R.E.P.O. DEVS answer MORE of YOUR QUESTIONS!

semiwork
18 Apr 202507:46

Summary

TLDRIn this quirky and lighthearted Q&A session, the host answers fan questions about the game 'Repo.' They discuss upcoming features such as new valuables, a matchmaking update, and a brand-new map. The game will also introduce expressions and more late-game mechanics like overcharge. The team shares insight into scrapped ideas, collaborations, and plans for new mechanics. Fans are encouraged to explore the story through the environment, while the developers remain open to modding and future collaborations. Amidst some humorous moments, the session also teases upcoming features like platforming in the new museum level.

Takeaways

  • 😀 The game is working on new valuables and items with unique gimmicks to be included in upcoming levels.
  • 😀 Several concepts from earlier versions of the game, like a glove system and traps, were reworked instead of scrapped.
  • 😀 The name 'Repo' stands for 'Retrieve, Extract, and Profit,' and it evolved from earlier temporary names like 'Tax Night' and 'Repossession.'
  • 😀 The first major update will include matchmaking, server password options, a region picker, a new map, new valuables, improved weapons, and an overcharge mechanic.
  • 😀 Expressions are being added to the game, allowing players to convey emotions like anger, sadness, or happiness in different scenarios.
  • 😀 There are no current plans for additional mechanics like the overcharge mechanic, but new twists may be added over time.
  • 😀 The developers are open to future collaborations with other games but are currently focused on their own updates.
  • 😀 Repo will not have a traditional story conclusion; instead, the story will be delivered through environmental clues and exploration.
  • 😀 The team is considering the possibility of harder monster variants for later levels but is not actively working on them yet.
  • 😀 While late join functionality is a possibility, it would require significant rework, and the current lobby-based system helps with security and anti-hacking measures.
  • 😀 Mods are encouraged, but developers ask modders to be mindful of server traffic to avoid escalating server costs.
  • 😀 The game features verticality in later levels, including areas requiring platforming and parkour, with the upcoming museum level being a prime example.
  • 😀 Cart upgrades are a fun idea under discussion, but nothing is confirmed yet regarding attachment options for carts.
  • 😀 Older levels will be updated with new rooms, features, and interactions to keep them fresh and engaging.

Q & A

  • What new features are being added in the first update for Repo?

    -The first update will include matchmaking with a server password, region picker, server list, and kick options. It will also introduce a new map, fresh valuables, improved weapons, the Overcharge mechanic, balancing changes, and new expressions for characters.

  • Will there be any new types of valuables or items in the game?

    -Yes! New valuables and items with fun gimmicks are being worked on and will be featured in the upcoming levels. Expect interactive elements that happen when you grab them.

  • What was the inspiration behind the name 'Repo'?

    -'Repo' stands for Retrieve, Extract, and Profit Operation. It evolved from early names like 'Tax Night' and 'Repossession' during the development of the game.

  • Are there any plans for a traditional story conclusion in Repo?

    -Repo won't have a traditional story ending. The focus is on delivering the story through environmental storytelling, where players uncover lore and clues by exploring levels.

  • Will there be different variants of monsters in Repo?

    -While we have ideas for harder versions of monsters to appear at later levels, it's not something we're currently working on. It might be considered for future updates.

  • Can players join a game late in Repo?

    -Currently, late joining is not supported as the game isn't built for it. This feature would require a significant rework, but it could be explored in the future.

  • What is Repo's stance on mods?

    -Repo encourages mods! It's exciting to see players add their own personality to the game. However, modders are asked to optimize server traffic to avoid excessive costs.

  • Will Repo have vertical maps or areas where players can reach high places?

    -Yes, Repo already has verticality, especially in later levels. The upcoming museum level will feature platforming and parkour elements, requiring players to navigate taller and more complex spaces.

  • Are there any plans to add cart upgrades or attachments?

    -We've discussed the possibility of adding cart upgrades and attachable features, but nothing is confirmed yet. It’s something we may explore further in the future.

  • Will older levels in Repo be updated with new content?

    -Yes, older levels will receive updates with fun, new interactions to make them feel fresh. We aim to add unique and special features to each level over time.

Outlines

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Mindmap

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Keywords

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Highlights

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Transcripts

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Étiquettes Connexes
Q&AGame DevelopmentRepoGame UpdatesPlayer InteractionGame FeaturesUpcoming MapModdingGame LorePlatformingMultiplayer
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