SW Testing Fundamental | Bagian 2 | Ati Suci Dian Martha

SQA prodi S1 RPL Univ. Telkom
16 Sept 202210:00

Summary

TLDRThe transcript discusses the logic behind a game mechanic where players may land in jail and need to pay $50 to escape. The focus is on checking conditions such as whether the player is in jail, whether they have enough money to pay, and whether their money will be automatically deducted. The script includes steps for handling player input, checking game rules, and updating the player's status based on their decisions. The discussion also touches on the use of equivalence partitioning to handle input data for different scenarios in the game.

Takeaways

  • 😀 The player must pay $50 to get out of jail, and they cannot roll the dice or pass 'Go' until they do.
  • 😀 The first step in testing is to check if the player is in jail after rolling the dice.
  • 😀 If the player lands in jail, they cannot collect $200 for passing 'Go'.
  • 😀 The player must have $50 to pay for their release from jail. If they don’t have enough money, they cannot exit.
  • 😀 The system should verify if the player has enough money to exit jail before allowing them to do so.
  • 😀 If the player does not have enough money, they will be stuck in jail unless other options are implemented.
  • 😀 The game should automatically deduct the $50 from the player's balance when they pay to get out of jail.
  • 😀 The player's money should be checked during the game to ensure they can afford various actions (e.g., exiting jail).
  • 😀 The testing should involve verifying the player's conditions, such as whether they’re in jail and if they have sufficient funds to leave.
  • 😀 The software needs to ensure that if the player is in jail, they will not get the $200 for passing 'Go'.

Q & A

  • What is the main issue discussed in the transcript?

    -The main issue discussed is a game mechanic where a player may end up in jail and needs to pay a fee to exit. The transcript covers how to test this mechanic, focusing on checking conditions like whether the player has enough money to pay the fee.

  • What should be checked first when testing the game mechanic?

    -The first thing to check is whether the player has landed in jail after rolling the dice. This determines whether they will be penalized and unable to collect money as usual.

  • What is the significance of the 50-dollar fee in the game?

    -The 50-dollar fee is the cost a player must pay to exit jail. If a player does not have enough money to pay this fee, they cannot leave jail until they can afford it.

  • How is the condition of the player's money checked?

    -The player's money should be checked to see if they have at least 50 dollars. If they do, the money will be deducted automatically when they pay the fee to leave jail.

  • What happens if the player does not have enough money to exit jail?

    -If the player does not have enough money to pay the 50-dollar fee, they remain in jail and cannot participate in the usual game actions like rolling the dice or collecting money.

  • What are the key conditions that need to be checked during the game?

    -The key conditions include whether the player is in jail, whether they have enough money to pay the fee, and whether their money is automatically deducted once they pay the fee.

  • How can the system determine whether the player is in jail?

    -The system can determine whether the player is in jail by checking the dice roll result. If the roll lands them in jail, they will not collect the usual 200 dollars and must pay the exit fee.

  • What role does the 'equivalence partitioning' technique play in testing the game mechanics?

    -Equivalence partitioning is used to divide the input domain (such as money amounts or dice rolls) into categories to ensure that all possible cases are tested efficiently. For example, inputs could be tested for cases where the player has enough money, does not have enough money, or has exactly the amount required.

  • Why is it important to check if the player's money is automatically reduced when they exit jail?

    -It's important to check if the player's money is automatically reduced to ensure that the game mechanics function as expected. If the system does not deduct the 50 dollars when the player exits jail, the game logic will be flawed.

  • What should be tested regarding the 'go to jail' condition?

    -The 'go to jail' condition should be tested by verifying if the system correctly identifies when the player lands in jail. This should prevent them from collecting money and allow them to pay the exit fee to leave jail.

Outlines

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Keywords

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Highlights

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Transcripts

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Étiquettes Connexes
Game TestingJail RulesSoftware TestingMoney ManagementDice RollPlayer ConditionsEquivalence PartitioningTest ScenariosGame DevelopmentInput Validation
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