Vray vs Cycles which is better

inspirationTuts CAD
15 Jan 202109:39

Summary

TLDRThis video provides a comparison between two popular rendering engines, V-Ray and Cycles, to help users choose the best option for their specific project needs. It covers key aspects such as user interface, rendering speed, settings, real-time rendering capabilities, and pricing. V-Ray, known for its advanced features and industry-standard use, offers greater customization and photorealism, though it comes at a higher cost. Meanwhile, Cycles, integrated with Blender and free to use, is easier to learn and suitable for beginners or hobbyists. Both engines have unique strengths, making them valuable in different scenarios.

Takeaways

  • 😀 V-Ray and Cycles are two powerful rendering engines, each offering different features that cater to specific project needs.
  • đŸ–„ïž V-Ray’s interface is clean and simple, with many customizable toolbars and tools like the color picker and file manager for scene management.
  • đŸ–±ïž Cycles has a node-based material system offering more flexibility, especially for complex projects, though its settings may require more manual tweaking for advanced results.
  • ⚡ V-Ray is a biased engine optimized for faster renders, while Cycles is an unbiased engine primarily designed for animation, focusing on realism with more time-consuming settings.
  • ⏳ Both V-Ray and Cycles offer fast performance, but V-Ray excels in biased rendering, while Cycles provides efficient results with the right settings adjustments.
  • 🔧 V-Ray offers more extensive settings for customization, allowing greater control over the rendering process, whereas Cycles offers simpler settings but more freedom through its node system.
  • đŸ’» Cycles does not have real-time rendering, but V-Ray features V-Ray RT, which provides an almost real-time preview of the scene with updates as changes are made.
  • 🚀 Both V-Ray and Cycles support CPU and GPU rendering, but V-Ray can perform hybrid rendering using both CPU and GPU simultaneously for faster results.
  • 🎬 V-Ray is widely used in professional industries such as architecture, filmmaking, and video games, while Cycles is more popular among freelancers and small studios.
  • 💰 V-Ray is priced at $80 per month or $99 per year, whereas Cycles comes free with Blender, making it a more cost-effective option for beginners or hobbyists.

Q & A

  • What are the two render engines compared in the script?

    -The two render engines compared in the script are V-Ray and Cycles.

  • How is the user interface of V-Ray different from that of Cycles?

    -V-Ray's interface is clean with toolbars and shortcuts for common functions, while Cycles has a simpler interface with deeper control available through Blender's node-based material system.

  • What makes V-Ray stand out in terms of rendering speed?

    -V-Ray offers numerous settings that allow users to optimize rendering time while maintaining high-quality results, making it particularly strong in biased rendering.

  • How does Cycles handle rendering speed, and what type of rendering does it focus on?

    -Cycles is an unbiased path tracing engine that focuses on realism, and while it can be quick, users need to tweak settings for optimal speed.

  • What are the advantages of using V-Ray in professional industries?

    -V-Ray is widely used in industries such as architecture, interior design, and filmmaking, including major studios producing Hollywood films like 'Avengers: Infinity War' and 'Game of Thrones'.

  • Does Cycles support real-time rendering?

    -No, Cycles does not have real-time rendering features. However, Blender has a separate engine, Eevee, which supports real-time rendering.

  • What platforms and software support V-Ray and Cycles?

    -V-Ray is available for multiple software including 3ds Max, SketchUp, Maya, and Unreal Engine, and runs on Windows and Linux. Cycles is natively integrated into Blender and also works with Rhino and Poser, and supports Linux, Windows, and macOS.

  • Which render engine is considered easier to learn, especially for beginners?

    -Cycles is generally considered easier to learn, especially for beginners, while V-Ray has a steeper learning curve but offers more customization options for advanced users.

  • What are the pricing differences between V-Ray and Cycles?

    -V-Ray costs around $80 per month or $99 per year for a license, while Cycles is free as it comes integrated with Blender.

  • In what scenarios might someone choose Cycles over V-Ray?

    -Someone might choose Cycles if they are a hobbyist, working with Blender, or prefer a free solution. Cycles is also easier to learn and is effective for animation and smaller studios.

Outlines

00:00

🔄 Comparing V-Ray and Cycles Render Engines

This paragraph introduces two popular render engines, V-Ray and Cycles. It emphasizes their usefulness and power while pointing out that each has different features tailored to specific project needs. The comparison between the two engines will help users select the best option based on their requirements.

05:01

🎹 User Interface Comparison: V-Ray vs. Cycles

V-Ray has a clean and simple interface with multiple toolbars, shortcuts to commonly used functions, a frame buffer with additional rendering tools, a color picker for color management, and a file manager to organize scene records and resources. Cycles also offers a user-friendly interface with simple settings for quick renders, but more control can be accessed via Blender’s node-based material system, allowing greater flexibility.

⚡ Rendering Speed: V-Ray and Cycles

Rendering speed is critical when choosing a render engine. V-Ray offers a wide range of settings that help reduce delivery time while maintaining high quality, making it the leader in biased rendering. Cycles, an unbiased engine, is designed for animation and can be quick but requires fine-tuning to achieve the best results. Despite the differences in approach, both engines offer impressive speed and performance.

đŸ› ïž Render Settings: Flexibility and Complexity

V-Ray provides extensive customization options for almost any scene, with more advanced settings for experienced users. It offers higher freedom through its detailed render settings, while Cycles has simpler settings found in the properties panel. Both engines have pre-made settings and material examples available online, allowing beginners to experiment and learn.

🌐 Material Systems: V-Ray vs. Cycles

Cycles uses Blender’s node-based material system, which allows users to create complex materials through shaders, including surface, volume, and displacement shaders. V-Ray comes with a large library of ready-to-use materials and supports traditional settings or node-based workflows. Users can download or customize materials as needed for their projects.

⏱ Real-Time Rendering Capabilities

Real-time rendering allows users to preview changes without fully rendering each frame. V-Ray offers V-Ray RT, providing near real-time previews that update automatically when changes are made to scenes. Cycles does not have real-time rendering features, but Blender’s Eevee engine serves as a real-time alternative. V-Ray RT and Eevee are both strong contenders in this category.

đŸ–„ïž CPU and GPU Rendering Capabilities

Both V-Ray and Cycles support rendering using both CPU and GPU setups. V-Ray offers hybrid rendering on CPU and GPU systems, while Cycles supports three GPU modes (CUDA, OptiX, and OpenCL) and multiple GPUs. However, using multiple GPUs does not expand available memory since each GPU accesses its own memory separately.

🏱 Industry Usage: V-Ray and Cycles

Cycles is commonly used by freelancers and small studios for projects like animation, architecture, and product design. While it is not yet industry standard, it has a growing user base. V-Ray, however, is widely used in professional industries such as architecture, filmmaking, and video games, and is the render engine of choice for major studios, including those working on high-profile projects like Marvel films and Game of Thrones.

🔌 Software Integration and Compatibility

Cycles is natively integrated into Blender, with additional compatibility for Rhino and Poser. It supports Windows, macOS, and Linux. V-Ray, on the other hand, is available for a wide range of software, including 3ds Max, Cinema 4D, SketchUp, Revit, Maya, Unreal Engine, and more, and can be used on both Windows and Linux.

📚 Learning Curve: V-Ray vs. Cycles

V-Ray offers flexibility in terms of learning, allowing users to set their own limits depending on their output needs. While V-Ray is ideal for those focused on photorealism, it takes about a week to grasp the basics. Cycles, known for being easy to learn, provides great tools for animation and general rendering, making it a beginner-friendly option.

💾 Pricing Comparison: V-Ray vs. Cycles

Pricing is a major consideration when choosing a render engine. V-Ray costs $80 monthly or $99 annually for a license, while Cycles is bundled with Blender, which is completely free. For hobbyists or newcomers, Cycles offers a highly affordable option compared to V-Ray’s premium pricing.

📝 Final Thoughts: V-Ray and Cycles

In conclusion, V-Ray is a more mature engine with a broader range of options and better performance, making it a top choice for professionals seeking photorealism. Cycles, however, is an excellent choice for hobbyists and beginners due to its ease of use and affordability. The differences between the two engines are not overwhelming, and both are capable of delivering impressive results depending on the user’s needs and experience.

Mindmap

Keywords

💡V-Ray

V-Ray is a popular and powerful render engine used in various industries such as architecture, filmmaking, and game design. It is known for its clean interface, extensive settings, and advanced real-time rendering capabilities. In the video, V-Ray is praised for its performance in biased rendering, speed, and flexibility, making it suitable for professionals who require high-quality renders.

💡Cycles

Cycles is another render engine, integrated natively into Blender, offering node-based material systems and unbiased path tracing. The video highlights that Cycles is a good choice for animation and hobbyists due to its ease of use and affordability. While it may require tweaking for optimal performance, its integration with Blender makes it a popular choice for freelancers and smaller studios.

💡User Interface

The user interface refers to the layout and design of the controls for a render engine. The video compares V-Ray’s simple and organized interface, which features multiple toolbars, with Cycles' node-based material system that allows more creative freedom. The UI plays a crucial role in how easily users can access tools and control rendering processes.

💡Rendering Speed

Rendering speed is the time it takes for a render engine to complete an image or animation. The video compares the speed of V-Ray, which offers high-quality rendering with adjustable settings, and Cycles, which can be fast but requires expertise in fine-tuning. Both engines offer competitive performance, but V-Ray’s biased rendering often results in faster delivery times.

💡Biased vs. Unbiased Rendering

Biased rendering refers to techniques that optimize for faster rendering by making approximations, while unbiased rendering focuses on physically accurate lighting and reflections. The video explains that V-Ray excels at biased rendering, which can produce faster results, whereas Cycles uses unbiased path tracing, offering realism but potentially longer rendering times.

💡Real-Time Rendering

Real-time rendering allows users to see immediate updates to changes in scenes, materials, or lighting without needing to wait for a full render. V-Ray RT provides this feature, making it useful for quick previews. Cycles, while fast, lacks a true real-time rendering feature, though Blender’s Eevee engine is mentioned as an alternative for real-time needs.

💡Node-Based Material System

A node-based material system allows users to build complex materials by connecting various nodes, each representing different properties. Cycles uses this system extensively, providing flexibility in creating shaders and textures. The video contrasts this with V-Ray’s more traditional system but notes that V-Ray also offers a node system for users who prefer it.

💡GPU and CPU Rendering

GPU and CPU rendering refer to whether a render engine uses the computer’s graphics processing unit (GPU) or central processing unit (CPU) to compute images. Both V-Ray and Cycles support GPU and CPU rendering, allowing users to speed up render times by utilizing powerful hardware. The video emphasizes V-Ray’s hybrid rendering capabilities, which can use both CPU and GPU simultaneously.

💡Industries

The video discusses the industries where V-Ray and Cycles are used. V-Ray is widely adopted in architecture, filmmaking, and video game development, even being used in major productions like 'Avengers: Infinity War.' Cycles, though not an industry standard, is popular among freelancers and small studios for animation and design projects, particularly due to its integration with Blender.

💡Pricing

Pricing is a key factor for users when choosing a render engine. V-Ray requires a subscription or license fee, making it more expensive, especially for beginners or hobbyists. In contrast, Cycles is free as it comes with Blender, making it an attractive option for those starting out or working on personal projects. The video highlights this as a significant advantage for Cycles over V-Ray.

Highlights

Vray and Cycles are both popular and powerful render engines, each with unique features suited to different project needs.

Vray's interface is clean, offering various toolbars and rendering tools like a frame buffer and file manager, allowing users to manage scene files and resources efficiently.

Cycles has a user-friendly interface, with a node-based material system offering more freedom, especially for beginners exploring material creation and properties.

Vray is a biased rendering engine with a rich set of settings, allowing for high-quality rendering with faster delivery times.

Cycles is an unbiased path-tracing engine designed for animation, offering realism but requiring more time to achieve high-quality results.

Both Vray and Cycles are fast and perform well, but Vray has the advantage of maturity and company backing, providing more features for professional use.

Vray offers extensive rendering settings for both Vray and Vray RT, giving users a high degree of customization for different scenes.

Cycles offers different types of shaders (surface, volume, and displacement), which can be easily combined to create complex materials.

Vray has a vast library of ready-to-use materials, many of which are available for free online, while users can also create their own using node-based systems.

Vray RT offers real-time rendering capabilities, providing an almost real-time preview of scenes, whereas Cycles focuses more on offline rendering.

Both Vray and Cycles support CPU and GPU rendering, with Vray excelling in hybrid rendering across CPU and GPU systems simultaneously.

Vray is more widely used in professional industries such as filmmaking, architecture, and video games, including major productions like Marvel's Avengers and Game of Thrones.

Cycles, although widely used by freelancers and small studios, has yet to become an industry standard, though it is popular in fields like animation and interior design.

Vray is available for a wide range of software platforms including 3ds Max, Cinema 4D, SketchUp, Revit, and Unreal Engine, whereas Cycles is native to Blender and a few other applications.

Cycles, being free with Blender, is more accessible for hobbyists and beginners, while Vray, with its paid license, is generally used by professionals.

Transcripts

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two of the render engines that are

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popular nowadays are vray and cycles

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it is sure that they are both useful and

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powerful but each one of them has

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specific and different features

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that's why we'll make a comparison

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between the two engines to help you pick

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the best one for your particular

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project's needs

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the user interface vray's interface is

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clean and quite simple

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you can find different toolbars and each

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one of them includes

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several other toolbars with simple

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shortcuts to some of the most commonly

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used vray functions

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you can also find the frame buffer that

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contains a variety of additional

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rendering tools

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the vray color picker is the color

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manager that allows numeric cutoff value

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selections in screen

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and rendering color spaces besides all

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this

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a file manager allows you to manage the

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entirety of your scene records in single

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shots

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in addition to the ability to set file

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paths create scene archives

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and monitor resources like textures iis

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files and proxy objects

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on the other hand cycles interface is

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also clean and user friendly

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it has some simple settings for quick

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renders but if you want control over the

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results you can dive deeper

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blender's material system is node based

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which allows for more freedom compared

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to what you can find in v-ray initially

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almost every node contains plenty of

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options and even more in the properties

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menus

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the rendering speed rendering speed is

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considered one of the main criteria that

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designers and artists pay attention to

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before picking their render engine

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v-ray comes with a huge pile stock of

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menu settings and these different

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settings

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enable us to diminish the delivery time

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while preserving high quality renters

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along these lines v-ray rendering is

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biased and it takes the leadership when

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it comes to this

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on the other hand cycles is an unbiased

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path tracing engine created for

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animation

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which means it creates an image by

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tracing the paths of rays throughout the

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scene

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cycles can be quick competitively quick

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but you need to know how to tweak the

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settings to get the most out of it

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in the words of the developer thomas

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dinges the internal rendering engine was

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made for speed

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but if you want realism you have to turn

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stuff on

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which means more time despite the

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differences in pace between these two

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rendering engines

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both have outstanding speed and

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performance this makes it troublesome in

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this category to say which one is better

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over the other completely

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also vray performs flawlessly in the

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bias mode while cycles is very good in

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the unbiased mode

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both render engines match each other up

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in terms of speed and interface

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efficiency

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but since vra is an older engine with a

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whole company behind it

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you will have more advantages using it

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the

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render settings as a beginner render

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settings can seem considerably

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intimidating as there are many tabs and

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menus

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cycles render settings are found in the

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properties panel if you click on the

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render tab

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which means that each one may require

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specific settings to get the best

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results

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and you can easily find ready examples

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in forms but it is always better to play

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around and test things for yourself

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especially in the early stages on the

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other hand

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very contains way more options but you

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can customize it for almost any scene

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if you know how to play around with the

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most important settings its render

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settings window

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hosts many settings for both v-ray and

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vray rt and these settings

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allow you to have a higher degree of

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freedom and you can change them anytime

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to get a different result also you can

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find ready rendering settings examples

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in forums

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or even in the kiosk platform blender's

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materials are generally made of distinct

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elements named shaders

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they can be combined to build even more

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complex services or volume shaders

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and cycles allows you to exercise using

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materials without spending a lot of time

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learning how to create them yourself

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which is difficult to do as a newcomer

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and to make things easier for yourself

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you can use pre-made ones there are many

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types of materials such as glass

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wood stone etc these all can be used

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with a simple drag and drop

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and you can use three different

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categories first server shaders

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a surface shader defines like iteration

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at the surface of the mesh

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secondly a volume shader when the

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surface shader doesn't reflect or

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receive light

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it enters the volume if no volume shader

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is specified

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it will pass straight through or it can

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be refracted to another side of the mesh

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and there is also displacement shaders

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where the shape of the surface can be

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modified by the displacement shaders

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on the other hand v-ray actually does

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come with its ready-to-use library

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but you can find a wide range of them

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ready to download for free

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or you can use the ones you can find on

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forums or specialized materials websites

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if you want to tweak any material or

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create your own you can do this using

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traditional settings

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or you can use the node by system to

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work more freely especially when things

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get complicated

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real-time rendering capabilities

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rendering can be split into two main

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sorts

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real-time rendering and offline

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rendering real-time rendering is often

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used in 3d video games

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arc viz and so on and generally each

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frame has to be rendered in few

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milliseconds

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offline rendering is used to create

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realistic images and movies

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where each frame can take hours or days

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to complete

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in theory we cannot consider real time

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completely real time

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because it is just a fast preview and

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what it represents

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is not the final render quality so to

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simplify it and make it clear

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this feature simply denounces the render

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to give the user almost real-time

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preview

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besides cycles blender also has a render

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engine known as ev for real-time

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rendering

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so basically cycles does not have any

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real-time features

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when it comes to v-ray it has v-ray rt

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which allows you to have an almost

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real-time preview

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of your scene without having to render

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each frame each time

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you can move the camera angle change

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objects lighting

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materials etc and they automatically

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update within your viewport

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very rt is good and getting better every

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year but ev is also great real-time

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render engine

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that really changed how people look at

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blender now as a 3d package

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and it is a fantastic choice and an

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amazing alternative for the other render

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engines

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especially knowing that blender is free

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cpu and gpu rendering vira can compute

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rendering in both cpu and gpu setups

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moreover when it comes to hybrid

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rendering v-ray can intuitively render

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files on cpu and gpu systems

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simultaneously

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like v-ray cycles supports cpu and gpu

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rendering as well

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which is used to accelerate render times

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there are three gpu rendering modes

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cuda which is preferred for older nvidia

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cards optics which utilizes the hardware

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reiteration abilities

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of nvidia's touring architecture and on

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pure architecture

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an opencl which supports rendering on

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amd graphic cards

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multiple gpus are also supported if you

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want to take your render to the next

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level

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but having multiple gpus does not expand

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the available memory because

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each gpu can access only its memory

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industries that use cycles and v-ray in

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terms of using it in the industry

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cycles is used but not as widely as

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v-ray it tends to be more often used by

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freelancers in small studios

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so in this sense it is used in the

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industry but it is not industry standard

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at least not yet its use includes

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animation

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architecture interior design motion

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design and product design

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on the other hand very is used by many

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professionals in studios in many

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industries

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such as architecture interior design

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filmmaking

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the video game industry and more

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furthermore

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it is used by large studios producing

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hollywood films for example marvel's

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avengers infinity war and game

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of thrones both used v-ray 3d software

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integration

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cycles is natively integrated into

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blender in addition to rhino and poser

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which uses a tweaked version of the

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engine

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it can be used on linux windows and mac

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v-ray on the other hand is available for

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3ds max cinema 4d

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sketchup revit maya unreal engine

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and a host of other software it also has

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a various standalone application

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and it can be used on windows and linux

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the learning curve very gives the users

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a choice to set their own limits

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and figure out what output is required

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for the final render

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if you are focusing on photorealism

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v-ray is the right decision

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and in this case you should know the

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basics and principles of photorealism to

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be good at it

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but if you want to just understand the

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basics of rendering for the most part it

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will take you around one week to learn

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v-ray's main tools

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on the other hand cycles is pretty well

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known for being one of the easiest

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rendering software to learn

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it offers some great tools for different

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purposes and it is especially good for

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animation

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so it is worth it to get through the

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initial learning phase

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pricing the average monthly price for

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v-ray is eighty dollars

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and the very license is ninety-nine

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dollars per year

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when it comes to cycles it comes with

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blender which is completely free

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so as you can see cycles is more

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affordable than v-ray

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which is very advantageous if you are a

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hobbyist or just starting fresh

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final thoughts in general v-ray is much

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mature than cycles

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and therefore has more options and more

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potential also the render settings and

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speed

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can be higher when using v-ray but if

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you are using blender

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cycles is a great choice nonetheless if

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you are just a hobbyist or someone who

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is starting fresh in the field

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you may prefer to not spend money on

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v-ray as it is quite expensive

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thus cycles is a great choice as a

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render engine and to be honest

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the difference between them is not that

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huge anyways

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i hope you found this video useful and

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informative

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if you have something to add you can

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leave it in the comment section below

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also you can check some of our previous

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videos thank you very much and i'll see

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you in

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the next one

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you

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