated art, though they did not directly confirm or deny its use. They hinted that AI might not have been used and promised to improve the art and animation quality, citing the need for better designs and more transparency.
What are the players' concerns regarding Chaos Mode?
-Players find Chaos Mode repetitive and frustrating, especially with the inability to auto-play effectively. Some players also reported losing their progress, such as losing powerful cards after completing a run. The developers promised to make improvements to this mode, though the exact changes were not detailed.
How are the developers addressing issues with the game's business model and monetization?
-The developers are working to improve the monetization system, aiming for a more player-friendly model than Genshin Impact's, which is often seen as predatory. They are focused on offering more event rewards and ensuring the game feels more affordable while still maintaining a viable business model.
What was the community's reaction during the live stream addressing these issues?
-During the live stream, the community was vocal about their frustrations, with many expressing dissatisfaction with the delayed communication and ongoing problems. Some viewers made harsh comments in the chat, which seemed to reflect the general discontent with the game's state and the company's handling of issues.
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