Dealing with Rejection + HUGE Rebalance Project for ESO
Summary
TLDRIn this heartfelt update, the creator shares their recent journey of pursuing a job opportunity that ultimately didn't pan out, highlighting the emotional toll of investing time and energy into something that didn’t succeed. Despite this setback, they express a renewed focus on their passion for streaming and content creation. The creator introduces an ambitious project aimed at reworking itemization and balancing systems in The Elder Scrolls Online, outlining key goals such as simplifying gear stats, enhancing the new player experience, and creating excitement around gear collection. They emphasize the importance of balancing fun and metrics in game design.
Takeaways
- 😔 The speaker recently went through a challenging job application process but was ultimately not selected, which was emotionally difficult.
- 🕒 The speaker dedicated significant time preparing for the job, which included multiple interviews and a lot of waiting.
- 🌱 Despite the setback, the speaker is returning to their passions for streaming and creating content on YouTube.
- 🎮 The speaker has been working on a substantial project involving a rework and rebalancing of itemization and systems in the Elder Scrolls Online.
- 📊 One goal of the project is to simplify and clarify the presentation of stats on gear to enhance player understanding.
- 🎁 The project aims to entice new players by making gear collection more rewarding and less confusing.
- 🔄 The speaker proposes changes to item sets, suggesting the introduction of one-piece bonuses and a shift from five-piece to three-piece sets.
- ⚙️ The rebalancing project includes adjustments to thematic proc damage sets to encourage player choice based on preference rather than top performance.
- 🔍 The speaker emphasizes the need for an evolving system of balance that prioritizes player enjoyment over strict metrics.
- 🤝 The speaker invites collaboration and feedback from the community to further develop these ideas and improve the game experience.
Q & A
What led the speaker to take a break from their regular content?
-The speaker took a break to focus on applying for a job at a company, which involved a lengthy interview process that ultimately did not result in a job offer.
How did the speaker feel about not getting the job they applied for?
-The speaker felt hurt and disappointed because they had invested significant time and effort into the application process and believed they were qualified for the position.
What does the speaker plan to do after their job application experience?
-The speaker plans to return to streaming and creating content for their YouTube channel, while also exploring other interests outside of their usual content.
What is the main project the speaker has been working on?
-The main project involves reworking and rebalancing itemization and companion systems in the game 'The Elder Scrolls Online.'
What are the primary goals of the itemization project?
-The goals include simplifying the presentation of stats on gear, making gear collection more enticing for new players, and creating excitement around gear options to engage both new and veteran players.
What specific changes does the speaker propose for item stats?
-The speaker suggests consolidating stats, such as combining weapon and spell damage into a single stat, and making numbers more straightforward for players to understand.
How does the speaker intend to improve the experience for new players regarding gear collection?
-The speaker proposes introducing one-piece bonuses for gear sets and reducing the number of pieces needed to unlock bonuses from five to three, making it easier for new players to engage with gear collection.
What concerns does the speaker express about the current state of gear sets?
-The speaker notes that many players may go through zones without completing gear sets, and the existing bonuses often do not provide immediate benefits, leading to a lack of excitement for new players.
What is the speaker's perspective on balancing in the game?
-The speaker believes that while balance is important, it shouldn't come at the expense of player enjoyment. They advocate for more intuitive changes that enhance fun and engagement in the game.
What additional content does the speaker plan to share with the community?
-The speaker plans to clean up their document detailing the rebalancing changes and share it on their Discord server, inviting feedback and collaboration from the community.
Outlines
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