The 'Assassin's Creed Shadows' situation is crazy...

Luke Stephens
25 Sept 202420:53

Summary

TLDRThe video discusses the recent turmoil surrounding Ubisoft's Assassin's Creed franchise, particularly focusing on the unexpected delay of 'Assassin's Creed: Shadows' to February 2025. The delay comes after the company canceled press previews and their Tokyo Game Show appearance, leading to speculation about the game's quality. Ubisoft's internal memo revealed concerns over polish and player experience, prompting a shift to a simultaneous release model and a return to Steam for day-one launches. The video also touches on the controversy surrounding the game's character Yas and Ubisoft's need to regain player trust.

Takeaways

  • ๐Ÿ“œ Ubisoft canceled press previews for Assassin's Creed: Codename Red at the last minute, which is an unusual move in the gaming industry.
  • ๐Ÿ—ผ They also canceled their appearance at the Tokyo Game Show, adding to the confusion around the game's promotion.
  • ๐Ÿ“‰ Ubisoft revised their financial targets, indicating lower than expected net bookings, mainly due to decisions around Assassin's Creed: Codename Red and the softer launch of Star Wars Outlaws.
  • ๐Ÿ—“ Assassin's Creed: Codename Red will now be released on Valentine's Day, February 14th, 2025, delayed from its original November launch window to allow for additional polishing.
  • ๐Ÿ” The delay is a response to feedback from the Star Wars Outlaws launch, aiming to avoid similar issues with bugs and gameplay mechanics.
  • ๐Ÿ’ณ Ubisoft is moving away from the traditional season pass model, promising that all players will enjoy the game at the same time, with pre-orders receiving the first expansion for free.
  • ๐Ÿ’ป The game will be available on Steam on day one, marking a departure from Ubisoft's own launcher, in an effort to remove barriers to entry for players.
  • ๐Ÿ”ง Ubisoft is mobilizing large teams to refine Star Wars Outlaws based on player feedback, aiming to improve it as a long-term performer.
  • ๐Ÿ“Š There's speculation that poor pre-order numbers or other undisclosed issues may have contributed to the decision to delay the game.
  • ๐Ÿ”ฎ The scandal around the character Yas and the game's marketing approach has created a polarized response and potential backlash, which Ubisoft is trying to navigate.

Q & A

  • Why were the press previews for Assassin's Creed: Code Red Shadows canceled at the last minute?

    -The script suggests that Ubisoft canceled the press previews at the last minute, which is unusual in the gaming industry. The exact reason isn't specified, but it's implied that there might have been issues with the game's readiness or other unforeseen circumstances that led to this decision.

  • What was the initial reaction to the cancellation of Ubisoft's appearance at Tokyo Game Show?

    -The cancellation of Ubisoft's appearance at Tokyo Game Show was seen as another puzzling move following the last-minute cancellation of press previews. It fueled speculation about potential issues with Assassin's Creed: Code Red Shadows.

  • What changes did Ubisoft announce regarding Assassin's Creed: Code Red Shadows?

    -Ubisoft announced several significant changes: the game would be delayed to Valentine's Day 2025, they would depart from the traditional season pass model, and the game would be released on Steam day one.

  • What does the delay of Assassin's Creed: Code Red Shadows to February 14th, 2025, indicate about Ubisoft's strategy?

    -The delay indicates that Ubisoft is taking additional time to polish the game and address issues based on feedback from the Star Wars Outlaws release. It shows a commitment to providing a better player experience and avoiding past mistakes.

  • How is Ubisoft changing its approach to the season pass model for Assassin's Creed: Code Red Shadows?

    -Instead of offering early access through pre-orders, Ubisoft will release the game on the same day for all players. Those who pre-order will receive the first expansion for free, moving away from the early access model.

  • Why did Ubisoft decide to release Assassin's Creed: Code Red Shadows on Steam day one?

    -Ubisoft is removing barriers to entry by launching the game on Steam day one, likely in response to player feedback and to increase accessibility.

  • What was the controversy surrounding the character Yas in Assassin's Creed: Code Red Shadows?

    -The controversy revolved around the character Yas, who was portrayed as a samurai and was criticized for not being historically accurate. Ubisoft was accused of taking liberties with the character's design and background.

  • What does the internal memo from Ubisoft's CEO reveal about the company's mindset regarding game quality and player expectations?

    -The memo indicates that Ubisoft recognizes the need for high-quality, polished games at launch to meet player expectations. It also acknowledges the company's past tendency to fix issues post-launch and the decision to delay the game to address these concerns before release.

  • What does the script suggest about Ubisoft's current state and the challenges it faces with Assassin's Creed: Code Red Shadows?

    -The script suggests that Ubisoft is in a state of panic, trying to recover from the controversies and issues surrounding Assassin's Creed: Code Red Shadows. They are making changes to win back player trust and excitement.

  • What does the future hold for Ubisoft according to the script?

    -The script implies that Ubisoft needs to learn from its mistakes, win over players from day one, and potentially change its monetization strategies. It suggests that the company is running out of time to turn things around.

  • What is the overall sentiment expressed in the script about Ubisoft and the gaming industry?

    -The script expresses a mix of concern for Ubisoft's current challenges, hope for a redemption arc, and a desire for the company to deliver better games and compete effectively in the industry.

Outlines

00:00

๐Ÿ•น๏ธ Assassin's Creed Franchise Turmoil

The script discusses the unusual events surrounding the Assassin's Creed franchise, particularly the cancellation of press previews for 'Assassin's Creed: Shadows' at the last minute. This is an unprecedented move in the gaming industry, which has led to much speculation. The company also canceled their appearance at the Tokyo Game Show, which is considered strange given the likely significant investment already made in preparation for these events. Ubisoft corporate then posted a revision to their financial targets, indicating a change in outlook for investors. This was followed by an announcement that 'Assassin's Creed: Shadows' would be delayed until Valentine's Day 2025, a move influenced by the feedback from the launch of 'Star Wars Outlaws', which had issues with bugs and AI. The decision to delay is aimed at providing additional time to polish the game, ensuring it meets the high expectations set for the franchise.

05:01

๐Ÿ“ˆ Ubisoft's Strategic Shift

The script outlines a strategic shift by Ubisoft, moving away from the traditional season pass model to a model where all players can enjoy the game simultaneously. Pre-orders of 'Assassin's Creed: Shadows' will include the first expansion for free, marking a departure from early access bonuses. Additionally, the game will be available on Steam on day one, indicating a move to remove barriers to entry for players. The company is also responding to player feedback by dedicating significant resources to refining 'Star Wars Outlaws' and planning to launch it on Steam in November. This approach is seen as a direct response to the issues faced with the early access launch of 'Star Wars Outlaws', where a progress bug forced players to delete their save files.

10:04

๐Ÿ› ๏ธ Polishing to Perfection

The script details Ubisoft's commitment to polish 'Assassin's Creed: Shadows' before its launch to avoid the pitfalls of the 'Star Wars Outlaws' launch. The company acknowledges that they typically address minor issues in post-launch updates, but with 'Shadows', they aim to remove these 'small frictions' prior to release. This approach is seen as a positive step towards delivering a high-quality gaming experience. The script also touches on the controversy surrounding the character Yas in 'Assassin's Creed: Shadows', suggesting that Ubisoft's attempts at historical accuracy have been met with skepticism and criticism.

15:05

๐Ÿ“‰ Ubisoft's Market Position and Response

The script discusses Ubisoft's market position and their response to the challenges faced with 'Assassin's Creed: Shadows'. It suggests that the company may be overconfident in their ability to attract players without significant marketing efforts, drawing a comparison to the successful launch of 'Assassin's Creed: Valhalla'. However, recent controversies and the need for a last-minute delay of 'Shadows' indicate that Ubisoft may be underestimating the importance of winning over players from the start. The script also speculates on the reasons behind the delay, suggesting that poor pre-order numbers or other undisclosed issues may have contributed to the decision.

20:06

๐Ÿš€ Ubisoft's Future and Redemption

The script concludes with a discussion on Ubisoft's future and the need for a redemption arc. It suggests that the company needs to learn from its mistakes and commit to delivering high-quality games that win over players from day one. The author expresses a desire for Ubisoft to figure out their processes and regain player confidence, warning that the company is running out of time. The script also highlights the impact of a few dozen executives on the company's direction and the unfortunate consequences this has for the thousands of hardworking employees at Ubisoft.

Mindmap

Keywords

๐Ÿ’กAssassin's Creed

Assassin's Creed is a popular video game franchise developed by Ubisoft, known for its historical settings and the blend of stealth, action, and adventure gameplay. In the video, the series is discussed in the context of its latest installment, 'Assassin's Creed: Shadows,' which has faced several controversies and delays, indicating the franchise's impact on the gaming community and Ubisoft's reputation.

๐Ÿ’กUbisoft

Ubisoft is a leading video game publisher responsible for the Assassin's Creed series, among other titles. The company is central to the video's narrative as it discusses the recent decisions and challenges surrounding the Assassin's Creed franchise, including the cancellation of press previews and the delay of game releases, reflecting Ubisoft's current corporate strategy and public image.

๐Ÿ’กPress Previews

Press previews are advance showings of games to media professionals before public release, allowing reviews and coverage. The video mentions the cancellation of Assassin's Creed: Shadows press previews, which is unusual and indicative of last-minute issues, suggesting a lack of readiness or confidence in the game's current state.

๐Ÿ’กTokyo Game Show

The Tokyo Game Show is an annual event showcasing video games and related technology. The video discusses Ubisoft's decision to cancel their appearance at this event, which is significant as it implies larger issues behind the scenes, possibly related to game development or corporate strategy.

๐Ÿ’กFinancial Targets

Financial targets are the projected revenue or earnings a company expects to achieve. The video describes Ubisoft revising their financial targets, which is a strategic move often made when there are changes in product release schedules or market expectations, highlighting the business impact of game delays and the importance of meeting investor expectations.

๐Ÿ’กValentine's Day Release

The video mentions the rescheduled release date for Assassin's Creed: Shadows, which is now set for Valentine's Day. This timing is strategic, as it aims to capitalize on a less competitive release window compared to the holiday season, but it also sets high expectations for the game to perform well amidst other major releases.

๐Ÿ’กSeason Pass Model

The season pass model refers to a business strategy where players can purchase access to future downloadable content or expansions. Ubisoft's decision to depart from this model, as discussed in the video, signifies a shift towards a more player-centric approach, aiming to improve player satisfaction and potentially increase sales by offering the first expansion free to pre-order customers.

๐Ÿ’กSteam

Steam is a leading digital distribution platform for video games. The video discusses Ubisoft's decision to release Assassin's Creed: Shadows on Steam day one, which is a significant move as it makes the game more accessible to a wider audience and removes barriers to entry, reflecting a response to player feedback and a shift in digital distribution strategy.

๐Ÿ’กStar Wars Outlaws

Star Wars Outlaws is another game mentioned in the video, used as a comparison to the issues faced by Assassin's Creed: Shadows. It serves as an example of Ubisoft's past challenges with game launches, including bugs and AI issues, and how the lessons learned from its launch influenced the decision-making process for Shadows.

๐Ÿ’กPlayer Centric

Being player-centric means focusing on the needs and preferences of the gaming community. The video highlights Ubisoft's claim of adopting a player-centric approach, which is evident in their decisions to delay the game for polishing, change the season pass model, and release on Steam day one, aiming to address player feedback and improve the overall gaming experience.

๐Ÿ’กControversy

Controversy in the context of the video refers to the negative reactions and debates surrounding certain creative choices in Assassin's Creed: Shadows, particularly regarding the character Yas. It illustrates the challenges of balancing historical accuracy with creative freedom and the impact of public opinion on game development and marketing strategies.

Highlights

Ubisoft canceled press previews of Assassin's Creed sh Shadows at the last minute.

Ubisoft also canceled their appearance at Tokyo Game Show.

Ubisoft corporate posted a revision to financial targets, indicating a change in outlook for investors.

Assassin's Creed shadows will be released on Valentine's Day, February 14th, 2025, delayed out of the November launch window.

The game will have additional time to polish due to learnings from the Star Wars Outlaws release.

Ubisoft is departing from the traditional season pass model, with all players enjoying the game at the same time.

Pre-order customers will receive the first expansion for free, a change from the Early Access model.

The game will mark the return of Ubisoft's new releases on Steam day one.

Ubisoft is responding to player feedback by mobilizing teams to refine Star Wars Outlaws.

Star Wars Outlaws will also be launching on Steam in mid to late November.

Ubisoft acknowledges the need to polish their games and deliver outstanding gameplay.

The delay of AC Shadows is to offer an optimal experience from launch on all platforms.

Ubisoft aims to remove the small frictions typically addressed in post-launch updates.

There is controversy surrounding the character Yas in Assassin's Creed Shadows.

Ubisoft's approach post-Assassin's Creed Valhalla assumed players would come to them without much effort to win them over.

Ubisoft is trying to excite players with promises of polished games and a pro-consumer approach.

Ubisoft needs to win over players from day one and may need to delay monetization strategies post-launch.

The industry is ultra-competitive, and Ubisoft cannot afford to make mistakes or launch buggy games.

Ubisoft has 20,000 employees, and the few dozen executives seem to be causing most of the company's difficulties.

The delay of Assassin's Creed Shadows is unprecedented for a major game from Ubisoft.

Transcripts

play00:00

so the last week for Assassin's Creed

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has been among like the weirdest in the

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history of the franchise and frankly

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it's been fascinating to watch I've been

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talking about this over on my second

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Channel Luke Stevens live where I stream

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and do stream highlights blah blah blah

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you've heard it all before but while we

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were trying to unravel what was going on

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there were all sorts of reports coming

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out that just further confused the issue

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in case you missed it there were initial

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reports from Tom Henderson that Ubisoft

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was canceling press previews of

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Assassin's Creed sh Shadows at the very

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last minute which is pretty bizarre that

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doesn't really happen as you can see he

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says that according to various sources

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the AC Shadows press previews were

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scheduled to take place next week and

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the Embargo date for those previews

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would be announced then probably

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relatively soon after that and so to

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cancel that at the very last minute when

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people are probably packing their bags

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to go to this event is pretty

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interesting I can't think of a time that

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that's happened for other games at least

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that we've heard about through leaks and

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stuff so that's crazy then it was

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announced that they were canceling their

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appearance at Tokyo game show and you

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could probably handwave away one of

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these things like if they announced that

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they were just backing out of Tokyo game

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show you could maybe say ah the demo

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they had was having issues or maybe they

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didn't think that the trailer they cut

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was that good so they canceled it or

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maybe there's some legal issue on the

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side that is just not worth delving into

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you could maybe excuse it that way but

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when there's two instances back to back

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like this the smoke starts to fill the

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room and often where there is smoke

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there is fire and that fire was

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confirmed this morning Ubisoft corporate

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posted this it is a revision to

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financial targets basically this is

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something that happens when a big

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Corporation is changing the outlook for

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investors so for example when take to

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interactive moved the expected release

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window for GTA 6 out of this fiscal year

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into the next one they had all sorts of

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last minute bookings adjustments and and

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uh they tempered quote unquote

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expectations for Revenue because they

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were relying on this game generating

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billions of dollars and once they move

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to a different fiscal year now they have

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to tell investors that that's not going

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to happen and that's basically what

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happened here with AC Shadows they

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outline how they're moving things around

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and that they are expecting net bookings

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to be significantly lower than they

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previously stated and they say the

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revised targets are mainly a reflection

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of decisions taken for Assassin's Creed

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shadows and the softer than expected

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launch for Star Wars Outlaws listening

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to players feedback and as an

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illustration of our player Centric

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approach the following important

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decisions relative to AC Shadows have

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been taken okay we get three points that

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are each pretty significant for one

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Assassin's Creed shadows will now be

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released on Valentine's Day February

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14th of 2025 being delayed out of the

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November launch window into the spring

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while the game is featured complete the

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learnings from the Star Wars Outlaws

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release led us to provide additional

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time to further polish the title this

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will enable the biggest entry in the

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franchise to fully deliver on its

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ambition notably by fulfilling the

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promise of our dual protagonist

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adventure with nawe and Yas bringing two

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very different gam playay Styles so

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right away they are saying based on the

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launch of Star Wars Outlaws we see that

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having bugs having like crappy AI That's

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broken and busted in certain missions

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that doesn't work we can't just handwave

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that away and there's other like

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Revelations we'll just say later on that

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I'll get to in a minute which are very

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very telling but I I think that this is

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fascinating they are saying last minute

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we've just decided that we can't do this

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the way that we did with Star Wars

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Outlaws we have to polish it and get it

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where it needs to be frankly we can't

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rely on like Goodwill to carry the day

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here which is fascinating the second

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point we are departing from the

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traditional season pass model I didn't

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see this coming all players will be able

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to enjoy the game at the same time on

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February 14th and those who pre-order

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the game will be granted the first

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expansion for free this is a change

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because prior to this they were doing

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like the Early Access thing where you

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buy the whatever pre-order season pass

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whatever and you get early access to the

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game maybe by 3 to 5 days and then you

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get some other bonus stuff they are

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moving away from that and instead

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releasing the game full stop for

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everybody on the same day this to me

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seems like a direct response to the

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problems they have with Star Wars

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Outlaws where the game became open for

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Early Access on August 27th but it

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didn't officially launch until August

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30th however they ran into a problem

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where basically there was a progress bug

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where you couldn't continue the game and

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to fix it you had to delete your save

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file so people were playing Star Wars

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Outlaws having pre-ordered it for Early

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Access and having to delete their save

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files and restart the game before it

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even technically launched which is

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it's a prettyy funny bug let's be honest

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it's pretty

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stupid but that seems to be probably why

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they are taking this step and then the

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third point is crazy the game will Mark

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the return of our new releases on Steam

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day one they are not going to be doing

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Ubisoft plus launcher whatever it's

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called day one where you got to buy it

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there if you want to play they are

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trying to remove the barriers just put

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it up on Steam even though people are

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probably going to MK down vote it and

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and ra it poorly they're putting it up

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there because they need to remove as

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many barriers to entry as possible they

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also outlined some other stuff like they

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are responding to player feedback by

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mobilizing huge teams to work on

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refining the game uh Star Wars Outlaw

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specifically to be a strong long-term

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performer and they're going to be

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launching that on Steam in November uh

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mid to late November as well and this is

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not the only time that a big company has

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chosen to forgo their own launcher to

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bring games to steam on on PC day one

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most notably like Dragon Age The Veil

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guard they are not requiring the EA

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launcher to play that game even if you

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buy it on Steam it doesn't do that weird

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thing where it boots to the EA launcher

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which is like broken half the time and

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then launch the game it just launches

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the game and I hope this is like the new

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trend where we just get over all of this

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weird fragmented launcher crap and we

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just have like platforms which are

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competitive you can buy the game where

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you want to but if you buy the game on

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this that's where you're choosing to

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spend your money you don't have to jump

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through all these hoops of like booting

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up two different launchers to get to the

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game you know it's just I bought the

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game let me just play the game why what

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are we doing so having said that the

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delay okay that explains maybe why like

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the media events have been delayed or

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cancelled or whatever and then that also

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explains why like Tokyo game show that

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was was canceled as well but it still is

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baffling because they already spent

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Millions preparing for those preview

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events they already spent tons of money

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on marketing materials that they

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probably have to reprint I imagine they

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were going to do like posters and murals

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and whatever stuff to market the game

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and all of that is down the drain so

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something happened in the last week

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where Executives were so freaked out

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that they chose to lose those millions

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in favor of delaying the game into

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February which is already pretty stacked

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I mean we've got Kingdom cup we've got

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AOW we've got Monster Hunter now it's

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going to be a busy busy time and they're

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kind of threading the needle with that

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February 14th date so I'm so fascinated

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like I just I want to know I want to

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know what they are are seeing that

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freaks them out so much is it that

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pre-orders are like really really bad

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and so they they're freaked out because

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they're like Star Wars Outlaws had

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decent pre-orders and it just didn't go

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anywhere what are we going to see with

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this is this going to be like a coloss

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flop I mean bear in mind this game could

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reasonably have cost Ubisoft 4 to $600

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million I mean they could have a Concord

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and a half for that price and there's

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the potential that this just launches

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and then there's no splash it's just

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like a little bloop and that's it and I

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don't think they can afford to do that

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but Tom Henderson The Cheeky little

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fella he managed to get his hands on a

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copy of the internal Memo from the CEO

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of Ubisoft Eve gimal and he shared it

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and you know there's always going to be

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corporate double speak in here but what

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I find fascinating is that at one point

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in this memo Eve gal kind of says the

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quiet part out loud the part that we all

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know but the part that you wouldn't

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expect any executive to ever admit even

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to his own teams let me show you so he

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goes through Star Wars Outlaws saying

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how they were happy with some of the

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reception but they specifically had some

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issues focused on Save issues stealth

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mechanics more frequent Quest

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checkpoints and better NPC AI I'm

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confident these updates will

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significantly improve the player

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experience blah blah blah um he then

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says in today's ultra competitive market

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players expect extraordinary experiences

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and Ultra polished games on day one I

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mean I would say like polished Ultra

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polished I I think of like Rockstar like

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if there's a bug or two I run into it's

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not the end of the world but when like

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stealth sequences are broken or when I'm

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getting soft locked and I have to

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restart the console like that is a

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problem you know I I would say

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personally but um I don't think that

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would count as Ultra polish but what do

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I know they continue we need to continue

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to improve when it comes to fine-tuning

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our games and delivering outstanding

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gameplay this is what will enable

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Ubisoft to again create the best games

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in the industry consequently we decided

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to delay AC Shadows to February 14th of

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25 the game is already playable and of

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high quality and has all the features

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the team wanted to integrate into this

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ambitious experience this unusual

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decision at such an advanced stage is

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motivated by our desire to offer an

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optimal experience from launch on all

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platforms and various PC uh

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configurations and to remove the small

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frictions we typically used to address

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in post-launch updates and I find this

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fascinating remove the small frictions

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we typically used to address in

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postlaunch title updates so like they

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acknowledge that there are issues that

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they they've run into these frictions

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and and they would typically just fix

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those after the game launches you know

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it's not that big of a deal we'll get to

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that after launch we just need to get it

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good enough and then we'll put it out

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there but it's pretty clear with Star

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Wars Outlaws at the very least they are

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not able to consistently figure out what

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is a small friction and what is a big

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issue because some of these things he

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outlines up here such as save issues

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stealth mechanics frequent checkpoints

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NPC aai that stuff I'm sure those were

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classified before Star Wars Outlaws

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launched as small frictions you know

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things will fix after the game launches

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not a big deal but down here he's saying

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we just we just can't do any of that we

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we would typically fix that remove the

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small frictions but at the very least

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they are not able to consistently figure

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out what is a small friction versus a

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serious issue that needs to be fixed so

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now they're taking an approach to just

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polish the crap out of it before it

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launches to avoid any of those small

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frictions from being being present and I

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think this is good part of like

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evaluating the gaming industry is that

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we have to be fair when somebody does

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something bad we slap them on the wrist

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and we say stop it but when they do

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something good such as delaying a game

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to polish it and get it better instead

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of rushing it out the door that is a

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good thing and we should praise them

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when they do that I think this is good

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news even though November you know I

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think probably would have been a better

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time for this to release in terms of

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sales leading to the holidays from a

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business perspective probably makes more

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sense to do it in November the fact that

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they delayed it to February I think

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shows at the very least a desire to

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avoid the mistakes of Star Wars Outlaws

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which I'm all for Less buggy games less

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broken games please bring it on like

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preach to the choir here I love that but

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he also references the elephant in the

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room as it were with uh Assassin's Creed

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shadows and that is all of the Scandal

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surrounding Yas as a playable character

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lastly I'd like to address the recent

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polarized coverage around our creative

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choices again translation from corporate

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double speak this basically just means

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referring to Yas the playable character

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that has ticked a lot of people off

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because we've kind of pretended like

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it's super historically accurate when in

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reality we took like a little nugget and

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then expanded it into this whole thing

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and then we just kind of danced around

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the issue blah blah blah that's what

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he's referring to as such our objective

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is not to endorse any specific agenda we

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want to you know the fence the fence we

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want to sit right there our our mission

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has always been to entertain players and

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enrich their lives with original and

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memorable experiences that resonate with

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a global audience now translation of

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this after all of it I take this as them

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basically just saying uh we don't like

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that you guys are so upset about this

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and uh we're not trying to push any

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specific agenda but we can kind of see

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how that could happen we really just

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were trying to appeal to as large of an

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audience as possible possible and we

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didn't think that this would get as much

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blowback as it has the problem is like

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at this point there is so much toxicity

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surrounding Assassin's Creed Shadows I

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don't really know how they could dig

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themselves out of it without just

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ignoring that stuff and then just

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focusing on the game it probably doesn't

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do crazy pre-order numbers I'm sorry to

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tell you Eve I just don't see that

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really happening I think it it maybe if

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the game is really good it has some legs

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and over the the next like 6 months to a

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year it sells decently well but I I just

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think there's so much negativity around

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it you're not going to see many

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YouTubers covering it you're not going

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to be seeing many streamers playing it

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because they just don't want to deal

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with the drama they don't want to deal

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with people coming into their comment

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section and flooding it with go W go

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broke stuff they just don't want to deal

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with it and so they're just not going to

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bother whether they agree or not it's

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just an added stress that a lot of

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content creators a lot of uh reviewers

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and journalists and news Publications

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they just don't want to have to mess

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with it so they just won't because

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you're not releasing the game in a dry

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period where there's nothing else to

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talk about you're releasing it next to

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some other huge games that are going to

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have lots to talk about when it comes to

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them so I think it's unfortunate that a

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choice to have like Yas as a samurai has

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turned into such a scandal and that

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they've made made such basic mistakes

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with the marketing or with how they

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framed this by having like the hip-hop

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inspired music whenever Yas fights on

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screen that type of stuff easily

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avoidable and frankly I don't know how

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those mistakes even get made but that's

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just where we are that's where we are it

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is so competitive in the industry

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especially if you're Ubisoft you cannot

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afford to make any of these mistakes you

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cannot afford to launch your game like

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slightly buggy and then fix it later you

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could have done that maybe five 6 78

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years ago nowadays you just can't

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tolerance is at an all-time low you

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can't do that you know right before I

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filmed this video I was on my podcast

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the free roam podcast you should listen

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to it on Spotify or on YouTube links

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below and everything and I run that

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podcast with the one and only jaw rptor

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who does a lot of like Ubisoft focused

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coverage as well and he had an

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interesting insight into all of this to

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quickly summarize one of his key points

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that I thought was quite profound he

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said that Ubisoft has had an approach

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after Assassin's Creed valhall where

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they assume that the players are going

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to come to them and they don't really

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need to try that hard to win those

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players over they just need to find a

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way to capitalize upon those players

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once they've arrived and to support this

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he pointed to Assassin's Creed Valhalla

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which I know it's easy for people to

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forget but AC Valhalla was huge yes he

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was coming out of lockdowns and

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everything but everybody was talking

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about that game everybody was eating it

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up everybody was excited to play as as a

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viking in basically a hacken slop World

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adventure RPG that sounded awesome and

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even though I had lots of problems with

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the game I did a multi-hour breakdown of

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why I think it is a mess in many many

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ways a lot of people were excited for it

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a lot of people bought it just to try it

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and see what it had to offer and I think

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that Ubisoft had the same idea with

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shadows they're like even if there is

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some some outrage or there are some

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scandals with it I think people are

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going to suck it up and people are going

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to still buy it and we'll be fine we'll

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just deal with the controversy and move

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on but it seems as though Executives at

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some point in the last week were made

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aware of some data something or other

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that freaked them out so bad they

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decided to pull the plug and delay

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everything and again I would just love

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to know what those metrics were are are

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pre-orders that bad is it that there's

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some major issue or legal issue I I

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would just love to know but I guess

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we'll just have to wait until reporting

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comes but after all of this my main

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takeaway is that Ubisoft is in a bit of

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a panicked State they are trying

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desperately to dig themselves out of

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this Assassin's Creed Shadows shaped

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hole they find themselves in and they

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are trying to find ways to excite

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players once again they're doing this by

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promising that they're going to be

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polishing the games that they're going

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to take a more Pro consumer approach to

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how they time the release of their games

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changing the seasonal pass structure

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away from pre-order bonuses and Early

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Access and stuff and shifting it more

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towards post-launch content which I

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personally prefer over early access I

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just think that's better and they're

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also doing things like steam day one

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launching on PC trying to throw Gamers

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little bones that they can be excited

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over and I think that those are all

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great first steps but frankly Ubisoft at

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this point needs to go the route of like

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BioWare with Dragon Age they need to

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find ways to excite the player base

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again and to win them over not assume

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assume that those gamers are going to

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show up and buy their games you can't

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assume that anymore especially not

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Ubisoft they have to win players over

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from day one and that might mean that

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you don't get to sell 15 cosmetics in

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the in-game store on launch day maybe

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you launch the in-game store a year

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after launch and you commit to people no

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we're focused on the game being really

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good we're not going to monetize the

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inside of the game later no XP boosts

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none of this stuff I really hope that

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they learn from these mistakes and they

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take that approach nobody's rooting for

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more like layoffs nobody's rooting well

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maybe some people are but those people

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are are nasty but we should all be in my

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opinion rooting for these companies to

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figure their crap out to have a

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Redemption Arc to figure it out and to

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stop making these mistakes because we

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should all want more good games we

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should all want more companies pumping

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out great stuff because it increases

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competition and that holds everybody's

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feet to the fire so so that we get

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better and better games year in year out

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I miss the days when I could reliably

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count on Ubisoft games being awesome I

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miss those days it's been a while

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because it feels like nowadays you never

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really know what you're going to get are

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you going to get a quadruple skull and

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bones or are you going to get something

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really cool like Prince of Persia the

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Lost Crown you just don't really know

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what you're getting and until they can

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figure out their processes until they

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can figure out how to win player

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confidence back they're going to keep

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having these issues the problem is I

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think they're running out of time and I

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hope they figure it out because Ubisoft

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has 20,000 employees a lot of wonderful

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people who work their butts off and

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unfortunately it's just a few dozen

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Executives that seem to be driving most

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of the difficulties Ubisoft has been

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faced with and I think that's really

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unfortunate so hopefully this marks a

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turning point fingers crossed but time

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will tell either way it is fascinating

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to watch because I cannot think of

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another time that a huge game like this

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from Ubisoft has been delayed at the

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last second under kind of mysterious

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circumstances without the rest of

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Ubisoft seemingly knowing what's going

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on it is crazy and as someone who eats

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up the drama I love it I can't get

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enough it's like reality TV but better

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but that's it for me thank you for

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watching I love you all see you soon in

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the next one hugs and kisses bye-bye

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