Level-up Learning: How School Could Be a Better Game | Caitlin Holman | TEDxUofM

TEDx Talks
13 Mar 201717:23

Summary

TLDRThe speaker advocates for applying a 'game mindset' to life and learning, emphasizing intrinsic motivation over extrinsic rewards like grades. They discuss how games encourage autonomy, competency, and community, and suggest ways to integrate these principles into education and personal growth. The talk highlights the importance of seeking challenge, embracing failure, collaborating, and focusing on learning over grades to enhance intrinsic motivation.

Takeaways

  • 🎮 **Game Mindset**: Approaching life with the mindset of playing a video game can lead to spending more time on challenging problems and learning from failures.
  • 🧠 **Learning from Failure**: In games, failure is a stepping stone to success, encouraging experimentation and practice until mastery is achieved.
  • 🚀 **Intrinsic Motivation**: Video games leverage intrinsic motivation, driving players to learn and improve through personal interest and enjoyment.
  • 🏫 **Educational Structure**: Games are structurally similar to school, involving rules, challenges, and quantifiable outcomes, yet differ in their motivational approach.
  • 📈 **Extrinsic vs. Intrinsic**: Schools often rely on grades and external rewards, whereas games foster intrinsic motivation through autonomy, competency, and belongingness.
  • 🔄 **Reimagining Education**: Modern education, a product of industrialization, can be reimagined to incorporate gameful elements, enhancing learning experiences.
  • 🌟 **Gradecraft**: The application Gradecraft supports gameful learning experiences, aiming to transform traditional courses.
  • 📊 **Autonomy in Learning**: Games offer autonomy by allowing players to make meaningful choices, which can be applied to education to increase engagement.
  • 💪 **Building Competency**: Game design starts players with easy tasks, building up to more difficult challenges, mirroring effective learning progression.
  • 🤝 **Community and Belongingness**: Games foster community, enhancing motivation and learning through social interaction and support.
  • 📈 **Leveling Up in Life**: The principles of game design can be applied to personal life to improve learning and motivation in any environment.

Q & A

  • What is the main difference between how people approach video games and how they approach life?

    -People approach video games with a mindset of discovery, failure, practice, and mastery, spending hours working on challenging problems and experimenting until they succeed. In life, this mindset is not as commonly applied.

  • What is the role of intrinsic motivation in video games?

    -Intrinsic motivation in video games drives players to work through challenges due to their personal interest and enjoyment in the activity, rather than external rewards.

  • How does the concept of 'gameful design' relate to learning experiences?

    -Gameful design involves using elements from video games to create powerful learning environments that are engaging and motivate learners intrinsically.

  • What is the primary difference between the structure of games and school?

    -Games and school are structurally similar as they both involve systems with rules, challenges, and quantifiable outcomes. However, games leverage intrinsic motivation while schools rely on extrinsic motivators like grades and degrees.

  • Why were grades originally invented and how do they relate to education?

    -Grades were invented in factories to describe the quality of goods produced. In education, they were used to sort students into categories, rather than to measure learning or teaching effectiveness.

  • How does the traditional school system hinder personalized learning?

    -The traditional school system, designed for standardization during industrialization, groups students by age and standardizes content and assignments, making it difficult for teachers to focus on individual student needs.

  • What are the three principles of intrinsic motivation according to self-determination theory?

    -The three principles of intrinsic motivation are autonomy (meaningful choices), competency (the ability to succeed), and belongingness (feeling connected to others).

  • How do video games provide autonomy to players?

    -Video games offer autonomy by allowing players to make choices about when, where, and how to play, as well as what goals to pursue within the game.

  • How does the concept of competency in games differ from that in schools?

    -In games, players start with easy tasks and progress to harder ones, ensuring a sense of competency. In contrast, schools often have a one-size-fits-all approach, which may not match individual competency levels.

  • What is the impact of grading curves on student motivation?

    -Grading curves can demotivate students because their success depends on the failure of their peers, discouraging collaboration and mutual support.

  • How can formal education be changed to support intrinsic motivation?

    -Formal education can support intrinsic motivation by incorporating gameful elements such as leveling systems, choices in course design, explicit competency progression, and community building.

  • What advice does the speaker give for improving one's own learning environment?

    -The speaker advises seeking out challenges, allowing for failure, practicing, collaborating, and customizing assignments to make learning more engaging and intrinsically motivated.

Outlines

00:00

🎮 The Power of the Game Mindset in Learning

The speaker begins by drawing a comparison between the dedication and problem-solving mindset of gamers and how that can be applied to life. They propose that if we approached life's challenges with the same determination and learning mindset as in video games, we could achieve more. The speaker, a gameful designer, explores how games create powerful learning environments and mentions the development of an application called Gradecraft to enhance learning experiences. The talk highlights the motivational principles used by video games and contrasts the intrinsic motivation found in gaming with the extrinsic motivation of traditional schooling, which relies on grades and external rewards. The historical context of modern education is discussed, revealing how it was designed for standardization rather than personalized learning.

05:01

📚 Rethinking Schooling: Extrinsic vs. Intrinsic Motivation

This paragraph delves into the traditional school structure's reliance on extrinsic motivation, such as grades, to drive student action. The speaker shares personal experiences of writing uninteresting papers and adhering to strict deadlines that did not enhance learning. They discuss how grades often fail to reflect true learning and can lead to a sense of relief rather than achievement. The concept of intrinsic motivation is introduced, emphasizing its benefits like deeper learning and creativity. The speaker then outlines the three essential elements for supporting intrinsic motivation: autonomy, competency, and belongingness, and compares how games and schools fare in providing these elements.

10:03

🚀 Enhancing Learning Through Gameful Design

The speaker discusses the shift from traditional grading systems to a gameful approach that fosters intrinsic motivation. They describe how video game leveling systems can be applied to education, starting with zero and building up through achievements. The paragraph also covers the integration of choices into course design, making competency explicit through preparatory assignments, and the rejection of grading curves to encourage collaborative learning. The speaker shares insights from their work in transforming courses into more engaging and effective learning environments using tools like Gradecraft.

15:03

💼 Applying Intrinsic Motivation to Lifelong Learning

In the final paragraph, the speaker emphasizes the importance of intrinsic motivation in lifelong learning beyond formal education. They provide advice on seeking challenges, embracing failure, practicing, and collaborating to enhance personal growth. The speaker also encourages finding ways to make traditional courses work for oneself and highlights that learning is more valuable than grades in the long run. The talk concludes with an encouragement to use intrinsic motivation to level up one's life and to approach learning with personal goals in mind.

Mindmap

Keywords

💡Intrinsic Motivation

Intrinsic motivation refers to the drive to engage in an activity purely for the enjoyment or satisfaction it brings, rather than for external rewards. In the video, the speaker argues that games leverage intrinsic motivation effectively, encouraging players to explore, experiment, and persist through challenges for the love of the game itself, rather than for external rewards like grades or recognition.

💡Extrinsic Motivation

Extrinsic motivation is the drive to complete tasks or engage in activities because of external rewards or pressures. The video discusses how traditional education systems often rely on extrinsic motivators like grades and degrees, which may not foster a genuine interest in learning but rather encourage compliance and meeting external standards.

💡Autonomy

Autonomy is the ability to make choices and have control over one's actions and decisions. In the context of the video, the speaker suggests that games provide a high degree of autonomy, allowing players to choose when, where, and how to play, which enhances intrinsic motivation. In contrast, traditional education often lacks this autonomy, with students following a prescribed curriculum and schedule.

💡Competency

Competency in this video refers to the feeling of being capable and having the skills necessary to succeed at a task. The speaker contrasts the way games gradually increase difficulty to match a player's skill level with how schools often move students through a curriculum regardless of their individual competencies, which can lead to boredom or frustration.

💡Belongingness

Belongingness is the feeling of being connected to others and being part of a community. The video highlights how games can foster a sense of belongingness through collaborative play and shared experiences. The speaker suggests that this sense of community can be powerful in motivating players and is something that traditional education can learn from to enhance student motivation.

💡Gameful Design

Gameful design is the application of game design elements and principles to non-game contexts, such as education, to motivate and engage participants. The speaker, as a gameful designer, studies how games create powerful learning environments and applies these insights to reimagine learning experiences outside of games, such as in educational settings.

💡Gradecraft

Gradecraft is an application mentioned in the video that supports gameful learning experiences. It is designed to help educators create courses that are more engaging and motivating by incorporating game-like elements, such as leveling systems and choices, to enhance student learning and intrinsic motivation.

💡Personalized Learning

Personalized learning is an educational approach that tailors instruction to individual students' needs, strengths, and interests. The video discusses how technology is enabling personalized learning, which contrasts with the traditional one-size-fits-all model of education that was designed for standardization and efficiency.

💡Self-Determination Theory

Self-determination theory is a psychological theory that emphasizes the importance of intrinsic motivation for engaging in and enjoying activities. The video references this theory to explain the benefits of intrinsic motivation, such as working harder, learning more deeply, and being more creative when individuals are driven by interest and enjoyment rather than external rewards.

💡Leveling Systems

Leveling systems in games are mechanisms that allow players to progress through increasing levels of difficulty as they gain experience and skills. The speaker suggests that educational courses can adopt a similar approach, starting with basic tasks and building up to more complex challenges, which can help students feel a sense of accomplishment and progress.

💡Challenge

In the context of the video, challenge refers to the idea of seeking out tasks or problems that are difficult but achievable, pushing individuals to grow and learn. The speaker encourages finding the right level of challenge to avoid boredom and to foster learning, which is a central concept in the video's message about engaging with learning environments.

Highlights

People spend hundreds of hours in video games to solve problems and improve skills.

Video games encourage players to enter challenging environments and experiment until they succeed.

Games help players identify their strengths and weaknesses to devise effective solutions.

The game mindset involves intense work, confidence in achieving goals, and willingness to try again.

Games are structured similarly to school, involving rules, conflict, and quantifiable outcomes.

The difference between games and school lies in the use of intrinsic motivation in games versus extrinsic in school.

Modern education is a product of industrialization, with grades originally used in factories.

Grades were never intended to measure learning quality but to categorize students.

Technology is now enabling personalized learning, despite the standardized educational system.

Extrinsic motivation in school focuses on grades rather than learning.

Intrinsic motivation theory highlights the benefits of being driven by interest and enjoyment.

Games provide autonomy by allowing players to make meaningful choices.

Games ensure competency by starting with easy tasks and gradually increasing difficulty.

Games foster a sense of belongingness through community and social interaction.

To support intrinsic motivation, education should provide autonomy, competency, and belongingness.

Gradecraft is an application designed to support gameful learning experiences.

Courses can be made gameful by incorporating leveling systems, choices, and explicit competency requirements.

To improve learning, seek challenges, allow for failure, collaborate, and focus on learning over grades.

Intrinsic motivation can be applied to any learning environment to enhance personal growth.

Transcripts

play00:06

how would you behave differently if you

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approached life the way you would play a

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video game in games people choose to

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spend hundreds and thousands of hours

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working on challenging problems they

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choose to enter environments where they

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have little to no skill and explore an

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experiment until they figure out how to

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succeed they solve problems by thinking

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about their own strengths and their

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weaknesses and the circumstances around

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them until they can come up with a

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solution that works if you could take

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that mindset that pattern of discovering

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and failing and practicing and mastering

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the willingness to work on it intensely

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the confidence that you can achieve your

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goal if you could apply that to your own

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life what would you achieve the game

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mindset tells us that any problem we

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encounter is there for you to solve you

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just need to think about it right work

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on it enough build a community of people

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to help you and try it one more time if

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you could draw that mindset out of your

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game controllers figure out what drives

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it I am a gameful designer I study games

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and the powerful learning environments

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that they create and I use them as

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inspiration to reimagine how learning

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could happen anywhere I'm also the lead

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developer of gradecraft

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an application that we've built

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specifically to support these learning

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experiences because as we've found with

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these spaces they need to be carefully

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curated today I'm gonna draw out a

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couple of motivational principles that

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video games use to convince us to work

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so hard I'm gonna describe a couple of

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the techniques that we're using in

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courses to transform them into better

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learning experiences

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I'm going to call out a couple of things

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that you can do to change any learning

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environment that you find yourself in to

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make it more engaging games are more

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similar to school structurally than you

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might have imagined games are formally

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defined as systems in which players

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engage in artificial conflict so any

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test or assignment that you may have

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ever taken defined by rules the grading

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schemes that you find yourself measured

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against and resulting in a quantifiable

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outcome the grade you learn what makes

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school and grades so fundamentally

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different in experience I believe that

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the core reason they are different is

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that games leverage the power of what

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psychologists call intrinsic motivation

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to convince us to work us through the

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process of wanting to learn while school

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relies on graves and degrees extrinsic

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motivators to pull us through what they

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want us to learn but we designed school

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this way and I believe that we can

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change how this functions schoolers that

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exist today is a relatively recent

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invention modern education is a direct

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product of industrialization grades were

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actually invented in factories to

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convince to help describe whether or not

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the goods that were created were good

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enough to be sold in order to

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mass-produce education we grouped

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students by age we standardized content

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and assignments but it's important to

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remember that grades were never never

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not from the beginning about good

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learning or teaching they were brought

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in to help sort students into categories

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of whether or not how well they were

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doing the industrialization of education

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was a massive achievement broadening

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access to millions but what did we lose

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in that transition a tutor can customize

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learning to an

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student a teacher facing 30-plus

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students in a classroom where do they

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focus their instruction at any given

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moment someone is ahead and therefore

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bored and someone is behind and

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therefore unlikely to succeed we are

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just now approaching the moment where we

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can imagine building technology that

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enables instructors to personalize

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learning for all while continuing to

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broaden access the trouble is that we're

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building these innovative technologies

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within the box of an educational system

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that was designed for standardization

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traditional school structures doubled

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down on extrinsic motivation good grades

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are an incentive to get students to take

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action for the purposes of earning a

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good grade I have written about topics I

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did not find interesting or relevant to

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my future I have subscribed to all sorts

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of timelines and deadlines formatting

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requirements length requirements that

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had nothing to do with my own content

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mastery and certainly weren't good for

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my health my social or emotional life or

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my learning in other classes I have

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crammed to earn good grades in classes

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that featured final exams that were high

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stakes but I really wish I could tell

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you anything about what I learned in

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those classes and to pull back the

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curtain on the other side of this

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endeavor ask teachers what it's like to

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grade mind-numbingly boring they will

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tell you painful grades have become such

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a powerful and effective incentive that

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we have lost all sight of the learning

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grades penalize us for what we don't yet

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know and fail to communicate to others

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what we actually have learned we've

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replaced the sense of achievement from

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learning something new with the relief

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of having been deemed just good enough

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to go on think back about grades that

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you earned and what they actually

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represented

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at the assignment level they usually

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describe something about your

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proficiency level how good you were at

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something but they also probably

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describe how good you are at following

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instructions at the course level they

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summarized a bunch of assignments and

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they have it usually a stronger weight

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on things like cumulative exams or final

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projects or papers but somewhere in that

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grade there's also usually something

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about how often you went to class

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whether you felt comfortable talking in

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class how well you and the instructor

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got along how hard the instructor

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thought you worked when we've inflated

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all of that learning into a single

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letter grade we have a remarkably little

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idea of what a student has learned or

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knows from any particular class 40 years

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of motivation research has produced

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self-determination theory it highlights

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the powerful effect of intrinsic

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motivation when you're intrinsically

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motivated you take action because you

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want to you're interested in the topic

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you enjoy the activity and the research

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shows tremendous benefits to both you

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and the work you do when you're

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intrinsically motivated you work harder

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you learn more deeply you're more

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creative

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there are even ties to better health

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grades are a powerful extrinsic

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motivator but they fall flat when it

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comes to nurturing the intrinsic

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motivation to learn so how do we move

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from a system that is built so totally

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around extrinsic motivation and over to

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one that can support learning in a way

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that would do so much good research

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tells us that you need three things to

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support intrinsic motivation the first

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thing you need is autonomy you need to

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have meaningful choices over what you do

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and how you do it the second thing you

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need is competency you need to feel like

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you have a shot at succeeding that means

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that it needs to feel accessible to you

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but also that it's hard enough to be

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interesting it's

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challenge finally you need to feel

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belongingness you need to feel connected

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to the people around you like they

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respect you and think that you're

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capable of doing this work consider how

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games and school compare on the three

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principles of intrinsic motivation games

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give us autonomy in spades

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we make choices about when to play and

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where to play and who to play as and

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gonna play with what to pick up which

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path to take school not so much in a

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class together students will do these

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same work in the same way at the same

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time all for achieving the same learning

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objectives without consideration for

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where they came from or where they're

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going with that knowledge game designers

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enforce competency players start with

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easy tasks and they build hard ones if

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you don't learn you can't go on school

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on the other hand takes an assembly line

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approach to learning students move

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forward on the conveyor belt of

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knowledge regardless of where their own

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competency sits and a solely based on

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the time in the course we set the

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expectation of achieving competency but

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we have such brittle markers for

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actually managing it students might fail

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a class and have to retake it and if

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they don't they can't take an advanced

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level course on the other hand maybe you

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skip a class you test out of it or you

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skip a grade but these are rare outcomes

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it's far more common to move forward

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with a relative relatively mediocre

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grade that has no information in it

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about what the next instructor who works

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with you needs to know about what you do

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or don't know for them to build on

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finally consider the powerful way that

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games use community to build

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belongingness think back on the best

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teachers that you had the ones who

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changed your life the ones who made your

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friends rave after class they

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they have some magic about bringing

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content to life sure but they also

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shared with you the feeling that you

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could succeed it's a simple thing but

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has it it has a remarkably profound

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effect on our motivation and when you

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find yourself in the opposite

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circumstance and you're fighting not

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only to learn but the very perception

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that you're capable of learning it's

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incredibly hard to be motivated to put

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in the effort in this fight so what can

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we do to change how formal education

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works to support intrinsic motivation

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the first thing that we can do that we

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are doing is change how these courses

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actually work for the past five years

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I've been working with a team of

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instructors all over the country to make

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courses gameful we have built gradecraft

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specifically to support these courses

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because the things that we're changing

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fundamentally alter how courses work and

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the assumptions that and they question

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the assumptions that other learning

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technologies are based on the first

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thing we do is we take a cue from how

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video game leveling systems actually

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work you start with zero you build up

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every time you do something you earn

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points and recognition of that progress

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this steps away from the traditional

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school model where you start with a

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hundred percent you haven't actually

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shown that you know anything and every

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time you do something you lose points

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you go down next we build choices into

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the course design itself depending on

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the course and the instructor we have

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had students empowered to make decisions

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about which learning objectives to focus

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on when to do assignments who to work

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with whether or not to take final exams

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how much assignments will count towards

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their grades we make competency explicit

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we create advanced assignments that you

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have to do earlier preparatory

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assignments in order to unlock you may

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have to do the early assignments

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multiple times before you show that

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you've got the skill and the knowledge

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to move on we say no to grading curves

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because if your success depends on your

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peers failure there is no chance that

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you will be motivated to help each other

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learn in these environments at any

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moment in our lives most of us are

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facing the need to learn something new

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my work focuses on how to build

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intrinsic motivation into our formal

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education to improve the learning and

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motivation in that space but the thing

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that I've most taken away from my work

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is that if we understand intrinsic

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motivation it is such a powerful thing

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that we can embed it in our own lives to

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improve any learning environment we find

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ourselves in so here's my list on how to

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do just that

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one seek out the challenge whatever it

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is that you do whatever space you work

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within find the limits of your abilities

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and your knowledge and push do not be

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bored do not host find the hardest thing

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that you think you can do and try it out

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to allow for failure because if you

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picked the right challenge it's not

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gonna be easy try it out again and again

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practice ask for help ask the people

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around you what it is but you are not

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doing right and do just that and if

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you're not failing if you're succeeding

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at it every time you didn't pick a hard

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enough challenge up the difficulty level

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work at the just that edge of your

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ability that is where there is so much

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learning to be had three collaborate the

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group work that we do in school can feel

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inauthentic and painful but most of life

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beyond school involves working with a

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team teams have been some of the most

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profound spaces that I have ever

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experienced it's where you are pushed to

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be your best self it's where you are

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pushed to grow figure out how to be part

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of a good team how to communicate

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how to learn some other people for Maude

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teaching is hard and I have had a front

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row seat to instructors choosing to up

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their own difficulty level because the

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impact that they're seeing on their

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students is profound so you have mad

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props to the people that we're working

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with us on this but if you find yourself

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in a course that has a more traditional

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structure recognize how hard that is to

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and don't give up on the idea of the

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internet being intrinsically motivated

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find ways to make that course work for

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you ask if you can customize an

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assignment bring learning from outside

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the classroom in take opportunities and

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ask the instructor if you can expand

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your knowledge and finally learning is

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better than grades bad grades won't get

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you a job but good grades don't mean

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that you do we are increasingly hearing

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from employers that they're not looking

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at GPA and transcript because they tell

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such a limited story after school you

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are left with whatever you've earned and

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whether or not you have learned how to

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learn today we have more resources

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available to us to learn than ever

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before we can learn anything so explore

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diversify specialize but whatever you

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choose to pursue to learn make sure that

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you do it with your own goals in mind

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you just may be surprised how you can

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level up your own life thank you

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Étiquettes Connexes
Gameful LearningIntrinsic MotivationEducational DesignLifelong LearningGaming PrinciplesLearning MindsetPersonal GrowthSkill DevelopmentEducational ReformSelf-Directed Learning
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