HOW to IMPROVE at Dark and Darker (Beginner Movement Tips & Tricks)
Summary
TLDRIn this video, the creator shares essential movement techniques for the game 'Dark and Darker' to enhance player agility and survivability. Key strategies include 'bee hopping'—a method that allows players to dodge attacks while casting spells or reloading—and mastering jagged strafing to become harder to hit. The video also introduces the 'trous strafe,' which makes players more unpredictable in combat. By utilizing these techniques effectively, especially at higher movement speeds, players can significantly improve their gameplay and evade opponents more efficiently. The creator encourages viewers to practice these tips and engage with the content.
Takeaways
- 😀 Master the technique of bee hopping to enhance your mobility while casting spells or reloading.
- 😀 Binding the jump action to your mouse wheel can improve your ability to execute bee hops smoothly.
- 😀 Employ jagged movement by making sharp lateral shifts to become a harder target to hit.
- 😀 Higher movement speeds (322-325) make evasive maneuvers significantly more effective in combat.
- 😀 The trou strafe technique involves moving in a zig-zag pattern to evade enemy attacks more efficiently.
- 😀 Moving sideways and forward at the same speed while slowing down when moving backward can be advantageous in dodging attacks.
- 😀 Unpredictability in your movement patterns is crucial for avoiding enemy hits.
- 😀 Combining different movement techniques can create an overall evasive strategy in battles.
- 😀 Players should utilize speed buffs to enhance their evasiveness and mobility in-game.
- 😀 Engaging with the community through comments and feedback can provide additional tips and strategies.
Q & A
What is the primary goal of the movement techniques discussed in the video?
-The primary goal is to make the player harder to hit by opponents, improving survivability and giving a competitive edge in combat.
How does be-hopping work in *Dark and Darker*, and what is its main benefit?
-Be-hopping involves jumping while moving to maintain momentum. Its main benefit is creating distance from opponents, making it harder for them to land attacks while casting spells, reloading, or performing other actions.
What is the significance of binding the jump action to the mouse wheel in be-hopping?
-Binding the jump action to the mouse wheel allows for smoother and faster jumping, which is essential for effective be-hopping. This technique is commonly used in games like *CS:GO* and is applicable in *Dark and Darker* as well.
How does jagged movement affect the difficulty for enemies to hit you?
-Jagged movement, where you strafe left to right while running, makes your movement appear erratic and unpredictable to enemies, which increases the difficulty of landing spells, arrows, or other projectiles.
Does strafing while moving in *Dark and Darker* slow down the player's speed?
-No, strafing left to right while running does not slow you down. In fact, it helps maintain full movement speed, which is crucial for evasive maneuvers.
What is the 'trous strafe,' and how is it useful in *Dark and Darker*?
-The 'trous strafe' is a movement technique where the player quickly switches directions when an opponent is perpendicular to them, making it difficult for the enemy to predict and hit their movement. It is particularly useful for squishy classes trying to escape ranged attacks.
What advantage does higher movement speed provide when using jagged movement and trous strafing?
-Higher movement speed enhances the effectiveness of both jagged movement and trous strafing, making you much harder to hit. Faster speeds make your movements even more unpredictable and difficult for enemies to track.
Why is it suggested to move sideways when being chased by a rogue?
-Moving sideways reduces the effectiveness of a rogue's back-attacks, which would deal full damage if you were moving in a straight line. Sideways movement makes it harder for the rogue to get optimal positioning.
What does the video suggest as a possible improvement for *Dark and Darker* regarding movement?
-The video suggests that *Dark and Darker* could benefit from having slower, more sluggish animations for movement while maintaining the same speed, to counterbalance the current advantages of fast classes and speed buffs.
What is the main takeaway from the video regarding movement speed and unpredictability?
-The main takeaway is that higher movement speeds make your movement less predictable, which significantly increases your survivability and effectiveness in combat. Unpredictable movement, combined with these techniques, makes you a much more challenging target to hit.
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