Let's Mess Around In: Rampage Total Destruction part 1 (OLD)

Ultragamer64
15 Apr 201839:52

Summary

TLDRIn this engaging and humorous gameplay commentary on *Rampage: Total Destruction*, the narrator explores various monsters, highlighting their unique designs and abilities while humorously reacting to the game’s chaotic destruction. They share personal thoughts on their favorite creatures, from George the monkey to Marco the shark, offering insights into their quirks and powers. The video also touches on the nostalgic appeal of the Rampage arcade game at Dave & Buster's and provides entertaining commentary on the mechanics of smashing buildings. Overall, it’s a fun-filled mix of monster mayhem and lighthearted commentary.

Takeaways

  • 😀 The player enjoys the gameplay of *Rampage: Total Destruction*, especially the building destruction mechanics.
  • 😀 The speaker praises the vibrant and crisp visuals of the game, mentioning that the recording quality is surprisingly good.
  • 😀 Marco, the shark-like monster, is highlighted as a well-designed and fun character to play.
  • 😀 Filbert, a gopher-like creature, is described as one of the ugliest monsters in the game, with humorous commentary on its appearance.
  • 😀 The game features a loose campaign mode, with the main focus being on the destruction of buildings rather than completing objectives.
  • 😀 The player enjoys using smaller monsters like Filbert, despite their appearance, due to their unique attacks and mechanics.
  • 😀 There is a nostalgic element to the game, with the player expressing a fondness for characters like Ralph, despite their lack of traditional beauty.
  • 😀 The speaker mentions the presence of exclusive *Rampage* arcade games at Dave & Buster's and the in-game destruction of a Dave & Buster's location.
  • 😀 The gameplay is sometimes affected by motion control issues, as the player struggles with the Wii controller's sensitivity when attempting specific attacks.
  • 😀 The player occasionally references real-life places, like Chuck E. Cheese, while humorously dismissing them as not true arcades.
  • 😀 Future episodes of the gameplay series may feature other monsters like Nick and Rocky, who are noted as cool characters to play as.

Q & A

  • What is the player’s overall opinion of *Rampage: Total Destruction*?

    -The player enjoys *Rampage: Total Destruction*, praising its vibrant graphics, the fun of destroying buildings, and the unique monster designs. They mention the game’s campaign is somewhat loose, but they find it fun to mess around in and explore various monsters.

  • Why does the player enjoy playing at Dave & Buster's?

    -The player enjoys Dave & Buster's because it's a fun and unique arcade, which is one of the few good arcades near them. They also mention that *Rampage* has an exclusive game there, where George destroys a Dave & Buster's building in the trailer, adding an interesting tie-in between the game and the arcade.

  • What makes Marco a standout monster for the player?

    -Marco stands out to the player due to his well-designed appearance and his interesting shark-like features. The player appreciates the attention to detail, such as the shading on his arms, and enjoys his more peaceful, fun-loving demeanor in contrast to other more menacing creatures.

  • Why does the player mention Filbert as an 'ugly' character?

    -The player describes Filbert as one of the ugliest characters in the game, with a potbelly and a strange, unappealing design. They joke that the character looks like an old man and express confusion over the developers’ choice to make him so unattractive compared to other monsters.

  • What role does nostalgia play in the player’s enjoyment of certain monsters?

    -Nostalgia plays a significant role in the player's enjoyment, especially with monsters like Ralph. The player admits Ralph may not be the most beautiful creature, but their fond memories of the character make them prefer him over others, despite his design.

  • How does the player feel about the game’s graphics and how it records?

    -The player is pleasantly surprised by how well the game’s graphics look when recorded. They mention that the colors are bright, vibrant, and the visuals appear crisp and gleaming on video, which they find delightful compared to how it looks on their TV.

  • What issue does the player encounter with the game’s building destruction mechanics?

    -The player expresses frustration with how difficult it can be to destroy buildings, noting that sometimes it feels like the buildings take too long to collapse despite their efforts. They mention the game's controls and motion mechanics as factors contributing to the challenge.

  • What does the player think about the variety of monsters available in the game?

    -The player appreciates the variety of monsters in the game, with some characters like Ralph, George, and Lizzie standing out. However, they also acknowledge that not all creatures are well-designed, with Filbert and Fabio being examples of less appealing character choices.

  • What future content does the player hint at for the next episodes?

    -The player hints that they may explore other modes or show off additional monsters in future episodes. They specifically mention the possibility of featuring Nick in an upcoming episode and continuing to showcase more gameplay and character variety.

  • Why does the player switch monsters frequently during the gameplay?

    -The player switches monsters frequently to showcase as many of them as possible, aiming to demonstrate different abilities and designs. They also seem to enjoy the variety and fun of trying out different monsters during the gameplay, even though they have a favorite or two.

Outlines

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Mindmap

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Keywords

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Highlights

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Transcripts

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