How to get spawn points for Expansion Ai

Sir Brando
6 Oct 202206:59

Summary

TLDRThis tutorial video walks viewers through creating spawn points for AI Patrols using Daisy Editor. The host demonstrates how to load a map, place barrels as spawn points, and export the coordinates for use in AI Patrol files. The video offers a step-by-step guide, including tips on avoiding common issues like floating barrels, and shows the process of exporting in different formats. It concludes with a simple method to edit and prepare the exported data for AI Patrols.

Takeaways

  • 🔹 To create spawn points for expansion AI, use Daisy Editor and a blank AI Patrol file.
  • 🔄 Start by opening Daisy Editor and loading a map of your choice.
  • 🛠 Always press 'home' to place your character on the ground before starting.
  • 🔍 Use map zoom out to select a starting point for your spawn points.
  • 🔄 Place a barrel as a visual marker for spawn points, noting that barrels may float but can be snapped to the ground by moving them.
  • 🔍 Copy (Ctrl+C) and paste (Ctrl+V) barrels randomly across the map to create multiple spawn points.
  • 🛠 After setting up spawn points, use 'file export' to save your work in different formats like JSON, events, or .map.
  • 🔄 The .map format is recommended for ease of use, especially when editing in Notepad++.
  • 🛠 Use Alt+drag to move and copy spawn point coordinates efficiently in the .map file.
  • 🔍 Replace the highlighted coordinates with 'base,' to format them correctly for AI Patrols.
  • 🛠 Paste the formatted coordinates into a blank AI Patrols file to complete the setup.

Q & A

  • What is the purpose of using Daisy Editor in the script?

    -The purpose of using Daisy Editor is to create spawn points for AI Patrols in a game or simulation environment.

  • What is the first step after opening Daisy Editor according to the script?

    -The first step is to load a map of choice, in the script Chinaris is chosen.

  • Why is it important to push the 'home' key in Daisy Editor?

    -Pushing the 'home' key ensures that the user's person is placed on the ground, which is necessary for accurately setting spawn points.

  • What is the significance of using a green barrel as a spawn point indicator in the script?

    -A green barrel is used because it's easier to see and manipulate within the editor, helping to avoid issues like floating barrels.

  • How does the script suggest dealing with floating barrels in Daisy Editor?

    -If a barrel is floating, the script suggests grabbing and moving it, as it will snap to the ground.

  • What is the method described for placing multiple spawn points in the script?

    -The method involves copying a barrel spawn point and pasting it randomly around the map to create multiple spawn points.

  • What does the script suggest to do before exporting the spawn points in Daisy Editor?

    -Before exporting, the script suggests ensuring all barrels are on the ground and not floating.

  • What file formats are mentioned for exporting spawn points in the script?

    -The script mentions exporting in JSON, events, and .map file formats.

  • Why is the .map file format considered the easiest to use according to the script?

    -The .map file format is considered easiest because it allows for easy copying and pasting of spawn points with the Alt key and dragging.

  • What is the final step described in the script for setting up AI Patrols with the spawn points?

    -The final step is to paste the coordinates of the spawn points into a blank AI Patrols file and replace certain elements to match the patrol format.

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Étiquettes Connexes
Game DevelopmentAI Spawn PointsDaisy EditorMap CreationLevel DesignTutorialsPatrol PointsBarrel PlacementExport OptionsGame AI
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