5 Star Operators You Should Consider Building
Summary
TLDRThis video script offers a comprehensive guide to 10 five-star operators in a strategy game, highlighting their unique talents, skills, and strategic uses. It provides insights on when to add masteries and build modules to maximize their potential. The script also suggests alternative operators for those who may not have access to the recommended ones, ensuring players can still build effective teams. The detailed analysis aims to help players decide which operators to invest in, enhancing their gaming experience.
Takeaways
- 📈 The number of five-star operators has increased to 141 in the end server, highlighting the growth in high-tier characters.
- 🛡 Ashlock is a fortress Defender with a talent for increased attack when adjacent to ground tiles, and her skills are focused on dealing consistent DPS.
- ⚔️ Ashlock's second skill, Focus Bombardment, is recommended for M3 mastery to enhance her DPS through reduced attack interval.
- 🔥 Fire Whistle is suggested as an alternative to Ashlock, dealing art damage and being effective against high-defense enemies.
- 🩺 NE NL is a guardian Defender with a healing skill set and a talent that boosts healing effects for all allies, making her a supportive unit.
- 🛡️ NE NL's module enhances her healing capabilities and is recommended for building to improve her overall support role.
- 🌟 Bass Line and Sera are recommended as alternatives to Nightingale, offering utility with art resistance and shields.
- 🗡️ Beox is a falling caster with a talent for HP restoration and a skill that summons an obelisk for AOE damage and crowd control.
- 🎭 Kaz Maru is a doll keeper specialist with a talent for dealing burst damage and skills that enhance her and her substitute's combat effectiveness.
- 🕷️ Manor Manticor is an ambusher specialist with talents for invisibility and skills that provide AOE slowing and stunning effects.
- 🐺 Project Red is an executive specialist with fast redeployment and skills that deal damage and provide crowd control, making her a versatile unit.
- 🎯 Rock-Rock is a mechord caster with a talent and skills that increase her damage over time, especially effective against single targets.
- 🏹 Alysium is a flag bearer with a talent that benefits sniper operators, and his skills provide DP recovery and enemy debuffing.
- 🧙♀️ Shamari is a debuffer supporter with a talent for applying fragile effects and a skill that reduces enemy attack and defense.
- 🍹 Tequila is a liberator guard with a talent for passive damage and a skill that allows him to attack multiple enemies with increased damage.
Q & A
What is the total number of five-star operators mentioned in the video?
-The video mentions a total of 141 five-star operators in the end server.
What is the purpose of the video in relation to the top 10 video previously made?
-The purpose of the video is to provide a continuation of the top 10 video, but instead of a ranking list, it offers recommendations for 10 solid five-star operators to consider building.
What is the significance of Ashlock's Talent 'Bombardment Studies'?
-Ashlock's Talent 'Bombardment Studies' provides an attack buff of up to 16% depending on the stage of the bid, which is beneficial for her high attack stat.
Why is Ashlock's second skill considered an excellent DPS skill despite not blocking enemies?
-Ashlock's second skill, 'Focus Bombardment', offers a consistent DPS with a reduced attack interval and a 40% attack increase, which makes up for the lack of blocking during the skill's 10-second duration.
What is the role of NE NL's Talent 'Pegasus's Halo' in supporting other operators?
-NE NL's Talent 'Pegasus's Halo' increases the healing effect received by all allies on the battlefield by 10%, supporting all healers and complementing her healing kit.
How does Beox's module improve her survivability?
-Beox's module improves her survivability by adding a trait that retains some of the defense and art resistance when her skill is active, and by increasing her Max HP by 15% when her skill is not active.
What is the main advantage of Manor Manticor's first skill 'Scorpion Venom'?
-The main advantage of Manor Manticor's first skill 'Scorpion Venom' is that it provides a strong AOE slowing effect by reducing the movement speed of targets by 35% for 4 seconds, which is effective for crowd control.
Why is Project Red Red's second skill 'Wolfback' considered a good counter to herds of low HP enemies?
-Project Red Red's second skill 'Wolfback' is considered a good counter to herds of low HP enemies because it deals 200% attack as physical damage to all nearby enemies and stuns them for 2 seconds, allowing for effective crowd control and damage.
What is the benefit of Rock-Rock's Talent 'Firm Foundation' for her DPS capabilities?
-Rock-Rock's Talent 'Firm Foundation' benefits her DPS capabilities by providing a stacking attack buff of up to 16% for every 15 seconds she remains on the battlefield, up to four times.
How does Alysium's module affect the deployment of operators in front of him?
-Alysium's module adds a trait that grants a plus one block to an operator in front of him when his skill is active, potentially increasing their survivability.
What is the main purpose of Shamari's second skill 'Cursed Doll' and its effectiveness?
-The main purpose of Shamari's second skill 'Cursed Doll' is to apply a significant debuff to enemies, reducing their attack and defense by 30%, making it one of the best debuffs in the game for dealing with tanky bosses.
What is the unique feature of Tequila's skill 'Esoteric Blade Work' that makes it a powerful damage skill?
-The unique feature of Tequila's skill 'Esoteric Blade Work' is that it allows him to attack up to three enemies simultaneously with a 200% attack as physical damage, making it a powerful nuke skill despite its 40-second charge time.
Outlines
🌟 Top 10 Five-Star Operator Recommendations
This paragraph introduces a list of recommended five-star operators for the game, emphasizing their skills and talents. It mentions Ashlock, a fortress defender with high attack stats and a talent for increased attack when adjacent to ground tiles. The paragraph also discusses the potential for mastering her skills and the benefits of her module, which enhances her attack against blocked enemies. Fire whistle is suggested as an alternative for dealing with high defense enemies.
🛡️ Defensive and Supportive Operator Analysis
The second paragraph delves into the roles of NE NL, a guardian defender with healing abilities, and Beox, a falling caster with defensive capabilities. NE NL's talent boosts healing received by allies, and her skills focus on healing and supporting medics. Beox's talent allows for HP restoration when not attacking, and her skills involve summoning an obelisk for AOE damage and crowd control. The paragraph also covers the benefits of mastering their skills and the strategic advantages of their modules.
🎭 Specialized Operator Roles and Skill Synergies
This paragraph highlights the unique roles of K Maru, a doll keeper specialist with burst damage potential, and Manor Manticor, an ambusher specialist with stealth and crowd control abilities. K Maru's talent and skills are centered around dealing area damage with her substitute, while Manor Manticor's skills focus on slowing and stunning enemies. The discussion includes the impact of mastering their skills and the module upgrades that enhance their respective roles.
🗡️ High-Impact Special Operators and Their Tactical Applications
The final paragraph covers Project Red, a fast redeploy executive specialist with a talent for consistent damage, and Rock-Rock-Rock, a mechord caster with increasing damage potential. Project Red's skills are analyzed for their damage and crowd control capabilities, while Rock-Rock-Rock's skill set is praised for her single-target art damage. The paragraph concludes with recommendations on mastering their skills and the benefits of their modules, as well as alternative operators for different playstyles.
Mindmap
Keywords
💡Five-Star Operators
💡Talents
💡Skills
💡Masteries
💡Modules
💡Alternatives
💡Defender
💡Healer
💡Specialist
💡Supporter
💡DPS (Damage Per Second)
Highlights
The number of five-star operators has increased to 141 on the end server.
This video is a continuation of the top 10 video, focusing on recommending solid five-star operators.
10 operators will be discussed with their talents and skills, including whether to add masteries and build modules.
Ashlock is highlighted as a fortress Defender with a talent for increased attack based on adjacent tiles.
Ashlock's second skill, Focus bombardment, is recommended for M3 due to its reduced attack interval and increased DPS.
Fire whistle is suggested as an alternative to Ashlock for dealing with high defense enemies.
NE NL is a guardian Defender with a talent that increases healing effects for all allies.
NE NL's first skill, first aid, is effective for healing and can be enhanced with masteries.
Bass line is recommended as an alternative to Nightingale for dealing with art damage.
Beox is a falling caster with a talent for HP restoration when her skill is inactive.
Beox's Guardian Obelisk skill is a powerful tool for crowd control and AOE damage.
Mint is an alternative to Beast walks, obtainable for free and offering different utility.
K Maru is a doll keeper specialist with a talent for dealing AOE art damage when a substitute is summoned.
Manor manticor is an ambusher specialist with a talent for increased attack and invisibility.
Project Red is an executive specialist with a talent for dealing consistent damage to high defense enemies.
Rockrock is a mechord caster with a talent that significantly increases her attack over time.
Alysium is a flag bearer with a talent that benefits sniper operators by reducing their DP cost and increasing attack speed.
Shamari is a debuffer supporter with a talent for applying a fragile effect to enemies with less than 40% HP.
Tequila is a liberator guard with a talent for dealing反击 damage when attacked while his skill is inactive.
Transcripts
the number of five-star operators has
increased since I made the top 10 video
making them a total of 141 five-star
operators in the end server many other
good operators didn't make it to the
list this one is sort of a continuation
of that video but it isn't a ranking
list it is a recommendation of a solid
10 f-star operator that you should
consider building so in this video I
will go over 10 operators talents and
skills so you can get an idea of how
they work and if you should add
masteries to their skills and build
their module if they have any also this
time I will add a five-star alternative
with similar strength in case you don't
have the one I mentioned I'm going to
skip some of the operator first skills
if they are generic and bad to keep the
video short without further Ado let's
start with ashlock ashlock is a fortress
Defender which means she deals ranged
AOE physical damage when not blocking
enemies and when blocking enemies she
deals damage to a single enemy like
normal Defenders her Talent is
bombardment studies attack plus 8% if
the four adjacent tiles are ground tiles
attack plus 16% in instead a bid stage
dependent but an attack buff is always
welcomed on an operator with an already
high attack stat her second skill is
Focus bombardment cannot block enemies
and only carry out ranged attacks attack
interval reduces attack plus 40% the
attack increase might not seem like a
lot but the reduced attack interval her
High attack stat and the SP cost make it
an excellent and consistent DPS skill
her not blocking enemies isn't a big
problem since the skill duration is only
10 seconds that means you can easily
play around it plus plus ashlock will
usually be behind other lane holders so
it is rare when she needs to block
should you add masteries to her second
skill this skill is a great Target for
M3 as it significantly reduces her
attack interval therefore increasing her
DPS substantially should you build her
module the module adds the equipped
trait of increasing the attack to 110%
when attacking blocked enemies you can
easily trigger this trait if you
strategize your other operator's
deployment before deploying ashlock at
level three it improves the talent to
attack plus 10% and if the two tiles to
the front and back are ground tiles
attack plus 20% Instead This module is
not game-changing for her but if you
want to maximize her damage go for it
recommended Alternatives the alternative
to ashlock is fire whistle she deals art
damage with her skill so she is better
when facing High defense enemies but
ashlocks damage is more consistent in
general content the next operator is
also a Defender NE NL is a guardian
Defender which means she can heal her
allies by using her skill her Talent is
pegasus's Halo increases the healing
effect received by all allies on the
battlefield by 10% when deployed a great
talent that supports all healers and it
pairs great with her kit since it is all
about healing her first skill is first
aid restores the HP of a nearby Ally
with less than 50% HP by 150% of Neal's
attack in the next attack this skill can
store two charges a simple skill yet
quite effective healing the 50% HP
prevents her from wasting her healing on
a near full HP Target and it is also
versus versatile as you can use it as a
support for your Medics or it can be
used as a medic substitute in case there
aren't any Deployable tiles for them on
top of that it works well with her
talent and module which I will talk
about in a second should you add
masteries to her first skill it
increases the charges hold to three
which can be very clutch and hard
content the SP cost is down by one and
the healing is increased significantly
if you don't have her six star
counterparts this skill is worth it to
M3 should you build her module her
module adds the trait of increasing her
healing by 15% when healing Allied units
with less than 50% HP which seems like
it is made to complement her first skill
it also improves the healing received
from her talent to 15% to all allies
when Nal is deployed overall a further
Improvement to her healing capabilities
so it is recommended to build it
recommended Alternatives I recommend
bass line in case where you don't have
Nightingale for dealing with art damage
or in case you have Sera then bass line
would offer you more utility with art
resistance and shields we are not done
with defensive oper ERS yet beox is a
falling caster which means she normally
does not attack but has her defense
increased by two times and art
resistance by plus 20 when her skill is
inactive when her skill is active
attacks deal AOE art damage but she
loses the defense and art resistance
buff her Talent is Shambhala Sanctuary
when her skill is not active restore 4%
Max HP per second the amount of HP
restored is a lot and it pairs well with
her trait and her role as a defensive
ranged operator her second skill is
Guardian Obelisk summons an obelisk upon
a melee tile within this unit's attack
range when the Obelisk appears it deals
230% attack as Arts damage to nearby
enemies and stuns them for 1.5 seconds
the Obelisk will spawn in a random melee
tile in her range so make sure to minmax
her placement to get it summoned in the
tiles you want also if possible let the
enemies get a bit close to her when
activating this skill that way you don't
block the enemies out of her attack
range other than that the damage and the
stun are decent enranged enemies will
prioritize the Obelisk since it is the
last deployed Ally which is great since
beok loses her defensive trait when her
skill is active plus it works as a great
temporary lane holder thanks to its
massive Max HP of 5,000 in three blocks
should you add masteries to her second
skill it gets a reduction from 26 SP
cost at level 7 to 20 SP cost at M3
which makes the skill more reliable for
crowd control as it also increases the
stun duration by an additional 1.5
seconds so it is highly recommended for
M3 should you build her module the
module changes the trait to now letting
Beast walks retain some of the defense
and art resistance when her skill is
active it also improves the talent by
adding plus 15% Max HP when her skill is
not active at level three the module
improves her survivability by a decent
amount and you can unlock most of its
power at level two recommended
alternative the alternative for Beast
walks is mint I can only describe them
as same same but different only mint is
obtainable for free from the start and
Beast walks is a gacha operator next
operator is K Maru she is a doll keeper
specialist which means she does not
Retreat upon receiving lethal damage
instead she swaps to a substitute that
has zero block she swaps back to the
original after 20 seconds her Talent is
from paper comes life when substitute is
summoned it will deal 270% of its attack
as Arts damage to enemies in the
surrounding eight tiles a strong burst
of Arts damage that can easily triggered
by her skills it helps her and her
substitute easily clear groups of non-
elite enemies her second skill is
origami art twin Shadows immediately
sacrifices 50% of this unit's current HP
gaining plus 90% attack and summoning a
substitute on a surrounding melee tile
to assist in combat when the substitute
is summoned it activates her talent and
with the highly increased attack Kaz
Maru and her substitute will deal a lot
of damage at a low SP cost of 20 the
sacrificed 50% HP helps her cycle
between herself and the substitute
triggering her Talent more often should
you add masteries to her second skill
masteries increase her damage by a
decent amount but it is not worth the
investment as it doesn't offer much
besides that should you build her module
her module improves the trait to
increase the substitute's attack and it
increases the talent's damage as well
the damage increase on a trait is good
but the talent damage won't be increased
by much especially at level three so I
recommend the module at level two
recommended alternative the alternative
to Karu is Bena she has a mix of
physical and arts damage and her doll is
more durable than Kaz Maru next is
another special specialist operator
Manor manticor is an ambusher specialist
which means she deals damage to all
Targets within her range she is 50%
physical and arts Dodge and she is less
likely to be targeted by enemies her
first talent is hidden Killer Elite
stays invisible normally the first
attack made gains plus 50% attack and
removes the invisible State regains
invisible state after not attacking for
5 seconds the survivability from her
trait and the invisible of this Talent
allows you to deploy her away from your
healers most of the time her first skill
is scorpion venom it's a passive skill
that reduces the movement speed of
targets hit by minus 35% for 4 seconds
her attack interval of 3.5 seconds is
lower than the time of the movement
speed reduction that means as long as
the enemies are in her range they would
be Perma slowed which makes this skill
one of the best AOE slowing skills in
the game her second skill is toxic
overload attack wind up and attack
interval increases attack plus 60% and
hit targets are stunned for 0.7 seconds
the increase in the attack interval
allows her to activate her Talent damage
with every attack and the attack
increase from this skill makes her a
decent DPS and a great crowd control
operator especially given that this
skill have only a 20 SP cost and 37
seconds duration meaning it will be
active most of the time should you add
masteries to her skills the first skill
gets a huge Improvement in movement
speed reduction going fromus 35% to -
50% and an extra second of movement
speed reduction the second skill gets a
significant attack attack increase and
more duration on the stun in conclusion
both of her skills deserve to be M3 but
I recommend you to only choose the one
that you find yourself using more as the
masteries are quite expensive should you
build her module the module adds the
trait of slowing the movement speed of
enemies within this unit's attack range
by 20% at level three it improves the
damage of the first hit from the talent
by 10% the damage increases
insignificant but the slowing trade is a
huge Improvement for her so I recommend
you to build the module to only level
one next operator is a must build in my
opinion if you don't have her higher
Rarity counterparts project red red is
an executive specialist which means she
has a significantly reduced redeployment
time her Talent is Chill red will deal
at least 30% of her attack as damage
with every attack this Talent helps her
deal some damage to high defense enemies
that she wouldn't leave a scratch on
otherwise her first skill is execution
mode after deployment attack plus 65%
and gain 40% physical and arts Dodge for
10 seconds this is her main damaging
skill the damage is decent but the Dodge
percentage is too low to be effective
her second skill is wolfback after
deployment immediately deal 200% attack
as physical damage to all nearby enemies
and stun them for 2 seconds a good crowd
control skill with decent damage to all
enemies in her four adjacent tiles with
a 2-c stun which make it a good counter
to herds of low HP enemies on top of
that it holds an edge over other stun
skills since red can be deployed on most
tiles in the stage and she doesn't
require a setup up should you add
masteries to her skills masteries
improve the damage and the stun on her
second skill by a decent amount but they
are not gamechanging for her I would say
build her masteries if she is your only
damage dealing fast redeploy or if you
really love her other than that it is
not a priority should you build her
module her module adds the tradeit of
increasing her damage by 10% when there
are no Allied units in the four adjacent
tiles it also improves her talent to now
dealing at least 40% of her attack is
damage with every attack at level three
a good module with a decent increase in
her damage especially against High
defense enemies so it's recommended to
build it recommended alternative a good
alternative is Kafka though she is more
catered to crowd control with the Sleep
mechanic and dealing art damage next is
one of the best Arts damage dealers in
this Rarity rockrock rockrock is a
metcha cord caster which means she
controls a drone that deals Arts damage
to an enemy when the Drone continuously
attacks the same enemy its damage will
increase the Drone will start attacking
with 20% of rock rock attack and will
increase by 15% with each attack until
it reaches 110% of her attack her Talent
is Firm Foundation plus 4% attack for
every 15 seconds rock rock remains on
the battlefield stacking up to four
times because the metch aord casters
attack alongside their drones they made
their attack stat low to balance this
archetype so every bit of attack from
this Talent helps her DPS by a lot but
this also means you need to deploy her
early her second skill is willing burden
attack speed plus 60 releases drone to
attack enemies overdrive trait Max drone
damage increased to 1.7 times attack
plus 50% when the skill ends stun for
the same duration as the overload the
Drone locks onto an enemy until the
enemy is defeated or until the skill is
over then returns to the operator you
can manually deactivate the skill at
will the attack speed helps her trait
build faster and in the overdrive where
the real damage comes into play just
like her trade and talent it needs some
time to get online but when it does rock
rock becomes one of the best single
Target Arts damage dealers in her Rarity
and the Drone will lock into an enemy so
even if the enemy walks out of her range
the Drone will follow them across the
stage should you add masteries to her
second skill masteries improves her
attack speed and Max drone damage
significantly and because her only
purpose is being a damage dealer it's
recommended to add masteries to this
skill should you build her module her
module improves her drone's initial
attack from 20% to 35% the talent's 4%
attack will stack every 10 seconds
instead of 12 and when fully stacked
increase the attack speed by plus five
overall this module helps both her
talent and trait charge faster so it is
highly recommended but only at level two
since level three only adds five attack
speed recommended alternative
alternatives to rock rock are minimalist
if you want to do an AFK clears or Kira
for crowd control and both of them are
free operators next operator is more
support oriented alysium is a flag bear
which means he cannot block enemies when
his skill is active his talent is sniper
support Port when deployed all sniper
operators have minus 2 DP cost and gain
plus 20 attack speed when alysium skill
is active this Talent helps you deploy
snipers early in the stage which is
something you should be doing like I've
said before in Arc Knights it is better
to deploy ranged operators before the
melee ones when possible because ranged
enemies will Target the last deployed
operator in their range so in this way
you will force them to attack melee
operators which have more HP in defense
keeping your ranged operators safe the
attack speed helps the snipers kill
enemies fast that way you won't leak any
before deploying your melee operators
his first skill is support y stops
attacking and recovers 18 DP over the
skill duration this is his most
efficient skill to gain DP all the flag
bearers have a variation of this as
their first skill and it is what makes
flag bearers the best DP generators in
the game his second skill is Monitor
stops attacking and recovers 20 DP over
the skill duration while this skill is
active locks up to four nearby enemies
locked enemies have- 60 % movement speed
minus 25% defense and lose invisible
this is a great support skill for his
Rarity the range is Big the numbers on
the movement speed and defense deu are
significant and this skill Works
especially great with snipers offering
them more DPS and time to deal with fast
enemies the invisible reveal is also
great on a wide range to counter
invisible enemies which are fairly
common should you add masteries to his
skills it is recommended to Mastery
three his first skill if you are
planning on using him as your main flag
bir eror his second skill gets less SP
cost and more defense debuff but it
doesn't affect his performance by much
so I won't recommend you to M3 it unless
you really like him and you are using it
in general content should you build his
module his module adds the trait of
granting a plus one block to an operator
in front of alysium when his skill is
active it also increases the attack
speed of sniper from plus 20 to plus 25
at level three because of the range of
his second skill you will mostly deploy
alysium in a few tiles ahead of your
lane holders so the pl plus one block
won't come into effect most of the time
unless you are using his first skill
plus five attack speed isn't much to
build the module to level three just for
it with that being said I don't
recommend building his module next is an
operator you call when the enemy boss
refuses to die Shamari is a debuffer
supporter her Talent is Omen of defeat
apply 30% fragile effect to enemies
within range with less than 40% HP The
Fragile effect increases the physical
arts and true damage taken by the stated
percentage in this case 30% % this
talent's 40% HP restriction makes it a
little impractical but 30% more damage
is a lot especially on a talent not a
skill her second skill is cursed doll
obtains one cursed doll reduces the
attack and defense of enemies around the
cursed doll by minus 30% lasts for a
maximum of 15 seconds this skill is one
of the best debuffs in the game the best
case used for it is when you are against
a tanky boss with both High defense and
resistance your physical damage dealers
will have a great advantage over the
said boss and not only in damage this
skill helps your operator take Serious
hits by debuffing enemies attack also
one of the strength points of this skill
is it doesn't have a duration the doll
itself has a 15-second duration but the
skill doesn't which means it will start
recharging immediately after you deploy
the doll another strength point is the
curs doll can be deployed on any
Deployable tile in the stage even
outside of shamari's range should you
add masteries to her second skill
masteries boost this skill by a
significant amount at M3 it reduces the
SP cost from 38 to 30 and it further
decreases the attack and defense of
enemies from -30% to -50% so it's highly
recommended if you are planning on using
Shamari regularly should you build her
module her module adds the tradeit of
inflicting 10% weaken on the target for
2 seconds 10% weaken means it reduces
the target attack by 10% it also adds a
talent of becoming less likely to be
targeted by enemies after being deployed
for 10 seconds which is fine but not
necessary in most cases so I recommend
you build the module to only level one
to get the weaken effect recommended
alternative a good alternative is pronic
if you don't care about debuffing
enemies attack or if you want to use art
damage dealers since her second skill
reduces art resistance and last but not
least tequila tequila is a liberator
guard normally he does not attack and
has zero block when his skill is
inactive his attack gradually increases
over time to a cap and the attack buff
is reset when the skill ends that means
you need to let him charge his attack
buff for a minimum of 20 seconds and a
Max maximum of 40 seconds for best
results his talent is waiting game when
his skill is inactive deals 23% of
Tequila's attack as Arts damage to the
attacker when tequila is attacked this
is a good talent that makes use of him
when he is charging his skill and trait
and don't worry about him being a bait
he has high HP and defense stats his
second skill is esoteric blade work the
attack range expands and attacks two
enemies simultaneously every attack
deals 200% attack as physical damage
charged effect changes to attacking
three enemies simultaneously and skill
duration is extended to 30 seconds you
can deactivate this skill manually this
skill is one of the best damage skills
for the five-star Rarity but other than
being a nuke it has some downside it
takes a lot of time specifically 40
seconds to reach its full damage
potential and you can't really Cheat It
by having an SP battery supporter
because it needs the attack buff from
the trait that also takes 40 seconds to
charge but you can always use it
preemptively if you are in a pinch or
want to kill trash mobs setbacks aside
he has only 10 DP costs so you can
deploy him early to charge his skill and
trait and for the amount of damage this
skill deals 40 seconds is a fair
downtime should you add masteries to his
skills masteries don't add anything
except a little more damage so I don't
recommend it these were my
recommendations for some five-star
operators you should consider building
let me know which operators you are
planning on building and which ones you
have already built thank you for
watching see you in the next video
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