This is the End of Sol's RNG.
Summary
TLDRThe video discusses the significant decline in player count for Souls RNG, which has dropped over 120,000 concurrent players. Key issues include an infrequent update schedule and poor communication from developers, leading to player dissatisfaction. The presenter suggests that the development team should focus on enhancing teamwork and increasing the frequency of updates, particularly by introducing more rare auras. Additionally, creating a transparent roadmap for future updates could help rebuild trust with the community. The video aims to provide constructive feedback to improve the game's engagement and retention.
Takeaways
- 😀 Souls RNG has lost over 120,000 concurrent players due to various issues.
- 🗓️ A significant factor in player decline is the slow update schedule, with long gaps between new content releases.
- 📉 The release of Era 7 peaked at 154,000 players, but subsequent updates saw a drop in numbers, especially after Era 8.5.
- 😞 Era 9's release disappointed many players due to a lack of promised content and introduced nerfs.
- 👥 The game's development team, consisting of 10 members, struggles with efficiency and teamwork.
- ⚙️ More frequent updates with 10 to 25 new rare auras per era could help maintain player engagement.
- 🌍 Introducing a new Global Aura weekly could keep players interested between major updates.
- 🔄 The developers should focus on core gameplay elements, like rare aura collection, rather than secondary features like PVP.
- 📣 There is a lack of communication from developers regarding updates, leading to player frustration.
- 🗺️ A roadmap for upcoming updates, including estimated release dates, would improve transparency and player trust.
Q & A
What significant decline in player count has Souls RNG experienced recently?
-Souls RNG has lost over 120,000 concurrent players in recent months.
What was a major factor contributing to the decrease in player engagement?
-The long update schedule has been a major factor, with significant gaps between content updates.
How did the release of era 8 impact the game's player count?
-Era 8's release, which came 51 days after era 7, resulted in a loss of 40,000 concurrent players as the hype diminished.
What were players' reactions to the 0.5 update?
-The 0.5 update was initially well-received but ultimately led to disappointment, dropping player count to an all-time low of 34,000.
What issues arose with the content of era 9?
-Era 9 was released with less than half of the promised content, which upset many players.
What does the speaker suggest regarding the development team's efficiency?
-The speaker suggests improving teamwork and removing inactive developers, rather than simply hiring more staff.
What recommendations are made to keep players engaged between updates?
-The speaker recommends introducing a new Global Aura every week to maintain player interest.
What communication issues exist between developers and the community?
-The community rarely receives timely updates, and when they do, the information is often poorly worded or vague.
What solution is proposed for improving developer communication?
-Creating a roadmap detailing upcoming updates with estimated release dates and notifying players of any delays is suggested.
What is the speaker's conclusion regarding the future of Souls RNG?
-The speaker believes that addressing the outlined issues could help regain lost players, but plans to focus on other Roblox games for now.
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