Present Shock -- When Everything Happend Now: Douglas Rushkoff at TEDxNYED

TEDx Talks
11 Jun 201313:30

Summary

TLDRThe speaker reflects on the evolution of TED talks and digital technology. Originally, TED talks were unprepared and focused on live, human connection, but have since become more polished and distribution-driven. The speaker reminisces about the early internet's asynchronous nature, where thoughtful communication flourished. They critique how modern technology has shifted from participation to consumption and argue for reclaiming a 'read-write' world where people engage as creators, not just consumers. They advocate for peer-to-peer learning, especially with coding, and emphasize the importance of real-life connections alongside digital interactions.

Takeaways

  • 😀 TED's original rules emphasized live, unprepared talks to foster authentic connections between the speaker and the audience.
  • 🤔 The evolution of TED has shifted towards polished, rehearsed presentations, often involving attempts to go viral with videos and PowerPoint slides.
  • 🕰️ The early internet allowed people to reclaim time and engage thoughtfully through asynchronous communication, which was lost in today's always-on culture.
  • 📶 Early online spaces enabled more reflective and intelligent conversations, where people had time to craft thoughtful responses.
  • 💡 The digital world should have remained a space for live, real-time interaction, but it became more about consumption than participation.
  • 🛠️ Technology has shifted from tools of creation and empowerment to mechanisms of constant engagement and consumption.
  • 🎓 Modern education is disrupted by technology, favoring passive content consumption over participatory, peer-to-peer learning.
  • 🌐 The internet should facilitate a culture of learning, where people share knowledge as peers, not just download content for personal advancement.
  • 🔧 Coding is best taught online, and it represents more than just engineering – it's a liberal art, helping people think critically about digital platforms.
  • 📱 The goal of digital culture should be to balance real-world interactions with online tools, using both to enhance human connection and creativity.

Q & A

  • What were the original rules for TED talks as learned from Richard Saul Wurman?

    -The original rules for TED talks, as learned from Richard Saul Wurman in 1993 or 1994, were that speakers were not allowed to prepare, and they could not sell anything from the stage. They had 11 minutes to get up and share their ideas with the audience.

  • How does the speaker contrast TED talks from the past with the current format?

    -The speaker notes that TED talks have shifted from spontaneous, unprepared presentations to more polished, practiced talks, often focused on selling ideas or products. There is now a bias towards distributing these talks via video, with the hope that they will go viral.

  • What does the speaker say about the live connection between people in a real space?

    -The speaker emphasizes the importance of live connections between people in real spaces, which Richard Saul Wurman recognized as valuable and unique in the digital age. This connection is now being overshadowed by the focus on digital distribution.

  • How does the speaker view the evolution of the internet in relation to its original promise?

    -The speaker believes that the internet was originally seen as a tool to reclaim personal time and avoid the constraints of traditional work. However, over time, it has become an 'always-on' technology that keeps people constantly connected and responding, losing the asynchronous advantage it once provided.

  • What is the speaker’s critique of the current use of social media platforms like Facebook?

    -The speaker criticizes social media platforms for creating a consumer-based relationship with technology. People, like 'Johnny,' might believe platforms like Facebook are there to help them make friends, but in reality, the platforms are designed to monetize users' social interactions and data.

  • How does the speaker relate the concept of 'read-only' vs. 'read-write' files to the world?

    -The speaker reflects on their first experience with saving files on a computer and how it changed their perspective on the world. They realized that many systems (like law, money, and society) are treated as 'read-only'—fixed and unchangeable—when they could be 'read-write,' meaning open to change and interaction.

  • What does the speaker mean by the 'read-write universe'?

    -The 'read-write universe' refers to the idea that the world is not fixed and can be modified or programmed, just like files on a computer. It is a metaphor for viewing systems, structures, and society as things that can be changed or reprogrammed by people.

  • How does the speaker see the role of technology in education?

    -The speaker argues that while the internet could be a tool for participatory and peer-to-peer learning, it is often used to reinforce traditional, top-down education models. Online learning platforms frequently emphasize downloading pre-recorded lectures from famous professors rather than fostering interactive, real-time learning environments.

  • What are the three types of education the speaker believes coding should inspire?

    -The speaker believes coding should inspire three types of education: 1) Coding as engineering, teaching the technical skill of programming, 2) Coding as a liberal art, teaching critical thinking about digital environments, and 3) Programming as culture, which involves understanding the cultural and societal implications of digital technology.

  • What does the speaker suggest is being lost in digital education?

    -The speaker suggests that the live interaction and engagement between teachers and students are being lost in digital education. Professors are increasingly relying on scripted performances and losing the ability to respond to their audience in real time, reducing the richness of the learning experience.

Outlines

00:00

🎤 The Evolution of TED Talks

The speaker reflects on the original rules of TED Talks as introduced by Richard Saul Wurman in the 1990s, emphasizing authenticity and spontaneity. The speaker contrasts this with the current practice, where talks are often polished presentations aimed at widespread distribution. The essence of early TED was to celebrate live, real-time interaction rather than rehearsed performances or promotion of projects.

05:00

💻 The Digital Revolution: From Asynchronous to Always On

The speaker reminisces about the early days of the internet in the late 80s and 90s, where it was seen as a tool for reclaiming personal time and breaking away from traditional work structures. Online communication, facilitated by modems and bulletin boards, encouraged deep, thoughtful interaction. However, the speaker laments that digital technology has now become an 'always-on' culture, diminishing the reflective nature of early online engagement.

10:01

🌍 Read-Only vs. Read-Write Universe

The speaker reflects on the shift from passive consumption to active participation in the digital world. They recount a personal revelation about 'read-only' vs. 'read-write' files, drawing a parallel to how systems and institutions (like the law or the city grid) are often seen as immutable when, in fact, they can be altered. The speaker highlights the potential power of embracing a read-write mentality in a world increasingly programmed by human decisions.

📱 Technology: From Participation to Consumption

The speaker critiques the modern relationship with technology, focusing on how platforms like Facebook have shifted from being tools for human connection to instruments for data collection and monetization. The shift from active participation to passive consumption is explored, especially in the context of education. The speaker worries that digital education is reinforcing old hierarchies rather than fostering true engagement and peer-to-peer learning.

🏫 The Future of Education: Peer-to-Peer Learning

The speaker advocates for a new model of digital education, one that fosters peer-to-peer cultures of learning instead of reinforcing traditional top-down structures. They suggest that education should move beyond content consumption and instead build platforms for active exchange and collaboration, where learners become teachers. The speaker also highlights the importance of teaching coding, both as a technical skill and as a way to critically engage with digital environments.

🌐 Coding as Culture: Embracing the Read-Write Universe

The speaker concludes by emphasizing the cultural significance of coding and the internet. They argue that people should transition from being passive consumers to active creators in a peer-to-peer, read-write world. The speaker stresses the importance of using technology to foster real-world connections and values live interaction, while leaving the online space for asynchronous collaboration. They encourage a balance between virtual and real-life engagement in building a more participatory digital culture.

Mindmap

Keywords

💡Live Connection

The 'live connection' refers to the unique, real-time interaction between individuals in a physical space, which the original TED concept emphasized. This idea contrasts with the digital age's tendency toward pre-recorded and curated presentations, stressing the value of spontaneous human engagement and presence, as seen in early TED talks where presenters were not allowed to prepare.

💡Asynchronous Communication

Asynchronous communication is a method where individuals engage at different times, such as in early online discussions where participants would read, reflect, and respond later. The speaker highlights how the internet once allowed thoughtful interactions, contrasting with today's always-on, real-time demands.

💡Read-Only vs. Read-Write

'Read-only' refers to content that can be viewed but not altered, whereas 'read-write' implies a dynamic system where users can modify and interact with information. The speaker applies this metaphor to everything from law to technology, arguing that the world could be more interactive and participatory if it were viewed as 'read-write' instead of 'read-only.'

💡Digital Consumption

Digital consumption refers to the way modern technologies have shifted users' roles from active participants to passive consumers. The speaker critiques this evolution, noting that instead of using the internet to reclaim personal time and creativity, it has become a tool for monetization and consumerism.

💡Monetization of Social Graphs

Monetization of social graphs involves using big data to predict and capitalize on users' social interactions, like Facebook tracking how people connect to sell targeted advertising. The speaker critiques how platforms like Facebook focus more on profit from user data than on fostering genuine human connections.

💡Peer-to-Peer Learning

Peer-to-peer learning is an educational model where individuals learn from each other rather than from traditional top-down instruction. The speaker advocates for this model in digital education, suggesting that platforms should facilitate cultures of learning, similar to communities like Etsy, where users exchange knowledge and skills freely.

💡Constructivist Education

Constructivist education emphasizes active learning, where students build knowledge through experience and collaboration. The speaker contrasts this with the passive consumption model of online education, advocating for interactive learning environments that encourage engagement and co-creation of knowledge.

💡Code as a Liberal Art

The concept of 'code as a liberal art' suggests that understanding coding is not just about technical skills, but also about thinking critically about the digital platforms we use. The speaker emphasizes the importance of analyzing the biases, economics, and impact of coding environments on society, treating code as a tool for cultural and critical analysis.

💡Programmed Environments

Programmed environments refer to spaces, both physical and digital, that are designed with specific intentions and logic. The speaker reflects on how cities, buildings, and digital platforms are all programmed, shaped by human design choices, and how recognizing this can empower individuals to challenge and reshape these environments.

💡Real-Time Interaction

Real-time interaction refers to the spontaneous, unscripted communication that occurs in live settings. The speaker stresses that the immediacy and unpredictability of real-time exchanges are increasingly rare in a digital world where pre-recorded and scripted content dominate, highlighting the loss of genuine human connection.

Highlights

The original TED rules from the 1990s emphasized no preparation and no selling from the stage, focusing on live, spontaneous sharing.

TED has shifted over time to become more about prepared, practiced talks often aimed at distributing content to a wider audience.

The value of live, real-time connections between people was a key insight by TED's founder Richard Saul Wurman in the digital age.

Early internet culture was seen as a way to reclaim time from traditional work structures, offering flexibility and creativity.

The internet initially encouraged asynchronous engagement, allowing users to think deeply before contributing to discussions.

The speaker highlights how online communication made people sound smarter than they often did in real life due to the time allowed for reflection.

There’s a critical shift from viewing technology as participatory and creative to seeing it as a consumption-driven tool.

Digital platforms like Facebook are often misinterpreted as tools for social connection, while their true purpose is to monetize user data.

The internet has evolved from an open-source, read-write environment into a more locked-down, consumer-driven ecosystem.

The speaker views the disruption of education by digital platforms as problematic when it reinforces passive consumption of content instead of participatory learning.

Successful educational platforms should create peer-to-peer cultures of learning rather than focusing solely on distributing lectures from elite professors.

There’s a call for digital education to focus on coding not just as a technical skill but as a form of critical thinking and cultural engagement.

Code should be taught not only as engineering but also as a liberal art, encouraging critical thinking about the impact of digital environments.

Programming can inspire cultural participation, moving people from passive consumers to creators in a peer-to-peer society.

The speaker emphasizes the importance of real-world, face-to-face connections, which are becoming rare in the digital age.

Transcripts

play00:04

so the original rules for Ted as I

play00:07

learned them from Richard Saul Wurman

play00:09

back in gosh 1993 or 94 was that you

play00:13

were not allowed to prepare you weren't

play00:16

allowed to sell from the stage right you

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basically had 11 minutes you got up and

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you shared and it's interesting where

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Ted's gone since then right I mean now

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it's so much of it is I have this object

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you know and once we get our funding it

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will save the world and children in

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India will eat and here's my PowerPoint

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to show you how that's gonna happen and

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you know and this this sort of practiced

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this practice thing that's that's really

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biased towards distribution right the

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idea is I'm going to do this talk here

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and then hopefully my video will be the

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one that spreads but what what Richard

play00:52

understood was that at the dawn of the

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digital age that the live connection

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between people in a space could become a

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very valuable special unique thing right

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and that bringing people into real time

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in a real space together could finally

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be appreciated for what it is because we

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have this internet we have this digital

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technology to do this other thing right

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when the net first came around and for

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me anyway in the late 80s early 90s the

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thing that most of us thought was that

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this was going to be a way that I could

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reclaim my time from the man right we

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were part of that that slacker era right

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where we thought now we can stay at home

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work on our underwear in our own time

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and sell things directly to other people

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if we want to and then not have to be in

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that punch the clock Society anymore not

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have to work all the time and I'd have

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to sell our time and be sort of on yet

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what have we done with these

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technologies right as we've taken them

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and turned them into always on

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technology strap them onto our onto our

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bodies and and keep ourselves responding

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to them all the time right so we've

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taken the asynchronous bias of digital

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technology

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and kind of forgotten about that and

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used it the opposite way because the

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beauty of the net in those early days

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was how smart everybody sounded when you

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when you engaged online well you used to

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use modems it was a whole other world

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that most have you probably never even

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been exposed to right you would you

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would log on to your computer you'd plug

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it into the phone line you would log on

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to a computer that was elsewhere on the

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network you would download the

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conversation that was in progress and

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then you would engage in your own time

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you would read this long bulletin board

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conversation with all these smart people

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and then you would think for hours or

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even overnight how am I going to

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contribute what am I going to say you

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know and then you craft this perfect

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paragraph or two over time and then you

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upload it again you'd log back in and

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upload it and see how people responded

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to what you said the strange thing about

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the net was you sounded smarter online

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than you did in real life I mean imagine

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that the internet was a place where you

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sounded more intelligent than you do in

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real life

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and that was what Richard didn't want to

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have happen here he wanted people to

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have to oh no you're not going to get

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that digital advantage you're not gonna

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all get to sound like Christopher

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Hitchens or William F Buckley or

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something you're gonna have to get up

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there and just do this thing in real

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time which is tricky right it's the

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thing that we that we tend not to not to

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want to pay attention to anymore it's

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the thing that we're that we're losing

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touch with in a sense right when I first

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engaged with the internet not only was

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it a place where we could now program

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our time it was a place where we could

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program and the in the back in the day

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with computers were as easy to program

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as they were to use the first time I

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ever used a computer it was in a seventh

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grade computer lab where we basically

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used basic and the first time I had to

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save a file it asked me are you saving

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this as a read-only file or a readwrite

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file I was like what do they mean by

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that that was a real

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only filed something that people can

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look at or is it a readwrite file

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something that other people can look at

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and change and edit oh my gosh it was a

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profound moment for me because then I

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looked at television and I said oh my

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gosh

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you mean these are all being saved as

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read-only files but they could have been

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readwrite files I start looking at

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everything that way I looked at the law

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of that way I looked at the Torah that

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way I looked at money that wait a minute

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these are read-only files but they're

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only read-only files cuz they were saved

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that way actually we live in a readwrite

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universe it's a readwrite world it could

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be if it wasn't locked down as read-only

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so there was this there was this sense

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of of not just wonder but power you know

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I walked out into the New York City

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streets and saw the grid pattern there

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and for the first time understood that

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the grid pattern of New York City

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streets that's not just City right

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that's New York City that was designed

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by specific people it's a grid pattern

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not through some nature didn't just

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evolve it didn't come out of the ground

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that way where people decided that's a

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program and the whole world started to

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look like programs not in a bad way it

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was just embedded embedded with logic

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you know the way this building is

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structured we'll hear about from an

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architect today the way this building is

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structured in the way the hallways are

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there's certain ideas about about

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society about how things should be

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everything started to look like a

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program and everything looked up for

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grabs everything looked open-source in

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one way or another but as digital

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technology evolved it seemed to be much

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much less about that you know just as

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Ted was less about the live moment about

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programming this live interaction

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between people the net seemed less of an

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invitation to participate and more of an

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invitation to consume you know when you

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you average kid today you know you look

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at Facebook and you think oh this is

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look at this place Facebook is here to

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help me make friends isn't that great

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you know this is what this is for

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right the distance between the user and

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the program is so great we don't even

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know what the programs were using her

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for I talked to little Johnny and he

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thinks the Facebook's there to help him

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make friends you go to Facebook what do

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you think they're talking about there

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how are we going to help little Johnny

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make more friends deeper lasting human

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relationships know they're there they're

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thinking how are we going to monetize

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Johnny's social graph

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right how are we going to use big data

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to predict what Johnny's gonna do and

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then sell Johnny's future to himself

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before he knows he's there himself not

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evil or pernicious it's just what it is

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right so our relationship to technology

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became one of a consumer relationship to

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this technology rather than one of of

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craftspeople of participants we stopped

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looking at how can we use technology to

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create an exchange value with one

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another and more about how can I if I am

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gonna learn technology how am I going to

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learn it in order to get a job in order

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to sell my time to some company and then

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come home and buy other stuff from some

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other company right it's not about

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seeing some kind of a Burning Man Etsy

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like peer-to-peer real-time

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transactional universe with alternative

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currencies which of course is completely

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possible with the authentication on a

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cell phone but rather how am I going to

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be a better consumer and a better worker

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which brings me to education and when I

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look at the way the net is currently

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being used to disrupt education it seems

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to be disrupting it from the perspective

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of a consumer to the content provider so

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I look at all these great

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disintermediating technologies through

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which people can now download the

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courses of great professors you know

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when education and we've just gotten to

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the place in education where we were

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realizing Oh education needs to be a bit

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more constructivist and participatory

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and the professor is not the provider of

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information he's actually someone who

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can bring out a conversation and create

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engagement just when we're getting there

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in the real classroom we take the

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internet the great equalizer the great

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peer-to-peer platform and we say oh this

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is a way to reify that

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kind of hero worship oh there's that

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great professor who's gotten a hundred

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thousand downloads on his lecture that's

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the way you can learn you don't need to

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go to some school and whatever and pay

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that money and give them your time and

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follow the path that they've prescribed

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just because they've developed that

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discipline over 500 years isn't any

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reason you should look at it as anything

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but an abuse of your you know god-given

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agency to pick your own course and do

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your own thing no come to the new ala

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carte universe of the Internet

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University and download that great thing

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and meanwhile if you look at the

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articles and blogs that the professor's

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are writing they have to prepare there's

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their speeches where they're scripted

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right they've got to go into absolutely

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scripted mode and teleprompter every

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move everything they do right they lose

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all of the live interaction they don't

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have nodding heads they don't form

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rapport with another person and in the

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real world they can't see the people's

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pupils are dilating or constricting it's

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one performance it's lockdown or to me

play09:55

that's not the opportunity of digital

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education but the opportunity of digital

play10:01

education is building platforms through

play10:04

which people can create cultures of

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learning peer to peer cultures of

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learning it's different from going to a

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classroom with a professor which should

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be preserved which should be something

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it's a different thing it's about a

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peer-to-peer culture of learning that's

play10:18

no longer about money it's no longer

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about downloading some piece of

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information you know the the most

play10:25

successful companies I see and

play10:27

organizations I see in this space are

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ones that are creating platforms right

play10:31

they look more like Etsy than they do

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like MIT right they're platforms where

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people can now exchange data and be

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teachers to one another not worrying

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about oh am I getting credit and money

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for this no we're part of a culture of

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learning moving forward the other thing

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I find very encouraging online is the

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teaching of computers online but if

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there's one thing to teach with

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computers its computers that's a great

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thing I don't want to be learning my

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Aristotle on it on an online discussion

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board but I would I would like learning

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my programming there it's a great place

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it's a site-specific

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place to teach code but there's really

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three kinds of Education that coding

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should be and should inspire right the

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first is coding as engineering right

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learn the language here's the course in

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Python here's a course in Java and

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here's how to do it nice interact teach

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coding as engineering the skill of

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coding right the second thing is code as

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a liberal art which is maybe more

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important for most people these days how

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do I think critically about coding

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environments how do I think critically

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about Facebook about Twitter how does

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this interface make me feel what is it

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biased for what is it doing what are the

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economics behind it what are the

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embedded agendas how could they be

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tweaked how could this be used

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effectively the same way we look at

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literature the same way we look at

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architecture the same way we look at art

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we should be able to look at our

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platforms that are programmed

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environments and finally and maybe most

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importantly is programming as culture

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the internet as culture what does it

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mean to move from a passive industrial

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age employee consumer role to one of a

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creator in a peer-to-peer society what

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does it mean to live in a readwrite

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universe what does it mean to have

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virtual representation and real-life

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representation how do I use these right

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not one or the other but how do I use

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both of them as I move forward right for

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me it's become about exploiting every

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opportunity I have with real people in

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the real world to connect on this level

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that's becoming increasingly rare right

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and then leaving the online space

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leaving the digital space for what it is

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right and that's hard to do right it's

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hard to maintain eye-contact when we're

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in a space that's designed for you know

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video replication right but it can be

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done it can be when you do it boy you

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know you reconnect to something else

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okay that's enough from me thanks a lot

play13:20

and take care have a good day

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英語で要約が必要ですか?