游戏毁了中国年轻人吗?成瘾是由于人性的弱点吗?“游戏成瘾”为何在中国越来越普遍?|心理|成瘾|游戏|教育|学校|中国家庭|网瘾|习得性无助|抑郁|
Summary
TLDR视频讨论了中国年轻人的游戏成瘾问题,作者并不认同将游戏成瘾视为一种疾病。通过比较中外对游戏的不同态度,指出中国社会对游戏的长期敌意和错误认知。强调游戏成瘾更多是教育和社会环境导致的人性压抑和自由缺失,而非游戏本身的问题。呼吁通过增加反馈的多样性和丰富性,以及尊重个体自由选择,来解决所谓的游戏成瘾问题。
Takeaways
- 🎮 讨论主题:视频讨论了中国年轻人的游戏成瘾问题,并提出了未来会更多探讨心理学话题。
- 🙅♂️ 个人观点:演讲者个人不认同‘游戏成瘾’这一概念,但为了表达方便,暂时使用这个说法。
- 📈 游戏产业:自20世纪50年代以来,视频游戏已经发展成为一个价值数千亿的庞大产业,并始终伴随着争议。
- 🌍 国际视角:不同国家对游戏的态度各异,如俄罗斯相对开放,而中国对游戏的敌意似乎更为强烈。
- 📚 文化影响:中国官方媒体和专家对游戏的负面影响进行了大量宣传,加剧了家长对游戏的恐惧。
- 🚫 治疗中心:中国存在许多声称能够纠正网络成瘾的咨询中心和学校,但这些地方常常采取权威和不人道的方式。
- 🧠 心理学角度:游戏能够提供即时反馈,满足人脑追求成就和多巴胺奖励的本能,但这并不意味着人类会因此堕落。
- 🤹♂️ 人的本性:人类追求意义和丰富性,而电子屏幕无法完全满足人类的多样性需求。
- 🚫 压制自由:如果一个人从未被允许自由地玩耍,他们会感到只有在游戏中才能做自己的事情,这种自由的剥夺导致了成瘾。
- 🌟 自我实现:工作和学习可以成为创造性领域中人们的自我满足、自我享受和自我反馈的活动,这是一种理想状态。
- 💪 解决方法:增加反馈的多样性和丰富性,让人在自由状态下自然选择更复杂和高级的反馈方式。
Q & A
视频主要讨论了哪个心理话题?
-视频主要讨论了如何对待中国年轻人的游戏成瘾问题。
Anthony个人对于“游戏成瘾”这个概念持什么态度?
-Anthony个人并不认同“游戏成瘾”这个概念,他认为这更多是为了方便表达而使用的一个说法。
在Anthony看来,为什么中国对游戏的敌意没有缓解?
-Anthony认为中国对游戏的敌意没有缓解是因为长期以来官方媒体和一些专家的宣传,以及对游戏的恐惧和误解,导致了中国父母对游戏的过度担忧。
俄罗斯对于游戏的态度是怎样的?
-俄罗斯对于游戏持有更开放的态度,即使是保守的非西方国家,俄罗斯的互联网巨头vk play在2022年针对俄罗斯家长对游戏的态度进行了调查,结果显示大多数家长对游戏持允许态度。
Anthony提到了哪些关于游戏成瘾的理性观点?
-Anthony提到的理性观点包括:游戏可以提供及时反馈满足人类本能,游戏设计师采用大数据分析等先进方法吸引玩家投入更多时间和精力,但这些观点仍然强调人类有沉迷和堕落的倾向。
Anthony认为人类追求的是什么?
-Anthony认为人类追求的是意义和丰富性,而不是简单的多巴胺反馈。
Anthony如何看待中国学校和社会对游戏的态度?
-Anthony认为中国学校和社会对游戏的态度是保守和封闭的,这种环境导致了学习无助感的普遍存在,并且阻碍了人们对更高级娱乐方式的探索和升级。
Anthony对于游戏成瘾的治疗方法有何看法?
-Anthony认为游戏成瘾不是像感冒发烧那样的疾病,通过技术手段清除病原体就能解决。他认为自我接纳和爱才是解决成瘾问题的关键。
Anthony提到了哪些关于游戏类型的分类?
-Anthony将游戏分为非互动性的单人游戏和互动性的在线游戏,前者主要是现实自我与理想自我之间的互动,后者涉及与他人的互动,本质上是一种社交行为。
Anthony如何看待中国学校中的社交技能发展?
-Anthony认为中国学校中的社交技能发展存在问题,它剥夺了个体选择社交的权利,并且学校中的暴力和歧视对弱势孩子没有救济,这导致了中国人在成年后普遍缺乏高质量的人际关系。
Anthony对于在线社交的看法是什么?
-Anthony认为在线社交网络有助于孩子发展真实的社交技能,尽管它也有自身的问题,如网络暴力等,但在没有现实人际支持的情况下,寻求网络社交支持总比没有好。
Outlines
🎮 游戏成瘾的误解与争议
本段讨论了所谓的“游戏成瘾”问题,演讲者Anthony表达了对这一概念的不认同。他指出,尽管“互联网成瘾”和“游戏成瘾”的概念存在争议,但为了讨论方便,他仍将使用这些术语。Anthony提到,许多网友因为感觉自己经常沉迷于游戏而影响日常生活,不知道如何解决,因此他想通过视频给出统一回复。他提到,视频游戏自20世纪50年代以来就存在,并已发展成为一个价值数千亿的庞大产业。尽管全球范围内对游戏的批评和对青少年游戏成瘾的担忧从未停止,但在许多发达国家,游戏已经常态化。Anthony还提到了中国对游戏的长期敌意,以及对杨永信电击疗法的争议和媒体的报道,强调了中国社会对游戏的保守态度和对游戏成瘾治疗中心的批评。
🧠 游戏设计与人性
Anthony在这一段中探讨了游戏设计如何利用心理学和生物学知识来吸引玩家,并使人们花费更多时间和精力在游戏上。他指出,普通人难以抵抗强大且智能的专业团队设计的游戏。然而,他也提出,人类并非只有沉迷和堕落的倾向,游戏只是迎合了这一弱点。Anthony认为,人类追求的是意义和丰富性,而电子屏幕远远无法满足人类对多样性的需求。他通过自己的童年经历和人类发展的心理需求,说明了人们会随着思维能力的提高而寻求更高级的娱乐方式。Anthony还讨论了中国教育系统中对学生游戏时间的限制,以及这种限制如何导致学生对游戏的依赖和对自由的渴望。
🤔 游戏成瘾背后的心理机制
在这一段中,Anthony深入探讨了游戏成瘾背后的心理机制。他提出,成瘾行为并不是因为人性喜欢重复,而是因为人的自由意志被阻碍,自我意识的外部化和回归过程被强行中断,导致个体感到与自我疏离,并产生重复某些行为的病态渴望。Anthony强调,真正病态的是抑制本身,而非成瘾行为。他还讨论了性幻想和自我探索的信号,以及如何通过理解这些信号来解决内心的冲突。Anthony区分了非互动性单机游戏和互动性在线游戏,说明了游戏在个人自我认同和社会互动方面的作用。
💌 解决游戏成瘾的关键在于自我接纳
Anthony在这最后一段中总结了他对游戏成瘾的看法,并提出了解决成瘾问题的关键在于自我接纳和爱。他强调,人们有自我救赎的欲望和与自己和解的动力。Anthony认为,许多人的成瘾行为实际上是内心深处为了对抗自我批评的声音,争取个人自由的认可。他建议,要解决成瘾问题,首先需要消除心中的所有外部权威,认识到自己真正想要如何玩游戏,以及如何对待自己。Anthony强调,只要不影响他人,个人的游戏行为是私事,无需感到羞愧。最后,他邀请观众加入他的基础会员获取视频的文字稿,并提供了联系邮箱。
Mindmap
Keywords
💡游戏成瘾
💡心理话题
💡互联网成瘾
💡中国年轻一代
💡杨永信
💡心理反馈
💡游戏设计
💡创造性表达
💡自我探索
💡社会交往
💡自我接纳
Highlights
Anthony在视频中讨论了中国年轻人的“游戏成瘾”问题
Anthony个人不同意“游戏成瘾”这一概念
视频游戏自20世纪50年代以来就存在,并已发展成为一个价值数千亿的庞大产业
全球对游戏的批评和对青少年游戏成瘾的担忧从未停止
1993和1994年,美国国会举行了两次听证会,推动了游戏分级制度
俄罗斯对游戏持更开放的态度,70%的父母允许孩子玩游戏
在中国,对游戏的敌意多年来并未缓解,甚至比许多国家更为强烈
2008年,作家刘明因发表了所谓的纪实文学作品《网络魔战》,赞扬杨永信的治疗方法
杨永信的网瘾治疗中心在2017年被关闭,但他本人未受到实质性惩罚
在中国,各种在线咨询中心和矫正网瘾的学院、学校仍然普遍存在
Anthony认为,游戏能够提供及时反馈,满足人类本能,但这并不意味着人类会沉迷其中
游戏设计师和开发者采用大数据等先进方法,设计吸引人的游戏机制
Anthony提出,人类不仅仅是追求快感的动物,而是有追求意义和丰富性的一面
Anthony认为,外部力量的干预和剥夺是导致人们游戏成瘾的原因之一
Anthony强调,自由状态下的人会选择更复杂和高级的反馈方式
Anthony提出,游戏不仅仅是娱乐,对于有创造性成就的人来说,工作和学习本身就是一种游戏
Anthony讨论了中国学校和社会对青少年的压迫和限制,导致他们对游戏的依赖
Anthony指出,中国的社交网络应该是更有趣的事情,但现实中的友谊常受到干扰和攻击
Anthony认为,互联网社交网络有助于孩子发展真正的社交技能
Anthony最后总结,自我接纳和爱是解决成瘾问题的关键,而不是外部权威的压制
Transcripts
Hello everyone, I'm Anthony
Welcome to subscribe to my channel
In this video, I want to talk to you about a psychological topic
How to treat the "game addiction" of Chinese young people
I will also talk more about psychological topics in the future
Need to explain something first
I personally don’t agree with “game addiction”
The concepts of “Internet addiction”
But for the convenience of expression
Let me describe it this way first
Want to talk about this topic
Because of
Many netizens have asked me about similar questions
They think they are often addicted to games
affects daily life
don't know what to do
So today I also want to give a unified reply
By games we mean video games
Of course this is a foreign thing
Video games have been around since the 1950s
to this day
Grow into a huge industry worth hundreds of billions of dollars
It can be said that it has always been accompanied by controversy
All over the world
Criticism of the game
and concerns about teen gaming addiction
Never stopped
1993 and 1994
In response to the American people at that time
Concerns about graphic violence in video games
Congress held two hearings
and promoted the grading system
to this day
Gaming has long been normalized in developed countries
Even conservative non-Western countries like Russia
He also has a more open attitude towards games
Russia’s Internet giant vk play in 2022
Targeting Russian parents’ attitudes towards gaming
conduct investigation
The results show
70% of parents allow children to play games
33% of respondents
Want their children to become game developers
among this group of people
46% of parents think
Develop games to express yourself creatively
64% of parents
No objection to games appearing in school curriculum
but in china
Hostility to games for so many years
There has been no relief
And the intensity of the resistance
It seems to be much larger than many countries
official media
The propaganda game that happens every now and then is a scourge
2008 Writer Liu Mingyin
Published the so-called documentary literature "Battle of the Internet Demons"
This is a book praising Yang Yongxin
Yang Yongxin once opened an Internet addiction treatment center in Linyi, Shandong
Because he used electric shock methods on the victim
Treatment of Internet Addiction
and notorious
the author thinks
Patients who are addicted to the Internet ignore family ties
lost human emotions
Becoming more and more animalistic
And Yang Yongxin made them become normal people again
As the book "Battle Network Demon" receives publicity
CCTV also broadcast a documentary of the same name
CCTV9 also broadcast the program
"Internet addiction treatment expert Yang Yongxin"
then
Various official media such as Guangming Daily and People's Daily
He also posted an article praising Yang Yongxin’s actions.
And tried their best to exaggerate the harm of the game
These official media cooperated with various experts to
This has greatly contributed to Chinese parents’ fear of gaming.
Of course there are more Chinese netizens
Especially young people hate Yang Yongxin very much
His internet addiction treatment center was said to have closed in 2017
But he himself
but did not receive any substantial punishment
more importantly
Various online counseling centers in China
and various Chinese studies classes that claim to be able to correct Internet addiction.
academy, school
Still blooming everywhere
they almost all take
Quite authoritarian and inhumane way
Abuse students
For example, beating, insulting, punishing people with meals, etc.
Forcing students to confess
Report each other
Until I cry and say that I will never touch the game again
if we are familiar with history
It's easy to find
This is very similar to the original exorcism ritual
Documentary literature by British novelist Huxley
"Ludan's Demon"
Documented an exorcism in Europe hundreds of years ago
At that time many people believed
After a person is possessed by the devil
It takes violent means to remove the devil
drive out
Only this person sincerely repented
The exorcism is complete
And judging the reasons for being possessed by the devil
can be various
For example, this person has sexual desire
Say something that others don’t understand, etc.
The Cultural Revolution actually had many aspects
Can also be considered an exorcism ritual
in today's china
Although on the gaming issue
There are always some enlightened voices in public opinion
But that primal and ancient fear
Still very marketable
in China
Criticism of video games
There is another point of view that seems very rational
this view
Mainly from psychology
From the perspective of the game industry
For example, many people will emphasize
Games can provide people with timely feedback
Whatever you do in the game
It’s easy to get achievements
The brain secretes dopamine
Further rewards you for playing games
In actual work and study,
It is difficult to receive immediate feedback
This caters to human instinct
Causing people to gradually become addicted and depraved
Others will emphasize
Game designers and developers
Adopting very advanced methods such as big data
To collect statistics and research on player preferences
and integrates various psychological or biological knowledge
Designed attractive game mechanics
The purpose is
To induce you to spend more time and energy
on the game
an ordinary person
Can't resist the strong and intelligent professional team
It's natural
However, when we think carefully about these ideas
you will find
It still emphasizes
Human beings have a tendency to indulge and degenerate
Video games just cater to this weakness of human nature
Therefore, measures must be taken to deprive choice and freedom
but
This is actually still a very conservative and crude view
After all, humans are not animals
Not the one who can keep pressing the dopamine lever
A white mouse pressed to death
human nature
Those who pursue meaning and richness
And that small piece of electronic screen
actually
Falling far short of providing humanity's need for diversity
for example
When I was a kid, I saw a toy
I find it very fun
feel very happy
But after playing for a while, I got bored
Boring
at this time
Children may watch cartoons
Cartoons are more abstract than toys
after a while
You will feel like playing with the opposite sex you like
Much more interesting than watching cartoons
In short, as people's thinking ability increases,
People will also continue to seek and explore more advanced ways to play
For some in creative fields
For those who have made achievements
Their work and study are themselves a kind of play
self-sufficient
Self-enjoyment and self-feedback activities
This is of course an ideal state
But the above process of continuous upgrading
requires a prerequisite
That is not to be interrupted and deprived by external forces
if a person
Never allowed to play freely
He will feel more and more
Only when playing games
You are doing your own thing
Because at this time
There is no discipline from teachers or parents
But during the long period of primary and secondary school
The amount of time students can play games
Very short-lived again
This makes him mentally
There is always a feeling of dying
Because I feel like I'm playing
That is the moment when the self is present
Will be interrupted and terminated at any time
So the sense of freedom deep inside him
It is deeply bound to the game
The more severe the discipline
The deeper the binding
so that others are more complicated
But more interesting activities
It's hard to make him feel free
This oppression of true feelings
The impact is long-lasting
Even if a person leaves a high-pressure environment
His path to upgrade may also be interrupted
for example
Social networking should be a more interesting thing
But in the environment of primary and secondary schools in China
Normal friendship is easily disturbed and attacked
It is often subject to the opinions of teachers and parents
and test scores
Wait for the influence of various external factors
For example, many parents will warn their children
"Don't hang out with bad students" or something like that
Schools are also fostering a pathological view:
For example, “People do not need to develop the ability to understand and respect others.
Just focus on grades” etc.
This actually led to the Chinese people’s
Lack of quality interpersonal relationships
It also leads to widespread social fear in adulthood.
The same is true for love
In Chinese society, which is very hostile to puppy love,
Even though many students enter university
When there is no system that limits love in theory
I also feel powerless and impatient about love
Because their emotional capacity has been destroyed
about these topics
This video of my puppy love
and those released in 2022
In a video about social fear among young people in China
There is a lot of discussion
Recommend everyone to take a look
in China,
In fact, there has always been a relatively enlightened voice in public opinion.
For example, we advocate that teachers and parents
We need to pay more attention to Internet addicted teenagers
Don’t just ban it
But I think this is not enough
because of addiction
From the education system to the entire Chinese society
They are all producing learned helpless individuals in batches.
Although this is a worldwide problem
But the monotony and closedness of Chinese schools
and the cultural conservatism of society as a whole
Caused learned helplessness in China
It's actually very common
Human nature likes timely feedback, and there’s nothing wrong with that
The correct approach is
Increase the variety and richness of feedback
man in a free state
More complex and advanced feedback will naturally be selected
For example, some parents may ask:
What if I don’t put restrictions on my children’s games?
Will he play from morning to night?
It will definitely be like this at the beginning
but after a while
when he feels
You truly have the freedom to play games
And when it can be recognized by parents
can feel more complex emotions
For example, he may think this game is a bit boring
to feel tired
and start exploring some more complex areas
And repression and deprivation
This caused his interest to stagnate in this game.
It’s not because the game itself is more engaging
It is caused by deprivation
because
Once he tries to explore and learn unknown areas
There will be a feeling of self-blocking and death.
To hold onto this sense of self
feeling of presence
He can only compulsively repeat certain behaviors
This is commonly known as addiction
But if we think about this process carefully, we will find that
This is not because human nature likes to repeat
like addiction
It is precisely because human free will is blocked
That is
The process of continuous externalization and return of self-awareness to oneself
was forcibly interrupted
This kind of interruption
Causing the individual to feel alienated from themselves
A pathological desire to repeat certain behaviors
But what is really pathological is the inhibition itself
for example
I posted it last November
In this video about sexual fantasies
Many parties were discussed
Self-perceived perverted and pathological sexual fetishes
But these habits
In fact, it all stems from the fact that the self has been suppressed.
Because of the connection between sexual pleasure and freedom
be closer
Anyway we can put these
as a sign of self-exploration
When we interpret this signal
It can also resolve the endless
inner conflict
The same reason
Content of playing games alone
It is also very worthy for us to understand
game
Can be simply divided into non-interactive stand-alone games
and interactive online games
former
Mainly the interaction between the real self and the ideal self
Players bring in another character into the game
finally achieve self-identity
The latter involves interacting with others
It is essentially a social behavior
for example
Chinese primary and secondary school students often play mobile games with their classmates
Parents often complain
Mobile phones make children more socially awkward
Just holding my phone all day long
but didn't see it
The child may be interacting with peers
Interaction with schools in a closed environment
the difference is
Interaction on the Internet is open
If you get good support
This is actually
More conducive to children developing real social skills
Chinese parents and schools like to emphasize
Students only have contact with people in school
to develop social skills
and that individuals who are separated from the collective
It is easy to have social barriers
But this kind of socialization in school
Essentially
It deprives individuals of their right to choose socially.
For example, school violence that is common in Chinese schools
and discrimination based on academic performance, gender, and appearance
For disadvantaged children
Often there is no relief
And there's nowhere to escape
Because he was fixed in a small class group
Even in smaller groups or dormitories
It is difficult to change or withdraw from the group freely
Therefore, it is difficult to have a chance to turn over
In online social networking, there is no coercive force like schools.
If an online community is offensive
He can easily switch to
another community and collective
Online social networking also has its own problems
Such as cyber violence
etc.
but no doubt
Realistic violence in a closed environment like a school
Much greater threat than cyber violence
Of course, social networking
After all, it is not as profound as real interpersonal support.
But if a person is in reality
No good interpersonal support and intimacy
Then seek social support from the Internet
Better than nothing
Many Chinese people’s understanding of social skills
It does not include individual feelings
In their view
As long as one person is in the group
Even if this group is not the one he chose
Ability to passively stay with people you don’t like
Ability to tolerate relationships you don’t like
It shows that he has social skills
Have emotional intelligence and be able to manage interpersonal relationships
But this is essentially "no relation"
Because in this process
The individual does not feel intimacy
Back to the topic of addiction
at the beginning of the video
I said it, I don’t agree with game addiction
Internet addiction terms
This means
I don't think it's anything like a cold
Illnesses such as fever
As long as the pathogens are removed through technical means
clear
That's solved
self acceptance and love
is the key to solving addiction problems
People have a desire to redeem themselves
and the motivation to reconcile with oneself.
when i feel deep inside my heart
When someone is seen as a bad guy
When I feel like I can't accept myself
I don't want to live a good life
Rather, I would rather stay in a bad state
Because if that's the case
It's like killing that part of yourself.
so
addictive behavior in many people
In fact, it is deep in my heart
Fight the voice that criticizes yourself
is fighting for recognition of individual freedom
What they need most is not preaching, accusations and pressure
Rather
First remove all external authority from your heart
Realize how I want to play
How do you want to torment yourself?
As long as it doesn't affect others
First of all, it’s my own business
No need to feel ashamed of others
Let’s stop here for today’s program.
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