Program Linear (Part 1) Pertidaksamaan Linear Dua Variabel

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16 Jul 202016:43

Summary

TLDRThis educational video script introduces linear programming for high school students, focusing on two-variable linear inequalities. It explains the general form of such inequalities and demonstrates how to graph them by finding intercepts and connecting points. The script also guides viewers on determining the solution region by testing points against the inequality, emphasizing the importance of identifying the correct area that satisfies the condition. The lesson aims to equip students with the skills to solve practical problems related to linear programming in various fields.

Takeaways

  • 📚 The lesson is focused on teaching linear programming for 11th-grade high school students, emphasizing its importance in various fields such as the garment industry and trade.
  • 🔍 The script introduces linear equations with two variables, building upon the understanding of linear equations with one variable from the 10th grade.
  • 📈 The general form of a linear equation with two variables is presented as 'Ax + By = C', where the sign can vary, including 'greater than', 'less than', or 'equal to'.
  • 📝 The process of finding the solution set for a linear equation with two variables involves graphing the equation and identifying the intersection points with the coordinate axes.
  • 📍 To graph a line, the script explains how to find the x-intercept by setting y to zero and solving for x, and the y-intercept by setting x to zero and solving for y.
  • 📉 The script provides a step-by-step method to determine the solution area of a linear equation, starting with graphing the line and then testing points to see if they satisfy the inequality.
  • đŸš« The importance of correctly identifying the solution area is stressed, with the script explaining how to eliminate areas that do not satisfy the inequality.
  • 📐 The script uses examples to illustrate the process, including how to handle different types of inequalities and how to interpret the results of the tests.
  • 🔎 The method of testing a point, such as the origin (0,0), is highlighted to determine whether it lies above or below the line, which helps in identifying the correct solution area.
  • ✂ The script emphasizes the practical application of linear programming, suggesting that the students should practice at home to better understand the concepts.
  • 🌟 The lesson concludes with a reminder of the usefulness of linear programming and a wish for the students to benefit from the knowledge, ending with a respectful sign-off.

Q & A

  • What is the main topic of the video script?

    -The main topic of the video script is the study of linear programming for 11th-grade high school mathematics, focusing on linear inequalities with two variables.

  • What is the significance of learning linear programming in various fields?

    -Linear programming is significant in various fields such as the garment industry, trade, and others because it is widely applicable in solving real-life problems.

  • What is the general form of a linear inequality with two variables?

    -The general form of a linear inequality with two variables is \( Ax + By \neq C \), where \( A \), \( B \), and \( C \) are constants, and the inequality sign can be 'not equal to', 'greater than', 'less than', 'greater than or equal to', 'less than or equal to'.

  • How do you find the intersection points of a line with the x-axis?

    -To find the intersection point with the x-axis, set \( y = 0 \) and solve for \( x \) from the equation of the line.

  • How do you find the intersection points of a line with the y-axis?

    -To find the intersection point with the y-axis, set \( x = 0 \) and solve for \( y \) from the equation of the line.

  • What is the first step in solving a system of linear inequalities?

    -The first step in solving a system of linear inequalities is to graph the lines representing each inequality on a coordinate plane.

  • How do you determine the solution region for a linear inequality?

    -The solution region is determined by testing a point, such as the origin (0,0), in the inequalities to see if it satisfies the condition of the inequality.

  • Why is it important to identify the area that is not part of the solution set?

    -Identifying the area that is not part of the solution set helps in simplifying the process of finding the actual solution region and avoids confusion when dealing with multiple inequalities.

  • What is the process of eliminating non-solution areas in the context of the script?

    -The process involves testing points in the inequalities and eliminating the areas that do not satisfy the inequality conditions, thus narrowing down to the actual solution region.

  • Can you provide an example of a linear inequality with a negative inequality sign as mentioned in the script?

    -An example of a linear inequality with a negative inequality sign is \( 4x - 3y \leq 12 \), which represents a situation where the value of the expression on the left must be less than or equal to 12.

  • What does the script suggest for the final step in determining the solution region of a system of linear inequalities?

    -The final step suggested in the script is to eliminate the areas that do not satisfy the inequalities, leaving behind the actual solution region where all conditions are met.

Outlines

00:00

📚 Introduction to Linear Programming in Mathematics

This paragraph introduces the topic of linear programming, a subject essential for 11th-grade high school mathematics. It highlights the practical applications of linear programming in various fields such as the garment industry, trade, and more. The speaker explains the importance of understanding linear equations with two variables, which are foundational for solving linear programming problems. The paragraph also covers the general form of a linear equation with two variables, represented as 'Ax + By = C', where 'A', 'B', and 'C' are constants, and 'x' and 'y' are the variables. The speaker clarifies that the equality sign can be replaced with other relational operators to represent different types of inequalities.

05:00

📈 Graphical Method for Solving Linear Equations

The second paragraph delves into the graphical method for solving linear equations with two variables. It begins by explaining how to plot the line represented by the equation '2x + 3y = 6'. The process involves finding the x-intercept by setting 'y' to zero and solving for 'x', resulting in an x-intercept of (3, 0). Similarly, the y-intercept is found by setting 'x' to zero, leading to a y-intercept of (0, 2). The speaker then illustrates how to connect these intercepts with a straight line. The next step is to determine the solution area by testing a point, such as the origin (0, 0), in the inequality '2x + 3y ≄ 6'. The point (0, 0) does not satisfy the inequality, indicating that the solution area is above the line.

10:03

📉 Advanced Graphical Techniques for Linear Inequalities

This paragraph continues the discussion on solving linear inequalities with two variables but introduces a more efficient method by using a 'box' to quickly find the x and y intercepts. The example given is the inequality '3x + 5y ≀ 15'. The speaker demonstrates how to calculate the intercepts by setting 'y' to zero to find 'x' and vice versa, resulting in intercepts at (5, 0) and (0, 3). The intercepts are then connected to form a line, and the solution area is determined by testing the point (0, 0), which lies below the line, confirming that the area below the line is the solution region for the inequality.

15:05

🔍 Determining Solution Areas for Complex Linear Inequalities

The final paragraph addresses how to determine the solution area for a linear inequality with a negative coefficient, using the example '4x - 3y ≀ 12'. The process involves plotting the line and finding the intercepts, which are (3, 0) and (0, -4) for this particular inequality. The speaker then explains the testing process using the point (0, 0) and confirms that it satisfies the inequality, indicating that the solution area is to the right and below the line. The paragraph emphasizes the importance of correctly identifying which side of the line represents the solution area and the practicality of this method when dealing with systems of linear equations.

Mindmap

Keywords

💡Linear Program

A linear program is a mathematical optimization technique that deals with linear relationships between variables. In the context of the video, it is a fundamental concept for solving real-world problems in industries such as manufacturing and trade. The script discusses the importance of understanding linear programs for their wide range of applications.

💡Linear Inequality

A linear inequality is a mathematical statement where the expression on the left side of the inequality sign is not equal to the expression on the right side. The video script explains how to solve linear inequalities with two variables, which are essential for understanding the broader concept of linear programming.

💡Variables

In mathematics, variables are symbols that represent values that can change. The script introduces the concept of variables in the context of linear inequalities, where 'x' and 'y' are used to represent the unknown quantities that need to be determined.

💡Graphical Representation

Graphical representation is a method of visually depicting data or mathematical relationships. The video script describes how to graphically represent linear inequalities by plotting lines and points to find the solution set.

💡Intersection Points

Intersection points are the points where two lines or curves meet on a graph. In the script, finding the intersection points with the x-axis and y-axis is a crucial step in graphing linear inequalities and determining the solution area.

💡Solution Set

The solution set in the context of inequalities refers to the set of all possible values that satisfy the inequality. The video script explains how to determine the solution set by graphing and analyzing the regions that satisfy the given linear inequalities.

💡Axis

In a Cartesian coordinate system, the axis refers to the lines that intersect at the origin and serve as a reference for all other points. The script uses the terms 'x-axis' and 'y-axis' to describe where to find the intersection points for graphing linear inequalities.

💡Inequality Sign

An inequality sign is a mathematical symbol that indicates that the relationship between two expressions is not one of equality. The script mentions different inequality signs such as 'greater than or equal to' and 'less than or equal to' in the context of linear inequalities.

💡Verification

Verification in mathematics is the process of checking whether a particular solution or set of solutions satisfies an equation or inequality. The video script describes how to verify the solution set by testing points within the graphed region to ensure they meet the inequality's conditions.

💡Coordinate System

A coordinate system is a reference frame for graphing where each point is defined by a pair of numerical coordinates. The script uses a coordinate system to plot the points and lines necessary for solving linear inequalities.

💡Solving Linear Inequalities

Solving linear inequalities involves finding all the values of the variables that make the inequality true. The script provides a step-by-step method for solving these inequalities, which is central to the video's educational content.

Highlights

Introduction to linear programming for 11th-grade high school mathematics, a mandatory subject with wide applications in industries such as garment manufacturing and trade.

Explanation of linear programming as a fundamental concept to solve various real-life problems.

Transition from understanding linear equations with one variable to those with two variables.

General form of a two-variable linear equation is introduced, with examples of different inequality signs.

Methodology to find the solution set for two-variable linear equations by graphing.

Step-by-step guide on how to graph a line given an equation, starting with finding the intercepts.

How to calculate the x-intercept by setting y to zero and solving for x.

Similar process to find the y-intercept by setting x to zero and solving for y.

Connecting the intercepts with a straight line to visualize the equation graphically.

Verification process to determine the solution area by testing points above or below the line.

Using the point (0,0) for simplicity in testing whether it satisfies the equation.

Explanation of the implications of the test result on the solution area being above or below the line.

Strategy to discard the area not satisfying the equation to narrow down the solution area.

Demonstration of solving a specific linear inequality with steps to graph and verify the solution area.

Efficient method of using a box to find intercepts for graphing complex linear equations.

How to interpret the inequality sign in the equation to determine the correct area for the solution.

Application of the process to another example with a different linear equation and inequality sign.

Final summary of the method to determine the solution area for two-variable linear equations.

Encouragement for students to practice the concepts at home for better understanding.

Transcripts

play00:00

Hai kewajiban penyebab putus

play00:12

assalamualaikum warahmatullah

play00:13

wabarakatuh semoga lagi dengan tentara

play00:15

online kali ini kita akan belajar

play00:17

tentang program linear kelas 11 SMA

play00:21

wajib ya untuk Matematika wajib untuk

play00:26

program linear merupakan salah satu

play00:28

materi yang banyak penerapannya dalam

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kehidupan ya bisa industri konveksi

play00:35

pertokoan perdagangan dan lain

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sebagainya sebagai dasar untuk bisa

play00:41

menyelesaikan masalah program linier

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kita akan belajar tentang yang pertama

play00:45

adalah pertidaksamaan linear dua

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variabel kita sudah mengenal waktu kelas

play00:52

10 mungkin ya pertidaksamaan linear satu

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variabel misalkan X

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Hai dengan x kurang dari 5 Misalkan

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begini atau Y lebih dari tujuh ini ini

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namanya pertidaksamaan linear satu

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variabel Sekarang kita akan belajar

play01:17

pertidaksamaan linier dua variabel saya

play01:21

kita aku saja ini bagaimana bentuk umum

play01:26

dari pertidaksamaan linear dua variabel

play01:30

bentuk umumnya seperti ini A X plus b y

play01:38

nah tanda disini bukan sama dengan ya

play01:41

Tapi bisa juga mungkin lebih dari = C

play01:45

seperti itu tanda ini bisa diganti

play01:49

dengan tangan yang lain ya bisa mungkin

play01:52

lebih dari saja atau mungkin kurang dari

play01:56

atau sama dengan atau mungkin kurang

play01:58

dari saja

play02:00

inilah bentuk umum dari tertindas teman

play02:02

linier dua variabel kemudian kita akan

play02:06

diminta untuk mencari himpunan

play02:08

penyelesaian dari pertidaksamaan linear

play02:11

dua variabel ini bagaimana caranya saya

play02:15

ambil contoh ya contoh Tentukan daerah

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penyelesaian dari 2x + 3 Y lebih dari

play02:30

atau sama dengan enam langkah pertama

play02:34

kita harus menggambar garis 2x y + 3 Y =

play02:39

6 yang pertama gambar garis 2 x + 3y =

play03:00

ia masih ingat Bagaimana cara menggambar

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Paris seperti ini ya yang pertama adalah

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cara menggambar garis ya yang pertama

play03:09

[Musik]

play03:10

mencari titik potong titik potong

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terhadap sumbu x sumbu x berada di mana

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di sini ya nih Apa syaratnya Agar sebuah

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garis memotong sumbu x seratnya adalah

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nilai Heroes lol ini diperoleh ketika y

play03:39

= 0 kita akan menghitung nih Berapa

play03:45

nilai x nya kalau nya sama dengan nol

play03:48

tadi diperoleh 2x + karyanya katinon

play03:55

tiga kali 0 = 6

play04:00

yang diperoleh 2x = 6 tahu x = 3 jadi

play04:11

titik potong terhadap sumbu x adalah 0,3

play04:15

atau 30 ya jangan salah ya 3,0 bukan 0,3

play04:21

ini jangan sampai kebalik jadi titik

play04:26

potongnya titik potongnya 3,0 hati-hati

play04:38

bukan 0,3 yang kedua mencari titik

play04:43

potong terhadap sumbu y mencari titik

play04:47

potong titik potong terhadap sumbu y

play05:00

Hai Apa syaratnya syaratnya adalah x = 0

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ya kita ganti setengah nonprotein dua

play05:08

Kalian 0x disini kenal ya kita Mbah 3y =

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nah diperoleh 3y = 6 tahu Y = 2 ya jadi

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titik potongnya adalah makhluk 4242

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konon ya 0,2 ya X terlebih dahulu jadi

play05:36

titik potongnya titik potongnya adalah

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0,2 kita masukkan dalam kabar ya yang

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pertama 30123 Disini

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[Musik]

play06:00

Hai bukan di sini ya tapi di sini

play06:01

kemudian 0,2 berada di sumbu y di sini

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berarti sini gua selanjutnya kita

play06:14

hubungannya kedua titik potongnya dengan

play06:16

sebuah garis lurus ya seperti ini

play06:23

setelah garis yang terbentuk langkah

play06:27

berikutnya adalah kita harus menguji

play06:29

data mengambil titik diatas atau dibawah

play06:32

garis ini ya ketika memenuhi berarti

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daerah itu telah daerah penyelesaian

play06:38

Bagaimana cara mengujinya kita milik

play06:41

Semarang bisa diatas bisa di bawah tapi

play06:44

untuk memudahkan pengujian kita kita

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ambil titik yang paling mudah yaitu

play06:48

titik 0,0 titik 0,0 berarti terletak

play06:52

dibawah garis ini Langkah kedua adalah

play06:54

uji titik

play06:56

[Musik]

play07:00

Hai MUI memohon Wow 0,0 dimasukkan

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kedalam pertidaksamaan ini Baik + 3 Y

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lebih dari = 6 Rt xh330 iyanya diganti

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nol tapi dari enam diperoleh non lebih

play07:36

dari enam ini pernyataan ini benar atau

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salah apakah lebih dari enam nah Berarti

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pernyataan ini tentu saja salah ya Salah

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[Musik]

play07:49

Kalau salah berarti daerah yang sepihak

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dengan titik nol ini artinya yang berada

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dibawah garis ini bukan daerah

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penyelesaian daerah penyelesaiannya

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berat

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di atas saat ini kita akan mengarsir

play08:04

yang bukan daerah ingat yang diarsir

play08:08

yang bukan daerah penyelesaian jadi yang

play08:11

bersih nanti malah yang daerah

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penyelesaian kenapa saya memilih itu

play08:15

karena nanti ketika kita sudah sampai

play08:17

sistem pertidaksamaan linier akan banyak

play08:21

sekali arsiran sehingga akan kesulitan

play08:24

mencari daerah penyelesaian jika yang

play08:25

diarsir adalah yang daerah hasil

play08:28

terakhir kebawahin ya Nis diarsir

play08:32

pokoknya bukan daerah pilihan di daerah

play08:41

penyelesaian senjata penyelesaian yang

play08:52

bawa malah bukan bukan daerah

play08:57

penyelesaian seperti itu

play09:00

Hai cara menentukan daerah penyelesaian

play09:02

dari pertidaksamaan linear dua variabel

play09:08

kita akan membahas contoh yang kedua ya

play09:11

di sini sudah ada pertanyaan Tentukan

play09:14

daerah penyelesaian dari pertidaksamaan

play09:16

linear 3x + 5 Y kurang dari sama dengan

play09:22

15 langkahnya seperti tadi yang pertama

play09:25

adalah membuat gambar-gambar gambar

play09:50

garis 3 x + 5y =

play10:00

Hai caranya tadi adalah mencari titik

play10:03

potong terhadap sumbu x dan sumbu y

play10:06

untuk selanjutnya kita percepat langkah

play10:10

menggambar ini kita akan gerhana kan

play10:13

caranya kita buat kotak seperti ini ya

play10:31

kita buat kotak dengan posisi seperti

play10:34

ini yang ini adalah untuk mencari titik

play10:37

potong terhadap sumbu x dimana nilai y =

play10:41

0 Perhatikan Kalau ini nol berarti 3x =

play10:46

15 artinya x = 5 jadi perhitungan ini

play10:51

sudah di Iran kita ya ini lima kemudian

play10:57

yang ini adalah titik potong

play11:00

langsung piye gimana x = 0 ketika

play11:04

excalor artinya apa 5y = 15 berarti y =

play11:09

3 diperoleh titik potong terhadap sumbu

play11:13

x 5,0 terhadap sumbu-y 0,3 ini 5,0 yang

play11:26

ini 4,3 kemudian seperti tadi hubungkan

play11:33

ya kedua titik tersebut Ya seperti ini

play11:40

Eh ini mohon maaf ya kurang pas ya tapi

play11:44

intinya seperti ini berikutnya adalah

play11:48

Kita uji titik O titik apa 0,0 uji it

play12:00

klik 0,0 kita masukkan 0,0 dalam

play12:08

pertidaksamaan yang ini tiga kali non

play12:14

tambah lima kali 03 kalian 00 ini lima

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kali no juga nonprotein Oh kurang dari

play12:26

15 bener nggak nol kurang dari 15 benar

play12:31

ya Nah karena benar maka semua

play12:39

daerah-daerah aslinya adalah daerah yang

play12:41

berada di titik 0,0 ini ya artinya

play12:44

daerah yang dibawah garis ini merupakan

play12:47

daerah penyelesaian dari pertidaksamaan

play12:49

linear 3x + 5 Y kurang dari sama dengan

play12:52

15 yang atas bukan yang daerahnya di

play12:57

bawah yang atas bukan daerah

play12:59

penyelesaian

play13:00

Hai yang diarsir Sekali lagi saya

play13:01

tekankan yang bukan daerah jadi kasirnya

play13:04

ini atasmu ya Ini bukan ya bukan daerah

play13:21

penyelesaian yang ini daerah

play13:25

penyelesaian semuanya seperti itu ya

play13:29

saya akan berikan satu contoh lagi

play13:31

Bagaimana kalau misalkan tandanya teh

play13:34

negatif seperti apa ya kita akan

play13:40

membahas contoh yang ketiga

play13:42

pertidaksamaan linear 4x min 3 Y kurang

play13:46

dari atau sama dengan 12 Nah pertama

play13:52

bersama ya gambar garis

play14:02

ke-4 X min 3 Y = 12 membuat kotak

play14:11

seperti ini Nah untuk mencari titik

play14:14

potong terhadap sumbu x dan sumbu y

play14:18

Hai mungkin Allen kamu ini xy017 titik

play14:27

potong terhadap sumbu x y nya non ketika

play14:30

ia nya norma ke-4 = 12 detik detik Aya

play14:34

Diga ketika Excel long rotimi negatif 3y

play14:40

= 12 artinya y = negatif 4 jadi titik

play14:45

potongnya 3,0 sini kemudian lol

play14:54

komunikatif 40234 sini negatif 4

play15:00

selanjutnya kita hubungkan kedua detik

play15:04

ini ya Ya seperti ini selanjutnya tangga

play15:15

kedua adalah menguji

play15:18

Hai tanker laut titik non uji titik 0,0

play15:28

kita masukkan ke pertidaksamaan ini

play15:31

matte X min 3 Y kurang dari sama dengan

play15:35

empat kali North dikurangi tiga kali nol

play15:41

kurang dari 1300 kurang dari 12 benar

play15:47

atau salah benar kalau Benar berarti

play15:51

daerah penyelesaiannya adalah yang

play15:53

sepihak dengan long seperti berada di

play15:56

sini yang yang sebelah kanannya berarti

play15:59

bukan daerah penyelesaian ingat

play16:02

mengarsirnya kemana ke yang bukan ya

play16:04

betina artinya kesini kan Bawa charger

play16:11

semuanya terus sampai ya ini telah

play16:16

bukan-bukan

play16:18

Hai Tera penyelesaian yang sebelah sini

play16:23

semuanya ini adalah daerah penyelesaian

play16:29

ya demikian pembahasan kita tentang

play16:32

pertidaksamaan linear dua variabel

play16:34

silahkan kalian pelajari di rumah

play16:37

Selamat mencoba Selamat belajar semoga

play16:39

bermanfaat saya akhirnya selama alaikum

play16:41

warahmatullah wabarakatuh Pak

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