Lossless Scaling On The Steam Deck OLED Is A Game Changer But There’s A Catch…
Summary
TLDRIn this video, ETA Prime explores lossless scaling and frame generation on the Steam Deck OLED, currently only functional on Windows. He demonstrates a significant performance boost in games like Red Dead Redemption 2, nearly doubling the frame rate with the aid of the Lossless Scaling application from Steam. Despite the requirement to install Windows and some games experiencing graphical glitches, the overall performance is impressive, showcasing the potential of frame generation on this portable device.
Takeaways
- 😀 ETA Prime demonstrates lossless scaling and frame generation on the Steam Deck OLED, which is currently only functional in Windows.
- 🔄 Lossless Scaling is an application available on Steam that enables frame generation and upscaling for games running on Windows.
- 📈 The script showcases a performance boost, with the Steam Deck's FPS nearly doubling in certain games using lossless scaling.
- 💻 The video explains the process of setting up lossless scaling on the Steam Deck, including the need for dedicated VRAM allocation and specific software installation.
- 🎮 The script provides a walkthrough of enabling lossless scaling in games like Cyberpunk 2077 and Elden Ring, highlighting the performance improvements.
- 👎 There are some issues with certain games, such as Hogwarts Legacy, where fast movements can cause graphical glitches with lossless scaling enabled.
- 🚀 Forza Horizon 5 and Red Dead Redemption 2 show particularly impressive frame rate increases when using lossless scaling on the Steam Deck.
- 🛑 The script notes that lossless scaling does not currently work with Linux on the Steam Deck, which is a limitation for those preferring Steam OS.
- 🔗 ETA Prime provides links to the lossless scaling application on Steam and to Valve's website for the necessary Windows 11 drivers in the video description.
- 📝 The script emphasizes the flexibility of the x86 platform, allowing users to install multiple operating systems on the Steam Deck.
- 👍 The overall message is positive about the capabilities of lossless scaling on the Steam Deck, despite the current limitations and the need for Windows.
Q & A
What is the main topic of the video?
-The main topic of the video is discussing lossless scaling and frame generation on the Steam Deck OLED, specifically in the context of Windows 11.
Is the lossless scaling feature available on both Steam Deck OLED and LCD models?
-Yes, the lossless scaling feature works on both the OLED and LCD Steam Deck models, but it's currently only functional in Windows.
What is lossless scaling and what does it do?
-Lossless scaling is an application available on Steam that allows users to utilize frame generation and upscaling on any game or system running Windows, improving performance without quality loss.
How does the performance of the Steam Deck compare with and without lossless scaling enabled?
-Without lossless scaling, the Steam Deck averages around 47 FPS, but with lossless scaling enabled, the frame rate can be doubled, reaching the '90s in certain games like Red Dead 2.
What is the significance of the custom APU and AMD GPU for the Steam Deck OLED in the context of lossless scaling?
-The custom APU and AMD GPU allow for the utilization of lossless scaling, which in turn provides a significant performance boost when running games on the Steam Deck OLED under Windows.
What is the cost of the lossless scaling application on Steam?
-The lossless scaling application is priced at seven dollars on Steam.
Why is the performance mode set to 'moving' in the lossless scaling settings?
-The 'moving' performance mode is chosen to prioritize performance over input latency, which is suitable for single-player games where a slight increase in latency is not as critical.
What is the impact of enabling frame generation on input latency?
-Enabling frame generation introduces additional latency to the input, which can be noticeable when using a mouse and keyboard but is less perceptible with a controller.
How does the video demonstrate the effectiveness of lossless scaling on different games?
-The video shows the FPS counters for games like Cyberpunk 2077, Hogwarts Legacy, Elden Ring, Forza Horizon 5, and Red Dead Redemption 2, comparing the performance with and without lossless scaling and frame generation.
What are some limitations or downsides mentioned in the video regarding the use of lossless scaling on the Steam Deck?
-One major limitation is that lossless scaling currently does not work in Linux and requires the installation of Windows on the Steam Deck, which is not the preferred OS for some users.
What is the viewer's recommendation for trying out lossless scaling on the Steam Deck?
-The viewer encourages those interested to try lossless scaling and provides links in the description to the application on Steam and to Valve's website for the necessary Windows 11 drivers.
Outlines
📱 Lossless Scaling and Frame Generation on Steam Deck OLED
In this paragraph, ETA Prime discusses the capabilities of lossless scaling and frame generation on the Steam Deck OLED, which is currently only functional in Windows. He highlights the recent release of new drivers by Steam for Windows 11 on the Steam Deck OLED and demonstrates the performance boost in games like Red Dead Redemption 2, effectively doubling the frame rate. The video also covers the installation of lossless scaling, a paid application on Steam, and its impact on performance, showcasing an average FPS increase from 47 to the '90s. The presenter also mentions the limitations, such as the lack of support for Linux, and provides a walkthrough on setting up lossless scaling for games like Cyberpunk 2077.
🎮 Testing Lossless Scaling with Various Games on Steam Deck
This paragraph delves into the testing of lossless scaling with several games on the Steam Deck. ETA Prime provides insights into the performance of games like Hogwarts Legacy, Elden Ring, Forza Horizon 5, and Red Dead Redemption 2 with lossless scaling enabled. He notes some graphical glitches in Hogwarts Legacy and the impressive frame rate improvements in other games. The summary also touches on the user experience, mentioning the slight input latency introduced by frame generation, which is more noticeable with a mouse and keyboard but less so with a controller. The paragraph concludes with the presenter's thoughts on the current state of lossless scaling on the Steam Deck, the desire for native support in Steam OS, and the potential for system-wide frame generation as a future enhancement.
Mindmap
Keywords
💡Lossless Scaling
💡Steam Deck
💡Frame Generation
💡Windows 11
💡OLED
💡FPS Counter
💡Cyberpunk 2077
💡FSR
💡VRAM
💡Elden Ring
💡Forza Horizon 5
Highlights
ETA Prime discusses lossless scaling and frame generation on the Steam Deck OLED, noting it currently only works on Windows.
Steam has released new drivers for Windows 11 on the Steam Deck OLED, enabling lossless scaling.
Lossless scaling is an application available on Steam that allows frame generation and upscaling in games running on Windows.
The Steam Deck's performance with lossless scaling can nearly double the frame rate in games like Red Dead 2.
Lossless scaling is demonstrated on Cyberpunk 2077, showing significant FPS improvements with frame generation.
The process of enabling lossless scaling on the Steam Deck is detailed, including setting up resolution and scaling modes.
Different scalers like FSR and LS1 are compared for their performance and visual quality.
Frame generation settings, such as LSFG 2.3, are explored for their impact on performance and latency.
The limitations of lossless scaling, including its incompatibility with Linux, are highlighted.
Hogwarts Legacy demonstrates issues with lossless scaling, such as graphical glitches during fast movements.
Elden Ring shows a significant FPS increase with lossless scaling, improving performance in tight quarters.
Forza Horizon 5 tests frame generation with lossless scaling, resulting in a surprising performance boost.
Red Dead Redemption 2 achieves near 60 FPS performance with lossless scaling on the Steam Deck running Windows.
The downsides of requiring Windows installation for lossless scaling are discussed, contrasting with the preference for Steam OS.
The potential for system-wide frame generation on the Steam Deck is suggested as a desirable feature.
Links to the lossless scaling app and Valve's Windows 11 drivers for the Steam Deck OLED are promised in the video description.
The freedom to install multiple operating systems on the x86 Steam Deck hardware is emphasized.
Transcripts
what's going on everybody it's ETA Prime
back here again today we're going to be
taking a look at some lossless scaling
and frame generation on the steam deck
OLED keep in mind this will also work on
the LCD steam deck but there's one major
caveat here this is only working in
Windows right now and recently steam put
out some new drivers for Windows 11 on
the steam deck OLED I recently created a
video showing off Windows 11 performance
on this device and since then I've had a
lot of people asking about lossless
scaling and if you're not familiar with
lossless scaling basically it's an
application that you can buy from Steam
and it allow you to use frame generation
and upscaling on basically any backend
any game any system as long as it's
running windows with these lowerin igpu
devices I found with most of them we're
seeing a pretty nice jump in performance
and if you take a look at our FPS
counter up top you'll notice we've
actually got two listed the first one is
our original FPS that's what the steam
deck can do on its own the second one is
with the generated frames so on average
we're seeing around 47 on the steam deck
all by itself but with lossless scaling
enabled and some frame generation we're
up in the '90s with it we've basically
doubled the frame rate of Red Dead 2 and
you can see we're still only running at
15 watts here on the steam deck in this
video I'm going to show you how it works
and then we're going to test out a few
more games I'm going to go ahead and
plug my steam deck into my game capture
so we can get a better look at
everything but then we'll move back over
to the built-in screen in just a
bit many of you you might have already
heard the news but Val has recently
given us updated Windows drivers for the
steam daac OLED and this is exactly how
we're going to get lossless scaling
working unfortunately it's just not
working in Linux but as you can see here
we've got that custom Apu for the steam
deck OLED and of course the custom AMD
GPU I've dedicated 4 gigs of vram from
the BIOS here and we've got lossless
scaling installed this is seven bucks
over on Steam but if you can utilize it
it's well worth the money and I've been
doing a lot of testing with the Rog Ally
Alli X couple iono devices with AMD gpus
this can really help out I'm going to
jump right in here to cyberpunk 2077 I'm
going to show you how to use lossless
scaling on the steam
dag since I'm plugged into a monitor
with the steam deck I've got the overall
resolution actually set to 900p we've
got cyberpunk 2077 all low settings FSR
is at performance and when I say all low
I mean everything is turned down as low
as it can go 720p borderless this the
only way we can get that scaling working
with lossless
scaling I've got After Burner running in
the top leftand corner there and right
at the end you can see I've got it named
old FPS and that's because once we
enable frame generation with lossless
scaling After Burner is just not going
to be able to pick up those extra frames
that are generated but lossless scaling
does have a built-in FPS counter so we
will enable that overall with no frame
generation no scaling this this is
actually working much better than I
thought it would I'd say we're seeing an
average of around 51 FPS with cyberpunk
2077 at 720p but we're about to get a
lot more out of it I need to break away
from the game we've got lossless scaling
right here installed so again this is
seven bucks from Steam and when I'm
using this on the built-in screen I
usually don't use any kind of scaling
unless I really need to take that
resolution down with the game under 800p
because obviously that's the resolution
of the steam deck oled's display but
since we're on a bigger monitor 900p I
will enable this and for scaling mode I
usually just leave this at Auto full
screen and scaling type we can actually
choose between a few different scalers
here but the main two that I use are FSR
and LS1 this is lossless scalings
built-in scaler and I do think it looks
a lot better next thing we want to do
here is enable frame
generation lsfg 2.3 we've also got lsfg
1.1 you can you can experiment with
these but I've been using the latest
version from mode we've got a 2X 3x and
a 4X on higher-end systems you can get
4X the FPS but I'm going to leave this
at two because we are working with a
lowend
igpu I leave performance mode on moving
down
rendering and if you hover over any of
this it's going to give you a breakdown
on what's going on but I'm using vsync
Max frame latency now this will
introduce some more latency to your
input but if I'm looking to get better
performance in a single player game I do
not mind whatsoever I'm not going to
take it up super high I've left this at
three for cyberpunk 277 and of course we
want to draw that FPS so we can see the
old FPS and the new generated
FPS so I've got everything set up here
I'm going to
scale choose my
window give it a
second it just scaled it up from 720 to
900p and I'm going to have to reload
because I didn't know what was going on
in the background
there I just had to reload my game real
quick but up in the top leftand Corner
you'll notice we have two frame counters
going we've got the old FPS that's also
going to be listed with After Burner
there and we've got the generated FPS so
it's looking like right now about 45 FPS
without frame generation up to around 91
FPS with frame generation and it's
storing three frames ahead right now so
again you will encounter a bit of
latency if you're using a mouse and
keyboard it's definitely noticeable but
if you're using a controller like an
external controller or even the built-in
controller you really can't notice it
that much going up to three frames at
least in my opinion in single player
games so yeah even on the steam Deck
with lossless scaling installed it's
working much better than I thought it
would there are some games that have
given me some weird issues and I'd say
the main issue here would be that it
doesn't work in Linux yet it would be
really nice if this could be ported over
to Steam OS that way we don't have to
install Windows but until then I did
want to show off a few more games here
with lossless scaling enabled and the
first one here is Hogwarts Legacy this
is one that gave me an issue if you keep
an eye on the hat my character has on
right now during quick movements it
really does glitch out especially when
doing 360s so it kind of disappears for
a second and I guess it's just not being
generated properly using lossless
scaling what it looks like to me is the
generated frames are kind of missing
that hat I'm not exactly sure how the
hat is rendered in this game and and
just knowing that it's happening with
this item here I'm sure there's more
throughout the game you'll run into
issues with on average with the way I
have the game setup right now we're
seeing around 34 FPS natively but around
62 with lossless scaling and frame
generation
enabled I thought this one was pretty
impressive with Elden ring 720p low
settings on average we're seeing around
33 FPS but with lossless scaling enabled
we're up to around 68 on average and in
tight quarters this jumps up to around
85
FPS I personally don't recommend using
frame generation with fast-paced games
but I did test it with Forza Horizon 5
and the results were pretty awesome I
was actually really surprised here we at
720p medium settings no FSR were just
using lossless on the steam deck OLED
with these settings inside of Windows
average of 43f FPS of course we could
actually take this up much higher with
some FSR enabled but we're already
working with such a low resolution I
didn't want to use any scaling here and
just with frame generation enabled using
lossless scaling we're seeing around 76
FPS but I got to say the most impressive
game that I've tested so far with
lossless on the steam de OLED is Red
Dead Redemption 2 I hate the way that
Red Dead 2 uses the slider bar for your
settings so I'm five clicks up from the
lowest of theow and at the lowest of the
low with FSR set to Performance the
steam Deck with Windows can come real
close to locking this down at 60 but
getting a little extra out of it and
we're still in favor performance Zone we
can now get averages of around 86 FPS
with lossless scaling enabled on this
game and it does feel really good in
this wide open area here I personally
wouldn't mind putting some time in with
this game using these same settings that
I have here
so overall L the scale and is actually
working pretty well on the steam deck
olad but there are a lot of downsides
like the fact you have to install
Windows and if that's your main go to be
my guest I mean it's totally fine to
install any operating system you want
for me I'd much rather have Steam OS
installed on here because I can just
pick that thing up and go everything's
right there ready to go easy access to
all of my games I personally love what
Val is done with the steam dag but it
would be really nice to see something
like this like frame generation come
over to the steam deck natively one of
the big claim to fames was systemwide
FSR so something like systemwide frame
generation would be a real treat on the
deck but that's going to wrap it up for
this one if this is something you want
to try I'm going to leave links in the
description to the lossless scaling app
remember you pick it up on Steam I'll
also leave links to valve's official
website with the newer Windows 11
drivers for the steam deck OLED in the
end it's up to you and one of the best
things about an x86 platform like this
is the fact that we can install op
operating systems on it we're not locked
down to Just One OS on this unit we're
not renting it we own this Hardware so
we should be able to go ahead and
install whatever we'd like if you do end
up trying this out let me know in the
comments how it goes for you and like
always thanks for watching
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