The New Player Experience in Any Competitive Game
Summary
TLDRThe video script discusses the steep learning curve and initial frustration experienced by new players in competitive games like Hunt Showdown and Apex Legends. Despite the difficulty, these games maintain popularity due to the rewarding sense of mastery and the thrill of executing advanced techniques. The speaker emphasizes that the journey to becoming proficient is a significant draw, with players often sticking with a game to achieve personal milestones and enjoy the unique aspects it offers.
Takeaways
- 🎮 The script discusses the steep learning curve associated with competitive video games like Hunt Showdown and how it's common for players to struggle initially.
- 🤔 It highlights that many players quit games early due to frustration from being outplayed, especially in PvP games, reflecting a common sentiment in gaming forums.
- 📈 Despite the difficult start, the script points out that games like Hunt Showdown and others mentioned have gained and maintained popularity, indicating that players find value beyond the initial challenges.
- 🌟 The appeal of mastering a game and performing 'cool' moves or strategies that initially attracted a player is a significant motivator for sticking with a game through its learning phase.
- 🔁 The script suggests that the journey to mastery and the satisfaction derived from improving at a game is a core reason players continue to engage with competitive titles.
- 🎯 It emphasizes that even in the face of losses, understanding that long-term growth and the ability to execute advanced techniques make the struggle worthwhile.
- 🚀 The excitement of watching top players perform incredible feats in games and aspiring to reach that level captivates players and fuels their interest in mastering games.
- 🤝 The script mentions that the community's shared experiences, such as learning from others and celebrating achievements, can enhance the gaming experience.
- 🔄 It acknowledges that not all players are interested in the 'road to mastery' and that personal preference plays a significant role in which games individuals choose to invest time in.
- 🛑 The frustration of being killed easily can lead to players quitting games, but for those who find the game appealing, they are willing to endure the learning process for the eventual rewards.
- 🎼 The script draws a parallel between learning games and learning other skills, like music, where the initial challenge can be daunting, but the mastery can be deeply satisfying.
Q & A
What is the main topic discussed in the video script?
-The main topic discussed is the learning curve and player experience in competitive video games, specifically focusing on the initial challenges and the eventual mastery that players can achieve.
What is the game 'Hunt Showdown' and why is it significant in the script?
-'Hunt Showdown' is a PvP (Player versus Player) video game that the script mentions as an example of a game with a steep learning curve, where many players have never killed another player due to its difficulty.
Why do some players quit playing competitive games early on?
-Some players quit because they find the initial experience frustrating, often due to being outplayed or killed easily by more experienced players, leading to a lack of immediate enjoyment.
What does the script suggest about the appeal of competitive games despite their difficulty?
-The script suggests that the appeal lies in the eventual mastery and the ability to perform 'cool' or impressive actions within the game, which can outweigh the initial frustration and learning period.
How does the script describe the feeling of achieving mastery in a game?
-The script describes the feeling of achieving mastery as being on 'solid ground,' where the player feels a sense of accomplishment and satisfaction from performing well and executing advanced techniques.
What is the 'road to Mastery' mentioned in the script?
-The 'road to Mastery' refers to the journey a player takes from being new to a game and struggling to becoming proficient and capable of performing advanced moves and strategies.
Why do some players continue to play competitive games despite initial losses and frustration?
-Players continue to play because they are interested in the game, they see the potential for personal improvement, and they are motivated by the desire to achieve mastery and perform impressive in-game actions.
What does the script say about the importance of the initial player experience in competitive games?
-The script indicates that while the initial experience can be off-putting, it is the potential for growth and mastery that keeps players engaged, suggesting that the initial experience is not the sole determinant of a game's popularity.
How does the script relate the experience of learning a new game to other skills or hobbies?
-The script draws a parallel between learning a new game and learning other skills or hobbies, such as music, where the initial learning curve can be steep but the journey towards mastery is rewarding.
What is the significance of the 'cool things' mentioned in the script in relation to player motivation?
-The 'cool things' refer to the advanced or impressive actions that players can perform in a game, which serve as motivators to continue playing and improving, despite the challenges faced in the learning process.
How does the script address the misconception that shooting games are more intuitive than other genres?
-The script argues that all games, including shooting games, have their own complexities and learning curves, and that intuition comes from familiarity rather than inherent ease of the game mechanics.
Outlines
🎮 The Struggle and Satisfaction of Mastering PVP Games
The script discusses the initial challenges and eventual satisfaction that comes with mastering Player versus Player (PVP) games. It highlights the steep learning curve of games like Hunt Showdown and the frustration of new players who quit after early failures. The speaker emphasizes that persistence pays off, as the 'giant staircase' of learning eventually leads to a point where players feel solid and capable. Despite the initial difficulty, the script notes that games with high skill ceilings, such as fighting games and competitive shooters, maintain popularity due to the allure of mastering complex mechanics and performing impressive feats in-game.
🛠️ The Road to Mastery and the Player's Journey
This paragraph delves into the concept of mastery in competitive gaming and the reluctance of experienced players to start anew in different genres. It suggests that the appeal of these games lies in the depth of skill one can develop over time, rather than simply becoming the best. The speaker reflects on personal experiences and the joy of achieving in-game feats that initially seemed out of reach, illustrating how these moments can be more rewarding than winning. The paragraph also touches on the idea that players are often willing to endure losses and setbacks in pursuit of these satisfying accomplishments.
🔍 The Intuitive Misconception of Game Genres
The script challenges the notion that shooting games are inherently more intuitive than other genres like fighting games. It provides examples of experienced players struggling with new genres and emphasizes that all games, regardless of type, have unique mechanics and terminology that can be unintuitive to newcomers. The speaker argues that the perceived difficulty of fighting games is often due to a lack of interest or exposure to other gaming genres, rather than an inherent complexity. The paragraph also discusses the importance of finding enjoyment in the learning process and the personal satisfaction derived from mastering game-specific skills.
🎯 The Personal Experience of Learning and Enjoying Games
In this paragraph, the speaker shares personal anecdotes about learning to play fighting games, including the fun and satisfaction derived from developing simple strategies and outmaneuvering more experienced players. It discusses the joy of discovery and improvement in gaming, as well as the community's shared language and terminology that can be confusing to outsiders. The speaker concludes by suggesting that the enjoyment of games is deeply personal and that the journey of learning and mastering a game is what keeps players engaged, regardless of the genre.
Mindmap
Keywords
💡Hunt Showdown
💡Learning Curve
💡Mastery
💡PVP (Player versus Player)
💡Competitive Video Games
💡New Player Experience
💡Game Mechanics
💡Achievement
💡Road to Mastery
💡Fighting Games
💡Intuitive
Highlights
The importance of Hunt Showdown's player retention, especially for new players who have never killed another player.
The comparison of the learning curve in Hunt Showdown to a giant staircase, emphasizing the initial difficulty and eventual mastery.
The commonality of a challenging start in competitive video games and how players' persistence can lead to enjoyment.
The paradox of high player bases in popular games despite a tough new player experience.
The appeal of the long road to mastery and the joy of learning and improving in a game.
The impact of witnessing high-level gameplay on maintaining player interest and motivation.
The memorable moment of achieving a cool in-game feat and its influence on long-term player engagement.
The notion that most players are willing to accept losing as long as they can perform cool in-game actions they enjoy.
The idea that the end goal of mastery is not necessarily being the best, but enjoying the journey and the game's depth.
The reluctance of expert players in one game genre to start mastering another due to the time investment required.
The importance of player interest in the end goal of a game for them to undertake the journey of mastery.
The analogy of learning to play music and the overwhelming feeling of onboarding to a new skill or game.
The misconception that shooting games are more intuitive than other genres, debunked with examples of new player struggles.
The argument that all games, not just fighting games, have a learning curve and require time to master.
The personal experience of the speaker as a new fighting game player and the fun in discovering simple yet effective strategies.
The discussion on the unique language and terminology of each game genre and how it can be a barrier for new players.
The final thoughts on why people play games and the realization that the feeling of improvement and enjoyment is more important than winning.
Transcripts
the next thing I wanted to talk about
today 40 of hunt Showdown and you guys
know I played some hunt showdowns so
it's very important to me players have
never killed another player if you guys
don't know this is a PVP game this is
partially because lots of people have
bought the game installed and never
played they just don't have the
achievement for it but if you read this
thread it is full of people who are like
yeah I downloaded the game and I tried
to play I got shot by someone and I was
like this stinks and I quit even look at
the first the top comment right the
learning curve and Hunt is more like a
giant staircase does this sound familiar
hard to get to the next level but once
you're there you're on Solid Ground how
many game could you copy this
description and people would be like
yeah this this applies to that game like
you know in the beginning it sucks but
boy once you get in there and you start
moving and grooving that shit's awesome
I can't think of very many competitive
video games that are not like this
actually it's basically all of them I'm
playing the game and like I just get
killed far away and I quit like I don't
want to spend 50 or 100 or 200 hours in
a game to learn to shoot and down one
person and how many people have you
heard say this about fighting games I'm
not interested I don't want to play
fighting games for hundreds of hours to
get good or get a kill even when you
scroll down look at the other top
comments right it's super stressful I
don't want to play it you need someone
to help you otherwise you can't get into
it this one says I played Apex Legends
with some friends after a dozen or so
matches we got slaughtered in one-sided
blowouts every time weren't having any
fun so we moved on and played other
games you know you just get shot by
someone it sucks I hate it here this
feels real bad every single game even
that one is like I wish I had other
modes that were better for new players
this threat is just full of people who
are just like yeah you know I tried
playing tarkov and it sucked because of
this you know I try to get into League
of Legends and DOTA and Apex and I don't
want to play you know 100 hours of
League to learn what all the Champions
do and understand everything I don't
want to play 500 hours of hunt Showdown
so I can get good enough to hear someone
through the wall and shoot them under
the ground and do all this kind of stuff
right based on threads like this and the
general consensus about how bad the new
player experience is for game you would
think that this style of game is not
popular but hunt Showdown has only
gained popularity since it's come out
and not only that but every other game
I've listed is amongst the most popular
video games that people play all of them
have huge player bases and they're
extremely popular titles even though
everybody agrees that when you first
start playing you just get destroyed the
key here is I think this sentence right
here once you're there you're on Solid
Ground even if you're getting beat up
and losing in the beginning if you think
the game is really cool you will stick
it out and play it and the idea of one
day being good enough to do all the cool
things that you want to do not be the
best in the world not have the greatest
aim of all time but like if you can do a
cool thing you saw that got you
interested in the game in the first
place then you're like hell yeah and for
some people the idea that the climb to
get good the road to Mastery is so long
and there's so much cool stuff you can
learn and get better at over time is a
really big appeal you open a thread
where someone in Apex you watch an ASU
clip where he's moving the level of
movement that he has is only accessible
to like point zero zero one percent of
players and everybody's like how does he
do it it's the sickest thing I've ever
seen in my life like oh my God or like
someone hit some absurd shot or flick or
thing in the game ungodly
decision-making reactions like ability
and you're just very impressed that kind
of stuff exists for every game and it's
what keeps people interested I think in
games like this and struggling and
having issues and like you know not
killing people for three or four games
and then finally getting a kill and
being like that was so sick like these
feelings are stronger I think than the
feelings from most people of just being
like game stink me die
stinky game I think everybody just wants
to do some cool stuff and at the end of
the day most people are okay with losing
if they understand that long term this
game allows them to do lots of cool
things that they like right even if it
means losing some time and the road to
that Mastery and understanding that and
getting there is fun you lose some games
and you feel bad and then you have that
really tight game and you're just like
oh my God I did everything right I
remember the first time I played Apex
and learned how to wall jump and I
remember sliding wall jumping the guy
missed his shot on me and I shotgunned
him off the wall and I was like this is
the greatest video game I've ever played
in my life I didn't win the game I don't
think I even got close to winning that
game the fact that I did that cool thing
made me play the game for like forever I
was like dude this game is tight and
that moment matters more to me than all
the like you know getting beat up losing
all these other games you drop somewhere
and you don't get a gun and the guy
shoots you and kills you and your
teammates just run around and you know
you're like this all that stuff sucks
but then you have these tight moments
and think most competitive games have
that long road to Mastery that a lot of
people are really interested in or they
can just set aside the fact that like
I've learned all this cool stuff and I
can do all these cool things now and
even if I don't win all the time I have
fun doing them and I enjoy the things
that this game lets me Express and do
and I think after you've learned any
competitive game you probably know this
feeling where when you get into a new
one somebody's like an expert at Apex
and they're like yeah I don't want to
learn a fighting game it's too hard what
they mean is not oh I couldn't learn a
fighting game what they mean is like I'm
already a master at a game that's like
competitive and difficult and requires a
lot of time and effort and if I wanted
to get good at something like a fighting
game I would have to redo all that and
they probably just don't have the
interest to get to where they would want
to be to do all the sick nasty stuff or
they don't think the sick nasty stuff in
that game looks more fun than what
they're already doing so they don't have
interest in going on that road if you
look at a fighting game and you're like
dude that looks cool and everything but
like man I don't know if it's for me
then like you're not gonna get on the
road and start losing and like get
better and improve and and strive
towards Mastery because like you don't
care where you end up like the end goal
is not a place you're interested in
you've probably already played Poe or
Apex Legends or CS or valoran or Dota or
League there are things that are
occupying the space in your brain to
like be on that road to Mastery right
like why pick another one if I pick this
one I have to start a new road to
Mastery and I don't want to make it
sound like all competitive games or all
games where you compete against other
people Mastery means you become the best
these games just offer you a lot of ways
to express your skill and improve over
time it doesn't necessarily mean you
have to be the best at them you can just
be like I landed the sitcombo or did
this sick thing or I did some movement
thing in Apex or whatever it is right
like you're like I'm the best that I've
ever been at this thing and it feels
great I can feel my Improvement and I'm
so much better than I was before that's
why people play these games and even a
game like hunt which is extremely
difficult to get into it has a really
hard learning curve what you see in the
future is what keeps you interested in
the game or not you just choose to deal
with the beginning of them so that you
can eventually get good and do those
cool things that you're hyped about
right and those moments feel great those
moments feel better than all the moments
losing and if they stop feeling that way
and that's kind of like when you maybe
are not as interested or invested in the
game anymore not even literally winning
but like the wins of like doing a sitcom
but doing a sick thing that you want to
do you know executing something that you
were struggling with before now you can
do all the time if those don't feel good
to you anymore then there's a problem
99.9 of us are not going to compete and
try to be the best ever we're playing
them because we like them and we think
they're fun and Mastery in this game to
our own level whatever Mastery we seek
is fun for us right we love we like it
it's enjoyable yeah this can totally
apply to anything I mean it doesn't have
to just be competitive games it can
apply to like let's say you want to
learn music or something you like sit
down and they're like okay these are all
the keys you need to learn okay and
let's start playing some of them and
I'll do this and let's move you know use
both of our hands and learn some chords
and do this and like let's talk about
some bass and you're like this is so
much do I really want to like learn this
vast onboarding experience so that I can
play some song I like it's like that for
that it's like that for complex single
player games or whatever skill you're
building it could be anything
particularly I think people really love
when the the level of Mastery is so deep
there's so many ways you can go and if
you take two people who are experts in a
field right even they have different
things that they're better at than the
other right they have different levels
of Mastery or things that they can or
can't do or better at and worse at even
if their stats are like 10 out of 10 or
9 out of 10 and everything they're
spread and and different than other
players or people they all have their
own skills and things that they think
matter or they like to do or they prefer
and that's why you know you see this
thread and everybody's like I got shot
in the bag and it sucked then I quit and
I'm like fair enough there was not
enough interest here for you or you
didn't care about the game enough to get
better at it or it just didn't strike
you the way you thought it was you
weren't interested you're just like hey
I'm not sure if it's for me but I'll
tell you what feels [ __ ] great for me
I'm just I'm feeling one fantastic and
that's the thing is like you know you
could be like well you got shot in the
back you deserve it because x y and z
are like you know what happens because
of this this and this but like if you're
truly this person they don't care
they're just like Oh shot in the back
this sucks and they're just out of there
right they're not on the road to master
it they're on their road to going back
to where they came from or playing
something new so Street Fighter six
right they've done so many things to
improve the new player experience even
with their best efforts if someone plays
the game does all the new player stuff
and then plays online and loses and is
like this stinks man punch me me no like
there's nothing you can do about it if
you craft an experiences that's as
awesome as you could be and you show
them look at all these cool combos you
can do look at all these cool things
people are doing look at all this cool
future stuff there's all these awesome
things to do you can learn this way you
can learn that way there's so many
things about this that are great please
stick around and enjoy it with us and
like engage with it and like trust me
it's worth it they will run into that
that moment or that person who beats
them up in a way that doesn't sit right
with them and that will be the moment
where they decide whether they're
interested on staying on this road or
they're like
I've had my iPhone I'm good if they're
not interested then there's nothing you
can do about it you gotta just be like
well we tried and that's fine the
difference between fighting games and
Shooters like Apex and Shooters there
aren't individual actions that can be
difficult to perform all right you've
lost your typing privileges in my chat
this is not true Apex in particular like
have you ever handed a controller to
your grandparents or uncles or someone
older than you or someone who's never
played a shooting game before even on
mouse and keyboard they can't move and
aim at the same time because their
brains doesn't feel right to do those
two things at once have you watched you
know play Valor I don't mean that to dig
you know I just mean Juna is new to the
game I think he's playing against
because he's interested in it but he's
also wants to see what it's like right
and you can ask him how bad the new
player experiences this is someone who
can do all the complex stuff of a
fighting game right you watch him and he
can't shoot someone who's not moving
there's a fighting game player this is
true a fighting game player who has made
top eight at major tournaments Ninth at
Evo like three times they were like hey
in a shooting game I didn't know that
when you hold down the click button the
gun goes up like they didn't understand
recoil as a concept there was a friend
he can remain nameless but he was in the
chat earlier who won an apex Legends
game by doing zero damage and dying
because we just killed everybody he
never played Apex again after that he
won and was like all right that sucked I
spent the entire game running behind
sagem and tan man fumbling with my
controls and never seeing an enemy and
then we won came up on the screen he did
great excellent work you know why you
say shooting games are intuitive it's
because you play them or you've been
around them shooting games have lots of
things that are not intuitive to People
Too who've never played shooting game in
the same way that fighting games are the
same way they have things that are
unintuitive to people who've never
played fighting game all genres are like
this if you play shooting games where
moving and shooting is good and then you
could play a game like valorent or CF
and you try to like do that you're like
whoa everybody's like yeah you can't do
that here this is not that kind of a
game even that is different and not
intuitive to people trust me I play Han
Showdown and I play with my friends who
are they played a lot of shooting games
and teaching them the mechanics of that
game they're like this [ __ ] is like
there's a lot going on there's a lot I
gotta remember this is hard like it's
not easy to do and they play other
shooting games right people don't learn
fighting games not because they're not
learnable it's because they just aren't
not interested it's the whole thing I've
been talking about today I think part of
why people say fighting games are so
hard that fighting game players don't
play anything else really especially a
lot of people who are like big into
fighting game and like vocal about them
a lot of them don't play any other games
and then they talk about fighting games
like yeah the new game experience of all
these other games is so much better than
uh you know learning fighting games I'm
like bro you don't even play anything
else how would you even know they don't
play league DOTA CS balance they've like
never tried to learn a game like that
and then once they do they're like oh
[ __ ] they talk about fighting games like
it's the hardest thing ever but at the
same time they're incredibly rewarding
and about as difficult to me anyway as
learning anything else like look I've
learned all kinds of games before in my
life and and it's you know it's pretty
similar in the beginning you get beat up
and it sucks but you just have to find
all the cool stuff you want to do and
then figure that out and then do that
and it's great from my own experience
being a new player I think mashing in a
fighting game is like really fun and and
a great time dude when I first learned
fighting games you know what my strategy
was and this this worked to get like 2
000 Player points in Street Fighter 4
which was decently High my strategy with
able was I would do roll and then I'd
command grab and then after I landed the
command grab I would just roll and do
crouching heavy punch and if they got
hit I would do the Falling Sky into the
same left right mix up and if they
didn't get hit I would cancel on a roll
and hope I didn't get punished that's
all I did and the reason I rolled in the
command grab was twofold one doing the
command grab input without a buffer
before it was hard so I rolled so that I
could do the command grab input during
the roll the second reason is because it
got me near them it was a fun time I
probably had more fun doing that than I
did when I had like 4 500 player
airborne's playing Elena sitting there
doing crouching Jabs no I probably had
more fun playing Elena that [ __ ] was
great you know how fun it was all of the
Viper players on the west like everybody
I played all the Viper players were like
free points and they just stopped
playing me I would join their Lobby and
they just kicked me that [ __ ] was tight
I had an excellent time and I'd do it
again the most intuitive part about
learning fighting games is the
specialist terminology have you ever
talked to your friends about a MOBA or
something you're like dude our ADC was
kiting but like he's actually just so
useless because he didn't even have blue
buff because he didn't steal it and I
try to leash it for him and he went for
it but he didn't take it over the wall
so then they smited it away instead of
killing it and they didn't have Mana so
they couldn't kite anymore and his orb
walking his dog [ __ ] and you're just
like what are these these none of these
words are in the dictionary it's just
the same thing D players yeah everything
has its own language music has its own
language other games have their own
language every hobby has their own
language it's all the same it's a jambly
feud I run that too just imagine I put
on like a an extra big fake mustache we
surveyed 100 fighting game players why
they lost that set and someone says a
completely normal response and I'm like
fall over
survey says I don't even play this game
Pop answer
it was my own fault and skill oh not on
the board
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