自身がピンチの時でもなかなかリスジャンしない理由を語るメロン【メロン/スプラトゥーン3/切り抜き】
Summary
TLDRIn this transcript, the speaker discusses strategies for gameplay in competitive Splatoon matches. They explain their decision not to retreat to their base during critical moments, emphasizing the importance of staying on the front lines to maximize special weapon usage and create advantageous team situations. The speaker also touches on the best special weapons to hold onto depending on the situation, such as the Mega Horn, and suggests which stages are stronger for specific weapons. Throughout, the speaker emphasizes adaptability based on game mode and context, offering insights into tactical decision-making in high-stakes battles.
Takeaways
- 😀 Staying at the front lines is often more beneficial than retreating to base, as it allows for kill opportunities and better map control.
- 😀 Special weapons like the Megaphone aren’t always helpful when retreating, as their impact is stronger when used aggressively on the front lines.
- 😀 When using the 52 Gal weapon, staying at the front can help create advantageous situations, especially in 3v2 or 2v2 engagements.
- 😀 The speaker prefers to engage enemies directly rather than retreating, as it creates favorable conditions for the team and forces the enemy into uncomfortable positions.
- 😀 Specials should be held onto or used based on the specific match situation, especially in modes like X-match or competitive tournaments.
- 😀 In modes like *Splat Zones* or *Tower Control*, holding onto a special like *Killer Whale* or *Booyah Bomb* can be crucial, but sometimes aggressive front-line play is more beneficial.
- 😀 For *Clam Blitz*, maintaining map control is more important than holding onto specials, as the game mode demands more on-the-ground decision-making.
- 😀 In specific stages like *Magma* and *Hammerhead Bridge*, some weapons like *Zamii* or *Pencil* work better, making stage selection crucial in competitive play.
- 😀 Stages like *Hiram* (likely *Manta Maria*) are considered more stable and effective for certain weapons, with the general consensus favoring *Zamii* for consistent performance.
- 😀 In high-pressure situations, quick decisions and clutch plays are critical. Even when losing players, staying focused and reacting quickly can turn the tide of the match.
- 😀 The speaker emphasizes adapting to the situation: whether holding back a special or pushing aggressively depends on the state of the match, which can vary greatly from one mode to another.
Q & A
Why does the player prefer not to retreat to their base during a match?
-The player prefers staying on the frontline because they believe they can secure kills and find survival opportunities. They think that retreating doesn't offer much value, especially with a special ability like the Megaphone, which is more useful in active combat situations.
What is the Megaphone special ability, and why does the player prefer to use it offensively?
-The Megaphone is a special ability that the player believes is more effective when used to push the frontline, rather than retreating. The player explains that using it offensively in a fight can disrupt the enemy more, making it easier to win 4v4 battles and create advantageous situations.
What is the player's reasoning for preferring a more aggressive playstyle in certain situations?
-The player favors an aggressive playstyle because they can capitalize on frontline kills and potentially create advantageous 3v2 situations. They also emphasize that enemies focusing on them can be used to trap them in a pincer move, which can be a highly advantageous tactic.
Which special abilities does the player consider essential to bring back to base, and why?
-The player mentions abilities like the Crab Tank (カニ) and possibly the Ena-s (エナス) as special abilities that should be brought back to base, as these abilities are less effective when used in unfavorable positions or when surrounded by enemies.
How does the player's approach to special ability usage change depending on the match environment?
-The player's approach to special ability usage varies depending on the environment. In casual or ranked matches, they might prioritize abilities like the Crab Tank or the Ena-s. However, in tournament settings, they might change their strategies based on map types and team composition.
Why does the player believe that the special ability 'Ena-s' is beneficial in some situations?
-The player finds the 'Ena-s' special ability useful because it can help control the pace of the game and contribute more effectively in certain match situations, especially when the team needs to hold their position or push back an enemy advance.
What does the player mean by 'maintaining the situation' when discussing the 'Ena-s' in the context of special abilities?
-When the player talks about 'maintaining the situation', they are referring to keeping the game under control, focusing on surviving and holding key positions rather than necessarily saving or using a special ability at a specific time.
What is the importance of map choice in competitive play, according to the player?
-In competitive play, the player emphasizes that certain maps, like 'ジミナ' (Jimina) and 'ヒラメ' (Hirame), are preferred because their layouts offer more predictability and stability, making them easier to strategize on compared to more chaotic maps.
Why does the player think that maps like 'ジミナ' and 'ヒラメ' (Jimina and Hirame) are stronger in tournament settings?
-The player believes maps like 'ジミナ' (Jimina) and 'ヒラメ' (Hirame) offer better control and consistent play, which is crucial in tournament settings. The stable layouts help players plan their strategies more effectively, whereas maps with unpredictable elements can lead to unfavorable outcomes.
How does the player adapt their strategy in response to losing a player or a critical moment during the match?
-When losing a player or encountering a critical moment, the player adapts by quickly assessing whether they should use a special ability like the Megaphone or rely on tactical positioning to hold or regain control of key areas, such as the objective or map control.
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