The Easy Way to Use Megascans in FAB w/ Unreal Engine 5

William Faucher
29 Oct 202406:07

Summary

TLDRThe recent launch of Fab for Unreal Engine has transformed how users access Mega scans, moving away from the deprecated Quick Bridge to a new Fab plugin available for Unreal Engine 5.3 and later. Users can now search for assets through a new filter system and should claim free Mega scan assets by the end of 2024. Key changes include a shift from ARD to ORM texture packing, improving metallic surface representation. While built-in displacement maps have been removed, users can still download them from the Fab website. Despite initial challenges, ongoing updates promise improved functionality and user experience.

Takeaways

  • 😀 The official launch of Fab for Unreal Engine introduced significant changes to asset integration.
  • 🔍 The old method of using the Quick Bridge for adding assets is deprecated, requiring users to adapt.
  • 🛠️ Users must enable the Fab plugin via the Epic Launcher, specifically for Unreal Engine 5.3 and later.
  • 🔑 A one-time permission request for Epic account access is needed to activate the Fab button in Unreal Engine.
  • 🔎 To find Mega scans, users must search for 'quicks' and create a quickel filter due to the lack of a direct Mega scan filter.
  • 🎁 Users can claim free Mega scans assets until the end of 2024 with a simple one-click process.
  • 🔄 Texture packing has shifted from Ard (Ambient, Roughness, Displacement) to O RM (Occlusion, Roughness, Metallic).
  • ⚙️ The update resolves previous issues with metallic textures, improving the overall appearance of assets.
  • 📥 Displacement maps are no longer included with Mega scan surfaces but can be manually downloaded from the Fab website.
  • 📈 Despite initial frustrations, ongoing improvements and updates are expected as users adapt to the new system.

Q & A

  • What is the main focus of the video regarding Unreal Engine?

    -The video focuses on the official launch of Fab for Unreal Engine and how the integration with Mega scans has changed.

  • What is the new way to add assets in Unreal Engine after the Fab launch?

    -The old method of using Quick Bridge to add assets has been deprecated, and users now need to enable the Fab plugin through the Epic Launcher.

  • Which versions of Unreal Engine support the Fab plugin?

    -The Fab plugin is only available for Unreal Engine 5.3 and later versions.

  • How can users find and access Mega scans within the Fab system?

    -Users can search for 'quixel' in the Fab library, which allows them to create a Quickel filter to access Mega scans.

  • What change has been made to the texture packing in Mega scans?

    -Mega scans textures now use O RM (Occlusion, Roughness, Metallic) packing instead of the previous ARD (Ambient, Roughness, Displacement) packing.

  • What should users do if they need displacement maps that are no longer included in Mega scans?

    -Users can access displacement maps by visiting the Fab website, downloading the relevant assets, and importing the maps manually into their projects.

  • What benefits come with the new texture packing method in Mega scans?

    -The new O RM packing method ensures that metallic assets are displayed correctly, addressing past issues with the representation of metallic materials.

  • How can users claim free Mega scans assets before the deadline?

    -Users should claim their free Mega scans assets by following the prompts when selecting any asset in Fab; the offer is valid until the end of 2024.

  • What improvements are expected with the Fab integration over time?

    -The video suggests that there will be ongoing improvements to the Fab system, addressing user frustrations and enhancing functionality.

  • What are the implications of the change from ARD to O RM for users' existing projects?

    -Users will need to update their projects to accommodate the new O RM textures, but the Fab team has provided backward compatibility to prevent project disruptions.

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Étiquettes Connexes
Unreal EngineFab PluginMega Scans3D AssetsGame DevelopmentTutorialVisual EffectsTexturesEpic GamesSoftware Update
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