8 Design Patterns EVERY Developer Should Know
Summary
TLDRThis video delves into eight essential design patterns every developer should know, as outlined in the seminal book 'Design Patterns' by the Gang of Four. It covers creational patterns like Factory and Singleton, structural patterns such as Adapter and Facade, and behavioral patterns including Observer and Strategy. The script uses relatable examples, like ordering a burger or YouTube notifications, to explain these patterns, aiming to simplify complex programming concepts for better software design.
Takeaways
- π The video discusses eight essential design patterns from the book 'Design Patterns: Elements of Reusable Object-Oriented Software' by the 'Gang of Four'.
- π The Factory pattern is likened to ordering a burger at a restaurant, where a factory class instantiates objects without exposing the instantiation logic to the client.
- ποΈ The Builder pattern provides a step-by-step approach to object creation, allowing for more control over the construction process.
- π The Singleton pattern ensures a class has only one instance and provides a global point of access to it, useful for maintaining a single copy of application state.
- π’ The Observer pattern, also known as the pub-sub pattern, allows multiple objects to listen for and respond to events, as exemplified by YouTube notifying subscribers of new uploads.
- π The Iterator pattern simplifies the way we traverse through elements of a collection without exposing its underlying representation.
- π οΈ The Strategy pattern enables the dynamic selection of an algorithm from a family of algorithms, allowing behavior to be selected at runtime without modifying the class.
- π The Adapter pattern allows objects with incompatible interfaces to collaborate by converting the interface of one class into an interface expected by the clients.
- π The Facade pattern provides a simplified interface to a complex subsystem, hiding the complexities behind a single, unified interface.
- π The video emphasizes the importance of design patterns in software development, highlighting their relevance even in the rapidly changing landscape of JavaScript frameworks.
- π The presenter mentions a new course on object-oriented design patterns, including video lessons, written articles, and code examples in four programming languages.
Q & A
What are the three categories of design patterns introduced by the 'Gang of Four'?
-The three categories of design patterns are creational patterns, structural patterns, and behavioral patterns.
What is the purpose of the Factory design pattern?
-The Factory design pattern is used to create objects without exposing the instantiation logic to the client and refers to the newly created object using a common interface.
Can you explain the concept of the Builder pattern in the context of making a burger?
-The Builder pattern allows for the construction of complex objects step by step. It provides a way to create a complex object by adding one part at a time, which can be useful when the construction process is complex and requires setting a lot of parameters.
What is a Singleton pattern and how is it used in an application?
-The Singleton pattern ensures that a class has only one instance and provides a global point of access to it. It is used for maintaining a single copy of an application state, such as tracking whether a user is logged in.
How does the Observer pattern, also known as the pub-sub pattern, work in the context of YouTube?
-The Observer pattern allows multiple observers to listen for and respond to events. In the context of YouTube, the channel acts as the subject (publisher), and subscribers are the observers. When a new video is uploaded (event), all subscribers receive a notification.
What is the role of the Iterator pattern in programming?
-The Iterator pattern provides a way to access the elements of an object sequentially without exposing its underlying representation. It is used to traverse complex data structures in a simple and consistent manner.
Can you describe the Strategy pattern and its benefits?
-The Strategy pattern defines a family of algorithms, encapsulates each one, and makes them interchangeable. It allows the behavior of an object to be changed at runtime, following the open-closed principle, which states that software entities should be open for extension but closed for modification.
What is the Adapter pattern and how does it solve compatibility issues?
-The Adapter pattern is a structural pattern that allows objects with incompatible interfaces to work together by wrapping their own interface around that of an existing class. It can be used to make a micro USB cable compatible with a standard USB port by using an adapter.
What does the Facade pattern conceal and why is it used?
-The Facade pattern conceals the complex reality of a system's internal workings. It provides a simplified interface to a more complex subsystem, making the system easier to use and understand.
What is the significance of the book 'Design Patterns: Elements of Reusable Object-Oriented Software'?
-The book, authored by the 'Gang of Four,' is significant as it introduced 23 fundamental object-oriented design patterns, which are still widely discussed and used in software development, demonstrating their enduring value.
How does the script relate the design patterns to everyday life examples, such as ordering a burger?
-The script uses the example of ordering a burger to illustrate the Factory pattern, where you can order different types of burgers without worrying about the ingredients and assembly process, just like you would at a restaurant.
Outlines
π§ Design Patterns in Programming
This paragraph introduces the concept of design patterns, a fundamental topic in software development. It references the seminal work by the 'Gang of Four' from 1994, which introduced 23 object-oriented design patterns categorized into creational, structural, and behavioral patterns. The speaker humorously relates the longevity of this book to the rapidly changing landscape of JavaScript frameworks. The paragraph sets the stage for an exploration of eight design patterns, starting with the factory pattern, which is likened to ordering a burger without worrying about the ingredients. It also mentions the builder pattern for more control over object creation and the singleton pattern for ensuring a single instance of a class, using the example of application state in an app. The paragraph concludes with the observer pattern, which is compared to a publisher-subscriber model, using YouTube as an example to illustrate how subscribers receive notifications about new content.
π Iterator and Behavioral Patterns
The second paragraph delves into the iterator pattern, which defines a way to iterate over elements of an object without exposing its underlying structure. It contrasts simple iteration in Python with the need for a custom iterator for complex data structures like linked lists. The strategy pattern is then introduced, allowing for the dynamic alteration of an algorithm's behavior at runtime, exemplified by different filtering strategies for an array. The adapter pattern is described as a structural pattern that makes incompatible interfaces compatible, using the analogy of physical adapters like a USB to micro-USB converter. Finally, the facade pattern is introduced, which provides a simplified interface to a complex system, hiding the intricate details from the user. The paragraph ends with a plug for the speaker's object-oriented design interview course, which covers these patterns in more depth.
Mindmap
Keywords
π‘Factory
π‘Builder
π‘Singleton
π‘Observer
π‘Iterator
π‘Strategy
π‘Adapter
π‘Facade
π‘Creational Patterns
π‘Behavioral Patterns
π‘Structural Patterns
Highlights
Introduction to eight essential design patterns for developers.
The enduring relevance of the 'Design Patterns' book by the Gang of Four, even in the fast-paced JavaScript ecosystem.
Explanation of the Factory Pattern for object instantiation, akin to ordering a burger at a restaurant.
The Builder Pattern for constructing complex objects step by step, like adding ingredients to a burger.
The Singleton Pattern ensures a class has only one instance, useful for maintaining application state.
Observer Pattern, also known as pub-sub, for real-time updates across components, using YouTube as an example.
Iterator Pattern simplifies the iteration process over complex data structures like linked lists.
Strategy Pattern allows for dynamic behavior modification of a class through runtime strategy selection.
Adapter Pattern as a structural solution to interface incompatibilities, using USB cables as an analogy.
Facade Pattern hides complex system details behind a simple interface, making programming more manageable.
Practical implementation of the Observer Pattern with a YouTube channel and subscribers example.
Chaining methods in the Builder Pattern for fluent interface construction of objects.
Singleton Pattern's role in maintaining a single copy of application state with getAppState method.
The use of abstract classes or interfaces in the Observer Pattern to define subscriber behavior.
Strategy Pattern's adherence to the open-closed principle for extensible class behavior modification.
Adapter Pattern's practical use in making incompatible interfaces compatible, like micro-USB to USB.
Facade Pattern's concealment of complex realities, providing a simplified interface for programmers.
Introduction of an Object-Oriented Design Interview Course for further learning on design patterns.
Transcripts
I heard you liked factories so I made
you a factory inside a factory which
inherits from an abstract Factory so it
can create new factories but enough
about programming in Java
in this video we will learn about eight
design patterns every developer should
know in 1994 the gang of four released
the holy book design patterns
introducing 23 object-oriented design
patterns falling into one of three
buckets creational patterns structural
patterns and behavioral patterns while
some argue that it stated the fact that
a 30 year old book is still being
discussed definitely means something
especially in a world where JavaScript
Frameworks are going out of style faster
than you can say JavaScript was a
mistake anyways let's start with our
first creational pattern the factory
imagine that you want a burger but you
don't want to have to worry about
getting all the ingredients and putting
them together so instead you just order
a burger well we can do the same thing
with code if it takes a list of
ingredients to create a burger we can
instead use a factory which will
instantiate the burger for us and return
it to us whether it's a cheeseburger a
deluxe cheeseburger or even a vegan
burger all we have to do is tell the
factory what kind of burger we want just
like you would do at a restaurant but be
careful because this way you'll never
know what's inside the Special Sauce we
added a secret ingredient
now alternatively if you want a little
more control over how the sausage is
made you can go with the builder pattern
the idea is that if we want to make a
burger we don't immediately have to pass
in all the parameters we can use a
burger Builder instead we'll have an
individual method for adding each
ingredient whether it's a bun Patty or
cheese each one will return a reference
to the Builder and finally we'll have a
build method which will return the final
product then we can instantiate a burger
Builder add the Buns that we want the
Patty that we want and the cheese that
we want and we can chain these methods
because remember each one will return a
reference to the Builder finally we can
build it and we have the exact burger
that we want I've used this pattern a
lot at Google with protocol buffers next
we have the Singleton pattern and I'm
not talking about my dating life a
Singleton is just a class that can only
have a single instance of it that's
instantiated it has many use cases for
example maintaining a single copy of our
application stay we would start by
having a static instance variable let's
say in our app we want to know if a user
is logged in or not but we won't use the
Constructor to actually instantiate the
application State we'll use a static
method called get app stay which will
first check if there's already an
existing instance of our application
stay if not we'll instantiate one if
there already is though we'll just
return the existing instance we'll never
create more than one so now if we get
our app State for the first time the
logged in value will initially be false
but if we get the app State again this
will actually still be the first
instance so if we modify the first
instance and then print the logged in
value for both of them they will both
now be true this pattern can be useful
so that multiple components in your app
will have a a shared source of truth but
how can all the components listen for
updates in real time well that's where
the Observer comes in our first
behavioral pattern I prefer to call it
the pub sub pattern it's widely used
Beyond just object-oriented programming
including in distributed systems let's
take YouTube for example every time I
upload a video all of my subscribers get
a notification including you because
you're subscribed right but in this case
the YouTube channel is the subject AKA
publisher which will be the source of
events such as a new video being
uploaded we might want multiple
observers AKA subscribers to all be
notified when these events happen in
real time one way to implement this
pattern is to have a YouTube channel
class which maintains a list of its
subscribers when a new user subscribes
we add them to the list of subscribers
when an event occurs we go through that
list of subscribers and send the event
data to each of them with a notification
but we also have to define the
subscriber interface which you can do
with an abstract class or an interface
different subscribers might implement
this interface differently but for a
YouTube user let's say that we just want
to print the notification that was
received so then we can create a YouTube
channel add a few subscribers and we
only have to call notify once and all of
the subscribers will receive the
notification this is also extensible
enough that a subscriber could be
subscribed to multiple channels an
iterator is a pretty simple pattern that
defines how the values in an object can
be iterated through in Python just
defining an array and then iterating
through it with the in keyword uses the
built-in list iterator this way we don't
even have to index the array now for
more complex objects like binary search
trees or linked lists we can Define our
own we can take a list node which just
has a value and a next pointer and then
a linked list which has a head pointer
and a current pointer we can first
Define the iterator with the inner
function which will just set the current
pointer to the head and then return a
reference to the linked list to get the
next value in the sequence we defined
the next function if our current pointer
is non-null we can get the value and
then return it and also shift the
current pointer but if we reach the end
of the linked list we can send a signal
that we're going to stop iterating to
test it out we can just initialize the
linked list and iterate through it with
the in keyword this is a much more
simple interface than having to actually
update pointers ourselves now if you
want to modify or extend the behavior of
a class without directly changing it you
can go with the strategy pattern for
example we can filter an array by
removing positive values or we could
filter it by removing all odd values
these are two strategies but maybe in
the future we want to add more and we
want to follow the open closed principle
well we can define a filter strategy
create an implementation which will
remove all negative values and an
implementation which will remove all odd
values and then at run time we can pass
this strategy into our values object and
to test it out all we have to do is pass
in the strategy into our filter method
and we'll get our desired result this
way we can add additional strategies
without modifying our values class next
we have the adapter our first structural
pattern it's analogous to the real world
where we have a screw that's too small
to fit into a hole so instead we use an
adapter which makes this screw
compatible with the hole
or maybe an example that you're more
familiar with we have a USB cable and a
USB port we can plug in the USB cable
which will directly fit into the port
but instead if we have a micro USB cable
it's not compatible so instead we need a
micro to USB adapter which extends from
the USB clasp but is composed of a micro
USB cable which will be plugged into the
adapter we can override the plug USB
method from our parent class if needed
but it's not in this case and then we
can plug our micro USB cable into the
adapter and then plug it into the port
and it works just like a regular USB
cable and our last pattern is the facade
according to the dictionary a facade is
an outward appearance that is maintained
to conceal a Less Pleasant or credible
reality in the program programming world
the outward appearance is the class or
interface we interact with as
programmers and the Less Pleasant
reality is hopefully the complexity that
is hidden from us so a facade is simply
a rapper class that can be used to
abstract lower level details that we
don't want to have to worry about I'm
surprised it even qualifies as a design
pattern but some common examples might
include HTTP clients that abstract away
low-level Network details or even arrays
yes a dynamic array like vectors in C
plus plus or arraylists in Java are
constantly being resized under the hood
thankfully as programmers we rarely have
to think about memory allocation though
if you're interested to learn more check
out my newly released object-oriented
design interview course we tackle some
popular interview questions I've
included video less since written
articles and code for four languages and
I'll be sure to add additional lessons
in the future thanks for watching and
make sure to subscribe please
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