History of the Board Game - Morals vs. Capitalism | US History | Extra History

Extra History
29 Jun 202411:06

Summary

TLDRThis script explores the evolution of board games, highlighting the 1883 card game 'Banking' created by George B. Parker, which marked a shift from moral instruction to entertainment. It delves into the history of games like 'The Mansion of Happiness' and 'Snakes and Ladders,' revealing their Victorian moral underpinnings. The narrative follows Parker Brothers' rise, influenced by capitalism and role-playing, leading to iconic games like 'Monopoly' and the adaptation of British games, showcasing the transformation of board games into vehicles for fun rather than moral teaching.

Takeaways

  • 🎲 The script discusses a group of teenagers in 1883 playing a card game called 'Banking,' which simulates market speculation and investing, contrasting with the moral and instructional games of their time.
  • 👦 George B. Parker, a 16-year-old player, created the game 'Banking,' marking a shift in game design philosophy towards entertainment rather than moral instruction.
  • 🏛 The Mansion of Happiness was a popular early Victorian board game that focused on moral values and instruction, with players moving through virtues and vices to reach a 'Heavenly Vista.'
  • 📚 Board games in the 19th century were tools for moral and ethical instruction, reflecting the growing recognition of childhood as a distinct period for shaping individuals.
  • 👧 Toys and games of the era reinforced gender roles and societal expectations, with different types of toys for boys and girls preparing them for their future roles.
  • 👩‍💼 Anne Abbott, a minister's daughter, became America's first notable game designer with her successful game 'Dr. Busby and his Neighbors,' selling 15,000 copies in its first 18 months.
  • 🤹‍♂️ Milton Bradley, a Massachusetts game publisher, introduced the first mass-produced portable game case for Union Army troops during the Civil War, including secular versions of moral instruction games.
  • 💼 George Parker, dissatisfied with the moralistic nature of games, sought to create games that were purely for fun and replayability, leading to the creation of 'Banking' and the establishment of Parker Brothers.
  • 📈 Banking introduced a new style of gameplay with players taking on roles as stock traders, incorporating elements of role-playing and capitalism into the game.
  • 🚀 Parker Brothers grew to become a major player in the game industry, with George Parker publishing games with contemporary themes and eventually acquiring the rights to 'Monopoly,' though he did not create it.
  • 🌐 World Anvil is highlighted as a software solution for creative world-building, offering tools for tabletop gamers, novelists, and narrative designers to organize and manage their ideas.

Q & A

  • What year was the game 'Banking' played by the group of teenagers?

    -The game 'Banking' was played by the group of teenagers in 1883.

  • What is the main theme of the game 'Banking'?

    -The main theme of the game 'Banking' is market speculation and investing, with players making leveraged bets using cards.

  • How does the game 'Banking' differ from the games played before its time?

    -The game 'Banking' differs from previous games in that it is about capitalism and does not focus on moral values or instruction.

  • Who created the game 'Banking'?

    -The game 'Banking' was created by George B. Parker, a 16-year-old player at the time.

  • What was the purpose of games like 'The Mansion of Happiness' and 'Snakes and Ladders' during the Victorian era?

    -Games like 'The Mansion of Happiness' and 'Snakes and Ladders' were used for moral instruction, teaching players about virtues and vices through gameplay.

  • What was the original win state in the game 'The Mansion of Happiness'?

    -In the original version of 'The Mansion of Happiness', the win state was reaching a heavenly vista of gardens and a great mansion, symbolizing a good life and reaching heaven.

  • How did George B. Parker's philosophy of play differ from the prevailing view of the time?

    -George B. Parker believed that games should be primarily for entertainment and fun, rather than for moral instruction, and he wanted games to be endlessly replayable with different strategies.

  • What was the significance of the spinner in 'The Mansion of Happiness'?

    -The spinner in 'The Mansion of Happiness' was used instead of dice to avoid the association with gambling, which was considered dangerous and inappropriate for children.

  • Who was America's first great game designer mentioned in the script?

    -Anne Abbott, a minister's daughter from Salem, Massachusetts, is mentioned as America's first great game designer.

  • What game did Milton Bradley create to entertain Union Army troops during the Civil War?

    -Milton Bradley created a mass-produced, portable game case containing chess, checkers, backgammon, dominoes, and his own version of 'The Mansion of Happiness' called 'The Checkered Game of Life'.

  • What was the name of the game company that George B. Parker founded?

    -George B. Parker founded the game company Parker Brothers.

  • What was the name of the game that Parker Brothers acquired rights to, which became a smash hit?

    -Parker Brothers acquired the rights to the game 'Monopoly', which became a smash hit.

Outlines

00:00

🃏 Invention of 'Banking': A Game of Market Speculation

The script introduces a group of 1883 teenagers playing a new card game called 'Banking', created by George B. Parker. This game simulates market speculation and investing, with players borrowing money and making leveraged bets. Unlike traditional games of the era that focused on moral values and instruction, 'Banking' is centered on capitalism, marking a significant shift in gaming philosophy. The game's unique aspect is its divergence in tone and subject matter from games like 'Old Maid' and 'The Mansion of Happiness', which were more about moral instruction. George B. Parker's innovation in game design is highlighted, emphasizing the transition from moral to capitalist themes in board games.

05:00

🎲 Evolution of Board Games and the Birth of Parker Brothers

This paragraph delves into the history of board games, tracing their roots back to the Middle Ages and beyond. It discusses the evolution of modern board games with themes and narratives, mentioning 'The Mansion of Happiness' as an early example from the 1500s. The paragraph highlights the moral and instructional nature of Victorian-era games, contrasting them with the entertainment-focused philosophy of George B. Parker. Parker's vision of games as primarily fun and replayable is emphasized, along with his successful endeavor to publish 'Banking' himself after being rejected by publishers. The narrative then follows Parker's journey to establish Parker Brothers, a company that revolutionized the game industry with its focus on contemporary themes and capitalism, rather than moral instruction.

10:00

📚 World Anvil: A Creative Tool for World Building and Game Design

The final paragraph shifts focus to World Anvil, a software solution for tabletop gamers, novelists, and narrative designers. It outlines the features of World Anvil, such as a world-building suite, RPG campaign manager, and novel writing and publishing software. The script emphasizes the ease of use and the comprehensive toolset provided by World Anvil for organizing and creating ideas. The paragraph also mentions a promotional offer for Extra Credits viewers, encouraging them to try World Anvil with a discount on premium memberships. The script concludes with acknowledgments to patrons who support the creation of content.

Mindmap

Keywords

💡Banking

Banking is a card game created by George B. Parker in 1883 that simulates market speculation and investing. It is central to the video's theme as it represents a significant shift in game design, moving away from moral instruction towards entertainment and capitalism. In the game, players borrow money and make leveraged bets with cards, determining their financial fate through the game's mechanics.

💡Leverage

Leverage in the context of the game 'Banking' refers to using borrowed money to make bets with the potential for higher returns or losses. It is a financial term that relates to the video's theme by illustrating the risk and reward aspects of market speculation, which is a key element of the game and a reflection of real-world capitalism.

💡Moral instruction

Moral instruction is a concept that was prevalent in 19th-century board games, where games were designed to teach players about virtues and vices. The video contrasts this with the game 'Banking,' which is about capitalism rather than moral values. An example from the script is 'The Mansion of Happiness,' a game where players advance or are punished based on moral choices.

💡Capitalism

Capitalism is an economic system based on private ownership of the means of production and their operation for profit. The video discusses how George B. Parker's game 'Banking' was a departure from moral instruction games to ones focused on capitalism, reflecting a societal shift and the desire for games that were entertaining rather than didactic.

💡George B. Parker

George B. Parker was a 16-year-old player who created the game 'Banking,' which is highlighted in the video as a pivotal moment in game history. He is an example of innovation in game design, moving away from moral instruction to create games that were purely for entertainment and that embodied the spirit of capitalism.

💡The Mansion of Happiness

The Mansion of Happiness is an early board game from the Victorian era that was focused on moral instruction. It is mentioned in the video as an example of the type of game that George B. Parker sought to move away from with his creation of 'Banking.' The game's mechanics revolved around landing on virtues or vices to advance or be punished.

💡Role-playing

Role-playing in the context of the video refers to the players in 'Banking' taking on the personas of stock traders, which added an imaginative and interactive element to the game. This was a departure from previous games where players were not expected to embody characters, making 'Banking' more engaging and part of a new era of game design.

💡Parker Brothers

Parker Brothers is the company formed by George B. Parker and his brothers to publish and distribute games. The video discusses how the company started with George Parker's innovative game 'Banking' and grew to become a major player in the game industry, publishing many popular games over the years.

💡Monopoly

Monopoly is a widely popular board game that is mentioned in the video as a game that Parker Brothers acquired the rights to, but did not create. It is an example of how the company adapted and expanded its portfolio to include games that were not originally designed by George B. Parker, further solidifying its place in the game industry.

💡World Anvil

World Anvil is a software solution for creative world-building, mentioned in the video as a sponsor. It is used for tabletop gaming, novel writing, and other creative pursuits, providing tools to help creators organize and develop their ideas, which is related to the video's theme of innovation and creativity in game design.

Highlights

A group of teenagers in 1883 played a card game called 'Banking', which simulated market speculation and investing.

The game 'Banking' was created by 16-year-old George B. Parker, who changed the concept of gaming by introducing capitalism as a theme.

Traditional games of the era focused on moral values and instruction, unlike 'Banking', which was about capitalism and player choices.

The Mansion of Happiness, a game from the early Victorian era, used a spinner for movement and had moral themes influencing the game's outcome.

Snakes and Ladders originally had a moral component, with ladders representing virtues and snakes representing vices.

George B. Parker believed games should be fun and not solely for moral instruction, leading to the creation of 'Banking'.

In the 19th century, childhood was recognized as a distinct period for ethical and intellectual development, influencing game design.

Anne Abbott, a resident of Salem, Massachusetts, became America's first great game designer with her game 'Dr. Busby and his Neighbors'.

Milton Bradley, a Massachusetts game publisher, provided Union Army troops with games during the Civil War for leisure.

George Parker's game 'Banking' introduced role-playing as a stock trader, adding a new dimension to gameplay.

Parker Brothers was founded by George Parker and his brothers Charles and Edward, focusing on entertainment over moral instruction in games.

The company Parker Brothers published games with themes from investing to famous people and Charles Dickens.

Parker Brothers acquired the rights to 'Monopoly', a game that George Parker did not create, contrary to popular belief.

World Anvil is a software solution for creative world-building, offering tools for tabletop gamers, novelists, and narrative designers.

Extra Credits, the channel producing the content, offers a discount for World Anvil's premium memberships to their viewers.

Transcripts

play00:00

the group of teenagers sits around the

play00:01

table trying out a new game and like any

play00:03

first play session it's a bit of a

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fumble through there are laughs rules

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clarifications shouting and excitement

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overall a very similar experience to

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many of us I'm sure except for one thing

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this group is playing in 1883 the game

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is called banking a card game that

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simulates Market speculation and

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investing each player borrows money from

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the bank making leveraged Bets with the

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cards then deciding their fate now the

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play style here is also new and

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different actually wildly Divergent in

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tone and subject matter from games

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they've played before like Old Maid the

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Mansion of happiness or Pope and Pagan

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because those games are about moral

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values and instruction whereas this is

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about naked capitalism it's honestly

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like nothing they've ever played and

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there's a good reason for that for this

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is not a game that they bought rather

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it's one created by one of the

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16-year-old players at the table George

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B Parker a man who has literally just

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changed the game

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[Music]

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thanks so much to World Anvil for also

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changing the game with their awesome

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tools for Creative people games are old

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like really really really old card games

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date back to the Middle Ages at least

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and board games like chess and back

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gamon are truly ancient that's not even

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mentioning the royal game of ER in fact

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archaeologists have discovered would

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appear to be game components in Turkey

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dating back 3,000 years then other games

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like word word games guessing games and

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drawing games probably date back earlier

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than that heck we even have a list of

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games that Buddha supposedly would not

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play as they were distractions from his

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meditation but what we consider the

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modern board game one with theming or a

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story where we move pieces around a

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board using a number generator like dice

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that is a significantly newer invention

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one of the oldest that we know of is a

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game that's gone by many names but it's

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most popularly called The Mansion of

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Happiness there's some evidence that

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goes back to Italy in the 1500s and it

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was probably first published in Britain

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around 1800 but it was really in the

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early Victorian era that its popularity

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exploded and it's a game you're probably

play02:08

pretty familiar with okay imagine this

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think of a board spiraling inward where

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the players move via a spinner if they

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hit a vice like say drunkenness they're

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punished by going to the whipping post

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but if they land on a virtue like

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perseverance they advance to win they

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need to get to the center of the board

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where a Heavenly Vista of Gardens and a

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great Mansion await for they have lived

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a good life and reached heaven give up

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on what we're talking about that my

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friends is The Game of Life yep pretty

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much the exact one you played as a kid

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only with Victorian protestantism as its

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basis how about another one the classic

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Snakes and Ladders it's always been

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played the same way but in the original

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ladders were virtues while these snakes

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were vices and there were no choices in

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these games players Fates were

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controlled by the will of God

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represented by number generators like

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dice because Victorian AR games were

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less about fun and more about moral

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instruction see throughout the 19th

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century there was a growing recognition

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that childhood was a distinct period of

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life one that was important for the

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ethical and intellectual shaping of

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people this realization impacted a great

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deal from the passing of child labor

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laws to founding public education and

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expanded Leisure Time for many children

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play itself was also considered a kind

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of training toys not only Define the

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gender roles of the time and their

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expectations you know baby dolls for

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girls let soldiers or boys that sort of

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thing they also set expectations about

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the lives children were preparing for

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and board games were a popular tool for

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this kind of instruction through play

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none more so than the Mansion of

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Happiness which by the 1840s was being

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published by the W and SB Ives company

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of Salem Massachusetts for Massachusetts

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was at the time the center of America's

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virging tabletop game industry in fact

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another Salem resident a Minister's

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daughter named Anne Abbott became

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America's first great game designer heck

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yeah over her life she authored three

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games but her smash success was called

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Dr Busby and his neighbors it was a

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memory game where players tried to

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create matching suits of families by

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asking other players if they had certain

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cards Dr Busby sold 15,000 copies within

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the first 18 months of its release in

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1843 those were monster sales for the

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time considering the US population was

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only 17 million that equated to roughly

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one Dr Busby deck for every 1,100 am

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Americans these specifically designed

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card games also eliminated the moral

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objection to standard card decks which

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new englanders associated with gambling

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and fortunetelling IV's main corporate

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competition though was Milton Bradley

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another Massachusetts game publisher who

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broke into the market big in the 1860s

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when he realized that board Union Army

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troops needed to occupy themselves

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during any downtime in the Civil War his

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solution was the first mass-produced

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portable game case containing chess

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Checkers back gamon dominoes and his own

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more secular version of The Mansion of

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Happiness which was renamed the

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checkered Game of Life in this version

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instead of Heaven as a reward now the

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win state was happy old age but overall

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these games were still considered moral

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instruction Tools in fact in all of its

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copies of the Mansion of Happiness IES

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eliminated dice which Americans

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considered dangerous and inappropriate

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for children since they too could be

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used for gambling so instead he packaged

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it with a drel likee top called a tea

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totem and later a spinner yeah the real

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reason all those games you grew up with

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had a spinner instead of dice wasn't to

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reduce choking hazards it was to stop

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you from shooting craps which I'm sure

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worked for some of you but in meetings

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with his gaming group in the 1880s the

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teenaged George B Parker started

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formulating a different philosophy of

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play because he couldn't care less about

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using games for moral instruction no no

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no he thought playing games should be

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fun he foresaw a world where games were

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primarily entertainment products rather

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than moral instruction because games

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like the Mansion of Happiness he argued

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were dull there were no choices for the

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players to make making every game

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repetitive he wanted more games that

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could be endlessly replayable like chess

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where players could employ different

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strategies and he jettisoned the

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religious and moral themes in favor of

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something more contemporary and exciting

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capitalism his first game that we showed

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you at the beginning of the episode

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banking was all about stock trading

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players withdrew money from the bank

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then made bets on what cards would come

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up they wheeled and dealed across the

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table and would try to Corner the market

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on different Commodities they shouted

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and swindled and occasionally teamed up

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to undermine other players but perhaps

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banking's biggest difference was one of

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imagination because while games like Dr

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Busby had an inherent element of humor

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in their cards and illustrations the

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players were fundamentally outside the

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game but in banking you took on the

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personality of the stock Trader because

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role playing as a ruthless Tycoon was

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part of the fun it became so popular

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with friends that he tried to interest

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the publisher when they turned him down

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he borrowed money from his parents to

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publish 500 copies himself and went on

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the road when Parker got off the train

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in Boston with his mother's suitcase

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full of banking decks he thought he

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might be able to make a few bookstores

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interested but within 2 days he returned

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home with the suitcase empty and

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realized he'd caught lightning in a

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bottle within months he'd nearly sold

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his entire stock he needed to form a

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company and fast by 21 he' published six

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more games five by himself and one one

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designed by his teacher with themes

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ranging from investing to famous people

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battlefields and Charles Dickens and

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since he was never best at the business

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side of things he brought in his

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brothers Charles and Edward to handle

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the money while he designed the games

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and Parker Brothers was born for years

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George Parker often with the help of his

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wife Grace wrote the majority of games

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that the company produced focusing on

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ripped from the headlines titles like

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Klondike themed around the Alaskan Gold

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Rush and war in Cuba published at after

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the main explosion and during the

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feverish newspaper campaign leading to

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the Spanish American war though George

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Parker was not above playing to the

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religious element in New England as the

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company expanded he bought IES and then

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began producing the Mansion of Happiness

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himself not to mention the couple's most

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successful game called Rook published in

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1906 reinvented the standard 52 card

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deck into a 56 card version with no

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faces or suits changing it just enough

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to make it acceptable to groups like The

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menites that banned traditional decks by

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the 1930s Parker Brothers was one of the

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largest players in the game industry yet

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George Parker wasn't done that decade as

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Parker pushed into his 80s his company

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adapted popular British games such as

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sorry and clue and would acquire the

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rights to Lizzy Maggie's Smash Hit

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Monopoly before passing away in 1952

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wait did you think that Parker Brothers

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created Monopoly actually I did too that

play08:55

is until we made a whole additional

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[Music]

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Étiquettes Connexes
Board GamesMoral InstructionEntertainmentHistorical GamesGeorge ParkerBanking GameCapitalism ThemeVictorian EraTabletop GamesGame DesignCultural Impact
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