Star Citizen 4.2 Has So Many Much Needed Changes!

SuperMacBrother
6 Jun 202518:09

Summary

TLDRIn this video, Ryan (Mac) discusses the latest updates and changes in Star Citizen 4.2 builds, including upcoming live release expectations for June 20th. He highlights key additions such as improved weather effects, AI adjustments, new loot and items, plus significant vehicle and weapon tweaks. A major focus is the enhancements to the Stormbreaker locations, Valakar AI, and balancing for missiles and torpedoes. Ryan also reflects on gameplay adjustments and bug fixes, offering insights into the evolving state of the game. The video concludes with an invitation for viewers to support the channel through subscriptions and donations.

Takeaways

  • 😀 The release date for Star Citizen 4.2 is expected to be around June 20th, 2025, with possible adjustments either earlier or later in the week.
  • 😀 Major improvements have been made to the game's audio, including enhanced rain and weather effects, although more polish is needed for a AAA standard.
  • 😀 The medbed system has been updated to protect players from damage for 30 seconds after respawning, and spawn points have been moved to satellite locations to address camping issues.
  • 😀 Radiation sickness now affects players with varying thresholds based on injury severity, and radiation med pens can temporarily relieve the sickness until players reach a medical bed.
  • 😀 New loot items include the Vault shotgun magazines, a new environmental suit, and flight controller blades, which are now available for in-game currency or lootable in the game world.
  • 😀 There have been adjustments to the AI and vehicles, including reduced pitch velocity for the Gladius and retuning of the Idris's turrets for improved functionality.
  • 😀 There have been multiple bug fixes, such as fixing the ability to turn in gems while in prison and ensuring the Idris exterior lights appear properly.
  • 😀 Stormbreaker has seen significant polish with updates to art, audio, lighting, shuttle performance, and visual effects, particularly for lightning and rain.
  • 😀 Updates to torpedoes and missiles include longer lock ranges, activation distances, and changes to damage radii, as well as increasing their health to make them more resilient.
  • 😀 Freight elevators are being added to improve the transport of Valakar harvestables between the Lazarus facility and the transit hub, although they are not yet active in the current build.

Q & A

  • What is the expected release date for Star Citizen 4.2 to go live?

    -Star Citizen 4.2 is expected to release live around June 20th, 2025, though it could either be earlier or later in that week.

  • What updates were made regarding the Stormbreaker locations in 4.2?

    -The Stormbreaker locations have received audio mixing polish for ambient sounds, rain ducking, and improved weather effects like dynamic rain, though much more work is still planned to bring it up to AAA standards.

  • Why were med beds adjusted in this update?

    -Med beds were adjusted to protect players from damage for 30 seconds or until they leave the bed after respawning. This change was likely in response to players camping med beds at facilities.

  • What changes were made to the radiation sickness system?

    -Radiation sickness thresholds for tier 1, 2, and 3 injuries were adjusted. Players can now use radiation med pens to temporarily relieve radiation sickness until they can reach a proper bed.

  • What improvements have been made to the Gladius and Idris ships in this update?

    -The Gladius had its maximum pitch velocity slightly reduced, while the Idris saw improvements including added gimbals on turrets and retuned remote turret traversal speeds.

  • How has the balance of missiles and torpedoes been adjusted in 4.2?

    -Missiles and torpedoes have seen changes to increase their lock ranges, timers, and activation distances. The minimum explosion radius has been decreased, but their health has been increased, making them tougher.

  • What new features were introduced for the Apex Valakar in 4.2?

    -The Apex Valakar has undergone balance and polish, with updates to its animations, weak point effects, projectile attacks, and hazard areas. It can also now create additional radiation hazards.

  • What was the role of the freight elevators introduced in this update?

    -Freight elevators were added to the Lazarus facility for one-way transport of freight between locations. This was introduced to streamline the process of carrying Valakar harvestables and other items.

  • What significant bug fixes were included in this patch cycle?

    -Several bug fixes were included, such as the ability to open loot containers, issues with the Anvil Carak's cargo grid, and restoring missiles to the Freelancer Miss. There were also fixes for client and server crashes.

  • How did the latest build affect the 300 series of ships?

    -The 300 series ships received a loadout update to use one-to-one gimbal size setups, rather than the older system that downsized gimbals. This improvement was long-awaited by players.

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Связанные теги
Star Citizen4.2 UpdateGameplay ChangesAI ImprovementsWeather EffectsVehicle TweaksPatch NotesPC GamingTech NewsGame DevelopmentBeta Testing
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