Support Fundamentals - Wave States
Summary
TLDRThis video script delves into the critical concept of 'wave states' in support gameplay within wave-based games, emphasizing its importance for strategic advantage. It explains the impact of minion waves on gameplay, how to identify good and bad wave states, and offers tactics for manipulating them. The script also advises on reacting to these states, utilizing the jungler's presence to fix wave issues, and the benefits of mastering wave manipulation for overall game improvement.
Takeaways
- 📚 Wave state mastery is crucial for support gameplay as it can help navigate difficult matchups and scale effectively.
- 🌊 A wave state refers to the positioning and dynamics of minion waves in the laning phase, affecting farming, experience gain, and safety.
- 🛡️ Good wave states allow the ADC to farm safely without the support's presence, providing opportunities for roaming and map pressure.
- 🏰 A frozen wave outside your turret or a crashed wave that creates a slow push towards your tower are examples of good wave states.
- 🏹 Bad wave states occur when the wave is frozen on the enemy side or after they've crashed it away, leading to potential overextending and risk.
- 🤝 Reacting to a good wave state involves using the opportunity to roam, gank, or exert map pressure, enhancing team advantage.
- 🚨 In a bad wave state, use the jungler's presence to help break the slow push and crash the wave into the enemy tower to regain control.
- 🛂 Slow pushing as slow as possible can buy time for the jungler to assist or for the enemy jungler to show, allowing for a potential wave reset.
- 🔮 Recognizing the impending wave state is key; maintain a freeze with at least four full health minions to prevent the enemy from gaining wave advantage.
- 🏹 Fast pushing is a strategy used to quickly advance the wave into the enemy tower before the enemy returns, disrupting their farming rhythm.
- 💡 Prioritizing wave state over other actions like fighting can lead to fewer autopilot moments and better overall game understanding for the team.
Q & A
Why is mastering wave states considered the number one priority for support gameplay in wave states?
-Mastering wave states allows a support to circumnavigate bad matchups, scale up without taking unnecessary risks, and effectively punish enemy champions that scale hard. It is fundamental because it impacts the ability to farm, gain levels, and gold, which are crucial for playing the game effectively.
What is a wave state in the context of the game?
-A wave state refers to the position and composition of minions in the lane, including how many minions are on each side and what is happening to the wave, such as whether it is frozen, slow pushing, or about to crash into a tower.
Why are minions important during the laning phase?
-Minions are integral to the bot lane and laning phase as they provide opportunities for ADCs to farm up, gain levels, and acquire gold, which are essential for scaling and playing the game effectively.
What constitutes a good wave state for a team?
-A good wave state is where the wave is frozen outside the team's turret or when the team has just crashed a wave, allowing the ADC to farm safely without the support's presence, and providing opportunities for roaming and map pressure.
How does crashing a wave create opportunities for a support?
-Crashing a wave into the enemy tower creates a slow push into the support's tower, providing time for the support to roam, pressure the map, and engage in other strategic plays while the ADC safely farms the minions.
What should a support do when they have a good wave state?
-With a good wave state, a support can roam, gank, control vision, or punish the enemy lane. The key is to use the opportunity to impact the game elsewhere while the ADC can safely farm.
What is the consequence of having a bad wave state?
-A bad wave state can lead to the enemy having a safe and advantageous position to farm, while the support's team is forced to overextend, risking ganks and losing minion waves, which can snowball into a significant disadvantage.
How can a support react to a bad wave state?
-A support can react to a bad wave state by using their jungler's proximity to help break the slow push and crash the wave into the enemy tower, or by slow pushing as slowly as possible to buy time for their jungler to assist or for the enemy jungler to show and leave.
What is the importance of recognizing wave states in advance?
-Recognizing wave states in advance allows a support to anticipate and prepare for slow pushes and freezes, making strategic decisions that can prevent losing minion waves and maintain a favorable wave state.
How can a support use the concept of fast pushing in their gameplay?
-A support can use fast pushing to quickly move the minion wave up the lane, crash it under the enemy tower, and create a situation where the enemy has to return to lane at a disadvantage, potentially missing minions and being vulnerable to ganks.
What is the role of the jungler in managing wave states?
-The jungler plays a crucial role in managing wave states by providing proximity and assistance when needed, helping to crash waves into the enemy tower, and creating opportunities for ganks or map pressure when the wave state is favorable.
Outlines
🌊 Understanding Wave States in Support Gameplay
The video script introduces the concept of wave states as the most important aspect of support gameplay in wave states. It emphasizes mastering wave manipulation to gain advantages in laning phase, such as farming, leveling, and gold accumulation. The script explains what constitutes a good wave state, where minions are positioned favorably for the ADC to farm safely without the support's presence. Examples provided include a wave frozen outside the turret and a crashed wave that pushes slowly into the enemy's tower, allowing for roaming opportunities. The importance of minion waves for overall game strategy is highlighted, as well as the potential to create a gold and experience lead through effective wave manipulation.
🛡 Reacting to Good and Bad Wave States
This paragraph delves into the specifics of how to react to both good and bad wave states. A good wave state is defined as one where the wave is frozen outside the turret or has just been crashed, providing opportunities for roaming and map pressure. The script suggests using these moments to gank, roam, or establish vision control. Conversely, a bad wave state occurs when the wave is frozen on the enemy's side or has been crashed away, leading to potential overextending and vulnerability. The importance of recognizing and adjusting to these wave states to avoid negative outcomes is underscored, with examples of how to use the jungler's presence to fix a bad wave state by crashing the wave into the enemy tower.
🔄 Managing Bad Wave States with Jungle Assistance
The script discusses strategies for dealing with bad wave states, particularly when the wave is slow pushing away from the support's team. It suggests using the jungler's proximity to help break the slow push and crash the wave into the enemy tower, thereby creating a good wave state. The importance of communication and pinging is highlighted to ensure the jungler's assistance in fixing the wave state. The paragraph also addresses scenarios where the jungler is unavailable, recommending either pushing 2v2 if safe or slow pushing to stall and buy time for the jungler to return or for opportunities to arise.
🎯 Prioritizing Wave State Over Fights
This section of the script emphasizes the importance of prioritizing wave state over engaging in fights, especially when the wave state is unfavorable. It provides an example of a situation where the support chooses to focus on wave management over joining a team fight, leading to a successful gank and improved wave state. The script advises against autopiloting and encourages proactive wave management to create win-win situations for the team and avoid lose-lose scenarios.
🏰 Recognizing and Creating Freezes and Slow Pushes
The script explains how to recognize and create slow pushes and freezes in the wave state. It describes the conditions that lead to a slow push, such as a crashed wave and a bunched-up enemy wave, and how to maintain a freeze by holding at least four enemy minions between waves. The importance of acting in advance to avoid a bad wave state from snowballing is stressed, along with the idea of using opportunities like team fights to crash the wave and improve the wave state.
📚 Applying Wave State Strategy in a Game Scenario
The final paragraph of the script provides a practical application of wave state strategy in a game scenario. It discusses the thought process behind wave management during the laning phase, including decisions to hold, shove, or freeze waves based on the presence of the jungler, the state of the wave, and the potential for enemy ganks. The script illustrates how prioritizing wave state can lead to successful ganks, tower takes, and overall improved team positioning and map control.
🏆 Developing Wave State Awareness for Better Game Outcomes
In conclusion, the script encourages viewers to develop the skill of thinking about and playing around wave states to reduce autopiloting, create more favorable situations for the team, and improve overall game understanding. It suggests that with this skill, better results will follow, and invites viewers to join a support community for further learning and discussion.
Mindmap
Keywords
💡Wave States
💡Lane Management
💡Farming
💡Roaming
💡Ganking
💡Map Pressure
💡Snowballing
💡Overextend
💡Wave Manipulation
💡Turret
💡Sacrificing Minions
Highlights
Wave states are the most important priority for support gameplay in the laning phase.
Mastering wave state manipulation can help circumnavigate bad matchups and scale effectively.
Wave state refers to the position and future movement of minion waves in the lane.
Minions are integral for farming, gaining levels, and scaling up in the game.
Better wave manipulation can generate a gold and experience lead.
A good wave state allows the ADC to farm safely without the support's presence.
Crashing the wave into the enemy tower creates time for roaming and pressuring the map.
Bunching of enemy minions leads to a slow push towards the player's tower.
A slow push creates a situation where the ADC can farm without overextending.
A bad wave state occurs when the wave is frozen on the enemy's side or after they've crashed it away.
Use the window of opportunity in a good wave state for roaming, ganking, or vision control.
In a bad wave state, use the jungler's proximity to help break the slow push.
Slow pushing as slow as possible can buy time for the jungler to help with the wave state.
Recognizing and reacting to wave states can prevent snowballing disadvantages.
Prioritizing wave state over fights can create more favorable situations for the team.
Understanding wave states leads to better game understanding and improved results.
Joining a support community like 'School of Support' can enhance one's knowledge and skills.
Transcripts
hey everyone and welcome to my support
fundamentals series and today we're
going to start off with the most
important the number one priority for
support gameplay in wave states
now why is it wave states why isn't it
laning roaming warding something else
wave states if you master this
fundamental you can circumnavigate
almost any bad matchup you can scale up
relatively unpunished or you can learn
to punish
enemy champs that scale really hard and
you can punish them as hard as possible
so first of all what is a wave state
and a wave state is
where
the minions are in the lane and how many
millions are on each side and
practically what they are doing what is
happening to the wave
what is its near future is it going to
slow push away from you is it frozen
outside your turret what is going to
happen
to the minions
and this is so important because
the the minions are an integral part of
uh bot lane and laning phase for your
abc's to farm up to get levels to get
gold to scale up and to actually be able
to
play the game
so
whoever has better wave manipulation
can generate a gold and exp lead and can
really just snowball from there
but yeah the wave states is just where
the waves are and what their near future
is let's first start with good wave
states
now
good wave states are where your adc can
farm safely and your presence is not
necessarily needed
in the lane
this is an example of a good wave state
for blue team
so as you can see the wave is frozen
outside their turret there are more red
demons than blue minions
and jinx is going to miss a lot of
minions here she's going to miss this
first wave
the second wave comes it is still frozen
outside the turret
and
yeah the the blue team has options here
they can move to the lane here and hold
the freeze or sonic can roam and do
whatever
but the important thing is this is a
good wave stake for blue team
jinx has to overextend in the lane now
to potentially contest ces she's going
to drop some minions she's already lost
about a wave and a half
and this is just a really bad spot for
jinx
another example of a good wave state is
and we will see this shortly
when you get to crash away
so you shove the wave into their tower
it crashes
and now you have a lot of time where you
can roam and pressure the map and i'll
explain exactly why shortly
so as you can see we crashed the wave
the enemy minions
are bunched up and they're spending a
lot of time just hitting and not moving
and so this does two things to
create a slow push into you
first of all
the the enemy minions are bunched up so
that they focus one minion
um
for from the the following wave a lot
quicker and so if the enemy wave
focuses one minion first then it'll
naturally push out
so
here we can see they're bunched up
they're focusing one minion at the same
time and
the the blue team's minions here they
first have to kind of
organize bunch themselves up and then
they can start attacking a minion so
that's one reason
another reason is that since
this red team's wave is not moving
and blue team's wave is moving then
the where where the waves will meet next
is going to be on red team's side of the
lane
and this is because
first of all um
yeah the wave is on this side of the of
the lane so that means that the
following wave
will the red team's wave will meet
the crashed wave here before blue team's
wave will meet the wave just because
it's physically closer
um it's on their side of the lane so
yeah less distance to travel kind of
self-explanatory but
that's just why
crashing a wave
is a very very good
time to go and roam and do other things
because it creates a slow push into your
tower
and
while it is slow pushing into you your
adc can safely collect the minions
without ever having to overextend
and we're going to see an example of
that here
the wave is right outside our tower here
and the jinx can just easily
be by herself here self-sufficient and
fun and their adc has to overextend here
and maybe supporting jungle king gank or
we can just do our own thing around here
anyway he doesn't know what we're up to
as you can see so this is a good wave
state for us
now
when it turns into a bad wave state is
when
uh yeah once again the wave crashes into
our tower and now it's
our minions you can see they bunch up
here
they bunched up
so
um this this wave here is single file
sprinting
it's going to meet on our side of the
lane so this is about halfway point it's
on our side our minions hit this minion
first and it's naturally slow pushing
out again
and this is kind of a ticking time bomb
where we have to deal with the slow fish
because eventually if it's slow pushing
into them and they don't just shove the
wave
it is going to end up further and
further away from the safety of our
tower
and the last thing we want is for the
wave to just be stuck outside here
frozen by their tower and my adc has to
extend really far on the lane just to
contest for cs
so
to summarize
good wave states is where it's frozen
outside your turret
or when you have just crashed a wave and
then you have a lot of time to roam and
impact the net however you want
and bad wave states is practically the
opposite of that when the wave is frozen
on the enemy side of the lane or when
they have just crashed away
okay so that's the basics about good and
bad wave states
let's talk about
how to react to a good wave state now
why is a good wave state good it's
because
you have opportunities to do
whatever you want with the wave so let's
just jump back a little bit here
and
let's say that
bard and kane instead of moving towards
mid here they just ran straight bot and
they threw them to gank the gym now jen
is a lot more gankable
here than if he was over here of course
so
if you have the wave frozen
near your
turret the enemy adc is a lot and the
bot lane in general is a lot more
gankable
what you can also do is what i ended up
doing in this game is you can use this
window of time
let's go back to when we crash the wave
i'm in base i'm going to use this period
of time to just roam and impact around
lead link up with my
mid laner and my jungler
and contest around this area get some
pressure on the map
this area is very important
maybe i can help out my mid laner
but
it's important to realize that every
game in every situation is different
i'm sure you guys can picture a game
where
right on this window when i'm roaming
towards mid there's a big heavy trade
around here maybe i'm a different
champion i can turn the fight around i
can you know get a kill for the team
maybe in another situation
this is a victor this is a corki they're
just slowly shoving trading wave clear
and maybe my victor is running out of
mana so i
show my face and laying help him shove
get that reset and then boom you know
that's that's also pretty helpful
or maybe my jungler wants to contest
here i can help him do that
but the point is
i i am
uh in a position to
help my mid laner and jungler and
pressure the map around you whereas if i
just ran straight bot
from base
there is practically nothing that i
would be able to accomplish i would
literally just be in lane here standing
here afk
doing nothing
the only thing i could maybe accomplish
is dissuade the enemy adc from crashing
the wave
but apart from that if that's not
very likely then you know
anything is better than nothing is what
i like to say
so
when you do have the good wave state
use that opportunity
to
either roam
or gank or do some vision control
or use it to
punish the extended enemy
lane
okay
so
now let's talk about how to react to a
bad wave state
so we just talked earlier about how this
is going to be a bad wave stage for us
now armenians bunched up
and they spend time not moving towards
the center it's on outside of the lane
this is a ticking time bomb
so let's just have a quick look at what
happens here
but the
what i want you to pay attention to is
what happens
to the minions here
so janna is a little bit out of position
here we get a chunk on her we get her
flash
and that's fine
now
we know that this is going to slow push
away from us and if we don't do anything
about this we're not only going to lose
this wave of minions we're going to lose
the next wave of minions maybe even the
next wave if it's frozen out here and
they maintain the freeze right that's
just really really bad
um yeah wave states can just snowball
yeah
minion leads really hard so this is why
we we get her flash we get a chunk and
now now i want to get up job's done we
need to sort this out
and i really want to disengage here but
my mid laner randomly runs in and dies
and
it's just
yeah it's not a good look but
all the meanwhile this wave slow pushing
away
and now our mid laner dives
and
our jungler is starting to path away and
once again this wave is really hard for
us to deal with
so
what should have happened in a perfect
world
is jana doesn't
face check this
she doesn't get chunked and she doesn't
have to blow her flash
and the the enemy bot lane is just
chilling in lane here and they're
pinging their jungler which is around
here to maybe gank on the next wave when
it starts to get further and further
away from the safety of our turret
so that's what should have happened from
their perspective
from our perspective
if they do end up doing this we get the
chunk and now we back off and
we shove this wave together as three
and this is something that is very
important and
something that you'll have to look for
when you have a bad wave state
is you need to use a lot of the times
you need to use your jungler's proximity
to help break the wave
to help break the the slow push to just
crash it into their tower and once again
get that good wave state
because if your jungler is on your side
of the map and you have a bad wave state
and
you don't fix the wave state
your jungler is going to want to pass
back away from you or even base
starts uh running to his top camps and
that's such a long time
before he is back bought to help fix the
wave so
use your jungler's proximity to fix the
bad wave state okay
and that is
oftentimes that is going to be
instead of looking for a proactive gank
or vision control around here or a fight
around river
just bring your jungler
physically ping the wave and say need to
crash
and don't worry about any of the other
stuff because this is the most important
aspect is the wave state
and we can see how
hard it can snowball in terms of how
many million waves you can lose so this
is this is a
result of our bad wave state
um
al jinx has to
she has to keep extending further and
further up into the lane and obviously
she could have played a little bit
further back for a little while longer
but eventually the wave state is going
to get over here and she's going to be
overextended and die
so reacting to bad wave states
use your jungler please use your jungle
to help fix the wave state because
sometimes there's not much you can do in
a 2v2
if you have like a really bad two to two
losing match up
it's slow pushing away from you they're
trying to freeze it
you feel helpless
when your jungler is on your side of the
map
get him to help okay
now i understand that
that is not always an option
so what if
your jungler is topside okay what if he
is nowhere near and it's frozen uh and
it's slow pushing away from you sorry
so then you have a couple options
you can either
look to
just push 2v2 if you can maybe you have
information on the enemy jungler maybe
they showed on some vision here or you
see them piling somewhere
and then you know it's just an isolated
2v2 then
in some circumstances you can you can
push the wave 2v2 and you're not scared
of a gank right
that's one option
if you are scared
of either a gank or of just 2v2 you're
losing too hard you're too far behind
you're too chunked anything like that
and you can't crash at 2v2 then
you have to
slow push
as slow as possible
so let's talk about what i mean here
so we come back to the wave here and
this is jinx is doing a good thing here
just last hitting as slow as possible
not damaging the wave at all
unnecessarily
what would happen if she just started to
auto attack the waves like a lot
and it's not just last hitting
well that means that the the enemy wave
it'll die faster
and our wave will progress further up in
the lane so that the following wave will
be even further for us to access
but if we're just last hitting as slow
as possible then the following waves
will meet
as close to safety as possible for us
right it's still going to be far away
from safety but it is closer
and
that will just be buying
just trying to stall just trying to buy
us some time for either our jungler to
show
uh sorry not not i don't want to shout a
jungler to help crash the wave so maybe
he's top we're slow pushing really
slowly eventually he clears down
he comes back and he helps us
shove the wave
or we're waiting for the enemy jungler
to show maybe the enemy jungler gets
bored or he feels like it's a waste of
his time because we're playing too
safely and he eventually leaves and then
maybe we can shove two or two which we
would be able to in this situation
um
so yeah that's pretty much why you would
want to slow push as slow as possible
now
the the worst case scenario the worst of
the worst your jungler is far away
and their jungle never shows and you
can't crash the wave of 2v2
and it's slow pushing away from you what
do you do
now the answer is
you do something before that happens
because when that happens you just have
to accept reality
and just sack minions and the wave will
be frozen here you won't be able to
contest it your adc is [ __ ] but you
can just base and run
and then eventually
another time will come where you can
crash the wave hopefully or they just
naturally shove it back into you
but
we will try to do everything we can to
avoid that situation by
recognizing
when the wave state is bad
so it has questions to you it is slow
pushing out you know it's a ticking time
bomb now what are you going to do about
it
and you're going to use your jungler
or look for opportunities to crash
and this is another thing that could
happen because
wave states are not
the most thought about and practice
topic especially in solo queue
quite often there will be like a big
fight in river and then they move to the
fight first
and
you guys decide that wave state is the
number one priority you're not going to
move to this fight you're going to ping
your allies to back off and instead
you're going to use this opportunity to
just shove as fast as possible don't
worry about getting sucked into the
teammates
bad fight around here when you don't
have prio you just shove the wave and
you get it
you get into the tower as fast as
possible and then you leave and that has
created a good wave state for you again
and this is one of the most common
fixes that i see from my students is
when
they're in a losing match up their wave
state is bad
and there's a fight that kind of erupts
near their lane that they don't want to
move to but they kind of do end up they
like they don't want their allies to die
they don't want to be the bad guy but it
is so much better
to just have this mentality of
prioritizing wave state
and if you have a bad wave state
um it can really really snowball so
don't look for proactivity when you have
a bad wave state
get that good wave state first and once
you have that good wave state then
um
uh yeah volatility and fights and
skirmishes are much more in your favor
okay
cool
so that is how to react to a bad wave
state that was a bit wordy but i hope we
got there in the end
so
let us talk about
how
you can tell when a wave state is going
to arise
so we've already talked about when a
slow push is going to arise and that's
when a wave has crashed
and
the following the the enemy wave bunches
up slows down
all of that that's going to create a
slow push
now the slow push will eventually become
a freeze
and
the way that you can maintain the freeze
is if i like to say you have at least
four minions that you can hold between
waves and
um
yeah if you have at least four minions
if you if you're just holding three
casters and the next wave is a cannon
the freeze is not going to be lasting
for very long
so
um yeah you can you can hold
uh a very long freeze if you have four
enemy minions that are full health and
you're just holding them outside
your turret area
and
you can tank them
and they can't just push you away then
you can hold a freeze okay
i haven't talked too much about like
fast pushes this is not necessarily a
wave state
but we can jump back
and
just have a quick look at our decision
here so this is before we've based at
all
and
we have an opportunity to try and maybe
freeze the wave
like this is technically possible for us
to freeze
but it's not a good idea before first
base if we try to freeze it um maybe
they lose a wave but they come back they
have an item
jinx has a lot of gold not full health
not form and she's going to get shoved
out lose plates and minions in the
future so this also applies to after the
first base
but
yeah this is this is how you want a fast
push
you want to kill it's it's pretty
self-explanatory but you just want to
push as fast as possible right
you want your minion waves to travel as
far up in the lane as possible kill
minions under the tower as fast as
possible use all your abilities all your
auto attacks you can see here i'm not
wasting any time i'm not just floating
around or basing i am shoving as fast as
possible so the wave crashes before they
get back to lane
and sometimes you will want to fast push
instead of slow push
and this is a good example if you
haven't based at all yet
another example is when if it is slow
pushing away from you
and you can't crash the following wave
before they come back to lane
then you just have to push and crash it
before before they get back to them
but yeah the the more important aspects
of wave states are slow pushes and
freezes and recognizing them in advance
okay so what we're going to do for the
end here is we're just going to have a
quick look at one of my games from the
laning phase and just talk about wave
states and my thought process was wave
states
so i just skipped the early part because
there was a
lot of like vying for a priority and a
little bit of back and forth and the
jungles are not yet on the map so wave
states aren't quite as important but
yeah here around the four minute plus
mark
there is a wave
that is slow pushing into us and
i don't want them to just get the the
wave fresh on the tower and then base
because then that's a good wave state
for them
so i want to
physically hold the wave here so that
the israel cannot base and he has to
stay on the map
and this
is a good wave state for us a bad wave
state for the enemy adc
and now my jungler can
look to gank this lane
and if i didn't pull that wave here then
this wave crashes israel does not have
to stay around in the lane
and this is purely just from
thinking about wave states that this
gank can work so we get the kill
and now since my adc has not based yet
it's quite risky to just freeze like i
said so we're going to look to shove a
wave here i believe
we're going to shove this wave and base
and that's exactly what we do
and we don't we aren't able to get it
all the way into the tower but
um
sometimes you can't do that and you
don't want to hang around for too long
especially after
especially before basing at all
so israel hasn't based either and he
instantly shoves the wave so now the
wave state is bad for us
i am not looking to roam right now
because i understand that the wave state
is bad
and um i'm just gonna i'm going to be
keeping my eye on the spot wave i'm not
going to be committing towards mid or
towards my jungler and i'm definitely
going to be able i'm definitely going to
make sure that this wave
gets
shoved in or that my adc has my hover
because this is what we were talking
about this is slow pushing away from us
and my adc is going to be
extended in the lane very soon
and we also just figured out that the
enemy jungler is around
so
solutions for a bad wave state we know
the enemy jungler is nearby
we know that our wave is going to be
slow pushing away from us and
potentially freezing by their turret so
we want to use our jungler to break this
wave
and
i asked him in the game to
cover us and then i said that he can
maybe just do this camp first but still
we need his presence here
so that our wave isn't screwed and
that's that's what happens
so getting our jungler to hover us on
that wave it creates a win-win situation
for us where
if the enemy
jungler looked to gank after doing
dragon
our jungler would counter gank and would
almost certainly work out in our favor
and if the enemy jungler does not look
to gank then we can just get the wave
priority get a good wave state and then
i can look to rhyme again
and that's
that's a win-win for us and in that
previous example of israel dying that's
a lose-lose for him if he hangs around
he can he's a sceptical to the gank and
he dies if he doesn't hang around he
loses a lot of waves from the frozen
wave state
so anyway
my adc has options on this wave he can
choose to let it slow push into him or
he can just shove freely right now
as his support and jungler are on this
side of the map i'm providing him with
confidence that the kha'zix isn't
ganking here
right as he crashes the wave
i'm gonna hang around
and
right now we're gonna move up two
heralds so this isn't gonna be anything
with the bot wave state right now but it
is important to note that i am roaming
when my adc is not going to be in a
really poor
spot with the wave right he's getting to
just shove 1v1 because i know
their members are on top side
so you always have to prioritize spot
wave state before you start thinking
about doing anything else
okay so we're not going to watch the
fight i'm just going to think about
waves
the fight happens
my adc is still shoving in 1v1
i notice he's getting prior and the
enemy adc is getting quite low so if i
hit that q he might have died but anyway
we crash the wave we base
and
i have some time to roam now they crash
the wave they base this is going to
start slow pushing away
and
yeah
it's just always thinking about the wave
my adc
is not under danger here because the
support is moving so i can move it'll be
a 1v1
in the bot lane and as long as my adc
has a good wave state i can make any
play that i want
so i'm hanging around the action around
here
moving back bob
once again we're getting those good wave
states we're crashing the wave
and we're allowing our jungler to also
look to either dive or
invade with our priority
or we could have let the wave bolts and
freeze outside our turret and look the
gang that way but either way we can do
it away for whatever we want here
and then we get the tower
and
yeah that's it
if you develop the skill of thinking
about and playing around wave states
then there will be less autopiloting for
you in general
more win-win situations for your team
and less lose-lose situations and just a
better game understanding holistically
which is always awesome to strive for
and then it's just a matter of time
until results will follow for you guys
so
thanks for watching and feel free to
join my uh discord support community
called school of support i will leave it
in the description below and see you
guys around
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