مراجعة وتقييم Assassin's Creed Mirage
Summary
TLDRThe video script discusses a player's journey from a novice to a professional in a game set in Baghdad during the Abbasid era and the 9th century. The game features a visually stunning representation of Baghdad as the center of civilization and science, with a diverse population including Arabs, Jews, and Christians. Despite the Islamic dominance and Arabic language, the game offers an immersive experience with detailed environments, engaging dialogues, and a rich historical setting. However, the player criticizes the game's repetitive and shallow gameplay, lack of story depth, and outdated mechanics, which fail to utilize the full potential of the game's setting and characters. The review ends with a mixed assessment, acknowledging the game's visual and cultural appeal but expressing disappointment in its execution and lack of innovation.
Takeaways
- 🕌 The game is set in Baghdad during the Abbasid period and the 9th century, a time when Baghdad was a hub of civilization and science.
- 🌍 The city of Baghdad was diverse, with inhabitants from various ethnicities including Jews, Christians, and different Arab tribes, all coexisting.
- 🎨 The game's visual style is praised for its detailed representation of Baghdad's architecture, marketplaces, and palaces, reflecting the rich Arab history and culture.
- 🗣 The player can immerse themselves in the Arabic language and the daily life of the city's inhabitants, engaging in conversations and blending with the crowd.
- 🔍 The game offers a vast open world with many hidden details and secrets for players to discover, enhancing the exploration experience.
- 🗡 The assassination missions are a highlight, providing a thrilling experience with a sense of satisfaction when executed successfully.
- 🔄 The gameplay has been criticized for its repetitive nature and lack of depth, with missions and side quests feeling superficial and monotonous.
- 🎮 The game mechanics are considered outdated, with combat and stealth elements being basic and lacking innovation compared to modern standards.
- 🛹 The traversal of the game world using a horse is enjoyable and adds to the immersion, but the overall gameplay feels shallow and forgettable after extended play.
- 🔄 The game's progression system is seen as strange and not fully engaging, with abilities and skills being unlocked in a way that feels delayed and disconnected.
- 📦 The side content and collectibles in the game are abundant but ultimately feel unimportant and not engaging, lacking the depth to keep players interested.
Q & A
What is the main theme of the video script discussing?
-The main theme of the video script is a critique and discussion of a video game, focusing on its storyline, gameplay, and historical representation of Baghdad during the Abbasid era.
What is the game's setting and time period?
-The game is set in Baghdad during the Abbasid era and the 9th millennium, a time when Baghdad was considered the center of civilization and science.
How does the game represent the cultural diversity of Baghdad during the Abbasid era?
-The game represents the cultural diversity by including characters from various ethnicities such as Jews, Christians, and different Arab ethnic groups, all coexisting in Baghdad.
What are the narrator's initial impressions of the game's visual and artistic style?
-The narrator is initially impressed by the game's visual and artistic style, appreciating the detailed representation of Baghdad, the use of colors, and the lighting effects.
How does the game's narrative structure affect the player's experience according to the narrator?
-The game's narrative structure is criticized for being repetitive and lacking depth, which negatively affects the player's experience and makes the gameplay feel shallow.
What is the narrator's opinion on the game's side missions and their impact on the overall story?
-The narrator feels that the side missions do not add much value to the overall story and are mostly repetitive, which detracts from the game's appeal.
How does the game's combat system fare according to the critique?
-The combat system is described as basic and unsatisfying, with the player only needing to press a button to perform attacks, lacking depth and challenge.
What is the narrator's view on the game's stealth mechanics?
-The stealth mechanics are considered superficial and not well-developed, with the AI being easily outsmarted, which makes the stealth aspect of the game less engaging.
How does the game's progression system affect the gameplay experience?
-The progression system is criticized for being delayed and not impactful enough, making the gameplay less enjoyable until the player unlocks more abilities and equipment.
What are the narrator's thoughts on the game's replayability and long-term appeal?
-The narrator believes that the game lacks replayability and becomes mundane over time due to its repetitive nature and lack of depth in gameplay mechanics.
What is the final rating given by the narrator for the game?
-The final rating given by the narrator is a 6 out of 10, indicating that while the game has enjoyable elements, it falls short in several areas such as story depth and gameplay mechanics.
Outlines
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