How to get spawn points for Expansion Ai
Summary
TLDRThis tutorial video walks viewers through creating spawn points for AI Patrols using Daisy Editor. The host demonstrates how to load a map, place barrels as spawn points, and export the coordinates for use in AI Patrol files. The video offers a step-by-step guide, including tips on avoiding common issues like floating barrels, and shows the process of exporting in different formats. It concludes with a simple method to edit and prepare the exported data for AI Patrols.
Takeaways
- đš To create spawn points for expansion AI, use Daisy Editor and a blank AI Patrol file.
- đ Start by opening Daisy Editor and loading a map of your choice.
- đ Always press 'home' to place your character on the ground before starting.
- đ Use map zoom out to select a starting point for your spawn points.
- đ Place a barrel as a visual marker for spawn points, noting that barrels may float but can be snapped to the ground by moving them.
- đ Copy (Ctrl+C) and paste (Ctrl+V) barrels randomly across the map to create multiple spawn points.
- đ After setting up spawn points, use 'file export' to save your work in different formats like JSON, events, or .map.
- đ The .map format is recommended for ease of use, especially when editing in Notepad++.
- đ Use Alt+drag to move and copy spawn point coordinates efficiently in the .map file.
- đ Replace the highlighted coordinates with 'base,' to format them correctly for AI Patrols.
- đ Paste the formatted coordinates into a blank AI Patrols file to complete the setup.
Q & A
What is the purpose of using Daisy Editor in the script?
-The purpose of using Daisy Editor is to create spawn points for AI Patrols in a game or simulation environment.
What is the first step after opening Daisy Editor according to the script?
-The first step is to load a map of choice, in the script Chinaris is chosen.
Why is it important to push the 'home' key in Daisy Editor?
-Pushing the 'home' key ensures that the user's person is placed on the ground, which is necessary for accurately setting spawn points.
What is the significance of using a green barrel as a spawn point indicator in the script?
-A green barrel is used because it's easier to see and manipulate within the editor, helping to avoid issues like floating barrels.
How does the script suggest dealing with floating barrels in Daisy Editor?
-If a barrel is floating, the script suggests grabbing and moving it, as it will snap to the ground.
What is the method described for placing multiple spawn points in the script?
-The method involves copying a barrel spawn point and pasting it randomly around the map to create multiple spawn points.
What does the script suggest to do before exporting the spawn points in Daisy Editor?
-Before exporting, the script suggests ensuring all barrels are on the ground and not floating.
What file formats are mentioned for exporting spawn points in the script?
-The script mentions exporting in JSON, events, and .map file formats.
Why is the .map file format considered the easiest to use according to the script?
-The .map file format is considered easiest because it allows for easy copying and pasting of spawn points with the Alt key and dragging.
What is the final step described in the script for setting up AI Patrols with the spawn points?
-The final step is to paste the coordinates of the spawn points into a blank AI Patrols file and replace certain elements to match the patrol format.
Outlines
đ ïž Setting Up Spawn Points in Daisy Editor
The paragraph provides a step-by-step guide on how to create spawn points for AI in a game using the Daisy editor. It starts with opening the Daisy editor and loading a blank AI Patrol file, which is linked in the description. The user is instructed to load a map and then use the editor to place spawn points by putting barrels on the ground. The guide also addresses a common issue of barrels floating and how to resolve it by moving them to snap to the ground. The process of copying and pasting barrels to create multiple spawn points is detailed, and the importance of checking that all barrels are on the ground is emphasized. The paragraph concludes with exporting the spawn points as a JSON file, showing the coordinates needed for the AI patrols.
đ Editing and Using Spawn Points for AI Patrols
This paragraph continues the tutorial by demonstrating how to edit the exported spawn points file for use in AI patrols. It explains how to delete unnecessary parts of the file and replace certain elements to format it correctly. The guide then shows how to use the formatted spawn points in a blank AI Patrols file by copying and pasting the coordinates. The process is simplified by using the Daisy Editor, making it easy to set up AI patrols quickly. The paragraph ends with a note that the tutorial is meant to be helpful and straightforward.
Mindmap
Keywords
đĄDaisy Editor
đĄSpawn Points
đĄAI Patrol
đĄChinaris
đĄBarrel
đĄCoordinates
đĄExport
đĄJSON
đĄMap
đĄControl
đĄAlt Drag
Highlights
Introduction to creating spawn points for expansion AI using Daisy Editor.
Opening Daisy Editor and loading a blank AI Patrol file.
Starting the process by loading a map in Daisy Editor.
Explanation of the simplicity and efficiency of using Daisy Editor for mapping.
Ensuring the player is on the ground by pressing the 'home' key.
Zooming out the map to select a starting point for spawn points.
Using a green barrel as a visual aid for spawn points.
Addressing the issue of barrels floating and how to fix it by moving and snapping to the ground.
Copying spawn points using Ctrl+C and pasting them across the map.
Populating spawn points around the map for AI Patrols.
Returning to the game to check if spawn points are on the ground.
Exporting the map with spawn points using different file options.
Choosing to export as a JSON file for easier processing.
Using Notepad++ to open and edit the exported JSON file.
Highlighting the importance of coordinates for AI Patrols.
Using Alt+drag to move and copy coordinates efficiently.
Editing the JSON file to replace certain elements for better usability.
Importing the edited spawn points into a blank AI Patrols file.
Finalizing the process by pasting and entering to complete the AI Patrol setup.
Conclusion on how to use Daisy Editor for quick AI spawn setup.
Transcripts
hello and welcome so today we're going
to be checking out how to make spawn
points for expansion AI
so we're going to open up a daisy editor
like so
let's start this up real fast also gonna
need a blank
AI Patrol file
which I'll have uh Link in the
description for
now that we're in Daisy
we just load up uh any map that we want
I'm gonna choose chinaris once we get
into genre so explain how this all works
it's pretty simple
you're able to do a lot of uh
Maps really fast like this
so
all right there we go
now make sure you always push home so
you can put your person on the ground
now I always push map zoom out
we're gonna start wherever we want uh
sure right there's good
me
go back here put a barrel out
I always do a barrel since it's a lot
easier
see I'll take a green Barrel now
a common problem that I've had
with this is
the barrels will float
but if you grab it move it it'll snap to
the ground
so push control
I mean Ctrl C and copy it
then I'll go to the map and then I'll
just
randomly paste them all over
just like so
and you can populate
you know spawn points all around
so then when we go back into it I'll
control a real fast
control a we're gonna go back into it
and we'll
fly over here to another one
like this and see what it
okay it's on the ground also
I don't check every one of them
because they all should be on the ground
so once you set out all your barrels for
your spawn points
like I've done you're here
we go to file export
now you can either do uh
a few different uh options here me I
usually tend to use a
Jason like I'll show you the difference
so we'll say
uh test one
okay 27
50.
I'll show you another one we can do the
Jason
um
events
believe you can do events also
and we'll
go back here
you can do dot map also if you use
notepad plus plus
okay
there we go so now I'm gonna minimize
that
go right here to where that saves which
will be in documents Daisy
go to editor
now we'll have test right here see
let me open this up
and you'll see we have a barrel with the
coordinates these are the coordinates
you're going to need for the patrols
so
you could use this one
okay so don't do events events is a
no-go
okay here it is
dot map is the probably the easiest one
to use
and I'll kind of show you why
so
you can hold in uh Alt
drag this down to move it so you just
hold in Alt
just put your cursor right there hold in
Alt and just drag
and you can copy all this and then
delete all that
saves a lot of time
just hold in all
like that done
now
we'll do the same thing for the barrel
at the beginning because these are just
spawn points
now what I like to do just helps a
little more too is all can I'll
highlight that part
like in between the coordinates
and I'll hit Ctrl f
I'll replace it with
base
I mean sorry
comma space
and we'll replace all
the
then it replaces them all you're able to
oh
I'll show you now since we have uh the
spawn points
we'll go into the blank uh AI patrols
that I'll leave in the description
then we just
control X
paste
enter
so then we have one done
and we just do it so on and so on
and that is how you would uh use Daisy
Editor to
quickly get spawns for your AI Patrols
pretty simple and hope you all found
this helpful
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