The Truth Of Zenless Zone Zero Gameplay After 50+ Hours - How I Actually Feel
Summary
TLDRIn this comprehensive review, the player dives deep into 'Zenless Zone Zero', a Hoyoverse game, discussing its unique gameplay mechanics, including combat, TV traversal puzzles, and city exploration. They share their experience with the game's difficulty, endgame content, and the daily grind, highlighting concerns about the game's slow start and the necessity of engaging early on. The video also touches on character complexity, the gacha system, and the potential for future content, concluding that while the game is enjoyable, improvements to the initial player experience are crucial.
Takeaways
- 🕹️ The game 'Zenless Zone Zero' (ZZZ) has a unique gameplay mix of combat, TV traversal puzzles, and city exploration.
- 🎮 The combat system in ZZZ is engaging, with features like Chain Attacks, perfect dodging, parries, and Ultimates for characters.
- 📺 The TV mode is a puzzle mini-game that allows players to navigate through TVs to complete missions, which some players find boring or too simple.
- 🛠️ The Hollow Zero endgame challenge offers a rogue-like experience, requiring players to strategize and adapt to enemy attack patterns.
- 🏙️ City exploration includes managing a Video Rental store, interacting with NPCs, and completing side missions with a humorous tone.
- ⏰ The game features a day-time system divided into Morning, Evening, and Midnight, affecting the availability of certain activities and missions.
- 💡 The story of ZZZ lacks a clear main plot or villain, focusing on a double life as a shopkeeper and a Proxy exploring supernatural zones.
- 🎨 Visually, the game is polished with high-quality animations, cutscenes, and a stylish presentation of dialogues.
- 🎶 The soundtrack is praised for its quality, consistent with other Hoyoverse games like Genshin Impact and Star Rail.
- 🔋 The game introduces a 'Battery Charge' system, similar to energy in other gacha games, which limits the amount of content that can be played without waiting for recharge.
- 🧩 The Hollow Zero mode is expected to be the main endgame activity, potentially becoming a grind for rewards rather than a continuous challenge.
Q & A
How many hours did the player spend playing Zenless Zone Zero during the 2nd Closed Beta Test?
-The player spent about 50 hours playing Zenless Zone Zero during the 2nd Closed Beta Test.
What are the three major mechanics of Zenless Zone Zero gameplay?
-The three major mechanics of Zenless Zone Zero gameplay are combat, TV traversal, and city exploration.
What is the TV mode in Zenless Zone Zero and why has it received mixed feedback?
-The TV mode is a puzzle mini-game where players navigate through TVs to complete missions. It has received mixed feedback because some players find it boring or prefer to skip it and go straight to combat.
What is the main character's role in Zenless Zone Zero?
-The main character is a Proxy who controls a Bangboo robotic creature and guides the agents inside places called the Hollows.
What is the significance of the daytime mode in the game and how does it relate to the Persona series?
-The daytime mode splits the day into Morning, Evening, and Midnight periods, affecting when certain missions can be started or progressed. It relates to the Persona series by simulating a daily life for the player, although it's not as punishing.
Why does the player feel that the early stages of Zenless Zone Zero are too easy?
-The player feels the early stages are too easy because combat can be mindlessly button-mashing without much strategy, and they believe the game should teach players more about its mechanics during this phase.
What is the Hollow Zero mode and how does it differ from the early game experience?
-The Hollow Zero mode is an endgame challenge that offers a rogue-like experience, requiring players to think and react to enemy attacks, unlike the early game which is easier and more straightforward.
How does the player feel about the combat animations and soundtrack in Zenless Zone Zero?
-The player finds the combat animations to be fast, fluid, and visually appealing, and they also appreciate the game's soundtrack, which they describe as not disappointing compared to other Hoyoverse games.
What is the Battery Charge system in Zenless Zone Zero and how does it affect gameplay?
-The Battery Charge system is an energy mechanic that requires players to spend points to engage in commissions. It affects gameplay by limiting the amount of content players can access without enough Battery Charge.
What concerns does the player have about the inclusion of Bangboo in the gacha system?
-The player is concerned that the inclusion of Bangboo, which have their own rarity, could lead to more summon currency being needed to get the best version of featured agents and potentially introduce more featured banners.
What are the player's final thoughts on Zenless Zone Zero and what suggestions do they have for improvement?
-The player enjoyed the game but suggests that Hoyo should fine-tune the first 10 to 15 hours to make it more engaging and teach players more about the game mechanics. They also hope that the developers take early game feedback seriously to improve player retention.
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