10 Years Of Game Dev Experience In 20 Minutes
Summary
TLDRThe speaker, an experienced indie game developer, shares a simplified three-step strategy for aspiring game developers to create a sustainable and stress-free game development career. The approach includes building two initial digital products—a webpage for game demos and a resource like a mini-course—to generate revenue and an audience. The developer emphasizes the importance of focusing on creating an evergreen business model through consistent content creation and audience building on platforms like YouTube. Lastly, the advice is to develop micro-games based on generated wish lists, reducing the financial risk compared to developing large-scale games.
Takeaways
- 😀 The speaker suggests simplifying the process of game development and proposes a three-step approach to create a sustainable and stress-free indie game development career.
- 🎮 The first step is to create two products: an opt-in page for a game demo and a resource like an asset pack or a mini course, which can be sold to generate revenue.
- 📈 Building an audience is emphasized as crucial, with the recommendation to focus on the platform one understands best, like YouTube, to drive traffic to the digital products.
- 💼 The speaker advises against focusing on vanity metrics like subscriber count and instead prioritizes opt-ins and direct revenue generation from digital products.
- 🚀 The third step is to build and launch micro games, which are smaller in scope and lower risk, allowing for quicker development and release cycles.
- 💡 The concept of creating a 'safe bubble' or ecosystem is introduced, where the developer has control over their products and revenue streams, independent of the volatile game market.
- 🔄 The speaker shares personal experiences and stresses the importance of focusing on creating a sustainable business model rather than chasing viral success or relying on a single game's performance.
- 💰 A significant emphasis is placed on the value of email lists and wish lists as a form of guaranteed revenue, highlighting the importance of direct marketing to an engaged audience.
- 📹 The script mentions the use of content creation, specifically on YouTube, as a means to build an audience and drive traffic to the products, which in turn supports the game development process.
- 🛠️ The speaker encourages developers to find their forte and create resources or courses around it, providing value to the audience while also generating income to sustain their development efforts.
Q & A
What are the three steps the speaker suggests to start a sustainable game development career?
-The three steps suggested are: 1) Build two products - an opt-in page for a game demo and a resource like a mini course or asset pack. 2) Build an audience on a platform that you understand, focusing on driving traffic to those two digital products. 3) Generate micro-games based on the wish lists collected, which will be sustained by the revenue from the digital products and audience engagement.
Why is an email list considered valuable in the context of game development according to the speaker?
-An email list is considered valuable because it acts like a 'magic wand' where you can guarantee a percentage of the subscribers will convert to a sale, providing a predictable revenue stream when launching a game.
What is the significance of generating wish lists for a game that doesn't exist yet?
-Generating wish lists for a non-existent game is significant because it creates a pre-sold audience. When the game is launched, there is a guaranteed customer base, reducing the risk and ensuring some level of initial success.
Why does the speaker recommend creating a resource as a part of starting a game development business?
-The speaker recommends creating a resource because it builds a safe ecosystem for generating revenue. This can be a mini-course or asset pack that teaches something the developer is skilled at, providing value to the audience while also securing income.
What is the speaker's stance on creating a large, single game project as a new game developer?
-The speaker advises against focusing solely on a large, single game project as a new developer due to the high risk and financial uncertainty. Instead, they recommend creating micro-games and multiple revenue streams to ensure sustainability.
How does the speaker propose to diversify the revenue stream in game development?
-The speaker proposes diversifying the revenue stream by creating multiple digital products like wish lists for games and resources, and by building an audience that can be monetized through various channels such as YouTube ads and direct sales.
What is the importance of building an audience according to the speaker?
-Building an audience is crucial because it creates a platform for consistent revenue generation and a community that can be engaged with and sold products to, reducing reliance on a single game's success.
Why does the speaker emphasize the importance of focusing and simplifying the game development process?
-The speaker emphasizes focusing and simplifying because it reduces stress, prevents burnout, and allows for the creation of a sustainable business model. It also helps in creating a 'safe little bubble' that is less risky and more manageable.
What does the speaker mean by 'micro-games' and why are they recommended for new game developers?
-Micro-games are small, concise games that can be developed and launched quickly with a lower risk compared to large projects. They are recommended for new developers because they allow for quicker learning cycles, lower financial risks, and can generate revenue more frequently.
How does the speaker suggest leveraging a YouTube channel in the context of game development?
-The speaker suggests using a YouTube channel to create content that drives traffic to digital products and builds an audience. This can be done by creating videos that are engaging and informative, which in turn can lead to sales of resources and the generation of wish lists for games.
Outlines
🎮 Indie Game Development Philosophy
The speaker, an experienced indie game developer, shares his approach to simplifying the process of game development. He emphasizes focusing on a few key activities and proposes a three-step strategy for creating a sustainable and stress-free game development career. The speaker discusses the challenges faced by many indie developers, such as economic pressures and the competitive nature of the industry, and offers his insights based on being a full-time developer since 2017. He also highlights the importance of building an audience and creating a 'bubble' of security in the industry.
🚀 Kickstarting with Two Core Products
The speaker outlines the first step in his proposed strategy: creating two products before building an audience. The first product is an opt-in page or a Steam page to gather email addresses and generate wish lists for a game that is still in concept. The second product is a resource, such as an asset pack or a mini-course, which serves as a safety net and a source of revenue. The speaker explains the value of an email list and wish lists in ensuring a game's financial success upon launch, and how these initial products can provide a foundation for a sustainable game development business.
📈 Building an Audience and Driving Traffic
The speaker's second step involves building an audience on a platform that the developer is most comfortable with, such as YouTube, and using that platform to drive traffic to the two digital products created earlier. The speaker suggests a content creation schedule, focusing on creating videos that promote the opt-in page for the game demo and the resource product. The goal is to build an audience that not only supports the developer's content but also contributes to the financial sustainability of the game development process by purchasing resources and wishlisting the upcoming game.
🛠️ Developing Micro Games for Sustainable Revenue
In the third step, the speaker advises focusing on developing micro games once a revenue-generating machine is in place through the sale of digital products and the building of an audience. These micro games are smaller in scope and can be developed with the revenue generated from the initial products and audience engagement. The speaker advocates for the creation of micro games over large, risky projects, as they offer a lower-risk approach to game development and can lead to a more sustainable business model.
🌟 Creating a Sustainable Game Development Business Model
The speaker concludes by summarizing his approach to creating a sustainable game development business model. He reiterates the importance of focusing on creating resources, building an audience, and developing micro games to generate a steady income. The speaker also emphasizes the need to avoid overcomplicating the process and to create a 'safe little bubble' that shields the developer from the financial uncertainties of the game industry. He offers a webinar for those interested in learning more about making six figures with just a game demo, reinforcing his commitment to sharing his strategies for success in game development.
Mindmap
Keywords
💡Game Dev
💡Indie Game Developer
💡Opt-in Page
💡Wish List
💡Resource
💡Audience Building
💡Micro Games
💡Sustainable Business Model
💡Vanity Metrics
💡Revenue Generation
Highlights
The speaker emphasizes simplifying the game development process and shares three key steps to create a sustainable game development business.
As an indie game developer since 2017, the speaker shares personal experiences to provide credible advice.
The importance of creating an audience and a 'cozy bubble' for a secure and stress-free game development career is discussed.
The speaker suggests creating an opt-in page or Steam page to collect emails and generate wish lists for a game that doesn't exist yet.
Email lists and wish lists are compared as valuable assets for predicting game sales post-launch.
The concept of creating a resource, like a mini-course or asset pack, to build a safe ecosystem for game development is introduced.
The speaker explains how to build an audience on a platform you understand and drive traffic to digital products.
The focus on generating revenue through digital products rather than just game sales is highlighted.
The idea of creating micro-games as a low-risk strategy for generating revenue and building a game portfolio is presented.
The speaker shares a personal preference for micro-games due to their manageable scope and lower financial risk.
A detailed schedule for content creation and audience engagement is provided to help structure a game developer's week.
The necessity of diversifying revenue streams in game development is emphasized to avoid over-reliance on a single game's success.
The speaker provides a direct link to a webinar for further learning on making six figures with just a game demo.
The importance of focusing on creating a resource, getting wish lists, and creating micro-games for a sustainable business model is reiterated.
The speaker shares personal insights on being paranoid about the financial sustainability in the indie game industry.
A final call to action is made for viewers to join the webinar and learn how to create a sustainable game development business.
Transcripts
if I started Game Dev
over I would I would do it completely
different and I would I would simplify
the crap out of it like there would only
be a few things I do okay and I'm going
to tell you those three things and by
the end of this video you're going to be
like
well it's going to you're going to feel
like this is a totally different idea
than what you've heard from other
YouTubers now I can be I can be
confident in what I tell you um because
I'm doing it right now like I'm an indie
game developer I've been a I've been a
full-time indie game developer since
201 17 or 16 I've been making games for
half of my life I'm 3 3 I just turned 34
uh I'm 34 I've been doing Game Dev way
more than half of my life but doing it
full time since
2017 and you know a lot of indie game
developers especially right now the the
economy and the the game industry is
brutal a lot of indie game devs they
make like one game and they barely
scrape by and they can't do again um
they just they use their savings or they
got some lucky deal or lucky break and
then they just stop because it's just
too much I'm going to show you the three
sort of steps I would take if I started
over to create a
secure
stressfree Game Dev machine okay and
it's going to feel different than you'd
expect okay so hang tight through the
the whole video um okay so let me show
you two things these two things before I
get started on the three tips let me
show you these two things that sort of
represent what I'm all about when it
comes to a sustainable Game Dev career
you ready hang
tight that's
my there it is
YouTube
okay and games
this is
it
now I know what you're thinking well not
all of us can have over 100,000
subscribers not all of us get lucky like
Thomas well hang
on you don't have you don't have to have
a ton of subscribers on YouTube and you
don't have to have a gang busters viral
game my games were not viral they
weren't viral um they were I mean if you
if you look on Steam they did well in
like terms of reviews but
like I let's think here it's not like
they made millions of dollars I think
Never song almost hit a million in gross
revenue I don't I wouldn't call that
just steam sales like we had to do a lot
of other stuff but they weren't
particularly viral yet YouTube and
games YouTube
games it's it's created this machine
where it's just like I just know we're
going to make money and I know that
we're going to be totally fine I'm
talking about me and my my wife me and
my wife and kids we're going to be fine
for a while um and I could just keep
making games
now here's the
thing it seems like wow I can't do
YouTube and games I can't build an
audience and make games I don't even
know how to make games yet and I know
that that seems really really stressful
so so I'm going to give you the three
sort of steps to get there okay and it's
going to feel weird just hang tight
please hang tight and listen to these
three steps and I'm I'm being completely
honest with you I want to be open and
honest with you about what I do exactly
and how I run my
business so that you can do it too and
and well what you're going to be
creating it's so cool you're going to
create this little bubble and the reason
I don't mind sharing these these sort of
tips with you and how I do things cuz if
you decided to do what I'm doing you're
not encroaching on my space because I
have my own little bubble I have my own
little audience okay and you have your
audience and we're not competing okay
the problem with steam and the problem
with Game Dev in general is your game is
competing with this
game and this game is competing with
this game and it's like thousands of
games that are competing and suddenly
you're not making
money but what I'm going to share with
you is well it's how you can build
something that's sustainable and and
it's safe it's almost like walled off
it's this nice cozy
bubble and that is an audience okay and
so we're going to talk about why you
want to build an audience before we
build our audience step one let's
finally get to step one now now that I'm
done rambling let's get to Step One by
the way if you want to go deeper into
all this stuff um if you want to watch
like a 45 minute webinar about how to
make six figures with just a demo
there's a link in the description um
this could change your life I know that
if I saw if I saw this webinar and
watched it it would change the way I did
gamep when I first started so watch it
below it teaches you how to make six
figures with just just a demo it's not
it's not a gimmick I swear to you
because I've done it like three
different times I just want I just want
you to know about it how to make over
$100,000 with just a demo I've done it
several times there's several ways to do
it and so click the link below and check
that out okay let's let's keep talking
if I had to start over as a Game Dev the
first thing I the first thing I would do
it gives me chills because it's so
simple and and I I the reason it gives
me chills is because I've been stressed
out of my mind for 2
years and I'm in this simplification
process in my brain of going it doesn't
have to be this complicated so the first
thing I would do if I started over is I
would build two products okay before I
build my
audience I would build two products now
the first product isn't even a product
product it's a web
page I would build an opt-in
page to get a free demo of my game the
game doesn't even exist it's just an
idea or a name and I would say get the
free demo and it's an opt-in page or it
directs the uh the the user to a steam
page to
wishlist a game so you'd create a a a
wish list or a steam page for a game
that doesn't even exist yet you can use
concept art I've done this by the way
you just put concept art up on Steam and
make it look like an actual game set the
Page live and start generating wish
lists or you can create an opt-in page
with Wix or Squarespace and just have
people opting
in you've heard me say this before but
I'm just going to say it again for the
billionth time an email list
is it's like a magic wand here it's like
a magic wand and when you launch the
game you don't have to guess whether
it's going to ignite and release your
spell or not it Just will you know it
will if I have 10,000 wish lists I
know I know that it's going to
ignite email
addresses wish list and by the way a
wish list is basically an email list
it's just steam owns it email lists are
so freaking valuable because you can
guarantee it's the law of averages you
can guarantee that a percentage whether
it's 1% to 10% depending on the product
or maybe even 20% will convert to a sale
so if I have 10,000 wish list by the way
that should be your goal if I have
10,000 wish lists for my game and it
launches I know I'm going to sell
copies I know it now we can't guarantee
the exact number but we know we're going
to make something
okay and I've done this multiple times
with with my my game is never saw a
pinstripe and I just every launch was
was at least 10,000 20,000 to at $20,000
I can't remember and it depends on like
whether it was a day or a week but
ultimately those games made a decent
amount of money more than most indie
game devs because I I was focused on
creating wish list okay so that's the
first product it's an opt-in page or a
steam page there's no game created yet
nothing okay and you can start getting
those wish lists so it's almost like
money that hasn't been born yet it's
like an embryo of
money hasn't been born yet but it's
still money it's just an embryo and you
know it will become money so that's one
product the second product you create
you you create is you create a resource
but Thomas I don't want to create a
resource I don't want to be like you I
don't want to be a sleazy YouTuber who
sells sells resources that's annoying I
know it's annoying
but it creates a safe ecosystem for you
to build your game and I'll explain why
in just a sec but I want you to create
some kind of resource it's a asset pack
it's a mini course it's like an hour two
hours long and it's dedicated to
teaching something that you know really
really well okay now if you're going to
create a technical course as opposed to
like a career course so like a technical
course is like how to code right a
career course is like how to actually
make money in the game industry or how
to get a job in triaa those are much
higher value courses and you can sell
those for a
premium but there's also small mini
courses that you can sell for like 20
bucks okay and those $20 courses totally
fine for you to create even if you're
not a full-time game developer if you
have something that you're really gifted
at you can create look seriously just do
a bunch of tutorials record your screen
using OBS or streamlabs upload it to
teachable or kajabi you've got an
hourlong course where you teach
something it doesn't have to be perfect
I'll explain why in a sec it doesn't
have to be perfect and call it something
clever like five steps to C Mastery or
something like that or gdau Pro 2024 I
don't care create some course or an
asset pack or resources or something it
doesn't matter and now you've got both
this one's hosted on kajabi or teachable
or something like that or maybe it's
just a zip file I don't care and then
this one is an opt-in page to collect
addresses now you've got two products
what does that
mean instead of taking sponsorship deals
instead
of well there's a lot of things instead
of hoping and praying that your steam
game actually makes
money you actually have your
own again it's like an ecosystem your
own bubble your own products that you
can sell and they're yours and you own
them and you determine when and how you
sell them to make money okay that's
number one number two build an audience
okay I would build an audience on the
platform that you understand the most so
if you're a tick tock consumer which I
am not and I don't understand it but if
you're a Tik Tok consumer as long as you
can put a link in the description and
drive traffic from Tik Tok to those two
products use it do it create Tik Tok
content okay if you understand YouTube
which probably the majority of you
understand YouTube because you're on
YouTube right now if you understand
YouTube and by the way it's my favorite
YouTube is a great way to drive traffic
to those two digital products
okay and so all you do is on Mondays
here's here's your schedule okay this is
what I would do if I started Game Dev
over on Mondays I would create content
and that's even if you're working a
full-time job in the evening I would
create some kind of content you talk to
the camera and then what you drive
traffic to those two products whether
it's your wish lists for your game or
resources okay you could alternate you
could do every other week is pointing to
one or the other and I love both because
it diversifies we'll talk about this in
a second okay it diversifies that's why
that's so important that's that's what
separates this this video and what I'm
teaching right now it
separates it's separate from all the
other game devs because all the other
game devs are relying on these
singular game projects and they're
hoping and praying that they make money
look I don't have to worry that my
game's if my game doesn't do well
because I've got other products I sell I
don't just sell one game that's scary
and I've done it it's
terrifying instead we're going to sell
multiple games micro games we'll talk
about that and then also all these other
resources you have and you can create
multiple resources as your channel
Grows All Right build your freaking
audience you don't have to build a
million subscribers you don't have to
build what I have which is like close to
400,000 you can build an audience of
10,000 and by the way subscribers don't
even matter what matters is in in the
financial sense what matters is driving
traffic to those two digital products
that's all that matters in ter again in
in the financial sense not in
the Goodwill Community sense and just
loving YouTube and building a community
and having fun and teaching and helping
people but when it comes to actually
generating Revenue what matters is not
subscribers you got to get that out of
your head that's called a vanity metric
it's not real like subscribers who cares
what matters in the financial sense is
driving traffic to those two digital
products okay all right so you're
building your audience and you're
driving traffic and collecting wish
lists the goal is 10,000 wish lists to
20,000 for your game and then also
selling those digital products
generating a decent amount of Revenue
what you'll find is those digital
products will sustain you while you make
your games okay so selling those digital
products you can sell them for you could
probably generate at least four grand a
month um from those digital products I
know that sounds crazy it's not
crazy everyone's doing it on YouTube
okay I'm just being honest everyone's
doing it and it's great because the
audience who does purchase these
resources they get a lot of value out of
it but they also have someone they trust
like if you really like a YouTuber and
they're going to teach you something
it's great because you feel like they're
a friend and and you trust them right so
your audience is going to be grateful
for it and you're going to make four
grand a month okay just from a few
people who want to who want to purchase
your your your resources that you have
available um but then your games are
going to be generating wish lless okay
now number three number three now that
you have a small little machine that's
running where we're releasing a weekly
video and you're doing it on Mondays and
you're releasing a weekly video now that
you have this machine running and it's
generating some revenue for you but it's
also building wish lists it's running
it's running it's running it's running
what do you do
now build your game that's number
three you can build your game and
hopefully go full-time because your your
your social media presence your
resources are generating
revenue and you're also generating wish
lists and we're going to make our game
and we can even create content about
making that game Isn't that cool
now I know what you're thinking okay now
I can make my big dream game well this
is the third thing I would do
differently if I had to start Game Dev
over do you know what I would
create micro games that's what I would
generate micro
games this is so funny because this is
what I used to do when I was a
teenager um when I was a teenager I
would make things called flash games I
don't know if anyone was in the industry
at the time but flash games were micro
games they were tiny little 15minute
games and you could make like 20 grand
off these things um I know I did I made
20 grand on the first one 25 Grand on
the second one coma and then skinny and
I was like a teenager and then I was
like in my early
20s micro games are great
because as you're generating revenue
from your YouTube channel YouTube ads
but also resources that you're selling
you're you're generating wish list for
the micro game and so by the time the
fourth uh by the time you know the
quarter is up or maybe half a year is up
or God forbid a year but let's say your
micro game takes a year you generated
wish list you used the revenue you
created from your digital product to
create the game and then you release the
game and you know that the game is going
to make at least like 10 grand on launch
because of the what wish list that you
were generating throughout the
year doing a two-year project to
three-year project is much riskier if
you make a massive game your dream game
and you do it over the course of two
years then you've spent a lot of money
you've spent a lot of money and time
creating this game and so it's just a
bigger gamble so I like micro games I'm
a big fan of micro games right now micro
game being like an hour long two hours
some little mini concept that's tight
it's really really tight it's got a
strong hook and it's tight
okay that kind of a game excites me
because it's a lowrisk game it's not a
huge
gamble so that's what I would do if I
started Game Dev differently or started
Game Dev over I'm not saying I wouldn't
make a big game again but I'm saying if
I started
over eventually I might move to a bigger
game and I might move out of this
three-step business model but if I
started over and I was starting
completely fresh and solo that's what I
would
do and the micro games make it so much
simpler for you because you don't have
to worry you don't have to worry how
many of you are worried right now that
your game is just not going to generate
Revenue well if you make a micro game
and you release it maybe in six months
or maybe even four months or be three
months for a quarter then you could say
h too bad didn't make money but you
learned a ton and what do you know now
you know what to focus on see I'm all
about this whole list this whole video I
just spit but this whole video is about
how to
focus I'm so passionate about focusing
and simplifying and cleaning up the
process the framework of how you build
your Game Dev business because I don't
want you guys I don't want you to suffer
like I did because it's like years and
years of doing way too much and over
complicating everything focusing on oh I
got to make Instagram content Tik Tok
content add uh create content for this
platform or that platform and I need to
make this huge game and it's going to
cost a half a million dollars to create
so I need to go get funding blah blah
blah
it's exhausting and I don't want you to
be exhausted I want you to focus so
let's just review
here create two digital products the
first one is an opt-in page or a steam
page to get wish lists and those wish
lists will generate over the course of
the creation of the game the second is
some kind of a resource a mini course
and you can sell this for three years if
you want just a little mini course
that's focused on what you're really
good at I can make a mini course on
creating uh super effective cut scenes
like right here with Never song I could
create a mini course course and sell it
for 27 bucks and I could make that
course in probably a week and I can
guarantee you the students who purchase
that will be thrilled about it because
number one they purchased it they
therefore they needed it and they wanted
it but number two you're going to get
people emailing you saying thank you so
much for creating this it was so helpful
I learned how to create this cut scene
and now I can add these cut scenes to my
game blah blah blah see so just find
your Forte and you can create content
about that to teach okay number two
build your audience
I I recommend YouTube what did I say I
said don't worry about vanity metrics
okay just worry about optins this is for
a Bu from the business perspective okay
I'm not saying money is everything I'm
saying that if you're going to build a
business and you want to be a full-time
Game Dev optins are what what matter so
getting wish lists or people purchasing
your courses or purchasing your
resources all that that's the most
important thing okay number three now
that you've got a machine a small little
machine gener revenue for you then you
can start focusing on actually making
that micro game that you're getting wish
list for okay and then you launch it and
you make more
money we're creating two things here
we're creating an evergreen model where
we're selling something monthly and that
monthly revenue is and by the way people
are people are listening right now
they're thinking this is this
is outside of the scope of what's
mainstream it's it's not in the sense
that like patreon everybody's got a
patreon what I'm saying is basically
patreon but you have control over the
resource that you're selling and it's a
higher value resource it's not just hey
please support me please support me it's
no I actually have something I want to
teach
you and it also supports me and that's
what that resource is
okay now number three generate micro
games okay and you sell that based on
the wish list you get throughout the
through the production cycle okay um and
that's done through YouTube so that's
what I would do if I had to start Game
Dev over okay I'm being completely
honest with you guys I'm telling you
exactly what I do okay and by the way I
do this um micro games not yet but I'm
hoping to do some micro games and
that'll that'll that'll be really really
fun um let's think here oh I wanted to
tell you why um this matters like why
why we're trying to create some kind of
sustainable business model that isn't a
a private or it's like it's like a safe
little bubble the reason we're doing
this is because the indie game industry
is really scary right
now it's really really scary to make
Indie Games why because you spend all
this time and
money building out a game over a year or
two and then you release it and you make
no money and this isn't just Indies this
is like triaa right from Indie to triaa
but it's particularly hard with Indies
Indies spend all this time and money and
they release a game and then
they they make no money and then they're
stuck right they're stuck at the end of
the Finish Line with no money and they
got to go get a real job and I don't
want I don't want you to do that now the
way I function the way my brain works is
I'm paranoid and I know this is a
problem i' I've talked about this with
my wife I got to I got to you know work
through this I'm a paranoid kind of
person I always feel like I'm on thin
ice and this has caused some problems in
my life with anxiety and stress and
overthinking things but I am at a place
now where I'm kind of grateful for for
being that way my whole life because
it's created
this ability to focus on what really
matters and create just a few safety
nets and so I've what I've given you
here is kind of a safe process as long
as you keep your head head on straight
and you don't burn out and you don't
work too hard you just focus on what
really matters you focus on creating a
resource and getting wish lists and
creating micro games and content on
YouTube and you can create a sustainable
business
model okay that is all I wanted to share
with you by the way guys lead magnets
below call to action is below see I'm
doing it right now uh if you want if you
want to join the webinar Below on how to
make six figures with just a demo and
again I've done this multiple times if
you want to learn how to do that click
the link below and I'll show you how to
do it it's totally free no gimmicks I'll
see you on the other side cheers
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