#65 Need of Interface in Java

Telusko
18 Jan 202308:32

Summary

TLDRThe video script explores the concept of needs and design patterns in software development, using the example of a developer requiring a laptop to code. It explains how a developer's dependency on a specific tool, like a laptop, can be abstracted to a more general 'computer' class, promoting loose coupling and flexibility. The script illustrates the transition from concrete classes to abstract classes and interfaces, emphasizing the importance of generalization in coding to handle different types of computers, like laptops or desktops, seamlessly.

Takeaways

  • 💻 When joining a company as a developer, you often receive a laptop to work on, such as a MacBook.
  • 🖥️ Developers need computers to write code, whether it be a laptop or a desktop.
  • 👨‍💻 A developer class can be created, which requires a laptop object to perform tasks like coding, compiling, and running applications.
  • 🧑‍💼 Companies might provide desktops instead of laptops, which can also perform the same tasks and often faster.
  • 🔄 To make the code more flexible, a developer should not be dependent on a specific type of computer (laptop or desktop).
  • 🏗️ Creating a parent class 'Computer' can generalize the concept, allowing both laptops and desktops to inherit from it.
  • 🔀 Using abstract classes or interfaces helps in creating flexible and loosely coupled applications, where the developer object depends on a 'Computer' type.
  • 🔧 Interfaces and abstract classes allow developers to generalize functionality, making it easier to work with different types of objects (e.g., laptops, desktops).
  • 🚀 An interface can be used instead of an abstract class to declare methods that any implementing class must define, ensuring flexibility and generalization.
  • 🎥 Reviewing the video and practicing the concepts is essential for understanding the power and implementation of interfaces and abstract classes in design.

Q & A

  • What is the main example used in the script to illustrate the concept of a need in software development?

    -The main example used in the script is that of a developer who needs a laptop to write code and build applications in a company.

  • Why does the script mention the preference for a Macbook for developers?

    -The script mentions Macbooks as an example of a desirable tool that developers might prefer, emphasizing the importance of providing suitable equipment for developers to work efficiently.

  • What is the problem with the initial approach of associating developers directly with laptops in the script?

    -The problem is that the initial approach creates a tight coupling where developers are dependent on a specific type of computer (laptops), which limits flexibility and scalability in the software development environment.

  • What is the solution proposed in the script to make the developer's code writing process more flexible?

    -The solution proposed is to create an abstract class called 'Computer' that both 'Laptop' and 'Desktop' classes inherit from, allowing developers to be dependent on a more general concept of a computer rather than specific types.

  • Why is creating an abstract class for 'Computer' considered an improvement over the initial approach?

    -Creating an abstract class for 'Computer' allows for a more generalized and flexible approach, where developers can work with any type of computer, not just laptops, making the code more adaptable to different environments and requirements.

  • What is the role of the 'code' method in the Laptop and Desktop classes as described in the script?

    -The 'code' method in both the Laptop and Desktop classes represents the action of writing and compiling code. It is a method that can be called on any object of these classes to simulate the process of coding.

  • How does the script use the concept of inheritance to solve the initial problem?

    -The script uses inheritance by having both the Laptop and Desktop classes inherit from a common abstract class called 'Computer', which allows for a more flexible and abstract representation of the computing devices used by developers.

  • What is the alternative to using an abstract class as discussed in the script?

    -The alternative to using an abstract class is to use an interface, which provides a way to define a contract for the 'code' method without specifying its implementation, allowing for even greater flexibility.

  • Why might a company prefer to give a desktop to a developer instead of a laptop?

    -A company might prefer to give a desktop to a developer because desktops can be faster and more powerful, providing a better environment for coding and application development.

  • What is the significance of the term 'loosely coupled' in the context of the script?

    -The term 'loosely coupled' refers to the design principle where components of a system are less dependent on each other, allowing for greater flexibility and easier maintenance, as illustrated by the developer being dependent on 'Computer' instead of specific devices like 'Laptop' or 'Desktop'.

  • How does the script illustrate the importance of generalizing in software design?

    -The script illustrates the importance of generalizing by showing how using a more abstract class or interface ('Computer') instead of specific classes ('Laptop', 'Desktop') allows for a more flexible and scalable design that can adapt to various types of computing devices.

Outlines

00:00

💼 Understanding Developer Needs and the Role of a Laptop

This paragraph introduces the concept of a 'need' in the context of software development. It uses the example of a developer joining a company and the expectation of being provided with a laptop to write code and build applications. The scenario explores the dependency of developers on laptops for their work and illustrates this with a hypothetical class structure in programming, where a 'Developer' class might interact with a 'Laptop' class to perform coding tasks. The paragraph emphasizes the practicality of having a laptop for developers but also raises the question of flexibility and dependency in tool usage.

05:00

🖥️ Transitioning from Tight Coupling to Loose Coupling with Abstraction

The second paragraph delves into the principles of object-oriented programming, specifically focusing on the concepts of abstraction, interfaces, and inheritance. It discusses the issue of tight coupling between the 'Developer' class and the 'Laptop' class, suggesting that this coupling limits flexibility. To address this, the paragraph proposes the creation of an abstract 'Computer' class, from which both 'Laptop' and 'Desktop' classes can inherit. This abstraction allows a 'Developer' to work with any type of computer, thus promoting loose coupling and making the code more adaptable to different environments. The summary also touches on the use of abstract classes and interfaces to generalize the concept of a 'Computer', emphasizing the importance of these programming constructs in creating flexible and maintainable code.

Mindmap

Keywords

💡Need

In the context of the video, 'need' refers to a prerequisite or essential condition for completing a task or achieving a goal. The video uses the example of a developer needing a laptop to write code, illustrating the concept of dependency in software development. It highlights the importance of identifying actual needs versus perceived ones to create flexible and adaptable systems.

💡Interface

The term 'interface' in the video script is used metaphorically to discuss the interaction between a developer and their tools, such as a laptop or desktop. It is also a technical term in computer science that defines a shared boundary between two systems or objects, which the video uses to explain the concept of abstraction and loose coupling in software design.

💡Developer

A 'developer' is a person who designs, codes, and maintains applications or systems. The script uses the developer as a central figure to explore the concept of needs and dependencies in a work environment. It also discusses the developer's role in the context of using different types of computers, such as laptops and desktops, to perform their coding tasks.

💡Laptop

A 'laptop' is a portable computer that is used in the script to represent a specific tool a developer might need to perform their job. The video discusses the dependency of a developer on a laptop and later challenges this dependency by introducing the concept of a more generalized 'computer' class.

💡Desktop

A 'desktop' refers to a personal computer designed for use at a single location due to its size and power requirements. In the video, the desktop is introduced as an alternative to a laptop, demonstrating the flexibility required in software design to accommodate different types of computing devices.

💡Abstract Class

An 'abstract class' in object-oriented programming is a class that cannot be instantiated on its own and is often used as a base class for other classes. The script uses the concept of an abstract class to illustrate creating a generalized 'computer' class that can represent both laptops and desktops, promoting flexibility in software design.

💡Coupling

'Coupling' in software design refers to the degree of direct knowledge one class has of another. The script discusses 'tight coupling' where a developer is specifically dependent on a laptop, and contrasts it with 'loose coupling' where the dependency is on a more general 'computer' class, allowing for greater flexibility.

💡Method

A 'method' in programming is a procedure associated with a message that is sent to an object. The video script uses the method 'code' within the 'laptop' and 'desktop' classes to demonstrate how objects of these classes can perform tasks, such as compiling and running code.

💡Inheritance

'Inheritance' is a mechanism in object-oriented programming where a new class (subclass) is created from an existing class (superclass), inheriting its properties and behaviors. The script explains how both 'laptop' and 'desktop' can inherit from a general 'computer' class, showcasing the power of inheritance in creating a flexible code structure.

💡Interface (in programming)

An 'interface' in programming defines a contract for methods that must be implemented by any class that uses the interface. The script suggests using an interface instead of an abstract class to further abstract the concept of a 'computer', allowing for even greater flexibility and the ability to define behavior without specifying how it must be implemented.

💡Generalization

Generalization is the process of creating a general concept or class from more specific ones. The video script uses generalization to move from specific classes like 'laptop' and 'desktop' to a more general 'computer' class, which simplifies the developer's dependency and makes the code more adaptable to different types of computing devices.

Highlights

Understanding the concept of 'need' in software interfaces through the example of a developer's requirements.

Developers joining a company expect to be provided with a laptop to write code and build applications.

The example of a 'laptop' class in object-oriented programming to illustrate the dependency of a developer on a tool to perform their task.

Introduction of a 'code' method within the 'laptop' class to simulate the process of writing, compiling, and running code.

The scenario where a developer requests a laptop to write code, emphasizing the need for a specific tool.

The creation of a 'laptop' object to fulfill the developer's need for a tool to write code.

The concept that every developer might need a different laptop, implying the need for multiple objects.

The alternative of a 'desktop' being provided by a company instead of a laptop, challenging the developer's dependency on a specific tool.

The introduction of a 'computer' class as an abstract concept to generalize the type of tool a developer might use.

The idea of 'loose coupling' in software design to make applications more flexible and not dependent on specific implementations.

The demonstration of using a 'computer' reference to pass either a 'laptop' or 'desktop' object to a developer.

The explanation of how the 'code' method is called based on the actual object passed, not the reference type.

The practical application of abstract classes and interfaces in software design to improve flexibility.

The transition from concrete classes like 'laptop' and 'desktop' to the abstract 'computer' class for better design.

The importance of abstract classes in creating an abstraction layer that simplifies the complexity of software design.

The option to use interfaces instead of abstract classes for even greater flexibility in software design.

The demonstration of how interfaces allow for an 'interface reference' rather than a class reference, enhancing design flexibility.

The encouragement for developers to generalize concepts in software design, similar to how we generalize in real life.

Transcripts

play00:00

let's try to understand what is a need

play00:02

for the interface now for that let's

play00:04

take an example here so let's say we

play00:05

have a class here and so the example

play00:08

which I'm trying to take here is for the

play00:10

developers let's say when you join a

play00:11

company of course as a developer when

play00:13

you join a company you want to write

play00:14

code right you want to build application

play00:16

and if you have seen the trend whenever

play00:19

you join a company most of the company

play00:20

will give you a laptop to work on and

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luckily if you get a Macbook that's

play00:25

great so they give you a laptop right so

play00:27

that's that's the thing right if you

play00:28

want to work in a company let's say if

play00:30

you go to our office and if you want to

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work there you will say hey I want a

play00:33

laptop so in this case let's say you are

play00:36

a developer okay so I will say you are a

play00:39

deaf right of course you're a human but

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let's say you're a developer and then as

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a developer what you do you make

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applications right or maybe I can say

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you write code

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ulcerative app you you develop

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applications right now when you say you

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are developing an application of course

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you will say

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coding okay you're building an

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application here of course as a company

play01:01

if I want to build a product I have to

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hire developers now in this case let's

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say if I hire a developer let's say

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developer name is Naveen and then if you

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say new developer and with this object

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Naveen I can say Naveen dot Dev app

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right so I want I mean to develop

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application and if I compile this code

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and if I run it perfectly works right

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now let's say

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if I say hey you know I will make an

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application but I need a laptop first I

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cannot work without laptop but we don't

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have laptop right so what I will do is I

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will create a laptop class I will say

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class laptop and in this class laptop of

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course in a laptop what you do is you

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write code and I can say calling

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right in fact what laptop when you say

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code you it basically you code the new

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compile then you run so you do all those

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stuff right so I'm saying code compile

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and run and now as a developer what I

play01:57

want is if I if you ask me to write a

play01:58

code what I will do is I will just say

play02:00

hey give me a laptop so basically you

play02:03

have to accept a laptop object here

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that's right you can also pass the

play02:06

object so this developer will say give

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me a laptop and then I will write code

play02:11

so here instead of saying this you can

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simply say lab dot code right now since

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you have a laptop object you can

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basically call this method called code

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and it will work so what I'm doing is I

play02:22

got two classes here which one is

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developer and second is laptop and

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inside laptop class I have a method

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which is code and then once I pass this

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object I can simply code right now the

play02:33

only thing is when you ask a developer

play02:35

to write a code developer will say hey

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give me a laptop so that means first you

play02:39

have to create an object of laptop so I

play02:43

was a laptop lap is equal to the new

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laptop so we got a laptop object of

play02:48

course every developer needs a different

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different laptop object so let's say if

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you hire five developers you need five

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laptops to give them

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okay I was a lab here now this should

play02:57

work there's no problem if you can see

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the code everything should look good uh

play03:02

if I run you can see it still works so

play03:04

basically we are saying code compiled

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one so what you're doing is from the

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main method you are calling Dev app

play03:10

which is here and then you are passing

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the laptop object okay so you're passing

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this object here and when you accept

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this object you're calling the code

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method so it will call this code method

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and you execute this part everything

play03:22

works well right now the only thing is

play03:24

do you really need a laptop see in some

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companies they give you a desktop right

play03:29

so if you go to the office you they will

play03:31

have a desktop where you have a monitor

play03:33

you have a desktop a good desktop which

play03:34

works so why as a developer you are

play03:38

asking for a laptop what if company

play03:39

wants to give you a desktop you can't

play03:41

say hey I cannot work without laptop

play03:43

right you should be able to work on any

play03:45

computer

play03:46

so let's say you also get an option of

play03:49

desktop there in fact in desktop as well

play03:51

I can do the same thing but I will say

play03:54

faster like desktops are always faster

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than a laptop right so you can see when

play04:00

you're coding uh it says code compiled

play04:02

One faster because it works fast now

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what if a company says hey you know I we

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don't have laptops with us but what we

play04:09

have is we have desktop our desk is

play04:12

equal to new desktop and they don't want

play04:16

to pass the laptop object so that when

play04:18

the company says Hey Naveen you have to

play04:20

work you have to make an application and

play04:21

what we are giving you is not laptop we

play04:24

are giving you a desktop now nobody will

play04:26

say I can't work you can see Naveen says

play04:29

I can't develop application because my

play04:32

application only needs laptop you can't

play04:35

do that so writing laptop here is an

play04:37

issue we can't do that right so how do

play04:41

we solve this problem and that's what

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you know when I was talking about

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abstract class and interface I told you

play04:46

about the design thing right so when you

play04:49

back an application you have to make it

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more flexible here we are what you are

play04:52

doing is you're doing a tight coupling

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here which is you are saying that

play04:56

developer is dependent on a laptop no

play04:58

developer is not dependent on laptop

play05:00

developer is dependent on a computer a

play05:03

computer can be anything your computer

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can be a laptop a computer can be a

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desktop so if you want to improve this

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example what you can do is you can

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create a class called computer okay and

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in this computer class you can say

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public void code and basically you know

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I want to keep this empty because I

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don't want with a code because we don't

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computer does not exist right it's just

play05:25

a concept

play05:26

and I can say a laptop is actually a

play05:30

computer so when you do that the

play05:32

advantages in fact desktop is also a

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computer so when you do that what

play05:35

happens is now both this laptop and

play05:38

desktop they are computer so when I'm

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creating a reference of it so can I say

play05:43

computer lab is equal to new laptop and

play05:48

computer

play05:50

desk is on the new desktop we can do

play05:52

that right we can create a reference of

play05:54

a patent class an object of a subclass

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and that's what we are doing here same

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thing can be applicable here right as a

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developer you are focused more on the

play06:03

computer not on laptop or desktop the

play06:06

moment you do that you can say

play06:07

everything is working there's no problem

play06:08

here is because what you are passing

play06:11

here is Dex desk right which desktop

play06:13

basically but that is referred as a

play06:16

computer and what you are referring here

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is a computer there's no mismatch here

play06:20

you're passing a computer reference you

play06:23

are accepting a computer reference but

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when you call code it will be called

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based on what object you are passing so

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basically we are passing desktop object

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So when you say code it will call the

play06:34

code of the desktop not of the laptop

play06:37

let me show you so if I compile this

play06:39

code and run you can see it says faster

play06:41

that's desktop but now if I pass a

play06:44

laptop let's say computer company

play06:45

decided to send you a laptop and now

play06:48

when you compile and run you can see it

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says code compile and when there is no

play06:52

faster here that means that's laptop

play06:54

code

play06:55

so that's how you design the application

play06:57

right to make it Loosely coupled where

play07:00

your developer object is not dependent

play07:03

on the laptop or desktop it is dependent

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on the computer any computer will do a

play07:07

mobile phone also do because that's a

play07:09

computer now there's one change

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see if it if you look at this code we're

play07:13

doing nothing right so instead of

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defining it here can I simply declare

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this and we know when you're declaring

play07:19

it we can make it abstract and since

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your method is abstract you can also

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make your class abstract and problem

play07:25

solved and that's the importance of

play07:27

abstract class right you can create that

play07:28

abstraction layer where you say we are

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not working with laptop and desktop in

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real world as well we do that right uh

play07:36

sometimes we don't mention rows or

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lilies or sunflower we simply say

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flowers right we don't say apartment or

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a villa or anything we say house right

play07:49

so we try to generalize things in real

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life in real in virtual world as well

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it's good to generalize things instead

play07:55

of specializing things there's one more

play07:58

don't you think we can also use

play07:59

interface issue of using abstract class

play08:01

so we are using interface we don't need

play08:03

public abstract the only change you have

play08:05

to make is instead of using App extends

play08:08

we have to say implements

play08:10

and that's the beauty of interfaces

play08:12

right

play08:13

uh I know we have written a lot of code

play08:15

maybe you have to watch this video once

play08:17

again to understand and try it by

play08:18

yourself that's when you will understand

play08:20

the power of the interfaces and what you

play08:23

are creating here is not the classes

play08:26

reference we are getting interface

play08:27

reference yeah and that's the importance

play08:30

of the interface

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Étiquettes Connexes
Software DesignAbstract ClassesInterfacesDeveloper ToolsCoding PrinciplesLaptop vs DesktopClass InheritanceCode CompilationFlexibilityGeneralization
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