Apple Motion: Advanced Glitch Tutorial

Simon Ubsdell
22 May 202026:16

Summary

TLDRこのビデオスクリプトでは、Apple Motionを使った高度なグリッチ効果のチュートリアルが紹介されています。反射のある床やテキストのグリッチ効果を含むシーンを通じて、視聴者が創造的な視覚表現を学ぶことができます。スクリプトでは、クラウドジェネレーターの設定から、フィルタの追加、カラーチャネルミキサーの使用、そして3D空間でのレイアウト設定まで、詳細に手順が説明されています。最終的には、テキストの消失や反射効果の追加を含む、全体的なシーンの完成に向けたアニメーションの追加もカバーされています。

Takeaways

  • 🎬 このチュートリアルでは、Apple Motionを使って高度なグリッチ効果を作成する方法が紹介されています。
  • 🌟 グリッチ効果は反射的な床など興味深いシーンと組み合わせて使用されています。
  • 📐 プロジェクトの設定は1920x1080、24fps、10秒間の長さです。
  • 🌧️ グリッチ効果の基礎となるエレメントとして、クラウドジェネレーターが使用されています。
  • 🔑 グラデーションエディターを使って白と黒のタブの位置をキーフレームで制御し、効果を作成しています。
  • 🖼️ フィルタのGaussian BlurとStylized Pixelateを用いて、エッジを柔らかくし、ブロック状のグリッチ効果を作り出しています。
  • 🔄 クラウドスケールを変更することで、グリッチエレメントのバリエーションを加えています。
  • 🎨 カラーチャネルミキサーを使用して、クラウドのアルファチャネルを透過性に変換して重ね合わせを行います。
  • 📝 テキストツールを使って「glitch」と入力し、グリッチ効果を適用するオブジェクトを作成します。
  • 🔄 フィルタのBump Mapを用いて、テキストにグリッチ効果を適用し、さらに複雑な効果を作成しています。
  • 🖼️ 反射効果を作成するために、床スラブのタイルを使ってイメージマスクを適用し、反射を模しています。
  • 💡 3D効果を強化するために、ライトとカメラの設定を調整し、シーンに深度とリアル感を加えています。
  • 🌌 グリッチ効果に加えて、テキストに輝きや光の反射を追加して、より魅力的な視覚効果を実現しています。
  • 🔧 最後に、グリッチ効果が終了する際のアニメーションを調整し、テキストが消える過程をスムーズに見せるように設定しています。

Q & A

  • Apple motionで紹介された高度なグリッチ効果とは何ですか?

    -Apple motionで紹介された高度なグリッチ効果とは、映像に不規則なブロック状の模様やノイズを加えることで、エフェクトを作り出す技法です。

  • チュートリアルで使用された基本の要素は何ですか?

    -チュートリアルで使用された基本の要素は、cloudsジェネレーターを使用したグリッチ効果です。

  • プロジェクトの解像度とフレームレートは何ですか?

    -プロジェクトの解像度は1920x1080で、フレームレートは24フレーム毎秒です。

  • グリッチ効果を作成するために使用されたカラーマスクの設定方法を教えてください。

    -カラーマスクは、カラーチャネルミキサーを使用してAlphaをゼロに設定し、赤チャネルをAlphaとして使用することで作成されました。

  • テキストレイヤーにグリッチ効果を適用するために使用されたフィルタは何ですか?

    -テキストレイヤーにグリッチ効果を適用するために使用されたフィルタは、Gaussian BlurとStylized Pixelateです。

  • 反射効果を作成するために使用されたテクニックを説明してください。

    -反射効果を作成するために、floor slabを2Dグループに配置し、タイリングコライダーを使用してタイル状の模様を作り、それを反射レイヤーに適用しました。

  • テキストの不透明度を制御するための追加のエレメントは何ですか?

    -テキストの不透明度を制御するために、Bezierツールを使用して青い光の効果を作成しました。

  • 最終的にテキストがグリッチ効果で消える方法を説明してください。

    -最終的にテキストがグリッチ効果で消えるために、displace sourceグループのコピーを作り、カラーネガティブと不透明度キーフレームを追加しました。

  • シーンに追加された壁と棚のエレメントはどのように配置されていますか?

    -壁のエレメントはシーンの奥に、shelvingエレメントは3x3x3の配置でシーンの少し奥に配置されています。

  • 最終的なシーンに加えられたライトとカメラの調整について説明してください。

    -ライトの色と強さを調整し、カメラの視点と位置を変更して、よりドラマチックなシーンを作成しました。

Outlines

00:00

🎨 Apple Motionの高度なグリッチ効果

Simon AbdallahがApple Motionを使ったチュートリアルを開始。反射的な床面を含むシーンで、高度なグリッチ効果を作成する方法を解説。プロジェクト設定は1920x1080、24fps、10秒。グリッチ効果の生成に使用するエレメントとして、クラウドジェネレーターを設定。カラースケール、レイヤーストレNGTH、グラデーションエディターを調整し、エッジをソフトに。さらに、Gaussian blurとstylized pixelateフィルタを適用して、ブロック状のグリッチ効果を作り出す。

05:00

🖼️ グリッチ効果のバリエーションと合成

クラウドスケールを変更し、グリッチエレメントのバリエーションを追加。カラーチャンネルミキサーを使用して、αチャンネルを作成し、透過性を利用してレイヤーを合成。Pixelate値を変更し、さらに細かい調整を行い、グリッチ効果を微調整。オブジェクトジェネレーターを使用して、最初と最後に白と黒に安全に遷移する設定を行う。

10:03

🌐 テキストレイヤーへのグリッチ効果の適用

新しいグループを作成し、「glitch」というテキストを追加。テキストレイヤーにbump mapフィルタを適用し、displace sourceを利用してグリッチ効果を適用。方向と量を調整して、より興味深い効果を作る。さらに、イメージマスクとluminanceを用いて、テキストへのグリッチ効果を適応。

15:04

🌈 テキストへのカラーグローの追加

テキストにカラーグローを追加し、channel blurフィルタを用いて青色の効果を作り出し、その強度を調整。グロー効果をさらに強めるために、同じフィルタを複製して量を増やし、混合モードを調整。

20:04

🏙️ 3D空間と反射効果の作成

3D空間を作成し、床スラブを配置。タイリングコライダーを用いて床をタイル化。光源を追加し、反射効果を作成。reflectionグループを作成し、イメージマスクとレベルズ調整を用いて、床面に反射効果を適用。カメラを追加し、反射の視覚効果を向上。

25:07

🌟 反射とシーンの完成

反射グループの調整を行い、床面のタイル効果をより明確に。光源をアニメーション化し、反射効果を強調。壁や棚のような背景要素を追加し、シーンに奥行きと動かを与える。グリッチ効果が床面に反映される様子を微調整。

🎉 グリッチアニメーションの最終調整

グリッチアニメーションを最終調整し、テキストの消滅方法を設定。displace sourceグループにglitter textureを追加し、追加のグリッチ効果を作り出す。カメラの角度と位置を調整し、シーンにドラマチックな感覚を与える。最後に、光源のアニメーションと床面の調整を行い、シーン全体の統一感を高める。

Mindmap

Keywords

💡glitching effect

「glitching effect」とは、映像やアニメーションにおいて意図的に生成されるエラーや不規則なビジュアル効果を指します。このビデオでは、そのようなエフェクトをApple motionという映像編集ソフトウェアを用いて作成する方法が説明されています。ビデオのテーマは、テクノロジーとアートの融合を通じて視覚的な刺激を提供することにあります。

💡Apple motion

「Apple motion」は、Apple社が開発したモーショングラフィックス編集ソフトウェアです。ビデオ制作者がアニメーションや視覚効果を作成するために使用されます。このビデオでは、その高度な機能を用いてglitching effectを作り出す方法が詳述されています。

💡generators

「generators」とは、Apple motionにおいて背景やパターンを生成するためのツールです。このビデオでは、clouds(雲)ジェネレーターを使用してglitching effectの基盤となるビジュアル要素を作り出しています。ジェネレーターは、ビデオのビジュアル言語を豊かにする重要な要素です。

💡gradient editor

「gradient editor」とは、色や明度のグラデーションを編集するためのApple motionの機能です。ビデオでは、このツールを使用してジェネレーターの色を徐々に変化させることで、エフェクトのダイナミズムを高めています。

💡Gaussian blur

「Gaussian blur」は、画像のエッジをぼやけて輪郭を柔らかくするフィルタの一種です。ビデオでは、このフィルタを用いてglitching effectのエッジをソフトにし、視覚的な滑らかさを提供しています。

💡stylized pixelate

「stylized pixelate」は、画像をピクセル単位でブロック状に分割し、デジタルアーティファクトを模倣するフィルタです。このビデオでは、このフィルタを通じてglitching effectのブロック状のビジュアルを表現しています。

💡color channel mixer

「color channel mixer」は、画像の色チャンネルを組み合わせて新しい色を作成するフィルタです。ビデオでは、このフィルタを使用して、透明度を制御し、レイヤーの合成方法を変更しています。

💡displacement mapping

「displacement mapping」とは、画像の表面を他の画像の高さ情報に基づいて変形する技術です。ビデオでは、この技術を用いてテキストにglitching effectを適用し、立体的な視覚効果を実現しています。

💡image mask

「image mask」とは、レイヤーの透明度を制御するためのマスクです。ビデオでは、このマスクを用いてテキストレイヤーのglitching effectの遷移をスムーズに表現しています。

💡reflection

「reflection」とは、物体表面に映る映像を指します。ビデオでは、3D空間の中での反射を再現し、シーンのリアルさと深さを増しています。特に、glitching effectが反射面上でどのように表現されるかがポイントです。

Highlights

Simon Abdallah 介绍了一个高级的故障效果教程,使用 Apple Motion。

教程中使用了反射地板等有趣场景,增加了视觉效果。

首先设置项目参数为 1920x1080,24 帧每秒,10 秒长。

添加了云层生成器来驱动故障效果。

通过调整云层的缩放和速度,创建基础故障效果。

使用渐变编辑器和关键帧来控制故障效果的变化。

添加高斯模糊和像素化滤镜来增强故障效果。

通过调整云层的 X 缩放,创建拉伸的块状效果。

复制云层并使用 Alpha 混合来增加效果的变化。

使用颜色通道混合器和反射地板的亮度来创建透明度。

调整像素化滤镜的值来改变故障效果的强度。

通过添加文字和使用位移图滤镜来创建文本的故障效果。

使用图像遮罩和亮度信息来控制文本的显示和过渡。

创建彩色光晕效果,增强视觉效果。

设置 3D 背景和反射效果,增加场景深度。

使用 Collider Tile 滤镜来创建地板的瓷砖效果。

添加灯光效果并调整其颜色和强度,以匹配文本的亮度。

创建反射效果,通过反转图像遮罩和调整级别来增强细节。

使用贝塞尔工具和图像遮罩来创建额外的光线效果。

调整相机角度和位置,以增强场景的戏剧性。

添加墙壁和架子元素,创建场景的深度和立体感。

调整故障效果的参数,以同步与文本动画。

使用不饱和和调整颜色,以改变故障效果的色调。

动画化光线和结构元素,以增加场景的动态感。

通过调整故障效果的不透明度,控制文本的消失。

教程结束时,Simon Abdallah 鼓励观众期待下一个教程。

Transcripts

play00:00

hi this is Simon Abdallah hope you're

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all safe and well and welcome to another

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tutorial for Apple motion and today

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we're going to be taking a look at this

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advanced glitching effect

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so the glitching is interesting in its

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own right but we've also got this quite

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interesting scene with the reflective

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floor and so on so and I hope you're

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going to enjoy this one so let's get

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started so let's just look at our

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project here 1920 1080 24 frames a

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second 10 seconds long so first of all I

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want to set up the element that is going

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to drive the glitching over the set of

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elements so what I'm going to do is I'm

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going to add updated generators urn

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we're going to use our good ol friend

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clouds so let's just set this up let's

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have a horizontal scale of 64 and let's

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reduce the speed to 0 down here with the

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layer strength so I want to set both

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those first two to 0 and the second 2 to

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1 then I want to open up the gradient

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editor so first of all let's come to one

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second on the timeline and then I want

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to select the white tab here I want to

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hit keyframe for its location and I'm

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gonna set that value to 5% then I'm

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going to set step forward to 3 seconds

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and I'll set that location up to 100%

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now let's also select the black tab it's

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already got a keyframe for its first

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position and what we're going to do is

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set its final location to 90% so now

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we've got this effect so then what I

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want to do is I want to add a little bit

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more gray to this so it's the edges are

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softer so I'm going to use filters blur

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Gaussian blur and I'm gonna set the

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amount to 64 and then what when to do is

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add the filter that's going to turn this

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into a glitch element and that is

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stylized pixelate so let's increase the

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pixelate value to something like 27 you

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can see we've got this blockiness and

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that's what we want and we've got white

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blocks a lot of white blocks a lot of

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black blocks and quite a few gray ones

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as well the gray ones are really

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important so then what I'm going to do

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is come to the clouds

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scale and I'm going to increase that X

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scale to 300% and you see we've got

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these stretched out blocks so then what

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we can do is we can duplicate this to

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add some variation to it so I'm going to

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right click duplicate now the way I want

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to composite these elements is using

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alpha but there is no built in alpha to

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the clads so what we're going to do is

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we're going to add filters color channel

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mixer and I'm going to set the Alpha off

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to zero and I'm going to use red for the

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Alpha and we don't see anything at the

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moment but as soon as we start making a

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change to this for example coming over

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to the generators offset you'll see that

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we can offset that and work when we're

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layering these up using the transparency

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from the luminance so then we want to

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change up the pixelate value so instead

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of fit 27 I'm going to go for these 63

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and I think that's quite good let's

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let's table light on and off yes I think

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that's going to be good so let's have

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another one right click duplicate let's

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again just change up that pixel H value

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gonna hide that charming so let's go for

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a scale of I don't know 13 let's have

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some small ones and again let's just

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adjust that Y offset on the generator

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and we can also me even just stretch it

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out on X a lot more like maybe go for

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450 so now we've got pretty interesting

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results and we can always adjust some of

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these values later if we want to

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depending on how our glitch works out so

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I just want to make sure that it's

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completely white at the start and it's

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completely black at the end so what I'm

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going to do is go and take this group

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and I'm going to add object generators

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add a color solid I'm going to make this

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one white I'll do another one and make

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it black and then just turn them both

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off the white one I'll select the white

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one I'm just going to come to the point

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at which I want

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it were to all still to be white sir

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says 107 I think hit o on the keyboard

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and then where do we want it to be black

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around about there 301 selects the black

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color solid and hit I on the keyboard

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and if we turn those both back on again

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when safely to black for the duration of

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the end and we're safely in white for

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the beginning and and no matter how we

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change these up that'll that'll always

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be the case

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so let's now call this group displace

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source and let's think about putting it

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to work so let's close it up and let's

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make a new group let's turn off the

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display scroop and let's select our text

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tool and let's type the word glitch and

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let's make it about 400 pixels and let's

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bring it down a bit let's also choose

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centre alignment and properties just

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Center it up let's just adjust that

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baseline a little bit more okay so the

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next thing we want to do is we want to

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make this group fixed resolution and we

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also want to make a displace source

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group fixed resolution but I'm not going

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to do that because I just want to show

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you the difference that it makes so to

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this new group I'm going to add filters

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distortion bump map and then I'm going

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to use our displace source as the source

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I'm going to set the direction to 90 and

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I'm gonna set that amount to 4 now it's

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not looking good at all and that's

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because the displace source is being

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scaled to fit the size of that text

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layer this is the text layer is its own

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dimensions not the dimensions of the

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project so if we now make the displace

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source fixed resolution it's looking

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good so we're getting that effect so

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we're well on our way so what I would

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then going to do is I'm going to

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duplicate that bomb map right click

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duplicate and let's adjust some of these

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amounts let's set the first one to 3 I

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think the next one to 6 and then let's

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duplicate it one more time and let's set

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this one to 8 now what I'm going to do

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is

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I'm going to set one of these directions

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to the opposite direction so this middle

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one I'm going to set the direction to

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270 that's kind of a lot more

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interesting

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you see that's 90 it's all just coming

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in from the left but with 270 that's

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also coming in from the right a little

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bit and it's quite like that maybe let's

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reduce that amount of five so I think

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we've got a fairly good result at this

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point and we can move on so the other

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thing I want to do is I want to add an

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image mask to this text layer so

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right-click that image mask and I'm

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going to use the displace source and we

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want to set the source channel to

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luminance and then we want to invert it

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and so what this is going to do if I

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turn off those bump maps is it's going

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to fade on this text layer and that's

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going to allow us to create our

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transition from our other piece of text

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so let's make a new group trips a new

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group and I'm just going to copy that

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glitch text into it so alt drag it into

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that group there and let's give this a

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different word let's call it fantasy and

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what we do here is we're going to

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uninvite the image mask so now our text

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is changing like so now you'll notice

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that it's not quite right because we're

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getting a little bit of transparency

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before we want our glitch effect to

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happen and we can sort that out if you

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remember we added a white solid

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we just need to extend that white solid

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to this point so I'm going to hit 0 on

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the keyboard so that it stays solid it

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only fades once the glitching happens so

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let's do a bit of tidy up here this

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group here I'm going to call text V

play08:52

because it's going to be the second one

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we see top one is going to be text a

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because it's going to be the first one

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we see and close those two groups up

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let's make another new group and let's

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put those two into it now I want to do

play09:05

something fancy with a colored glow for

play09:09

this so what I'm going to do is take

play09:11

that group

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and I'm going to make a clone of it so

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with a clone selected I'm going to come

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to filters blur I'm not going to use a

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fancy blur called channel blur and what

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I'm going to do is let's set this amount

play09:25

initially to 64 I want to turn off red

play09:29

green and just be left with blue and I

play09:33

think you can see now we've got this

play09:35

really nice effect and we can make it

play09:38

even more intense by just duplicating

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that a couple of times right click

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duplicate and just increasing this

play09:44

amount progressively so one to eight for

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the next one and two five six for the

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last one and then just adjust these mix

play09:53

values so 30% for the top one and 60%

play09:57

for the middle one so now I think that's

play10:02

looking really rather nice so let's

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close this group and call it glows which

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is what it is let's call this group

play10:11

master text let's make yet another new

play10:15

group and let's add those two groups to

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it and then what we can do is make this

play10:20

group 3d now I want to add a background

play10:25

in order to be able to do our reflection

play10:28

and all the rest of it so let's make yet

play10:32

another new group and into that group

play10:35

I'm going to import the element called

play10:36

floor slab that in I'm good rotate this

play10:40

group through 90 degrees on X and I'm

play10:45

going to bring it down let's say

play10:49

negative 200 so inside this 3d group

play10:52

with the floor in it I want to make

play10:54

another group and this one I want to be

play10:56

2d and I'm going to put the floor slab

play10:59

into it and I'm going to select the

play11:01

group and I'm going to make a fixed

play11:04

resolution and let's go for a width of

play11:09

6000 and a height of 8000 and then to

play11:14

this group I'm you to add filters tiling

play11:17

Collider tile and I'm just going to

play11:20

increase that with till we start to see

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the edges of this tile

play11:25

so around about 1620 seems to be doing

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it and the same thing with the height

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increase that till we just see the gap

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roundabout there so that's 1070 now we

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can add a light I think just to make

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this look a bit more interesting already

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more dramatic but the problem with the

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light is that it's affected our text

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which we want to be very very bright so

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I'm going to select this group here

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which is the sort of master everything

play11:55

group for the text and I'm going to come

play11:59

to lighting and I'm going to turn the

play12:00

lighting off and what I need and I need

play12:03

to put this floor group behind the rest

play12:06

of it so I'm going to move it right to

play12:07

the back so I'm going to call this group

play12:08

floor let's just sort out this light

play12:11

here I'm going to set its color to be a

play12:14

little bit cooler I think just to match

play12:17

the the light from the text let's set

play12:21

its intense let's first of all set its

play12:24

fall-off to 20 that set its intensity up

play12:27

to a thousand and perhaps just move it

play12:31

up a little bit on why let's go for 200

play12:34

Oh 200 mm so now it looks like it's

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being it's costing the light onto the

play12:40

floor from the text okay so let's have a

play12:43

look at doing this reflection which is

play12:45

the fun part first of all I'm going to

play12:48

come into this group here that's got the

play12:49

collider tile with our floor slab and

play12:52

that I want to actually make use of

play12:54

these nice divisions in the floor so I

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think I'm going to set that scale to

play12:59

about 60 and then we'll be able to see

play13:01

these divisions and I think they're

play13:04

gonna look really rather nice so let's

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call this group here main and then what

play13:10

we're going to do is we're going to make

play13:13

a clone of it and let's call this one

play13:16

reflection and we're just going to come

play13:19

over here and turn on the layer order

play13:21

button so now what we're going to do is

play13:23

when to rotate it through 180 degrees on

play13:26

X and then just bring it down on Y to

play13:31

around there so the cunning trick to

play13:34

making this look like a reflection is to

play13:36

select this clone layer

play13:38

and add an image mask and we've come in

play13:41

and select this group here that is in

play13:46

that floor group and it's got a Collider

play13:48

tile on it so we're going to add that

play13:50

we're going to switch the source channel

play13:52

to luminance and we need to turn that

play13:55

group back on again now what we need to

play13:57

do is we need to select that image mask

play14:00

and add a levels to it and we're going

play14:04

to take that black value and we're going

play14:07

to crunch it like this so we've got lots

play14:10

of detail in there and then what we're

play14:13

going to do is just take that clone and

play14:15

add a Gaussian blur to it and let's set

play14:19

that value to around one to eight

play14:21

and now if I add a camera and we add a

play14:29

sweep and let's just set that value to

play14:32

about 15 you'll see that we've got a

play14:38

reflection on our floor here now I don't

play14:43

much like what's happening with our

play14:44

floor so I just want to fix that I'm

play14:46

going to come to that floor slab and

play14:49

adjust its scale to 20% and then I'm

play14:53

just going to adjust that Collider tile

play14:55

and let's go for 735 by 475 and it's

play15:03

giving us a lot more tiles and I think

play15:07

that's a lot more interesting now and

play15:09

you can see that effect I was talking

play15:10

about it's really nice to be able to see

play15:12

the reflection being broken up by those

play15:14

those tiled elements now you're probably

play15:17

noticed you won't notice but some there

play15:19

is some speck Ling going on here and

play15:21

what you'll need to do is to make sure

play15:23

that when you render this you select

play15:24

best quality otherwise you'll get some

play15:26

really nasty results on the floor now I

play15:30

want to give it more of a sense that

play15:32

this is lighting up the floor and I'm

play15:35

going to do that with an extra element

play15:37

in this reflection group so I'm just

play15:39

going to turn off the camera at the time

play15:40

being just while I set this up and I'm

play15:43

going to select the Bezier tool and I'm

play15:46

going to come from around here

play15:48

down here

play15:51

there and there it doesn't have to be

play15:56

too accurate but just something roughly

play15:57

like this so what I'm gonna do is set

play16:01

its color to be something like that

play16:03

this should do and I'm going to feather

play16:06

it in so negative 100 I'm going to set

play16:09

its blend modes to add and then I'm

play16:12

going to copy the image mask from this

play16:16

reflection layer so alt drag that onto

play16:18

the bezzie a like that and I think you

play16:21

can see that that's given us a nice sort

play16:23

of to the camera back on again this sort

play16:26

of blue wash and we can play with

play16:28

exactly how that works pretty maybe

play16:30

bring these out just a little bit just

play16:32

to give us the feel that we want so we

play16:33

can we can we can play with that with

play16:35

that light path as much as we like so

play16:37

that's going to help with the overall

play16:39

effect so I think my camera is a bit

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boring so what I'm going to do is

play16:43

increase its angle of view to 75 and

play16:46

then let's come and adjust its position

play16:50

let's pull out to 600 and I think that's

play16:54

that's looking you're not more dramatic

play16:55

I think so let's also build a little bit

play16:59

more of the rest of the scene so let's

play17:02

make a new group I'll make it at the top

play17:04

and I'm going to call this wall because

play17:08

we need a back wall and I'm going to

play17:10

import its wall JPEG I'm going to set it

play17:13

scale to 500% and it's said position to

play17:18

negative 3000 negative 3000 not 300

play17:21

there we go and I need to put this right

play17:24

at the back of the scene so now although

play17:27

we're not really seeing it it's filling

play17:29

up that back and once we add the rest of

play17:31

our lights is going to work I'm going to

play17:33

make another new group and I'm going to

play17:36

call this Gerda's and I'm going to

play17:39

import the element called shelving let's

play17:44

come to properties let's rotate it

play17:47

through 90 degrees on said and then

play17:51

let's come to object replicate so first

play17:54

of all I want to switch to 3d and then I

play17:57

want to select box I want to open up the

play18:00

size let's have a width of

play18:03

13:15 and a height of 360 and a depth of

play18:10

1500 so let's sort these rows and ranks

play18:14

out so three columns three rows and

play18:18

three ranks and then let's adjust its

play18:22

position I'm going to go for 500 on Y

play18:26

and 500 on Z and we need to put this

play18:30

almost at the back of the scene so I'm

play18:33

going to come to object send to back and

play18:37

actually we really can stick and stay

play18:38

there that's that's actually working it

play18:40

doesn't have to be in front of the wall

play18:41

but so now we've got this really nice

play18:43

parallax and we got that nice glitch

play18:49

happening and obviously the glitch is is

play18:52

being reflected in the floor which is

play18:55

which is a really cool thing I'm just

play18:57

going to push in a bit on that camera

play18:58

because I think we're a little bit too

play18:59

far out let's go for 400 or maybe even

play19:02

300 and there's a few more things I want

play19:05

to do one of which is to desaturate this

play19:08

blue glow a bit so what I'm going to do

play19:10

is I'm going to select that glows group

play19:12

and add a color hue/saturation I'm going

play19:17

to set the hue angle to be 300 and then

play19:21

I'm going to increase the saturation to

play19:23

around 0.3 and the value up to two and I

play19:28

think that's a much nicer result so you

play19:32

also see it's giving us much hotter

play19:34

reflection on the floor and I think

play19:36

that's going to be good too and let's

play19:38

just make a little bit of an adjustment

play19:39

to our floor I think I like it more when

play19:41

I can see one of these cracks in the

play19:45

light so I'm going to set the Y value to

play19:48

negative 200 and I really like it when

play19:51

we see that light just hitting that gap

play19:53

there I think he looks that looks really

play19:58

nice okay just a few more things before

play19:59

we finish I'm just going to turn off

play20:01

this reflection group because it's

play20:03

slowing us down a bit just for the time

play20:06

being and I want to just briefly turn

play20:08

off the camera and then I want to come

play20:11

to my displace source group I'm going to

play20:12

move that right at the top so we can

play20:13

easily find it so in

play20:15

this displaced group I'm going to import

play20:18

this thing that I've made for you called

play20:19

glitter texture and immediately you'll

play20:24

see we've got this additional layer of

play20:27

continuous glitching or other

play20:29

intermission glitching and we can dial

play20:33

that in whenever we feel like we want

play20:35

some extra in interesting little

play20:37

glitches so it actually it's times to

play20:41

happen more or less with the the main

play20:43

animation so what we can do is just

play20:46

literally just effect its opacity

play20:48

whenever we want to see it and when we

play20:50

don't we want a to disappear so I

play20:53

quite like that to that point there

play20:55

hit'em an opacity keyframe Steph Ward

play20:57

one frame set it down to zero let's come

play21:01

forward a bit let's set an opacity

play21:04

keyframe Steph Ward 1 frame set it up to

play21:06

a hundred step forward a few frames

play21:08

another keyframe there for another down

play21:12

to a hundred again few frames forward

play21:15

another keyframe step forward up to a

play21:18

hundred few frames more forward another

play21:21

keyframe one frame forward down to a

play21:24

hundred and so altogether that's going

play21:26

to look like that with a nice glitch

play21:30

there no one there another one there you

play21:33

know as many of those as you want so

play21:35

with our camera back on again

play21:37

that sweep is much too much let's adjust

play21:39

that camera sweep let's go for about

play21:41

negative four to five or something and I

play21:46

think there's a really nice those just

play21:47

those little extra intermittent glitches

play21:50

so just one final detail let me just

play21:52

turn off the camera and while we do it I

play21:53

want to add some texture to the text so

play21:57

inside this master text group I'm going

play22:00

to make a new group object new group and

play22:03

I'm going to put those two text groups

play22:06

inside it so with the master text group

play22:09

selected I'm going to import the text

play22:12

texture I'm going to right click add

play22:15

image mask and I'm going to use this

play22:18

group that I've made with the text

play22:20

groups in it as the source then let's

play22:24

add a levels color

play22:26

levels and let's just bring the black in

play22:30

quite a bit so you want to start seeing

play22:32

that texture like that and then there's

play22:36

just adjust the texture scale so I'm

play22:39

going to go for about 100 percent on X

play22:41

and leave it as it was so I think that's

play22:43

improve things a bit and there's just

play22:45

one final thing I'm sure you're going to

play22:46

want to know about and that's how to

play22:48

make the text disappear at the end so

play22:50

glitching off at the end so I'm coming

play22:52

into my displace group here I've got my

play22:55

three clouds elements there just above

play22:58

them I'm going to make a new group and

play23:00

put the three of them inside it and then

play23:04

I'm going to make a clone of that group

play23:05

right click make clone there I'm going

play23:07

to move that up to the top and then I

play23:11

want to move that to seven seconds on

play23:14

the timeline so I've come to seven seven

play23:16

seconds on the timeline and then what I

play23:18

can do is with that clone selected I can

play23:21

come to mark move selected to end point

play23:25

and what we need to do with this clone

play23:28

is to add a color negative so we're

play23:33

swapping it around and now you'll see

play23:35

that that's glitching off but we're

play23:38

seeing the old text underneath so we

play23:42

just need to make sure that we come into

play23:45

our master text layer and right inside

play23:49

here that we need to make sure that text

play23:52

a is finished well before seven seconds

play23:56

even at seven seconds if we're going to

play23:58

precise

play23:59

I'm going to hit oo on the keyboard and

play24:01

that won't be apparent once we've

play24:04

glitched off so there you go it's

play24:07

glitching off like that as it as its

play24:13

glitching off we should really think

play24:15

about animating the light so let's do

play24:18

that let's come to the inspector let's

play24:20

set an intensity keyframe at that point

play24:23

and then once it's completely

play24:26

disappeared there 9 15 let's set that

play24:29

intensity down to zero and now we get

play24:34

well what I did was I added a few more

play24:36

lights just so that

play24:39

there would be little there will be

play24:40

something left at the end so they're

play24:42

very very low intensity making them a

play24:45

little bit blue just so there's

play24:46

something left to the scene after we've

play24:49

we've faded and the final thing that I

play24:51

did which is pretty cool and I'm not

play24:53

going to go into a lot of detail about

play24:55

this so I'll leave you to animate it is

play24:57

that I animated the position of the

play25:00

girders so right at the first frame I'm

play25:03

set a position for those girders of

play25:06

negative 3/10 on Y and then we can move

play25:10

forward to I don't know about second 1/2

play25:13

or something and keep throwing that

play25:16

sorry I should have keep from that set

play25:18

that to zero come back to the start

play25:21

negative 3/10 and so then the girders

play25:24

will well lift up like that but what I

play25:29

actually did I did it with an overshoot

play25:31

behavior so it had little bounce at the

play25:33

end which is which is a nicer way of

play25:35

doing it and then I also just animated

play25:38

them down at the end so around about

play25:40

there and then I set that again back to

play25:43

negative 3/10 and with a nice sound

play25:46

effect that's you know that's going to

play25:49

be pretty cool

play26:02

okay so I have that's been interesting

play26:05

thanks very much indeed for watching see

play26:07

you again soon

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