C# Primitive Types and Variables | Datatype Literals and Variables | C# Tutorial | Simplilearn
Summary
TLDRPepper Khandelwal introduces C# primitive types and variables in a Simply Learn YouTube session. The tutorial covers variable concepts, types (primitive and reference), and details on signed, unsigned, and floating-point data types. It concludes with a practical implementation, demonstrating how to declare and use these variables in C#, including examples for integers, floating points, characters, booleans, and strings.
Takeaways
- đ The video introduces C# primitive types and variables.
- đ The presenter encourages viewers to subscribe for daily tech updates.
- đŸ Variables in C# are storage locations with a specific type that determines memory size and operations.
- đ There are two types of variables in C#: primitive and reference/object.
- đą Primitive types include numbers and boolean values, with numbers further divided into signed and unsigned.
- đ Signed data types like sbyte, short, int, and long have negative to positive value ranges.
- đ« Unsigned data types like byte, ushort, uint, and ulong can only store non-negative values.
- đ Floating-point types (float, double, decimal) store approximate values with different precision levels.
- đ The char type stores Unicode characters, and the bool type stores true or false values.
- đ The string type, although not a primitive type in some languages, is considered a primitive type in C#.
- đ» Practical examples are given for declaring and printing different types of variables in C#.
Q & A
What is the primary purpose of a variable in programming?
-A variable is a named storage location that programs can access, and it has a type that governs its memory size, layout, and the operations that can be applied to it.
What are the two types of variables in C#?
-There are two types of variables in C#: primitive type variables and reference or object variables.
What is a primitive data type?
-Primitive data types are the basic data types built into the language, which can be further divided into numbers and boolean values.
What is the value range of a signed byte in C#?
-The value range of a signed byte in C# is from -128 to 127.
What is the value range of an unsigned integer (uint) in C#?
-The value range of an unsigned integer (uint) in C# is from 0 to 4 billion.
How do you define a floating-point variable in C#?
-Floating-point variables in C# are defined with a specific suffix: 'f' for float, 'd' for double, and 'm' for decimal.
What is the difference between signed and unsigned data types?
-Signed data types can store both positive and negative values, while unsigned data types can only store positive values.
What is the purpose of the 'bool' data type in C#?
-The 'bool' data type in C# is used to store Boolean values which are 'true' or 'false', commonly used in conditional statements.
How does C# handle string data types differently from other primitive types?
-In C#, strings are considered a reference type, unlike other primitive types, and they can contain a word or a sentence.
What is the significance of the 'char' data type in C#?
-The 'char' data type in C# is used to store a single Unicode character.
How can you toggle the value of a Boolean variable in C#?
-You can toggle the value of a Boolean variable in C# by using the '!' operator to change 'true' to 'false' or vice versa.
Outlines
đ» Introduction to C# Primitive Types and Variables
Pepper Khandelwal introduces the topic of C# primitive types and variables on the Simply Learn YouTube channel. The video promises daily updates on various technologies and encourages viewers to subscribe and enable notifications to stay updated. The session's agenda includes an introduction to variables, types of variables, detailed discussion on primitive types, and an implementation example in C#. A variable is explained as a named storage location in C programming, with its type determining memory size, value range, and applicable operations. The system reserves memory when a variable is declared. The video will focus on primitive variables, with a brief mention of strings from object-based variables.
đą Understanding Primitive Variables in C#
The video delves into primitive types, which are built-in data types in C#. These are further divided into numbers and boolean values. Number types are categorized into signed and unsigned types. Signed types include sbyte (-128 to 127), short (-32k to +32k), int (-2 billion to +2 billion), and long (large values). Unsigned types only store positive values and include byte (0 to 255), ushort (0 to 65,000), uint (0 to 4 billion), and ulong (large values). The video also covers floating-point types like float, double, and decimal, which store approximate values and are differentiated by precision. Other types discussed are char for Unicode characters, bool for true/false values, and the honorary primitive type, string, which can contain words or sentences.
đ Implementing C# Variables in Code
The script demonstrates how to declare and use different types of signed and unsigned integer variables in C# code. Examples include sbyte (-120), short (30,000), int (2 billion), and long (a larger number) for signed types, and byte (122), ushort (60,123), uint (400 million), and ulong (a large number) for unsigned types. The video shows how to print these values using Console.WriteLine in C#. The aim is to provide practical examples to help viewers understand how variables work in C# programming.
đ Exploring Floating Point and Other Data Types
The video continues with an exploration of floating-point types, showing how to declare and print float (12.7), double (23.67), and decimal (99.1079) values in C#. It emphasizes the importance of using 'f' for float and 'm' for decimal in variable assignments. The video also covers boolean and string data types, demonstrating how to assign and print a boolean value (true) and a string ('Welcome to Simply Learn'). The script includes a practical example of toggling a boolean value from true to false by using the '!' operator. The session concludes with a call to action for viewers to like, share, and subscribe to the Simply Learn YouTube channel for more informative content.
Mindmap
Keywords
đĄC#
đĄPrimitive Types
đĄVariables
đĄSigned Data Types
đĄUnsigned Data Types
đĄFloating Point Types
đĄBoolean
đĄString
đĄData Type Matching
đĄMemory Allocation
đĄConsole.WriteLine
Highlights
Introduction to C# primitive types and variables
Daily updates on multiple technologies
Subscription and notification recommendations for tech enthusiasts
Agenda for the session: variables, types of variables, primitive types, and implementation
Definition of a variable in C programming
Variable type governs memory size, layout, and operations
Memory allocation upon variable declaration
Two types of variables in C#: primitive and reference/object
Focus on primitive variables and discussion of strings from object-based variables
Explanation of primitive data types
Differentiation of signed and unsigned data types
Value ranges for signed byte, short, int, and long data types
Value ranges for unsigned byte, short, int, and long data types
Floating point types: float, double, and decimal
Precision and value differentiation of floating point types
Introduction to char and boolean data types
String as an honorary primitive type in C#
Implementation example of signed integer types in C#
Implementation example of unsigned integer types in C#
Implementation example of floating point types in C#
Implementation example of char, boolean, and string types in C#
Toggle boolean value demonstration
Conclusion and call to action for likes, shares, and subscriptions
Transcripts
hey everyone i am pepper khandelwal and
i welcome you all to our simply launch
youtube channel today we will talk about
one of the interesting topics that are c
sharp primitive types and variables
but before we begin let me tell you guys
we have daily updates on multiple
technologies so if you are a tech geek
in a continuous hunt for a latest
technological advancements then consider
getting subscribed to our youtube
channel and don't forget to hit the bell
icon to never miss an update on simply
learn
now without any further ado let's get
started with the agenda for today's
session
we will begin a session with the
variable
then we will discuss the types of
variables
after that we will discuss the primitive
types of variables in detail
finally we will wind up this session
with an implementation on c sharp
variables
now let's get started with what a
variable is
a variable is simply the name provided
to a storage location that our programs
can access
in c programming each variable has a
type that governs the size and layout of
the variable's memory the range of
values that can be stored inside that
memory and a set of operations that can
be applied to that variable
each variable data type must match the
data type of the value stored in that
variable
when we declare a variable the system
reserves a piece of memory equal to the
variable size
now let's have a look at the types of
variables
there are two types of variables in c
sharp
first primitive type variables and
reference or object variables
in this session we will focus on
primitive variables and we will only
discuss strings from the object-based
variables
now let's discuss them in detail
first are primitive types
the data types which are built in the
main function are called primitive data
type
penetrated data types can be further
divided into numbers and truth
values the numbers are then divided into
signed and unsigned data type
let's have a look at them in detail
first up signed data type
we have tabulated the characteristics to
differentiate them we will start with
signed byte its value range tangles
between -128 to 127
then we have short
this one has a lot of memory space
and its value range is from -32k to
positive 32k
after this we have an int or integer
data type it is the most utilized data
type in any programming language
its value goes from -2 billion to
positive 2 billion
at last we have long data type
this can store an incredibly large value
variable
now let's have a look at unsigned data
type
unsigned data type can only store
positive values
we will start with a byte its value
range tangled between 0 to 255
then we have unsigned
short or u short this one has a lot of
memory space then byte
and its value range is from 0 to 65
grand
after this we have u end or unsigned
integer data type
its value goes from 0 to 4 billion
at last we have u long or unside long
data type
this can store an incredibly large value
variable and these were the integer base
private data types
now let's take a look at floating point
types
there are three types of floating point
type variables
float double and decimal
now floating points types are after a
point just an approximate value
now they are differentiated based on the
precision digits
now these fixing points may differ based
on how big or small a value is
now let's discuss a few more types of
data type
first up care
this one store characteristics which are
in theory unicodes essentially a number
next up boolean this variable stores
truth and false values
these are usually used in conditional
statements
next up is an honorary primitive type
which is string usually a string is not
considered a permitted type but in c
sharp it is not the case
string can contain a word or a sentence
now let's try these variables in a
correlator
let's start with signed integer types
first up s byte
let this variable be sb
and equals to negative
120. next up short
as
is equals to
30 000.
and
i
should be equals to
let's take a big number so
around
2 billion
next up
we have
long
l
equals to
let's check
a bigger number than the two billion
now let's try to print them
so we can use console
dot
write line
sb
and then
s
then we have
i
then we have l
let's save them
and
print it
as you can see it is printing minus 120
for the s byte
and thirty thousand for short two
billion for integer and a big number for
long
now
let's try some different types of
integers
let's use unsigned integers
inside integer
types
now we will have byte
a
b
is equals to
122
then we will have
u short
us
is equals to
let's say
60123
next we have cue it
ui
is equals to
since we can go
up to 4 billion
so
let's take 400 million
then we have
u long
ur
is equals to
we can give it
a big number
now let's try and print them
we can copy these
and change the variable names
this is
b this is us
this is ui
this is your
and let's save them
let's comment them as well
to avoid confusion
now let's save and run them again
as you can see now they are printing the
byte byte u short u n
and u long
now
let's comment everything
now let's discuss the floating point
types
let's start with the float
let's take value as 12.7
now you have to remember when defining a
float we need to give f as its
at last character in its value
then we have double
d
is equals to
let's say 23.67
then we have decimal
dm is equals to
99.1079
now this also should end with an m
now let's try to print them
this one should be f
the next one should be d
then dn
let's save them and run them again
now as you can see it is printing the
float value without an f
then a double value then a decimal value
without them
now
let's try
the boolean character and string values
let's start within care
care c
is equals to
t
another a boolean
flag
and let's give it value as true
let's also have a string
str
is equals to
welcome
to
simply learn
now let's try to print them
this time
let's change the variable to c
then
flag
then we have str
now let's save them
and run them again
now as you can notice that for the
character it is printing the same as it
is character
then the flag is it is printing true
and for the string it is printing
welcome to simpler
we can also change
the flag
from true to false by just adding an
exclamation point behind the number so
let's save
and run it
and now you can see it is toggling
between false
now let's get back to our slides
and this was all for today's session
hope you guys found it informative and
helpful if you liked this session then
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question then you can drop them in the
comment section below thanks for
watching and stay tuned for more from
simply learn
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