C# Primitive Types and Variables | Datatype Literals and Variables | C# Tutorial | Simplilearn

Simplilearn
15 Feb 202216:06

Summary

TLDRPepper Khandelwal introduces C# primitive types and variables in a Simply Learn YouTube session. The tutorial covers variable concepts, types (primitive and reference), and details on signed, unsigned, and floating-point data types. It concludes with a practical implementation, demonstrating how to declare and use these variables in C#, including examples for integers, floating points, characters, booleans, and strings.

Takeaways

  • 😀 The video introduces C# primitive types and variables.
  • 🔔 The presenter encourages viewers to subscribe for daily tech updates.
  • đŸ’Ÿ Variables in C# are storage locations with a specific type that determines memory size and operations.
  • 📈 There are two types of variables in C#: primitive and reference/object.
  • 🔱 Primitive types include numbers and boolean values, with numbers further divided into signed and unsigned.
  • 👍 Signed data types like sbyte, short, int, and long have negative to positive value ranges.
  • đŸš« Unsigned data types like byte, ushort, uint, and ulong can only store non-negative values.
  • 🔄 Floating-point types (float, double, decimal) store approximate values with different precision levels.
  • 📝 The char type stores Unicode characters, and the bool type stores true or false values.
  • 📑 The string type, although not a primitive type in some languages, is considered a primitive type in C#.
  • đŸ’» Practical examples are given for declaring and printing different types of variables in C#.

Q & A

  • What is the primary purpose of a variable in programming?

    -A variable is a named storage location that programs can access, and it has a type that governs its memory size, layout, and the operations that can be applied to it.

  • What are the two types of variables in C#?

    -There are two types of variables in C#: primitive type variables and reference or object variables.

  • What is a primitive data type?

    -Primitive data types are the basic data types built into the language, which can be further divided into numbers and boolean values.

  • What is the value range of a signed byte in C#?

    -The value range of a signed byte in C# is from -128 to 127.

  • What is the value range of an unsigned integer (uint) in C#?

    -The value range of an unsigned integer (uint) in C# is from 0 to 4 billion.

  • How do you define a floating-point variable in C#?

    -Floating-point variables in C# are defined with a specific suffix: 'f' for float, 'd' for double, and 'm' for decimal.

  • What is the difference between signed and unsigned data types?

    -Signed data types can store both positive and negative values, while unsigned data types can only store positive values.

  • What is the purpose of the 'bool' data type in C#?

    -The 'bool' data type in C# is used to store Boolean values which are 'true' or 'false', commonly used in conditional statements.

  • How does C# handle string data types differently from other primitive types?

    -In C#, strings are considered a reference type, unlike other primitive types, and they can contain a word or a sentence.

  • What is the significance of the 'char' data type in C#?

    -The 'char' data type in C# is used to store a single Unicode character.

  • How can you toggle the value of a Boolean variable in C#?

    -You can toggle the value of a Boolean variable in C# by using the '!' operator to change 'true' to 'false' or vice versa.

Outlines

00:00

đŸ’» Introduction to C# Primitive Types and Variables

Pepper Khandelwal introduces the topic of C# primitive types and variables on the Simply Learn YouTube channel. The video promises daily updates on various technologies and encourages viewers to subscribe and enable notifications to stay updated. The session's agenda includes an introduction to variables, types of variables, detailed discussion on primitive types, and an implementation example in C#. A variable is explained as a named storage location in C programming, with its type determining memory size, value range, and applicable operations. The system reserves memory when a variable is declared. The video will focus on primitive variables, with a brief mention of strings from object-based variables.

05:00

🔱 Understanding Primitive Variables in C#

The video delves into primitive types, which are built-in data types in C#. These are further divided into numbers and boolean values. Number types are categorized into signed and unsigned types. Signed types include sbyte (-128 to 127), short (-32k to +32k), int (-2 billion to +2 billion), and long (large values). Unsigned types only store positive values and include byte (0 to 255), ushort (0 to 65,000), uint (0 to 4 billion), and ulong (large values). The video also covers floating-point types like float, double, and decimal, which store approximate values and are differentiated by precision. Other types discussed are char for Unicode characters, bool for true/false values, and the honorary primitive type, string, which can contain words or sentences.

10:01

📝 Implementing C# Variables in Code

The script demonstrates how to declare and use different types of signed and unsigned integer variables in C# code. Examples include sbyte (-120), short (30,000), int (2 billion), and long (a larger number) for signed types, and byte (122), ushort (60,123), uint (400 million), and ulong (a large number) for unsigned types. The video shows how to print these values using Console.WriteLine in C#. The aim is to provide practical examples to help viewers understand how variables work in C# programming.

15:04

📉 Exploring Floating Point and Other Data Types

The video continues with an exploration of floating-point types, showing how to declare and print float (12.7), double (23.67), and decimal (99.1079) values in C#. It emphasizes the importance of using 'f' for float and 'm' for decimal in variable assignments. The video also covers boolean and string data types, demonstrating how to assign and print a boolean value (true) and a string ('Welcome to Simply Learn'). The script includes a practical example of toggling a boolean value from true to false by using the '!' operator. The session concludes with a call to action for viewers to like, share, and subscribe to the Simply Learn YouTube channel for more informative content.

Mindmap

Keywords

💡C#

C# is a modern, object-oriented programming language developed by Microsoft. It is used to create a variety of applications, from web applications to games and enterprise software. In the video, C# is the main programming language discussed, with a focus on its primitive types and variables, which are fundamental to understanding C# programming.

💡Primitive Types

Primitive types refer to the basic data types that are built into the C# language. These include integers, floating-point numbers, characters, and booleans. The video script explains various primitive types, such as signed and unsigned integers, and how they are used to define the range of values a variable can hold.

💡Variables

A variable in programming is a storage location paired with an associated symbolic name, which contains some known or unknown quantity of information referred to as a value. In the context of the video, variables are introduced as a way to store data in C#, with different types of variables being discussed.

💡Signed Data Types

Signed data types are used to represent both positive and negative values in programming. The video script provides examples of signed data types in C#, such as signed byte, short, int, and long, each with a specific range of values they can represent.

💡Unsigned Data Types

Unsigned data types can only represent non-negative values. The video explains unsigned data types like byte, unsigned short, unsigned int, and ulong, emphasizing their use for values that do not require a negative range.

💡Floating Point Types

Floating point types are used to represent real numbers in a computer program. The video discusses three floating point types in C#: float, double, and decimal. These types are used when dealing with approximate values, and the video provides examples of how to declare and use them.

💡Boolean

Boolean is a primitive data type in C# that has only two possible values: true and false. It is used for conditional statements to perform actions based on whether a condition is true or false. The video script demonstrates how to declare and use a boolean variable.

💡String

A string is a sequence of characters used to represent text. Although not a primitive type in some languages, C# treats strings as a primitive type. The video script shows how to declare and manipulate string variables, which are used to handle textual data.

💡Data Type Matching

Data type matching refers to the practice of ensuring that the data type of a variable matches the data type of the value it is intended to store. The video emphasizes the importance of matching data types to avoid errors and ensure that the correct amount of memory is allocated for each variable.

💡Memory Allocation

Memory allocation in programming is the process of reserving a certain amount of memory for a variable when it is declared. The video script explains that when a variable is declared in C#, the system reserves a piece of memory equal to the size of the variable's data type.

💡Console.WriteLine

Console.WriteLine is a method used in C# to output data to the console. The video script includes examples of using Console.WriteLine to print the values of variables, demonstrating how to display the results of programming operations in the console.

Highlights

Introduction to C# primitive types and variables

Daily updates on multiple technologies

Subscription and notification recommendations for tech enthusiasts

Agenda for the session: variables, types of variables, primitive types, and implementation

Definition of a variable in C programming

Variable type governs memory size, layout, and operations

Memory allocation upon variable declaration

Two types of variables in C#: primitive and reference/object

Focus on primitive variables and discussion of strings from object-based variables

Explanation of primitive data types

Differentiation of signed and unsigned data types

Value ranges for signed byte, short, int, and long data types

Value ranges for unsigned byte, short, int, and long data types

Floating point types: float, double, and decimal

Precision and value differentiation of floating point types

Introduction to char and boolean data types

String as an honorary primitive type in C#

Implementation example of signed integer types in C#

Implementation example of unsigned integer types in C#

Implementation example of floating point types in C#

Implementation example of char, boolean, and string types in C#

Toggle boolean value demonstration

Conclusion and call to action for likes, shares, and subscriptions

Transcripts

play00:08

hey everyone i am pepper khandelwal and

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i welcome you all to our simply launch

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youtube channel today we will talk about

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one of the interesting topics that are c

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sharp primitive types and variables

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but before we begin let me tell you guys

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we have daily updates on multiple

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technologies so if you are a tech geek

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in a continuous hunt for a latest

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technological advancements then consider

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getting subscribed to our youtube

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channel and don't forget to hit the bell

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icon to never miss an update on simply

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learn

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now without any further ado let's get

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started with the agenda for today's

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session

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we will begin a session with the

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variable

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then we will discuss the types of

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variables

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after that we will discuss the primitive

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types of variables in detail

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finally we will wind up this session

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with an implementation on c sharp

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variables

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now let's get started with what a

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variable is

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a variable is simply the name provided

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to a storage location that our programs

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can access

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in c programming each variable has a

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type that governs the size and layout of

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the variable's memory the range of

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values that can be stored inside that

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memory and a set of operations that can

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be applied to that variable

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each variable data type must match the

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data type of the value stored in that

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variable

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when we declare a variable the system

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reserves a piece of memory equal to the

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variable size

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now let's have a look at the types of

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variables

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there are two types of variables in c

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sharp

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first primitive type variables and

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reference or object variables

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in this session we will focus on

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primitive variables and we will only

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discuss strings from the object-based

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variables

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now let's discuss them in detail

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first are primitive types

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the data types which are built in the

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main function are called primitive data

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type

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penetrated data types can be further

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divided into numbers and truth

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values the numbers are then divided into

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signed and unsigned data type

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let's have a look at them in detail

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first up signed data type

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we have tabulated the characteristics to

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differentiate them we will start with

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signed byte its value range tangles

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between -128 to 127

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then we have short

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this one has a lot of memory space

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and its value range is from -32k to

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positive 32k

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after this we have an int or integer

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data type it is the most utilized data

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type in any programming language

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its value goes from -2 billion to

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positive 2 billion

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at last we have long data type

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this can store an incredibly large value

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variable

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now let's have a look at unsigned data

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type

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unsigned data type can only store

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positive values

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we will start with a byte its value

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range tangled between 0 to 255

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then we have unsigned

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short or u short this one has a lot of

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memory space then byte

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and its value range is from 0 to 65

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grand

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after this we have u end or unsigned

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integer data type

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its value goes from 0 to 4 billion

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at last we have u long or unside long

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data type

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this can store an incredibly large value

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variable and these were the integer base

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private data types

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now let's take a look at floating point

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types

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there are three types of floating point

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type variables

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float double and decimal

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now floating points types are after a

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point just an approximate value

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now they are differentiated based on the

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precision digits

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now these fixing points may differ based

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on how big or small a value is

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now let's discuss a few more types of

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data type

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first up care

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this one store characteristics which are

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in theory unicodes essentially a number

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next up boolean this variable stores

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truth and false values

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these are usually used in conditional

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statements

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next up is an honorary primitive type

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which is string usually a string is not

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considered a permitted type but in c

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sharp it is not the case

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string can contain a word or a sentence

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now let's try these variables in a

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correlator

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let's start with signed integer types

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first up s byte

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let this variable be sb

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and equals to negative

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120. next up short

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as

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is equals to

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30 000.

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and

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i

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should be equals to

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let's take a big number so

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around

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2 billion

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next up

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we have

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long

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l

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equals to

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let's check

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a bigger number than the two billion

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now let's try to print them

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so we can use console

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dot

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write line

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sb

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and then

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s

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then we have

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i

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then we have l

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let's save them

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and

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print it

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as you can see it is printing minus 120

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for the s byte

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and thirty thousand for short two

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billion for integer and a big number for

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long

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now

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let's try some different types of

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integers

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let's use unsigned integers

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inside integer

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types

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now we will have byte

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a

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b

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is equals to

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122

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then we will have

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u short

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us

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is equals to

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let's say

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60123

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next we have cue it

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ui

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is equals to

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since we can go

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up to 4 billion

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so

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let's take 400 million

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then we have

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u long

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ur

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is equals to

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we can give it

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a big number

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now let's try and print them

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we can copy these

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and change the variable names

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this is

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b this is us

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this is ui

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this is your

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and let's save them

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let's comment them as well

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to avoid confusion

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now let's save and run them again

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as you can see now they are printing the

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byte byte u short u n

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and u long

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now

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let's comment everything

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now let's discuss the floating point

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types

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let's start with the float

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let's take value as 12.7

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now you have to remember when defining a

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float we need to give f as its

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at last character in its value

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then we have double

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d

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is equals to

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let's say 23.67

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then we have decimal

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dm is equals to

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99.1079

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now this also should end with an m

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now let's try to print them

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this one should be f

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the next one should be d

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then dn

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let's save them and run them again

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now as you can see it is printing the

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float value without an f

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then a double value then a decimal value

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without them

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now

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let's try

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the boolean character and string values

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let's start within care

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care c

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is equals to

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t

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another a boolean

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flag

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and let's give it value as true

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let's also have a string

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str

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is equals to

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welcome

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to

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simply learn

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now let's try to print them

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this time

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let's change the variable to c

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then

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flag

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then we have str

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now let's save them

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and run them again

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now as you can notice that for the

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character it is printing the same as it

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is character

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then the flag is it is printing true

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and for the string it is printing

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welcome to simpler

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we can also change

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the flag

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from true to false by just adding an

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exclamation point behind the number so

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let's save

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and run it

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and now you can see it is toggling

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between false

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now let's get back to our slides

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and this was all for today's session

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hope you guys found it informative and

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helpful if you liked this session then

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like share and subscribe if you have any

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question then you can drop them in the

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comment section below thanks for

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watching and stay tuned for more from

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simply learn

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hi there if you like this video

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subscribe to the simply learn youtube

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channel and click here to watch similar

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