How Learning From Rella Fixed My Boring Lighting
Summary
TLDRIn this video, the artist explores the lighting mastery of Rella, an anime-style illustrator, aiming to enhance their own work. They deconstruct six of Rella's unique lighting scenarios and apply these techniques to their illustrations. Initially, they focus on mimicking Rella's process but soon realize that a deeper understanding of light and shadow theory is crucial. By studying from 'Color and Light' by James Gurney and 'Light for Visual Artists' by Richard Yot, they gain the knowledge to effectively use lighting to add emotional impact and 'wow' factor to their illustrations. The artist concludes that while techniques are important, it's the fundamental understanding of light that truly transforms their work.
Takeaways
- 🎨 Rella is renowned for her mastery of light and shadow in anime-style illustrations.
- 🤔 The narrator sought to understand Rella's techniques to enhance their own illustrations.
- 📈 A video was created to deconstruct 6 unique lighting scenarios from Rella's work.
- 🖌️ The process began with recreating backgrounds and base colors to facilitate shadow selection.
- 🖼️ Shadows were layered and refined to add depth and form to the illustrations.
- ✨ Rella often adds glows, dust, and sparkles to her illustrations for a magical touch.
- 📚 The narrator studied 'Color and Light' by James Gurney to gain a deeper understanding of lighting principles.
- 🌞 Key concepts from the book included different light sources and the role of clouds in coloring.
- 📈 The narrator experimented with various lighting scenarios, such as night scenes and spotlight effects.
- 🔍 The importance of understanding the direction and source of light was emphasized for creating realistic shadows.
- 🎭 Combining 3D elements with 2D illustrations was explored to create a unique visual style.
Q & A
What makes Rella's illustrations stand out in terms of lighting?
-Rella's illustrations are known for their beautiful and diverse lighting, which creates a magical and emotional impact. Her mastery of light and shadow, combined with her unique use of colors and glows, contributes to the distinctive atmosphere in her artwork.
What are the six main steps the creator identified in Rella's lighting process?
-The six main steps in Rella's lighting process are: 1) Recreating the background, 2) Adding base colors, 3) Adding the first layer of shadows using the multiply blend mode, 4) Adding a second, darker shadow layer for depth, 5) Adding glows, dust, and sparkles, and 6) Finishing with chromatic aberration.
What was the creator's initial challenge when trying to replicate Rella's lighting techniques?
-The creator found that while they could technically replicate Rella’s steps, their own illustrations lacked the same polished look and emotional impact. They struggled with understanding the placement and intensity of shadows and bounce lights, despite knowing how to add them technically.
What realization did the creator come to about using lighting techniques effectively?
-The creator realized that simply using techniques is not enough to achieve good lighting. A deeper understanding of lighting theory and principles is essential to know why and where to apply these techniques effectively in an illustration.
What books did the creator use to improve their understanding of light and color, and what were their main takeaways?
-The creator used two books: 'Color and Light' by James Gurney and 'Light for Visual Artists' by Richard Yot. 'Color and Light' helped the creator understand different light sources and phenomena like Rayleigh scattering. 'Light for Visual Artists' provided detailed explanations of different lighting scenarios, which helped them understand specific lighting conditions better.
What techniques did the creator use to recreate the 'Dappled Light' effect in their illustration?
-For the 'Dappled Light' effect, the creator used shadows in the shape of leaves or clouds by applying an image set to multiply mode. They added a pinkish glow around the light areas to create a calming and sentimental feel, and adjusted curves and brightness to enhance contrast between light and shadows.
How did the creator incorporate 3D elements into their stage light illustration, and what was the result?
-The creator used 3D software to model elements and achieve realistic light refractions, inspired by the work of illustrator Redjuice. Although the process involved several trial-and-error steps, the creator was pleased with the outcome, successfully enhancing the stage lighting with the added 3D elements.
What were some key mistakes the creator made in their illustration attempts, and how did they address them?
-The creator often struggled with flat and awkward character poses and compositions. They found that focusing more on the overall composition, camera angles, and pose dynamics, along with experimenting with contrasts and details, helped improve the visual impact of their illustrations.
What did the creator learn about the importance of background and base colors in setting the scene for an illustration?
-The creator learned that starting with the background makes picking colors for shadows easier and sets the overall mood of the illustration. The base color establishes the character’s relation to the background, helping to integrate them into the scene more naturally.
How did the creator use chromatic aberration in their illustrations, and why is it significant?
-Chromatic aberration was used by the creator as a finishing touch in most illustrations to mimic the effect of a camera lens, adding a subtle visual interest and depth to the image. It helps blend the elements of the illustration together, creating a more cohesive and polished final look.
Outlines
🎨 Mastering Anime-Style Lighting with Rella's Techniques
The video begins with an introduction to Rella, an anime-style illustrator renowned for her mastery of light and shadow. The narrator expresses admiration for Rella's diverse lighting techniques and the emotional impact they bring to her illustrations. The goal of the video is to deconstruct six of Rella's unique lighting scenarios and apply them to the narrator's own illustrations to enhance their previously monotonous lighting. The process starts with recreating the background and base color, followed by adding shadows and highlights to create depth. The narrator also discusses the use of glows, dust, sparkles, and chromatic aberration to finalize the illustrations. Despite successfully recreating Rella's techniques, the narrator realizes that understanding the 'why' and 'where' behind the techniques is crucial, leading to a deeper study of light and shadow theory.
🌌 Exploring Night Scenes and Spotlight Effects
The second paragraph delves into creating night scenes and spotlight effects in illustrations. The narrator starts with a night sky background and adds stars, followed by base color and shadows. They discuss the importance of selecting shadow colors that reflect the background and the use of darker gradients to indicate areas unreachable by light. The spotlight effect is achieved by painting a circular light source and adjusting shadows accordingly. The narrator also experiments with adding flowers and blur to enhance the composition. They reflect on the limitations of their composition and camera angle but are satisfied with their technical execution. The paragraph concludes with the narrator's intention to apply the learned techniques to contrasting lighting scenarios.
🌅 Sunset Inspirations and Creative Lighting Experiments
In the third paragraph, the narrator is inspired by the vibrant colors of sunsets and decides to create an illustration based on a unique photograph. They opt to use Unreal Engine for the background to easily manipulate the sky and time of day. The character is given a grayish-blue shadow with an orange glow to reflect the sun's color. A rim light is added to make the character stand out. The narrator experiments with hue, saturation, and contrast to enhance the vibrancy of the colors, eventually falling in love with an accidental color scheme. They add colored glows, stars, and grains to the background and use chromatic aberration for the final touch. The paragraph showcases the narrator's ability to stylize the illustration based on a solid understanding of lighting principles.
🍃 Dappled Light and the Power of Contrast
The final paragraph focuses on 'Dappled Light,' a lighting technique that creates a dramatic contrast between light and shadow, often seen in anime illustrations where sunlight filters through leaves or clouds. The narrator demonstrates how to create this effect by using a shadow shape of leaves or clouds, which can be drawn or sourced from images. They add minimal shadows and pinkish glows around the light to evoke a calming and sentimental feel. The narrator emphasizes the importance of contrast between light and shadow and adjusts it using curves and brightness sliders. They add out-of-focus flowers and dust to guide the viewer's sight and finish with chromatic aberration. The paragraph concludes with the narrator's realization of the simplicity yet impact of lighting in enhancing illustrations.
Mindmap
Keywords
💡Anime-style illustrator
💡Light and Shadow
💡Multiplicative Blend Mode
💡Chromatic Aberration
💡Glows, Dust, and Sparkles
💡Rayleigh Scattering
💡Form Principle
💡Lighting Scenarios
💡Dappled Light
💡3D Elements in 2D Art
Highlights
Rella is a master of light and shadow in anime-style illustration.
The video aims to breakdown Rella’s unique lighting scenarios to enhance one's own illustrations.
The narrator's realization of repetitive lighting in their work and the desire to add a 'wow' factor.
A detailed breakdown of Rella's lighting techniques, including the use of background, base color, and shadows.
The importance of understanding light direction and its impact on shadow formation.
The use of glows, dust, and sparkles to enhance the magical quality of illustrations.
The narrator's struggle with applying Rella's techniques to their own work and the realization of a lack of fundamental understanding.
The recommendation of 'Color and Light' by James Gurney for a deeper understanding of light and color theory.
Explanation of different light sources and their effects, including Rayleigh Scattering and its impact on the sky's color.
The concept of 'The Form Principle' in shading and its significance in creating realistic lighting.
The narrator's attempt to recreate a night scene with a hidden light source and the use of Add blend mode for light.
The use of chromatic aberration as a finishing touch to enhance the overall illustration.
The narrator's exploration of different lighting scenarios, such as spotlight lighting, and their impact on character mood.
The practical application of lighting theories from 'Light for Visual Artists' by Richard Yot in various scenarios.
The integration of 3D elements with 2D illustration to create a unique visual effect.
The use of Unreal Engine to create dynamic skies and adjust lighting conditions for a sunset scene.
The narrator's final realization of the importance of understanding light and shadow to add impact and 'wow' factor to illustrations.
Transcripts
Rella... is an anime-style illustrator!
But not just any anime-style illustrator,
She is a master of light and shadow!
When looking at her work, I'm always stunned by the beautiful and diverse lighting
So naturally, that made me wonder…
How can I do something similar?
Are there patterns in her process that will allow us to get similar results?
So in this video, I will be attempting to breakdown 6 of Rella’s unique lightings scenarios
Showing you how I’ve applied these techniques to my own illustration attempts
In order to see if Rella's techniques can help fix my boring lighting?
You see…. Recently, when looking back at my illustrations,
I realized that I was using mostly the same lighting, on the same kind of background
And while that’s not necessarily bad, it’s missing that 'wow' factor,
That emotional impact that can be seen in Rella’s illustrations
Take this illustration, for example:
The usage of light made it not only beautiful, but calming and just magical!
Ever since seeing this illustration, I’ve been dying to know how it was done
I was curious about what secret techniques I could learn from this…
So I decided to break it down, and try applying the techniques to my own illustrations
First off, I started with recreating the background
Then add the base color
When you start with the background it makes picking colors for the shadows much easier
The shadow which was just 1 layer on multiply blend mode
I first fill in the whole layer, then erase parts to show the light
Next I added the second darker shadow, to give the image more depth and form
I sometimes use lock transparent pixels to do this, or create a second multiply layer
Lastly, Rella likes to add glows, dust, and sparkles
Then finish off the illustration by adding chromatic aberration!
And that was it…
That was so simple, that it kinda scares me..
I find that there’s only like 6 main steps to this
However, recreating the illustration was the easy part
The hard part is to see if I can apply this to my own illustration attempt
To see if it’s as simple as it looks, or if I’m missing some crucial steps?
I started with the background I did this quickly just to get
the feel of the lighting Then add the base color
And since the background is blue, the shadow will reflect the same blue color
When we isolate Rella’s shadows, we can have a clearer understanding of how she shapes the light
Here we can see big shapes informing us of the direction of the light
And smaller shapes for details like lights going through the hats
When I tried doing the same thing,
I find adding light to be more straightforward and less intimidating
Thinking in shapes hierarchy, will also make your composition more appealing
Now that we got the overall vibe of the image down, it’s time to add details
And here’s where things started to fall apart for me
You see, when I compared my progress to my Rella’s I started to get really worried,
Rella’s looked super polished Mine just looked flat and dirty
Despite that, I continued with adding the darker shadow just like Rella
But when I did that, it somehow looked even worse? Maybe I should add a bounce light? That could fix
it right? Wait, how much should I add? Is that too much? Too little?
No matter how many times I tried adjusting the illustration
It just doesn’t have the same feeling as Rella’s illustration
Not that it’s a bad thing. I actually think that this turned out alright
But I felt frustrated when it comes to adding shadows and bounce light
I understood ‘how’ to do it… But I couldn’t understand ‘why’ or ‘where’ to add it!
I had the technical skills but lacked fundamental understanding to use them effectively..
And then it hit me,
Techniques alone, won’t solve my lighting issues
It’s the deeper understanding of theory
Which enables for flexibility and creative freedom down the line
So, I decided to properly study light and shadows
And as for how.. I found this book
Which perfectly complements Rella’s techniques,
Answering many questions I had during my study
Alright, let’s keep this short
'Color and Light' is a book by James Gurney
And for the next 50secs, I’ll show you my main takeaways
First are the 8 different light sources With 5 often used by Rella
I had no idea that clouds play such a big role in colors
Just look at how it changes the color of the sky
And talking about clouds.. Do you want to know why the sky’s blue?
Me neither.. But apparently it’s pretty important
This was due to a phenomenon called Rayleigh Scattering
Sunlight which is made of many colored waves scatters when it interacts with the atmosphere
Blue light scatters more due to its shorter wavelength
Therefore less atmosphere results in more blue lights
While thicker atmosphere reduce the blue color
Other than the sky, there’s different types of character lightings
Half shadow, Three quarter lighting, Frontal lighting,
Edge lighting, Contre Jour, and Spotlighting
Oh, and I finally understood “The Form Principle”,
I hope..
The things that I thought were important were the form shadow and the cast shadow
Knowing the difference between the 2 will help you make better shading decisions
And now armed with basic understanding of light and color,
I’m excited to dive back into the study and apply what I’ve learned
After a sunny scene, it’s time to try a darker
I decided to start by breaking down this image due to its simplicity
Starting with 1. Background, 2. Base color, 3. Shadow, 4. Light
And then some 5. Details
So let’s dive into each, while applying it into my own attempt
I began with the night sky background which was just a gradient
Then stars using the default spray brush
And added base color and shadow
Which really helped put the character into the scene
When picking colors for the shadows, I like to just eye drop the background color
Then adjust it from there
In Rella’s illustration, you can see a darker gradient for parts that light cannot reach
And after adding that with a soft brush, we’re pretty much halfway done!
Next it’s time to add the light
Rella likes using crisp white light in her night illustrations
Here, the white light is coming from a hidden light source behind the character
Although initially I thought that this white light was the moonlight,
But after some research, I realized that that’s not possible
Unless the illustration is set in space, where there’ no atmosphere
So when it comes to the night scenes, you could decide between
A hidden light source or that the whole scene is set in space
Here, I use Add blend mode for light,
Since I find it to be the most versatile for Rella’s style
But it really doesn’t matter which one you use
Don’t forget to also add this colored light, which I’m assuming to be the light falloff
The final steps were to add the secondary shadows for details
Then Rella’s iconic dust and sparkles I made a custom brush for the sparkles,
Which you can download from below!
Don’t forget to also add some chromatic aberration
And that was it!
Wait, that was it?
This looks kinda bad-
So I decided to add some flowers and a lot of blur to make it look more interesting…
And here’s how it turned out
I think the downfall of this image wasn’t the lighting,
But instead, the composition, camera angle, and this awkward pose
Which resulted in a flat-looking character But technique wise, I think I did pretty well?
The fundamentals that I learned from the book also helped me quite a lot
Especially with identifying where this light was coming from
And I think the next step now, is to test whether the techniques that we just learned
Can also be used in a scene with completely opposite lightings
So let’s try and find that out in Rella’s spotlight lighting
Now, the majority of the character is engulfed in light
To do this, I started with the same steps, background and base color
The background here, was supposed to be a wall, so I added a cast shadow to show just that
Next added soft shadows to show the form of the character
For lighting, I decided to go with an intense circular spotlight
I did this by painting a circular light on top of the character and the background
This lighting scenario is often used to create a dramatic mood and tone
Which is perfect for the more mysterious vibe that I’m going for
My light source is coming from around here,
So I’m adding shadows around the top part of the character
Sharpness or softness of shadow depends on the distance and angle of the light
Shadows closer to the light will have crisper edges, while those further away will appear softer
At this point, I had the look and feel of the image down, so it’s time to add the details
I noticed that in Rella's works, the areas in strong light often have fewer details
This was because the intense lighting eliminate the shadows, resulting in an overblown effect
So I made sure not add too much details to areas closer to the light source
Once all that was done, I added Rella’s iconic dust particles
Then I used gaussian blur and grains to emulate the effect of camera in low lighting,
And finally, chromatic aberration to wrap things up
I’ll be honest, I have no idea how it turned out this well! I’m really happy with the outcome
But despite that, there’s still a lot of flaws in the process and outcome
On the technical side, I feel like the hair could have been better,
It’s still quite flat compared to Rella’s
And on the theory side, this lighting scenario was still a big mystery to me
I only managed to get to this point, all thanks to having Rella’s art as art direction
And real life photos as references for light, shadows, and colors
Without those things, I wouldn’t have been able to do this
While the color and light book helped me zoom out and understand the basic theories
Now, I need help with zooming in
And focusing more on light and shadows in specific scenarios
And I think I got just the thing…
‘Light for visual artists’ is a book by Richard Yot
Which focuses on the different lighting scenarios
We got: Frontal, Side, Back, Above, Below
Explanation of every sky you could think of
Oh wow, look at this one... Maybe I’ll try this in a bit
And sections on shadows, indoor lights, and materials!
But I actually got this book just to read this sections on specific light scenarios
So after going through them all, I just went straight to applying them in the next attempt:
The Stage Light
The stage light signature feature is definitely this rim light effect
And the secret to creating this effect lies in the background
Which is often black to allow the rim light to stand out dramatically
So you know the usual steps
I decided that the light will come from above,
So I added a slight gradient to give a sense of form
Then it’s time to add the light
For rim light, I tried keeping it super thin and minimal, not adding more than necessary
The light was also so strong that it created this glow effect where it’s in contact with the surface
Any dust particles passing through the light will also pop out
From here, I tweaked the image as I saw fit,
Adjusting things like contrast, hue, and saturation
In case you’re wondering, here’s how my layers looked
And overall, quite straightforward!
At this point, my illustration was done!
well... not really
Because I have an idea that I’ve been dying to try out
A while back, I saw this video by the illustrator: Redjuice!
I was inspired by how beautiful the 3D elements blended with his 2D illustration
And I wanted to try something similar So since the beginning of this attempt,
I planned to do just that, with the 3D skills that I learned in my previous video
Which could either look really cool.. Or end up in total disaster
Anyways, what I did was…. Modeled the 3D elements
Did some composition stuff Don’t know what to do next
Look up all the tutorials on youtube Do whatever the tutorial tells me to do
Then render it out, put it in photoshop
And... I hate this!
So I did this
then that
then this
and that
and this
and done!
And somehow it actually turned out really good!
My goal was take advantage of the beautiful refractions made by the 3D software
In order to enhance the beautiful stage lighting Which I think was a success!
Although this lighting was beautiful,
I think the next one is even prettier!
Colors of the sky during sunset are often vibrant and complementary
And depending on the clouds or lack thereof,
Can result in sunsets from the typical orange blue,
To golden hours to the beautiful alpenglow
The inspiration for this attempt came from this photograph
I loved the unique angle so much, I decided to build a whole scene based on this photo
And when it comes to the background,
I’ll be honest, I didn’t want to draw it…
So I chose to use Unreal Engine to make the sky
This also allows me to easily adjust the time of day and cloud volume
Otherwise you could always take your own photos or grab one from somewhere like Unsplash
I find that having references of what you’re going for can make your life much easier
For the shadows, I added a grayish blue onto the whole character
Then added orange glow to the bottom to reflect the color of the sun
To help the character stand out from the background
I added a rim light, similar to what we did previously
At this point, the main lighting was in place,
So now it’s time to add details and polish things up
The colors here felt a little bit dull, so I wanted to make it more vibrant
I was experimenting with the hue, saturation, and contrast
When I accidentally made this..
And I instantly fell in love with the colors and decided to stick with this
And although, this was no longer a 'real' sunset
The lighting is still based on the principles of a sunset
As for finishing touches, I added colored glows to the top and bottom of the character,
Mainly because I thought it looked cool
I also really like how Rella paints over the line art with the color of sunset
It’s a really subtle effect, which was very effective at showing the intensity of the light
Then added stars and grains to the background
And finally, the good ol’ chromatic aberration!
And this might be my favorite outcome from this study,
I was happy with how I was able to transform and stylize the illustration as I please
Thanks to having solid understanding of the lighting
I wasn’t able to go over everything, so if you want to have a closer look
You can download the files for yourself
As for the final lighting, I’m not quite sure what to categorize it as
But for now, let’s call this ‘Dappled Light’
Because I want to focus on this simple yet impactful lighting
Often seen in anime illustrations,
Where the bright sun shines through leaves or clouds
Creating this unique and dramatic contrast between light and shadows
As for how to do this, I think you already know..
But this time, the shadow will take on the shape of leaves, or clouds
You could draw this yourself or again, grab an image from somewhere like Unsplash
And set it to multiply mode
For now, this is just a placeholder, but by doing this
You’re essentially getting yourself to that 80% mark without having to do much
I then added the 2nd shadow, which I kept very minimal
I like Rella’s use of pinkish glows around the light
It’s a nice touch that makes the image feel that much more calming and sentimental
So I did something similar by brushing the area in light with a pinkish glow
I was going for a cuter style for this attempt,
So aside from some shadows and glows here and there, I really didn’t have to do much
Once I was happy with the overall look and feel of the image
I played around with the shadows, to see which ones I liked the most
When I put this image side by side to Rella’s
I realized that there wasn’t enough contrast between the light and shadows
So I fixed that using curves and brightness sliders
Lastly, I added some out of focus flowers to guide the viewer’s sight
And added dust and chromatic aberration to finish everything off
Yeah, and that was it!
By far the simplest, yet so impactful
I decided to keep things simple
To let the juxtaposition between light and shadow be the star of the image
And that’s the power of lighting!
So what exactly did I get out of this two month study?
In the beginning, I began by mimicking Rella’s workflow and art style
Trying to grasp what makes her artwork so beautiful
But I quickly realized that copying techniques alone, won’t get me far
I had to solidify my understandings through studying fundamentals
And by the end, I was able to use what I learned
To craft my own unique approach to lighting in order to make it fit my vision
And the best part? I’ve finally learned how to give my illustrations that missing impact,
That ‘wow’ factor that I’ve been searching for!
As always, thanks for watching!
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